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Properly rotate and flip canvas on PSD export

This commit is contained in:
Joshua Goins 2022-06-15 10:53:34 -04:00
parent 9f3d694469
commit b839bb5b79
3 changed files with 73 additions and 11 deletions

View file

@ -123,23 +123,50 @@ class AppDelegate: NSObject, NSApplicationDelegate, NSUserInterfaceValidations {
try? canvasPng?.write(to: savePanel.url!)
} else {
let writer = PSDWriter(documentSize: (document?.info.cgSize)!)
var degreesToRotate = 0.0
if document!.info.orientation == 3 {
degreesToRotate = 90
} else if document!.info.orientation == 4 {
degreesToRotate = -90
}
var flipHoriz = false
var flipVert = false
if document!.info.flippedHorizontally && (document!.info.orientation == 1 || document!.info.orientation == 2) {
flipHoriz = true
} else if document!.info.flippedHorizontally && (document!.info.orientation == 3 || document!.info.orientation == 4) {
flipVert = true
} else if document!.info.flippedVertically && (document!.info.orientation == 1 || document!.info.orientation == 2) {
flipVert = true
} else if !document!.info.flippedVertically && (document!.info.orientation == 3 || document!.info.orientation == 4) {
flipHoriz = true
}
var rect = document!.info.cgRect
rect.size.width = document!.info.cgSize.height
rect.size.height = document!.info.cgSize.width
let writer = PSDWriter(documentSize: rect.size)
writer?.shouldUnpremultiplyLayerData = true
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue).union(.byteOrder32Big)
let ccgContext = CGContext(data: nil, width: document!.info.width, height: document!.info.height, bitsPerComponent: 8, bytesPerRow: document!.info.width * 4, space: document!.info.colorSpace, bitmapInfo: bitmapInfo.rawValue)
let ccgContext = CGContext(data: nil, width: Int(rect.size.width), height: Int(rect.size.height), bitsPerComponent: 8, bytesPerRow: Int(rect.size.width) * 4, space: document!.info.colorSpace, bitmapInfo: bitmapInfo.rawValue)
ccgContext?.setFillColor(document!.info.backgroundColor)
ccgContext?.fill(document!.info.cgRect)
ccgContext?.fill(rect)
writer?.addLayer(with: ccgContext?.makeImage(), andName: "Background", andOpacity: 1.0, andOffset: .zero)
for layer in document!.info.layers.reversed() {
let finalCgImage = document!.simpleDrawLayer(layer)!
let finalCgImage = document!.simpleDrawLayer(layer.data)!.rotate(angle: self.degreesToRadians(degreesToRotate), flipHorizontally: flipHoriz, flipVertically: flipVert)
if(layer.mask != nil) {
writer?.addLayer(with: document!.makeBlendImage(layer), andName: layer.name + " (Mask)", andOpacity: 1.0, andOffset: .zero)
let mask = document!.simpleDrawLayer(layer.mask!)!.rotate(angle: self.degreesToRadians(degreesToRotate), flipHorizontally: flipHoriz, flipVertically: flipVert)
writer?.addLayer(with: mask, andName: layer.name + " (Mask)", andOpacity: 1.0, andOffset: .zero)
}
writer?.addLayer(with: finalCgImage, andName: layer.name, andOpacity: Float(layer.data.opacity), andOffset: .zero, andBlendMode: Int(self.getPSDBlendMode(layer).rawValue), andIsNonBaseLayer: layer.clipped)
@ -152,6 +179,10 @@ class AppDelegate: NSObject, NSApplicationDelegate, NSUserInterfaceValidations {
}
}
func degreesToRadians(_ value: Double) -> Double {
return value * .pi / 180
}
@IBAction func exportThumbnailAction(_ sender: Any) {
let document = NSApplication.shared.keyWindow?.windowController?.document as? Document;
@ -273,6 +304,37 @@ class AppDelegate: NSObject, NSApplicationDelegate, NSUserInterfaceValidations {
}
}
}
}
extension CGImage {
// we really only handle 90 degree turns, which is totally fine
func rotate(angle : CGFloat, flipHorizontally : Bool, flipVertically : Bool) -> CGImage? {
let newWidth: CGFloat = CGFloat(height)
let newHeight: CGFloat = CGFloat(width)
let ctx = CGContext(data: nil,
width: Int(newWidth),
height: Int(newHeight),
bitsPerComponent: bitsPerComponent,
bytesPerRow: bytesPerRow,
space: colorSpace!,
bitmapInfo: bitmapInfo.rawValue)!
ctx.translateBy(x: newWidth / 2, y: newHeight / 2)
ctx.rotate(by: -angle)
if flipVertically {
ctx.scaleBy(x: 1.0, y: -1.0)
}
if flipHorizontally {
ctx.scaleBy(x: -1.0, y: 1.0)
}
let dstRect = CGRect(x: -width / 2, y: -height / 2, width: width, height: height)
ctx.draw(self, in: dstRect)
return ctx.makeImage()
}
}

View file

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.Cocoa.Storyboard.XIB" version="3.0" toolsVersion="19529" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES">
<document type="com.apple.InterfaceBuilder3.Cocoa.Storyboard.XIB" version="3.0" toolsVersion="20037" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES">
<dependencies>
<deployment identifier="macosx"/>
<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="19529"/>
<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="20037"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>

View file

@ -578,7 +578,7 @@ class Document: NSDocument {
return (maskContext?.makeImage())!
}
func simpleDrawLayer(_ layer : SilicaLayer) -> CGImage? {
func simpleDrawLayer(_ layer : SilicaLayerData) -> CGImage? {
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue).union(.byteOrder32Big)
// start by creating a new layer composite image, needed for image masking
@ -586,11 +586,11 @@ class Document: NSDocument {
layerContext?.clear(info.cgRect)
for chunk in layer.data.chunks {
for chunk in layer.chunks {
layerContext?.setAlpha(1.0)
layerContext?.setBlendMode(.normal)
if !layer.data.hidden {
if !layer.hidden {
layerContext?.draw(chunk.image!, in: getChunkRect(chunk))
}
}