add troubleshooting switching OSs (#30)
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@ -38,6 +38,7 @@ A prior copy of the game is required to extract the assets.
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3. If you get `make: *** No targets specified and no makefile found. Stop.`, you are not in the correct directory. Make sure the yellow text in the terminal ends with `sm64-port`. Use `cd <dir>` to enter the correct directory. If you write `ls` you should see all the project files, including `Makefile` if everything is correct.
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3. If you get `make: *** No targets specified and no makefile found. Stop.`, you are not in the correct directory. Make sure the yellow text in the terminal ends with `sm64-port`. Use `cd <dir>` to enter the correct directory. If you write `ls` you should see all the project files, including `Makefile` if everything is correct.
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4. If you get any error, be sure MSYS2 packages are up to date by executing `pacman -Syu` and `pacman -Su`. If the MSYS2 window closes immediately after opening it, restart your computer.
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4. If you get any error, be sure MSYS2 packages are up to date by executing `pacman -Syu` and `pacman -Su`. If the MSYS2 window closes immediately after opening it, restart your computer.
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5. When you execute `gcc -v`, be sure you see `Target: i686-w64-mingw32` or `Target: x86_64-w64-mingw32`. If you see `Target: x86_64-pc-msys`, you either opened the wrong MSYS start menu entry or installed the incorrect gcc package.
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5. When you execute `gcc -v`, be sure you see `Target: i686-w64-mingw32` or `Target: x86_64-w64-mingw32`. If you see `Target: x86_64-pc-msys`, you either opened the wrong MSYS start menu entry or installed the incorrect gcc package.
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6. When switching between building for other platforms, run `make -C tools clean` first to allow for the tools to recompile on the new platform. This also helps when switching between shells like WSL and MSYS2.
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### Debugging
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### Debugging
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