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# Makefile to rebuild SM64 split image
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i n c l u d e u t i l . m k
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# Default target
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default : all
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# Preprocessor definitions
DEFINES :=
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#==============================================================================#
# Build Options #
#==============================================================================#
# These options can either be set by building with 'make SETTING=value'.
# 'make clean' may be required first.
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# Build for the N64 (turn this off for ports)
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TARGET_N64 ?= 0
# Build for Emscripten/WebGL
TARGET_WEB ?= 0
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# Compiler to use (ido or gcc)
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# COMPILER - selects the C compiler to use
# ido - uses the SGI IRIS Development Option compiler, which is used to build
# an original matching N64 ROM
# gcc - uses the GNU C Compiler
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COMPILER ?= ido
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$( eval $ ( call validate -option ,COMPILER ,ido gcc ) )
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# Automatic settings only for ports
i f e q ( $( TARGET_N 64) , 0 )
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COMPILER := gcc
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NON_MATCHING := 1
GRUCODE := f3dex2e
TARGET_WINDOWS := 0
ifeq ( $( TARGET_WEB) ,0)
ifeq ( $( OS) ,Windows_NT)
TARGET_WINDOWS := 1
else
# TODO: Detect Mac OS X, BSD, etc. For now, assume Linux
TARGET_LINUX := 1
endif
endif
ifeq ( $( TARGET_WINDOWS) ,1)
# On Windows, default to DirectX 11
ifneq ( $( ENABLE_OPENGL) ,1)
ifneq ( $( ENABLE_DX12) ,1)
ENABLE_DX11 ?= 1
endif
endif
else
# On others, default to OpenGL
ENABLE_OPENGL ?= 1
endif
# Sanity checks
ifeq ( $( ENABLE_DX11) ,1)
ifneq ( $( TARGET_WINDOWS) ,1)
$( error The DirectX 11 backend is only supported on Windows)
endif
ifeq ( $( ENABLE_OPENGL) ,1)
$( error Cannot specify multiple graphics backends)
endif
ifeq ( $( ENABLE_DX12) ,1)
$( error Cannot specify multiple graphics backends)
endif
endif
ifeq ( $( ENABLE_DX12) ,1)
ifneq ( $( TARGET_WINDOWS) ,1)
$( error The DirectX 12 backend is only supported on Windows)
endif
ifeq ( $( ENABLE_OPENGL) ,1)
$( error Cannot specify multiple graphics backends)
endif
ifeq ( $( ENABLE_DX11) ,1)
$( error Cannot specify multiple graphics backends)
endif
endif
e n d i f
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i f e q ( $( COMPILER ) , g c c )
NON_MATCHING := 1
e n d i f
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# VERSION - selects the version of the game to build
# jp - builds the 1996 Japanese version
# us - builds the 1996 North American version
# eu - builds the 1997 PAL version
# sh - builds the 1997 Japanese Shindou version, with rumble pak support
VERSION ?= us
$( eval $ ( call validate -option ,VERSION ,jp us eu sh ) )
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i f e q ( $( VERSION ) , j p )
DEFINES += VERSION_JP = 1
OPT_FLAGS := -g
GRUCODE ?= f3d_old
VERSION_JP_US ?= true
e l s e i f e q ( $( VERSION ) , u s )
DEFINES += VERSION_US = 1
OPT_FLAGS := -g
GRUCODE ?= f3d_old
VERSION_JP_US ?= true
e l s e i f e q ( $( VERSION ) , e u )
DEFINES += VERSION_EU = 1
OPT_FLAGS := -O2
GRUCODE ?= f3d_new
VERSION_JP_US ?= false
e l s e i f e q ( $( VERSION ) , s h )
DEFINES += VERSION_SH = 1
OPT_FLAGS := -O2
GRUCODE ?= f3d_new
VERSION_JP_US ?= false
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e n d i f
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TARGET := sm64.$( VERSION)
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# GRUCODE - selects which RSP microcode to use.
# f3d_old - default for JP and US versions
# f3d_new - default for EU and Shindou versions
# f3dex -
# f3dex2 -
# f3dzex - newer, experimental microcode used in Animal Crossing
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$( eval $ ( call validate -option ,GRUCODE ,f 3d_old f 3dex f 3dex 2 f 3dex 2e f 3d_new f 3dzex ) )
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i f e q ( $( GRUCODE ) , f 3 d _ o l d )
DEFINES += F3D_OLD = 1
e l s e i f e q ( $( GRUCODE ) , f 3 d _ n e w ) # Fast3D 2.0H
DEFINES += F3D_NEW = 1
e l s e i f e q ( $( GRUCODE ) , f 3 d e x ) # Fast3DEX
DEFINES += F3DEX_GBI = 1 F3DEX_GBI_SHARED = 1
e l s e i f e q ( $( GRUCODE ) , f 3 d e x 2 ) # Fast3DEX2
DEFINES += F3DEX_GBI_2 = 1 F3DEX_GBI_SHARED = 1
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e l s e i f e q ( $( GRUCODE ) , f 3 d e x 2 e ) # Fast3DEX2 Extended (for PC)
DEFINES += F3DEX_GBI_2E = 1
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e l s e i f e q ( $( GRUCODE ) , f 3 d z e x ) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
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$( warning Fast3DZEX is experimental. Try at your own risk.)
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DEFINES += F3DZEX_GBI_2 = 1 F3DEX_GBI_2 = 1 F3DEX_GBI_SHARED = 1
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e n d i f
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# USE_QEMU_IRIX - when ido is selected, select which way to emulate IRIX programs
# 1 - use qemu-irix
# 0 - statically recompile the IRIX programs
USE_QEMU_IRIX ?= 0
$( eval $ ( call validate -option ,USE_QEMU_IRIX ,0 1) )
i f e q ( $( COMPILER ) , i d o )
ifeq ( $( USE_QEMU_IRIX) ,1)
# Verify that qemu-irix exists
QEMU_IRIX ?= $( call find-command,qemu-irix)
ifeq ( , $( QEMU_IRIX) )
$( error Using the IDO compiler requires qemu-irix. Please install qemu-irix package or set the QEMU_IRIX environment variable to the full qemu-irix binary path)
endif
endif
MIPSISET := -mips2
e l s e i f e q ( $( COMPILER ) , g c c )
NON_MATCHING := 1
MIPSISET := -mips3
OPT_FLAGS := -O2
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e n d i f
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# OPT_FLAGS - for ports
i f e q ( $( TARGET_N 64) , 0 )
OPT_FLAGS := -O2
ifeq ( $( TARGET_WEB) ,1)
OPT_FLAGS += -g4 --source-map-base http://localhost:8080/
endif
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e n d i f
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# NON_MATCHING - whether to build a matching, identical copy of the ROM
# 1 - enable some alternate, more portable code that does not produce a matching ROM
# 0 - build a matching ROM
NON_MATCHING ?= 0
$( eval $ ( call validate -option ,NON_MATCHING ,0 1) )
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i f e q ( $( NON_MATCHING ) , 1 )
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DEFINES += NON_MATCHING = 1 AVOID_UB = 1
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COMPARE := 0
e n d i f
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# COMPARE - whether to verify the SHA-1 hash of the ROM after building
# 1 - verifies the SHA-1 hash of the selected version of the game
# 0 - does not verify the hash
COMPARE ?= 1
$( eval $ ( call validate -option ,COMPARE ,0 1) )
TARGET_STRING := sm64.$( VERSION) .$( GRUCODE)
# If non-default settings were chosen, disable COMPARE
i f e q ( $( filter $ ( TARGET_STRING ) , sm 64.jp .f 3d_old sm 64.us .f 3d_old sm 64.eu .f 3d_new sm 64.sh .f 3d_new ) , )
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COMPARE := 0
e n d i f
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# Whether to hide commands or not
VERBOSE ?= 0
i f e q ( $( VERBOSE ) , 0 )
V := @
e n d i f
# Whether to colorize build messages
COLOR ?= 1
# display selected options unless 'make clean' or 'make distclean' is run
i f e q ( $( filter clean distclean ,$ ( MAKECMDGOALS ) ) , )
$( info = = = = Build Options = = = = )
$( info Version: $( VERSION) )
$( info Microcode: $( GRUCODE) )
$( info Target: $( TARGET) )
ifeq ( $( COMPARE) ,1)
$( info Compare ROM: yes)
else
$( info Compare ROM: no)
endif
ifeq ( $( NON_MATCHING) ,1)
$( info Build Matching: no)
else
$( info Build Matching: yes)
endif
$( info = = = = = = = = = = = = = = = = = = = = = = = )
e n d i f
#==============================================================================#
# Universal Dependencies #
#==============================================================================#
TOOLS_DIR := tools
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# (This is a bit hacky, but a lot of rules implicitly depend
# on tools and assets, and we use directory globs further down
# in the makefile that we want should cover assets.)
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PYTHON := python3
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i f e q ( $( filter clean distclean print -%,$ ( MAKECMDGOALS ) ) , )
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# Make sure assets exist
NOEXTRACT ?= 0
ifeq ( $( NOEXTRACT) ,0)
DUMMY != $( PYTHON) extract_assets.py $( VERSION) >& 2 || echo FAIL
ifeq ( $( DUMMY) ,FAIL)
$( error Failed to extract assets)
endif
endif
# Make tools if out of date
$( info Building tools...)
DUMMY != $( MAKE) -s -C $( TOOLS_DIR) $( if $( filter-out ido0,$( COMPILER) $( USE_QEMU_IRIX) ) ,all-except-recomp,) >& 2 || echo FAIL
ifeq ( $( DUMMY) ,FAIL)
$( error Failed to build tools)
endif
$( info Building ROM...)
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e n d i f
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#==============================================================================#
# Target Executable and Sources #
#==============================================================================#
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BUILD_DIR_BASE := build
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# BUILD_DIR is the location where all build artifacts are placed
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i f e q ( $( TARGET_N 64) , 1 )
BUILD_DIR := $( BUILD_DIR_BASE) /$( VERSION)
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e l s e i f e q ( $( TARGET_WEB ) , 1 )
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BUILD_DIR := $( BUILD_DIR_BASE) /$( VERSION) _web
e l s e
BUILD_DIR := $( BUILD_DIR_BASE) /$( VERSION) _pc
e n d i f
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i f e q ( $( TARGET_WEB ) , 1 )
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EXE := $( BUILD_DIR) /$( TARGET) .html
e l s e i f e q ( $( TARGET_WINDOWS ) , 1 )
EXE := $( BUILD_DIR) /$( TARGET) .exe
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e l s e
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EXE := $( BUILD_DIR) /$( TARGET)
e n d i f
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ROM := $( BUILD_DIR) /$( TARGET) .z64
ELF := $( BUILD_DIR) /$( TARGET) .elf
LIBULTRA := $( BUILD_DIR) /libultra.a
LD_SCRIPT := sm64.ld
MIO0_DIR := $( BUILD_DIR) /bin
SOUND_BIN_DIR := $( BUILD_DIR) /sound
TEXTURE_DIR := textures
ACTOR_DIR := actors
LEVEL_DIRS := $( patsubst levels/%,%,$( dir $( wildcard levels/*/header.h) ) )
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# Directories containing source files
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin bin/$( VERSION) data assets sound
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i f e q ( $( TARGET_N 64) , 1 )
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SRC_DIRS += asm lib
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e l s e
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SRC_DIRS += src/pc src/pc/gfx src/pc/audio src/pc/controller
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e n d i f
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BIN_DIRS := bin bin/$( VERSION)
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ULTRA_SRC_DIRS := lib/src lib/src/math lib/asm lib/data
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ULTRA_BIN_DIRS := lib/bin
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
# File dependencies and variables for specific files
i n c l u d e M a k e f i l e . s p l i t
# Source code files
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LEVEL_C_FILES := $( wildcard levels/*/leveldata.c) $( wildcard levels/*/script.c) $( wildcard levels/*/geo.c)
C_FILES := $( foreach dir,$( SRC_DIRS) ,$( wildcard $( dir) /*.c) ) $( LEVEL_C_FILES)
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CXX_FILES := $( foreach dir,$( SRC_DIRS) ,$( wildcard $( dir) /*.cpp) )
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S_FILES := $( foreach dir,$( SRC_DIRS) ,$( wildcard $( dir) /*.s) )
ULTRA_C_FILES := $( foreach dir,$( ULTRA_SRC_DIRS) ,$( wildcard $( dir) /*.c) )
GODDARD_C_FILES := $( foreach dir,$( GODDARD_SRC_DIRS) ,$( wildcard $( dir) /*.c) )
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i f e q ( $( TARGET_N 64) , 1 )
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ULTRA_S_FILES := $( foreach dir,$( ULTRA_SRC_DIRS) ,$( wildcard $( dir) /*.s) )
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e n d i f
GENERATED_C_FILES := $( BUILD_DIR) /assets/mario_anim_data.c $( BUILD_DIR) /assets/demo_data.c \
$( addprefix $( BUILD_DIR) /bin/,$( addsuffix _skybox.c,$( notdir $( basename $( wildcard textures/skyboxes/*.png) ) ) ) )
i f n e q ( $( TARGET_N 64) , 1 )
ULTRA_C_FILES := \
alBnkfNew.c \
guLookAtRef.c \
guMtxF2L.c \
guNormalize.c \
guOrthoF.c \
guPerspectiveF.c \
guRotateF.c \
guScaleF.c \
guTranslateF.c
C_FILES := $( filter-out src/game/main.c,$( C_FILES) )
ULTRA_C_FILES := $( addprefix lib/src/,$( ULTRA_C_FILES) )
e n d i f
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# Sound files
SOUND_BANK_FILES := $( wildcard sound/sound_banks/*.json)
SOUND_SAMPLE_DIRS := $( wildcard sound/samples/*)
SOUND_SAMPLE_AIFFS := $( foreach dir,$( SOUND_SAMPLE_DIRS) ,$( wildcard $( dir) /*.aiff) )
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SOUND_SAMPLE_TABLES := $( foreach file,$( SOUND_SAMPLE_AIFFS) ,$( BUILD_DIR) /$( file:.aiff= .table) )
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SOUND_SAMPLE_AIFCS := $( foreach file,$( SOUND_SAMPLE_AIFFS) ,$( BUILD_DIR) /$( file:.aiff= .aifc) )
SOUND_SEQUENCE_DIRS := sound/sequences sound/sequences/$( VERSION)
# all .m64 files in SOUND_SEQUENCE_DIRS, plus all .m64 files that are generated from .s files in SOUND_SEQUENCE_DIRS
SOUND_SEQUENCE_FILES := \
$( foreach dir,$( SOUND_SEQUENCE_DIRS) ,\
$( wildcard $( dir) /*.m64) \
$( foreach file,$( wildcard $( dir) /*.s) ,$( BUILD_DIR) /$( file:.s= .m64) ) \
)
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# Object files
O_FILES := $( foreach file,$( C_FILES) ,$( BUILD_DIR) /$( file:.c= .o) ) \
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$( foreach file,$( CXX_FILES) ,$( BUILD_DIR) /$( file:.cpp= .o) ) \
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$( foreach file,$( S_FILES) ,$( BUILD_DIR) /$( file:.s= .o) ) \
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$( foreach file,$( GENERATED_C_FILES) ,$( file:.c= .o) )
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ULTRA_O_FILES := $( foreach file,$( ULTRA_S_FILES) ,$( BUILD_DIR) /$( file:.s= .o) ) \
$( foreach file,$( ULTRA_C_FILES) ,$( BUILD_DIR) /$( file:.c= .o) )
GODDARD_O_FILES := $( foreach file,$( GODDARD_C_FILES) ,$( BUILD_DIR) /$( file:.c= .o) )
# Automatic dependency files
DEP_FILES := $( O_FILES:.o= .d) $( ULTRA_O_FILES:.o= .d) $( GODDARD_O_FILES:.o= .d) $( BUILD_DIR) /$( LD_SCRIPT) .d
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# Files with GLOBAL_ASM blocks
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i f e q ( $( NON_MATCHING ) , 0 )
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ifeq ( $( VERSION) ,sh)
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $( wildcard src/**/*.c) $( wildcard lib/src/*.c)
else
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $( wildcard src/**/*.c)
endif
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GLOBAL_ASM_O_FILES = $( foreach file,$( GLOBAL_ASM_C_FILES) ,$( BUILD_DIR) /$( file:.c= .o) )
GLOBAL_ASM_DEP = $( BUILD_DIR) /src/audio/non_matching_dep
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e n d i f
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#==============================================================================#
# Compiler Options #
#==============================================================================#
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INCLUDE_DIRS := include $( BUILD_DIR) $( BUILD_DIR) /include src .
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i f e q ( $( TARGET_N 64) , 1 )
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INCLUDE_DIRS += include/libc
e n d i f
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C_DEFINES := $( foreach d,$( DEFINES) ,-D$( d) )
DEF_INC_CFLAGS := $( foreach i,$( INCLUDE_DIRS) ,-I$( i) ) $( C_DEFINES)
i f e q ( $( TARGET_N 64) , 1 )
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# detect prefix for MIPS toolchain
i f n e q ( $( call find -command ,mips -linux -gnu -ld ) , )
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CROSS := mips-linux-gnu-
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e l s e i f n e q ( $( call find -command ,mips 64-linux -gnu -ld ) , )
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CROSS := mips64-linux-gnu-
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e l s e i f n e q ( $( call find -command ,mips 64-elf -ld ) , )
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CROSS := mips64-elf-
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e l s e
$( error Unable to detect a suitable MIPS toolchain installed)
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e n d i f
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AS := $( CROSS) as
i f e q ( $( COMPILER ) , g c c )
CC := $( CROSS) gcc
e l s e
ifeq ( $( USE_QEMU_IRIX) ,1)
IRIX_ROOT := $( TOOLS_DIR) /ido5.3_compiler
CC := $( QEMU_IRIX) -silent -L $( IRIX_ROOT) $( IRIX_ROOT) /usr/bin/cc
ACPP := $( QEMU_IRIX) -silent -L $( IRIX_ROOT) $( IRIX_ROOT) /usr/lib/acpp
COPT := $( QEMU_IRIX) -silent -L $( IRIX_ROOT) $( IRIX_ROOT) /usr/lib/copt
else
IDO_ROOT := $( TOOLS_DIR) /ido5.3_recomp
CC := $( IDO_ROOT) /cc
ACPP := $( IDO_ROOT) /acpp
COPT := $( IDO_ROOT) /copt
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endif
e n d i f
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LD := $( CROSS) ld
AR := $( CROSS) ar
OBJDUMP := $( CROSS) objdump
OBJCOPY := $( CROSS) objcopy
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TARGET_CFLAGS := -nostdinc -DTARGET_N64 -D_LANGUAGE_C
CC_CFLAGS := -fno-builtin
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# Check code syntax with host compiler
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CC_CHECK := gcc
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CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $( CC_CFLAGS) $( TARGET_CFLAGS) -std= gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $( DEF_INC_CFLAGS)
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# C compiler options
CFLAGS = -G 0 $( OPT_FLAGS) $( TARGET_CFLAGS) $( MIPSISET) $( DEF_INC_CFLAGS)
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i f e q ( $( COMPILER ) , g c c )
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CFLAGS += -mno-shared -march= vr4300 -mfix4300 -mabi= 32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
e l s e
CFLAGS += -non_shared -Wab,-r4300_mul -Xcpluscomm -Xfullwarn -signed -32
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e n d i f
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ASFLAGS := -march= vr4300 -mabi= 32 $( foreach i,$( INCLUDE_DIRS) ,-I$( i) ) $( foreach d,$( DEFINES) ,--defsym $( d) )
RSPASMFLAGS := $( foreach d,$( DEFINES) ,-definelabel $( subst = , ,$( d) ) )
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i f e q ( $( shell getconf LONG_BIT ) , 3 2 )
# Work around memory allocation bug in QEMU
export QEMU_GUEST_BASE := 1
e l s e
# Ensure that gcc treats the code as 32-bit
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CC_CHECK_CFLAGS += -m32
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e n d i f
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# Prevent a crash with -sopt
export LANG := C
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e l s e # TARGET_N64
AS := as
i f n e q ( $( TARGET_WEB ) , 1 )
CC := gcc
CXX := g++
e l s e
CC := emcc
e n d i f
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i f e q ( $( CXX_FILES ) , "" )
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LD := $( CC)
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e l s e
LD := $( CXX)
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e n d i f
OBJDUMP := objdump
OBJCOPY := objcopy
PYTHON := python3
# Platform-specific compiler and linker flags
i f e q ( $( TARGET_WINDOWS ) , 1 )
PLATFORM_CFLAGS := -DTARGET_WINDOWS
PLATFORM_LDFLAGS := -lm -lxinput9_1_0 -lole32 -no-pie -mwindows
e n d i f
i f e q ( $( TARGET_LINUX ) , 1 )
PLATFORM_CFLAGS := -DTARGET_LINUX ` pkg-config --cflags libusb-1.0`
PLATFORM_LDFLAGS := -lm -lpthread ` pkg-config --libs libusb-1.0` -lasound -lpulse -no-pie
e n d i f
i f e q ( $( TARGET_WEB ) , 1 )
PLATFORM_CFLAGS := -DTARGET_WEB
PLATFORM_LDFLAGS := -lm -no-pie -s TOTAL_MEMORY = 20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
e n d i f
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PLATFORM_CFLAGS += -DNO_SEGMENTED_MEMORY -DUSE_SYSTEM_MALLOC
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# Compiler and linker flags for graphics backend
i f e q ( $( ENABLE_OPENGL ) , 1 )
GFX_CFLAGS := -DENABLE_OPENGL
GFX_LDFLAGS :=
ifeq ( $( TARGET_WINDOWS) ,1)
GFX_CFLAGS += $( shell sdl2-config --cflags) -DGLEW_STATIC
GFX_LDFLAGS += $( shell sdl2-config --libs) -lglew32 -lopengl32 -lwinmm -limm32 -lversion -loleaut32 -lsetupapi
endif
ifeq ( $( TARGET_LINUX) ,1)
GFX_CFLAGS += $( shell sdl2-config --cflags)
GFX_LDFLAGS += -lGL $( shell sdl2-config --libs) -lX11 -lXrandr
endif
ifeq ( $( TARGET_WEB) ,1)
GFX_CFLAGS += -s USE_SDL = 2
GFX_LDFLAGS += -lGL -lSDL2
endif
e n d i f
i f e q ( $( ENABLE_DX 11) , 1 )
GFX_CFLAGS := -DENABLE_DX11
PLATFORM_LDFLAGS += -lgdi32 -static
e n d i f
i f e q ( $( ENABLE_DX 12) , 1 )
GFX_CFLAGS := -DENABLE_DX12
PLATFORM_LDFLAGS += -lgdi32 -static
e n d i f
GFX_CFLAGS += -DWIDESCREEN
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CC_CHECK := $( CC) -fsyntax-only -fsigned-char -Wall -Wextra -Wno-format-security -D_LANGUAGE_C $( DEF_INC_CFLAGS) $( PLATFORM_CFLAGS) $( GFX_CFLAGS)
CFLAGS := $( OPT_FLAGS) -D_LANGUAGE_C $( DEF_INC_CFLAGS) $( PLATFORM_CFLAGS) $( GFX_CFLAGS) -fno-strict-aliasing -fwrapv -march= native
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ASFLAGS := -I include -I $( BUILD_DIR) $( foreach d,$( DEFINES) ,--defsym $( d) )
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LDFLAGS := $( PLATFORM_LDFLAGS) $( GFX_LDFLAGS)
e n d i f
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# Prefer clang as C preprocessor if installed on the system
i f n e q ( , $( call find -command ,clang ) )
CPP := clang
CPPFLAGS := -E -P -x c -Wno-trigraphs $( DEF_INC_CFLAGS)
e l s e
CPP := cpp
CPPFLAGS := -P -Wno-trigraphs $( DEF_INC_CFLAGS)
e n d i f
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#==============================================================================#
# Miscellaneous Tools #
#==============================================================================#
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# N64 tools
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MIO0TOOL := $( TOOLS_DIR) /mio0
N64CKSUM := $( TOOLS_DIR) /n64cksum
N64GRAPHICS := $( TOOLS_DIR) /n64graphics
N64GRAPHICS_CI := $( TOOLS_DIR) /n64graphics_ci
TEXTCONV := $( TOOLS_DIR) /textconv
AIFF_EXTRACT_CODEBOOK := $( TOOLS_DIR) /aiff_extract_codebook
VADPCM_ENC := $( TOOLS_DIR) /vadpcm_enc
EXTRACT_DATA_FOR_MIO := $( TOOLS_DIR) /extract_data_for_mio
SKYCONV := $( TOOLS_DIR) /skyconv
# Use the system installed armips if available. Otherwise use the one provided with this repository.
i f n e q ( , $( call find -command ,armips ) )
RSPASM := armips
e l s e
RSPASM := $( TOOLS_DIR) /armips
e n d i f
ENDIAN_BITWIDTH := $( BUILD_DIR) /endian-and-bitwidth
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EMULATOR = mupen64plus
EMU_FLAGS = --noosd
LOADER = loader64
LOADER_FLAGS = -vwf
SHA1SUM = sha1sum
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PRINT = printf
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i f e q ( $( COLOR ) , 1 )
NO_COL := \0 33[ 0m
RED := \0 33[ 0; 31m
GREEN := \0 33[ 0; 32m
BLUE := \0 33[ 0; 34m
YELLOW := \0 33[ 0; 33m
BLINK := \0 33[ 33; 5m
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e n d i f
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# Use Objcopy instead of extract_data_for_mio
i f e q ( $( COMPILER ) , g c c )
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EXTRACT_DATA_FOR_MIO := $( OBJCOPY) -O binary --only-section= .data
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e n d i f
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# Common build print status function
d e f i n e p r i n t
@$( PRINT) " $( GREEN) $( 1) $( YELLOW) $( 2) $( GREEN) -> $( BLUE) $( 3) $( NO_COL) \n "
e n d e f
#==============================================================================#
# Main Targets #
#==============================================================================#
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i f e q ( $( TARGET_N 64) , 1 )
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all : $( ROM )
i f e q ( $( COMPARE ) , 1 )
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@$( PRINT) " $( GREEN) Checking if ROM matches.. $( NO_COL) \n "
@$( SHA1SUM) --quiet -c $( TARGET) .sha1 && $( PRINT) " $( TARGET) : $( GREEN) OK $( NO_COL) \n " || ( $( PRINT) " $( YELLOW) Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $( NO_COL) \n " && false )
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e n d i f
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e l s e
all : $( EXE )
e n d i f
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clean :
$( RM) -r $( BUILD_DIR_BASE)
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distclean : clean
$( PYTHON) extract_assets.py --clean
$( MAKE) -C $( TOOLS_DIR) clean
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test : $( ROM )
$( EMULATOR) $( EMU_FLAGS) $<
load : $( ROM )
$( LOADER) $( LOADER_FLAGS) $<
libultra : $( BUILD_DIR ) /libultra .a
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# Extra object file dependencies
$(BUILD_DIR)/asm/boot.o : $( IPL 3_RAW_FILES )
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$(BUILD_DIR)/src/game/crash_screen.o : $( CRASH_TEXTURE_C_FILES )
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$(BUILD_DIR)/lib/rsp.o : $( BUILD_DIR ) /rsp /rspboot .bin $( BUILD_DIR ) /rsp /fast 3d .bin $( BUILD_DIR ) /rsp /audio .bin
$(SOUND_BIN_DIR)/sound_data.o : $( SOUND_BIN_DIR ) /sound_data .ctl .inc .c $( SOUND_BIN_DIR ) /sound_data .tbl .inc .c $( SOUND_BIN_DIR ) /sequences .bin .inc .c $( SOUND_BIN_DIR ) /bank_sets .inc .c
$(BUILD_DIR)/levels/scripts.o : $( BUILD_DIR ) /include /level_headers .h
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i f e q ( $( VERSION ) , s h )
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$( BUILD_DIR) /src/audio/load_sh.o: $( SOUND_BIN_DIR) /bank_sets.inc.c $( SOUND_BIN_DIR) /sequences_header.inc.c $( SOUND_BIN_DIR) /ctl_header.inc.c $( SOUND_BIN_DIR) /tbl_header.inc.c
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e n d i f
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$(CRASH_TEXTURE_C_FILES) : TEXTURE_ENCODING := u 32
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i f e q ( $( TARGET_N 64) , 0 )
$( BUILD_DIR) /src/pc/dlmalloc.o: CFLAGS += -fno-builtin
e n d i f
2019-10-05 15:08:05 -04:00
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i f e q ( $( COMPILER ) , g c c )
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$( BUILD_DIR) /lib/src/math/%.o: CFLAGS += -fno-builtin
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e n d i f
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i f e q ( $( VERSION ) , e u )
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TEXT_DIRS := text/de text/us text/fr
# EU encoded text inserted into individual segment 0x19 files,
# and course data also duplicated in leveldata.c
$( BUILD_DIR) /bin/eu/translation_en.o: $( BUILD_DIR) /text/us/define_text.inc.c
$( BUILD_DIR) /bin/eu/translation_de.o: $( BUILD_DIR) /text/de/define_text.inc.c
$( BUILD_DIR) /bin/eu/translation_fr.o: $( BUILD_DIR) /text/fr/define_text.inc.c
$( BUILD_DIR) /levels/menu/leveldata.o: $( BUILD_DIR) /include/text_strings.h
$( BUILD_DIR) /levels/menu/leveldata.o: $( BUILD_DIR) /text/us/define_courses.inc.c
$( BUILD_DIR) /levels/menu/leveldata.o: $( BUILD_DIR) /text/de/define_courses.inc.c
$( BUILD_DIR) /levels/menu/leveldata.o: $( BUILD_DIR) /text/fr/define_courses.inc.c
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e l s e
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ifeq ( $( VERSION) ,sh)
TEXT_DIRS := text/jp
$( BUILD_DIR) /bin/segment2.o: $( BUILD_DIR) /text/jp/define_text.inc.c
else
TEXT_DIRS := text/$( VERSION)
# non-EU encoded text inserted into segment 0x02
$( BUILD_DIR) /bin/segment2.o: $( BUILD_DIR) /text/$( VERSION) /define_text.inc.c
endif
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e n d i f
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ALL_DIRS := $( BUILD_DIR) $( addprefix $( BUILD_DIR) /,$( SRC_DIRS) $( GODDARD_SRC_DIRS) $( ULTRA_SRC_DIRS) $( ULTRA_BIN_DIRS) $( BIN_DIRS) $( TEXTURE_DIRS) $( TEXT_DIRS) $( SOUND_SAMPLE_DIRS) $( addprefix levels/,$( LEVEL_DIRS) ) rsp include) $( MIO0_DIR) $( addprefix $( MIO0_DIR) /,$( VERSION) ) $( SOUND_BIN_DIR) $( SOUND_BIN_DIR) /sequences/$( VERSION)
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# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $( ALL_DIRS)
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$(BUILD_DIR)/include/text_strings.h : $( BUILD_DIR ) /include /text_menu_strings .h
$(BUILD_DIR)/src/menu/file_select.o : $( BUILD_DIR ) /include /text_strings .h
$(BUILD_DIR)/src/menu/star_select.o : $( BUILD_DIR ) /include /text_strings .h
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$(BUILD_DIR)/src/game/ingame_menu.o : $( BUILD_DIR ) /include /text_strings .h
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#==============================================================================#
# Texture Generation #
#==============================================================================#
TEXTURE_ENCODING := u8
# Convert PNGs to RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4 binary files
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$(BUILD_DIR)/% : %.png
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$( call print,Converting:,$<,$@ )
$( V) $( N64GRAPHICS) -s raw -i $@ -g $< -f $( lastword $( subst ., ,$@ ) )
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$(BUILD_DIR)/%.inc.c : %.png
$( call print,Converting:,$<,$@ )
$( V) $( N64GRAPHICS) -s $( TEXTURE_ENCODING) -i $@ -g $< -f $( lastword ,$( subst ., ,$( basename $<) ) )
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# Color Index CI8
$(BUILD_DIR)/%.ci8 : %.ci 8.png
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$( call print,Converting:,$<,$@ )
$( V) $( N64GRAPHICS_CI) -i $@ -g $< -f ci8
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# Color Index CI4
$(BUILD_DIR)/%.ci4 : %.ci 4.png
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$( call print,Converting:,$<,$@ )
$( V) $( N64GRAPHICS_CI) -i $@ -g $< -f ci4
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#==============================================================================#
# Compressed Segment Generation #
#==============================================================================#
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i f e q ( $( TARGET_N 64) , 1 )
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# Link segment file to resolve external labels
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# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address
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$(BUILD_DIR)/%.elf : $( BUILD_DIR ) /%.o
$( call print,Linking ELF file:,$<,$@ )
$( V) $( LD) -e 0 -Ttext= $( SEGMENT_ADDRESS) -Map $@ .map -o $@ $<
# Override for leveldata.elf, which otherwise matches the above pattern
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.SECONDEXPANSION :
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$(BUILD_DIR)/levels/%/leveldata.elf : $( BUILD_DIR ) /levels /%/leveldata .o $( BUILD_DIR ) /bin /$$( TEXTURE_BIN ) .elf
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$( call print,Linking ELF file:,$<,$@ )
$( V) $( LD) -e 0 -Ttext= $( SEGMENT_ADDRESS) -Map $@ .map --just-symbols= $( BUILD_DIR) /bin/$( TEXTURE_BIN) .elf -o $@ $<
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$(BUILD_DIR)/%.bin : $( BUILD_DIR ) /%.elf
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$( call print,Extracting compressible data from:,$<,$@ )
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$( V) $( EXTRACT_DATA_FOR_MIO) $< $@
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$(BUILD_DIR)/levels/%/leveldata.bin : $( BUILD_DIR ) /levels /%/leveldata .elf
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$( call print,Extracting compressible data from:,$<,$@ )
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$( V) $( EXTRACT_DATA_FOR_MIO) $< $@
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# Compress binary file
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$(BUILD_DIR)/%.mio0 : $( BUILD_DIR ) /%.bin
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$( call print,Compressing:,$<,$@ )
$( V) $( MIO0TOOL) $< $@
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# convert binary mio0 to object file
$(BUILD_DIR)/%.mio0.o : $( BUILD_DIR ) /%.mio 0
$( call print,Converting MIO0 to ELF:,$<,$@ )
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$( V) $( LD) -r -b binary $< -o $@
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e n d i f
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#==============================================================================#
# Sound File Generation #
#==============================================================================#
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$(BUILD_DIR)/%.table : %.aiff
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$( call print,Extracting codebook:,$<,$@ )
$( V) $( AIFF_EXTRACT_CODEBOOK) $< >$@
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$(BUILD_DIR)/%.aifc : $( BUILD_DIR ) /%.table %.aiff
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$( call print,Encoding ADPCM:,$( word 2,$^) ,$@ )
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$( V) $( VADPCM_ENC) -c $^ $@
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$(ENDIAN_BITWIDTH) : $( TOOLS_DIR ) /determine -endian -bitwidth .c
@$( PRINT) " $( GREEN) Generating endian-bitwidth $( NO_COL) \n "
$( V) $( CC) -c $( CFLAGS) -o $@ .dummy2 $< 2>$@ .dummy1; true
$( V) grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@ .dummy1 > $@ .dummy2
$( V) head -n1 <$@ .dummy2 | cut -d' ' -f2-5 > $@
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$( V) $( RM) $@ .dummy1
$( V) $( RM) $@ .dummy2
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$(SOUND_BIN_DIR)/sound_data.ctl : sound /sound_banks / $( SOUND_BANK_FILES ) $( SOUND_SAMPLE_AIFCS ) $( ENDIAN_BITWIDTH )
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@$( PRINT) " $( GREEN) Generating: $( BLUE) $@ $( NO_COL) \n "
$( V) $( PYTHON) $( TOOLS_DIR) /assemble_sound.py $( BUILD_DIR) /sound/samples/ sound/sound_banks/ $( SOUND_BIN_DIR) /sound_data.ctl $( SOUND_BIN_DIR) /ctl_header $( SOUND_BIN_DIR) /sound_data.tbl $( SOUND_BIN_DIR) /tbl_header $( C_DEFINES) $$ ( cat $( ENDIAN_BITWIDTH) )
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$(SOUND_BIN_DIR)/sound_data.tbl : $( SOUND_BIN_DIR ) /sound_data .ctl
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@true
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$(SOUND_BIN_DIR)/ctl_header : $( SOUND_BIN_DIR ) /sound_data .ctl
@true
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$(SOUND_BIN_DIR)/tbl_header : $( SOUND_BIN_DIR ) /sound_data .ctl
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@true
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$(SOUND_BIN_DIR)/sequences.bin : $( SOUND_BANK_FILES ) sound /sequences .json $( SOUND_SEQUENCE_DIRS ) $( SOUND_SEQUENCE_FILES ) $( ENDIAN_BITWIDTH )
@$( PRINT) " $( GREEN) Generating: $( BLUE) $@ $( NO_COL) \n "
$( V) $( PYTHON) $( TOOLS_DIR) /assemble_sound.py --sequences $@ $( SOUND_BIN_DIR) /sequences_header $( SOUND_BIN_DIR) /bank_sets sound/sound_banks/ sound/sequences.json $( SOUND_SEQUENCE_FILES) $( C_DEFINES) $$ ( cat $( ENDIAN_BITWIDTH) )
$(SOUND_BIN_DIR)/bank_sets : $( SOUND_BIN_DIR ) /sequences .bin
@true
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$(SOUND_BIN_DIR)/sequences_header : $( SOUND_BIN_DIR ) /sequences .bin
@true
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$(SOUND_BIN_DIR)/%.m64 : $( SOUND_BIN_DIR ) /%.o
$( call print,Converting to M64:,$<,$@ )
$( V) $( OBJCOPY) -j .rodata $< -O binary $@
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#==============================================================================#
# Generated Source Code Files #
#==============================================================================#
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# Convert binary file to a comma-separated list of byte values for inclusion in C code
$(BUILD_DIR)/%.inc.c : $( BUILD_DIR ) /%
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$( call print,Converting to C:,$<,$@ )
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$( V) hexdump -v -e '1/1 "0x%X,"' $< > $@
$( V) echo >> $@
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# Generate animation data
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$(BUILD_DIR)/assets/mario_anim_data.c : $( wildcard assets /anims /*.inc .c )
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@$( PRINT) " $( GREEN) Generating animation data $( NO_COL) \n "
$( V) $( PYTHON) $( TOOLS_DIR) /mario_anims_converter.py > $@
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# Generate demo input data
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$(BUILD_DIR)/assets/demo_data.c : assets /demo_data .json $( wildcard assets /demos /*.bin )
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@$( PRINT) " $( GREEN) Generating demo data $( NO_COL) \n "
$( V) $( PYTHON) $( TOOLS_DIR) /demo_data_converter.py assets/demo_data.json $( DEF_INC_CFLAGS) > $@
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# Encode in-game text strings
$(BUILD_DIR)/include/text_strings.h : include /text_strings .h .in
$( call print,Encoding:,$<,$@ )
$( V) $( TEXTCONV) charmap.txt $< $@
$(BUILD_DIR)/include/text_menu_strings.h : include /text_menu_strings .h .in
$( call print,Encoding:,$<,$@ )
$( V) $( TEXTCONV) charmap_menu.txt $< $@
$(BUILD_DIR)/text/%/define_courses.inc.c : text /define_courses .inc .c text /%/courses .h
@$( PRINT) " $( GREEN) Preprocessing: $( BLUE) $@ $( NO_COL) \n "
$( V) $( CPP) $( CPPFLAGS) $< -o - -I text/$* / | $( TEXTCONV) charmap.txt - $@
$(BUILD_DIR)/text/%/define_text.inc.c : text /define_text .inc .c text /%/courses .h text /%/dialogs .h
@$( PRINT) " $( GREEN) Preprocessing: $( BLUE) $@ $( NO_COL) \n "
$( V) $( CPP) $( CPPFLAGS) $< -o - -I text/$* / | $( TEXTCONV) charmap.txt - $@
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# Level headers
$(BUILD_DIR)/include/level_headers.h : levels /level_headers .h .in
$( call print,Preprocessing level headers:,$<,$@ )
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$( V) $( CPP) $( CPPFLAGS) -I . $< | sed -E 's|(.+)|#include "\1"|' > $@
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# Run asm_processor on files that have NON_MATCHING code
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i f e q ( $( NON_MATCHING ) , 0 )
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$(GLOBAL_ASM_O_FILES) : CC := $( V ) $( PYTHON ) $( TOOLS_DIR ) /asm_processor /build .py $( CC ) -- $( AS ) $( ASFLAGS ) --
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e n d i f
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
$(GLOBAL_ASM_O_FILES) : $( GLOBAL_ASM_DEP ) .$( NON_MATCHING )
$(GLOBAL_ASM_DEP).$(NON_MATCHING) :
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@$( RM) $( GLOBAL_ASM_DEP) .*
$( V) touch $@
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#==============================================================================#
# Compilation Recipes #
#==============================================================================#
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# Compile C/C++ code
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$(BUILD_DIR)/%.o : %.cpp
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$( call print,Compiling:,$<,$@ )
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@$( CXX) -fsyntax-only $( CFLAGS) -MMD -MP -MT $@ -MF $( BUILD_DIR) /$* .d $<
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$( V) $( CXX) -c $( CFLAGS) -o $@ $<
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$(BUILD_DIR)/%.o : %.c
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$( call print,Compiling:,$<,$@ )
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@$( CC_CHECK) $( CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $( BUILD_DIR) /$* .d $<
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$( V) $( CC) -c $( CFLAGS) -o $@ $<
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$(BUILD_DIR)/%.o : $( BUILD_DIR ) /%.c
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$( call print,Compiling:,$<,$@ )
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@$( CC_CHECK) $( CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $( BUILD_DIR) /$* .d $<
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$( V) $( CC) -c $( CFLAGS) -o $@ $<
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# Alternate compiler flags needed for matching
i f e q ( $( COMPILER ) , i d o )
$( BUILD_DIR) /levels/%/leveldata.o: OPT_FLAGS := -g
$( BUILD_DIR) /actors/%.o: OPT_FLAGS := -g
$( BUILD_DIR) /bin/%.o: OPT_FLAGS := -g
$( BUILD_DIR) /src/goddard/%.o: OPT_FLAGS := -g
$( BUILD_DIR) /src/goddard/%.o: MIPSISET := -mips1
$( BUILD_DIR) /lib/src/%.o: OPT_FLAGS :=
$( BUILD_DIR) /lib/src/math/%.o: OPT_FLAGS := -O2
$( BUILD_DIR) /lib/src/math/ll%.o: OPT_FLAGS :=
$( BUILD_DIR) /lib/src/math/ll%.o: MIPSISET := -mips3 -32
$( BUILD_DIR) /lib/src/ldiv.o: OPT_FLAGS := -O2
$( BUILD_DIR) /lib/src/string.o: OPT_FLAGS := -O2
$( BUILD_DIR) /lib/src/gu%.o: OPT_FLAGS := -O3
$( BUILD_DIR) /lib/src/al%.o: OPT_FLAGS := -O3
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ifeq ( $( VERSION) ,sh)
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$( BUILD_DIR) /lib/src/_Ldtob.o: OPT_FLAGS := -O3
$( BUILD_DIR) /lib/src/_Litob.o: OPT_FLAGS := -O3
$( BUILD_DIR) /lib/src/_Printf.o: OPT_FLAGS := -O3
$( BUILD_DIR) /lib/src/sprintf.o: OPT_FLAGS := -O3
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$( BUILD_DIR) /lib/src/osDriveRomInit.o: OPT_FLAGS := -g
endif
ifeq ( $( VERSION) ,eu)
$( BUILD_DIR) /lib/src/_Ldtob.o: OPT_FLAGS := -O3
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$( BUILD_DIR) /lib/src/_Litob.o: OPT_FLAGS := -O3
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$( BUILD_DIR) /lib/src/_Printf.o: OPT_FLAGS := -O3
$( BUILD_DIR) /lib/src/sprintf.o: OPT_FLAGS := -O3
# For all audio files other than external.c and port_eu.c, put string literals
# in .data. (In Shindou, the port_eu.c string literals also moved to .data.)
$( BUILD_DIR) /src/audio/%.o: OPT_FLAGS := -O2 -use_readwrite_const
$( BUILD_DIR) /src/audio/port_eu.o: OPT_FLAGS := -O2
endif
ifeq ( $( VERSION_JP_US) ,true)
$( BUILD_DIR) /src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
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$( BUILD_DIR) /src/audio/load.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -framepointer
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# The source-to-source optimizer copt is enabled for audio. This makes it use
# acpp, which needs -Wp,-+ to handle C++-style comments.
# All other files than external.c should really use copt, but only a few have
# been matched so far.
$( BUILD_DIR) /src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline= sequence_channel_process_sound,-scalaroptimize= 1 -Wp,-+
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$( BUILD_DIR) /src/audio/synthesis.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-scalaroptimize= 1 -Wp,-+
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endif
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$( BUILD_DIR) /src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
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# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
$(BUILD_DIR)/src/audio/%.acpp : src /audio /%.c
$( ACPP) $( TARGET_CFLAGS) $( DEF_INC_CFLAGS) -D__sgi -+ $< > $@
$(BUILD_DIR)/src/audio/%.copt : $( BUILD_DIR ) /src /audio /%.acpp
$( COPT) -signed -I= $< -CMP= $@ -cp= i -scalaroptimize= 1 $( COPTFLAGS)
$(BUILD_DIR)/src/audio/seqplayer.copt : COPTFLAGS := -inline_manual
e n d i f
# Assemble assembly code
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$(BUILD_DIR)/%.o : %.s
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$( call print,Assembling:,$<,$@ )
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$( V) $( CPP) $( CPPFLAGS) $< | $( AS) $( ASFLAGS) -MD $( BUILD_DIR) /$* .d -o $@
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# Assemble RSP assembly code
$(BUILD_DIR)/rsp/%.bin $(BUILD_DIR)/rsp/%_data.bin : rsp /%.s
$( call print,Assembling:,$<,$@ )
$( V) $( RSPASM) -sym $@ .sym $( RSPASMFLAGS) -strequ CODE_FILE $( BUILD_DIR) /rsp/$* .bin -strequ DATA_FILE $( BUILD_DIR) /rsp/$* _data.bin $<
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i f e q ( $( TARGET_N 64) , 1 )
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# Run linker script through the C preprocessor
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$(BUILD_DIR)/$(LD_SCRIPT) : $( LD_SCRIPT )
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$( call print,Preprocessing linker script:,$<,$@ )
$( V) $( CPP) $( CPPFLAGS) -DBUILD_DIR= $( BUILD_DIR) -MMD -MP -MT $@ -MF $@ .d -o $@ $<
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# Link libultra
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$(BUILD_DIR)/libultra.a : $( ULTRA_O_FILES )
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@$( PRINT) " $( GREEN) Linking libultra: $( BLUE) $@ $( NO_COL) \n "
$( V) $( AR) rcs -o $@ $( ULTRA_O_FILES)
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$( V) $( TOOLS_DIR) /patch_elf_32bit $@
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# Link libgoddard
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$(BUILD_DIR)/libgoddard.a : $( GODDARD_O_FILES )
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@$( PRINT) " $( GREEN) Linking libgoddard: $( BLUE) $@ $( NO_COL) \n "
$( V) $( AR) rcs -o $@ $( GODDARD_O_FILES)
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# Link SM64 ELF file
$(ELF) : $( O_FILES ) $( MIO 0_OBJ_FILES ) $( SEG_FILES ) $( BUILD_DIR ) /$( LD_SCRIPT ) undefined_syms .txt $( BUILD_DIR ) /libultra .a $( BUILD_DIR ) /libgoddard .a
@$( PRINT) " $( GREEN) Linking ELF file: $( BLUE) $@ $( NO_COL) \n "
$( V) $( LD) -L $( BUILD_DIR) -T undefined_syms.txt -T $( BUILD_DIR) /$( LD_SCRIPT) -Map $( BUILD_DIR) /sm64.$( VERSION) .map --no-check-sections $( addprefix -R ,$( SEG_FILES) ) -o $@ $( O_FILES) -lultra -lgoddard
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# Build ROM
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$(ROM) : $( ELF )
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$( call print,Building ROM:,$<,$@ )
$( V) $( OBJCOPY) --pad-to= 0x800000 --gap-fill= 0xFF $< $( @:.z64= .bin) -O binary
$( V) $( N64CKSUM) $( @:.z64= .bin) $@
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$(BUILD_DIR)/$(TARGET).objdump : $( ELF )
$( OBJDUMP) -D $< > $@
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e l s e
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$(EXE) : $( O_FILES ) $( MIO 0_FILES :.mio 0=.o ) $( ULTRA_O_FILES ) $( GODDARD_O_FILES )
$( LD) -L $( BUILD_DIR) -o $@ $( O_FILES) $( ULTRA_O_FILES) $( GODDARD_O_FILES) $( LDFLAGS)
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e n d i f
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.PHONY : all clean distclean default diff test load libultra
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# with no prerequisites, .SECONDARY causes no intermediate target to be removed
.SECONDARY :
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# Remove built-in rules, to improve performance
MAKEFLAGS += --no-builtin-rules
- i n c l u d e $( DEP_FILES )
print-% : ; $( info $ * is a $ ( flavor $ *) variable set to [$ ( $ *) ]) @true