79 lines
2 KiB
C
79 lines
2 KiB
C
![]() |
// bullet_bill.c.inc
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// bullet bill smoke
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void bhv_white_puff_smoke_init(void) {
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obj_scale(RandomFloat() * 2 + 2.0);
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}
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void bhv_bullet_bill_init(void) {
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o->oBulletBillUnkF8 = o->oMoveAngleYaw;
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}
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void ActionBulletBill0(void) {
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obj_become_tangible();
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o->oForwardVel = 0.0f;
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o->oMoveAngleYaw = o->oBulletBillUnkF8;
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o->oFaceAnglePitch = 0;
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o->oFaceAngleRoll = 0;
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o->oMoveFlags = 0;
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obj_set_pos_to_home();
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o->oAction = 1;
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}
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void ActionBulletBill1(void) {
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s16 sp1E = abs_angle_diff(o->oAngleToMario, o->oMoveAngleYaw);
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if (sp1E < 0x2000 && 400.0f < o->oDistanceToMario && o->oDistanceToMario < 1500.0f)
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o->oAction = 2;
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}
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void ActionBulletBill2(void) {
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if (o->oTimer < 40)
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o->oForwardVel = 3.0f;
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else if (o->oTimer < 50) {
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if (o->oTimer % 2)
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o->oForwardVel = 3.0f;
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else
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o->oForwardVel = -3.0f;
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} else {
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if (o->oTimer > 70)
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obj_update_floor_and_walls();
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spawn_object(o, MODEL_SMOKE, bhvWhitePuffSmoke);
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o->oForwardVel = 30.0f;
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if (o->oDistanceToMario > 300.0f)
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obj_rotate_yaw_toward(o->oAngleToMario, 0x100);
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if (o->oTimer == 50) {
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PlaySound2(SOUND_OBJECT_POUNDINGCANNON);
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ShakeScreen(1);
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}
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if (o->oTimer > 150 || o->oMoveFlags & 0x200) {
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o->oAction = 3;
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func_802A3004();
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}
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}
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}
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void ActionBulletBill3(void) {
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o->oAction = 0;
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}
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void ActionBulletBill4(void) {
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if (o->oTimer == 0) {
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o->oForwardVel = -30.0f;
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obj_become_intangible();
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}
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o->oFaceAnglePitch += 0x1000;
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o->oFaceAngleRoll += 0x1000;
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o->oPosY += 20.0f;
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if (o->oTimer > 90)
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o->oAction = 0;
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}
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void (*sBulletBillActions[])(void) = { ActionBulletBill0, ActionBulletBill1, ActionBulletBill2,
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ActionBulletBill3, ActionBulletBill4 };
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void bhv_bullet_bill_loop(void) {
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obj_call_action_function(sBulletBillActions);
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if (obj_check_interacted())
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o->oAction = 4;
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}
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