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Add create_surface function to create Vulkan surfaces

This commit is contained in:
Joshua Goins 2022-10-04 09:53:15 -04:00
parent 8a43f0000f
commit a6895f1d5f
2 changed files with 16 additions and 6 deletions

View file

@ -1,7 +1,5 @@
#include "../compat.h"
#if defined(ENABLE_OPENGL)
#ifdef __MINGW32__
#define FOR_WINDOWS 1
#else
@ -15,6 +13,7 @@
#include "SDL_opengl.h"
#else
#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#define GL_GLEXT_PROTOTYPES 1
#include <SDL2/SDL_opengles2.h>
#endif
@ -162,8 +161,9 @@ static void gfx_sdl_init(const char *game_name, const char* gfx_name, bool start
char title[512];
int len = sprintf(title, "%s (SDL - %s)", game_name, gfx_name);
// TODO: decide between opengl/vulkan surface c reation
wnd = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
window_width, window_height, SDL_WINDOW_VULKAN | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if (start_in_fullscreen) {
set_fullscreen(true, false);
@ -297,6 +297,15 @@ static double gfx_sdl_get_time(void) {
return 0.0;
}
static void* gfx_sdl_create_surface(void* gfx_handle) {
VkSurfaceKHR surface = NULL;
SDL_Vulkan_CreateSurface(wnd, gfx_handle, &surface);
printf("Created vulkan surface!\n");
return surface;
}
struct GfxWindowManagerAPI gfx_sdl = {
gfx_sdl_init,
gfx_sdl_set_keyboard_callbacks,
@ -308,7 +317,6 @@ struct GfxWindowManagerAPI gfx_sdl = {
gfx_sdl_start_frame,
gfx_sdl_swap_buffers_begin,
gfx_sdl_swap_buffers_end,
gfx_sdl_get_time
gfx_sdl_get_time,
gfx_sdl_create_surface
};
#endif

View file

@ -5,6 +5,7 @@
#include <stdbool.h>
struct GfxWindowManagerAPI {
// FIXME: revert change for signature, gfx_name can actually be learned from gfx_get_current_rendering_api instead... oops
void (*init)(const char *game_name, const char* gfx_name, bool start_in_fullscreen);
void (*set_keyboard_callbacks)(bool (*on_key_down)(int scancode), bool (*on_key_up)(int scancode), void (*on_all_keys_up)(void));
void (*set_fullscreen_changed_callback)(void (*on_fullscreen_changed)(bool is_now_fullscreen));
@ -16,6 +17,7 @@ struct GfxWindowManagerAPI {
void (*swap_buffers_begin)(void);
void (*swap_buffers_end)(void);
double (*get_time)(void); // For debug
void* (*create_surface)(void* gfx_handle); // for vulkan
};
#endif