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sm64/src/game/behaviors/pole_base.inc.c

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// pole_base.inc.c
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void bhv_pole_base_loop(void) {
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if (o->oPosY - 10.0f < gMarioObject->oPosY
&& gMarioObject->oPosY < o->oPosY + o->hitboxHeight + 30.0f)
if (o->oTimer > 10)
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if (!(gMarioStates[0].action & MARIO_PUNCHING))
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cur_obj_push_mario_away(70.0f);
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}