Add fork-specific stuff to README
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README.md
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README.md
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# Super Mario 64 Port
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# Super Mario 64 Port
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- This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH).
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This is my personal fork of [sm64-port](https://github.com/sm64-port/sm64-port). Why? Because it's fun! I'm simply
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- Naming and documentation of the source code and data structures are in progress.
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building on the great work already done by other people, so please see the credits below.
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- Beyond Nintendo 64, it can also target Linux and Windows natively.
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This repo does not include all assets necessary for compiling the game.
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This repository does not include all assets necessary for compiling the game.
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A prior copy of the game is required to extract the assets.
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A prior copy of the game is required to extract the assets.
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## Building native executables
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## Differences from sm64-port
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### Linux
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Since I'm primarily a Linux user, I'm prioritizing Linux usage above everything else. I have already fixed a bunch of
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Linux-specific bugs that I encountered (vsync timer issues, pulseaudio sync issues, and more). Stuff that does not
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relate to this goal is bound to be removed or unmaintained (Windows support, native N64 support, etc.), and there are
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better forks if you're looking for support of that stuff.
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## Building
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1. Install prerequisites (Ubuntu): `sudo apt install -y git build-essential pkg-config libusb-1.0-0-dev libsdl2-dev`.
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1. Install prerequisites (Ubuntu): `sudo apt install -y git build-essential pkg-config libusb-1.0-0-dev libsdl2-dev`.
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2. Clone the repo: `git clone https://github.com/sm64-port/sm64-port.git`, which will create a directory `sm64-port` and then **enter** it `cd sm64-port`.
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2. Clone the repo: `git clone https://github.com/sm64-port/sm64-port.git`, which will create a directory `sm64-port` and
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3. Place a Super Mario 64 ROM called `baserom.<VERSION>.z64` into the repository's root directory for asset extraction, where `VERSION` can be `us`, `jp`, or `eu`.
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then **enter** it `cd sm64-port`.
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4. Run `make` to build. Qualify the version through `make VERSION=<VERSION>`. Add `-j4` to improve build speed (hardware dependent based on the amount of CPU cores available).
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3. Place a Super Mario 64 ROM called `baserom.<VERSION>.z64` into the repository's root directory for asset extraction,
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where `VERSION` can be `us`, `jp`, or `eu`.
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4. Run `make` to build. Qualify the version through `make VERSION=<VERSION>`. Add `-j4` to improve build speed (hardware
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dependent based on the amount of CPU cores available).
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5. The executable binary will be located at `build/<VERSION>_pc/sm64.<VERSION>.f3dex2e`.
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5. The executable binary will be located at `build/<VERSION>_pc/sm64.<VERSION>.f3dex2e`.
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### Windows
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1. Install and update MSYS2, following all the directions listed on https://www.msys2.org/.
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2. From the start menu, launch MSYS2 MinGW and install required packages depending on your machine (do **NOT** launch "MSYS2 MSYS"):
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* 64-bit: Launch "MSYS2 MinGW 64-bit" and install: `pacman -S git make python3 mingw-w64-x86_64-gcc`
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* 32-bit (will also work on 64-bit machines): Launch "MSYS2 MinGW 32-bit" and install: `pacman -S git make python3 mingw-w64-i686-gcc`
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* Do **NOT** by mistake install the package called simply `gcc`.
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3. The MSYS2 terminal has a _current working directory_ that initially is `C:\msys64\home\<username>` (home directory). At the prompt, you will see the current working directory in yellow. `~` is an alias for the home directory. You can change the current working directory to `My Documents` by entering `cd /c/Users/<username>/Documents`.
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4. Clone the repo: `git clone https://github.com/sm64-port/sm64-port.git`, which will create a directory `sm64-port` and then **enter** it `cd sm64-port`.
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5. Place a *Super Mario 64* ROM called `baserom.<VERSION>.z64` into the repository's root directory for asset extraction, where `VERSION` can be `us`, `jp`, or `eu`.
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6. Run `make` to build. Qualify the version through `make VERSION=<VERSION>`. Add `-j4` to improve build speed (hardware dependent based on the amount of CPU cores available).
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7. The executable binary will be located at `build/<VERSION>_pc/sm64.<VERSION>.f3dex2e.exe` inside the repository.
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#### Troubleshooting
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1. If you get `make: gcc: command not found` or `make: gcc: No such file or directory` although the packages did successfully install, you probably launched the wrong MSYS2. Read the instructions again. The terminal prompt should contain "MINGW32" or "MINGW64" in purple text, and **NOT** "MSYS".
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2. If you get `Failed to open baserom.us.z64!` you failed to place the baserom in the repository. You can write `ls` to list the files in the current working directory. If you are in the `sm64-port` directory, make sure you see it here.
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3. If you get `make: *** No targets specified and no makefile found. Stop.`, you are not in the correct directory. Make sure the yellow text in the terminal ends with `sm64-port`. Use `cd <dir>` to enter the correct directory. If you write `ls` you should see all the project files, including `Makefile` if everything is correct.
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4. If you get any error, be sure MSYS2 packages are up to date by executing `pacman -Syu` and `pacman -Su`. If the MSYS2 window closes immediately after opening it, restart your computer.
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5. When you execute `gcc -v`, be sure you see `Target: i686-w64-mingw32` or `Target: x86_64-w64-mingw32`. If you see `Target: x86_64-pc-msys`, you either opened the wrong MSYS start menu entry or installed the incorrect gcc package.
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6. When switching between building for other platforms, run `make -C tools clean` first to allow for the tools to recompile on the new platform. This also helps when switching between shells like WSL and MSYS2.
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### Debugging
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### Debugging
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The code can be debugged using `gdb`. On Linux install the `gdb` package and execute `gdb <executable>`. On MSYS2 install by executing `pacman -S winpty gdb` and execute `winpty gdb <executable>`. The `winpty` program makes sure the keyboard works correctly in the terminal. Also consider changing the `-mwindows` compile flag to `-mconsole` to be able to see stdout/stderr as well as be able to press Ctrl+C to interrupt the program. In the Makefile, make sure you compile the sources using `-g` rather than `-O2` to include debugging symbols. See any online tutorial for how to use gdb.
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The code can be debugged using `gdb` or `lldb`. By default, the Makefile should produce debug symbols.
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## ROM building
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It is possible to build N64 ROMs as well with this repository. See https://github.com/n64decomp/sm64 for instructions.
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## Project Structure
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## Project Structure
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@ -80,9 +61,11 @@ It is possible to build N64 ROMs as well with this repository. See https://githu
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## Contributing
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## Contributing
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Pull requests are welcome. For major changes, please open an issue first to
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discuss what you would like to change.
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Run `clang-format` on your code to ensure it meets the project's coding standards.
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Run `clang-format` on your code to ensure it meets the project's coding standards.
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Official Discord: https://discord.gg/7bcNTPK
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## Credits
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- sm64-port team (https://github.com/sm64-port/sm64-port) for the original port
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- n64 decomp team (https://github.com/n64decomp/sm64) for decompiling the game
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- Emill, MaikelChan for the original Nintendo 64 renderer
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- And everyone who has contributed! :-)
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