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26 commits

Author SHA1 Message Date
Nadia Holmquist Pedersen
73a093348e
Match controller left stick ranges to N64 (#32) 2021-02-19 14:33:54 -08:00
n64
67966c53a0 Fix crash with dynamic surfaces 2020-09-30 23:18:30 +02:00
n64
45dbaa7468 Remove fixed-sized pools for most things except audio 2020-09-26 17:27:48 +02:00
n64
e7ac0ec4cf Merge branch 'master' of https://github.com/n64decomp/sm64 2020-09-26 17:09:33 +02:00
n64
8b872a71e8 Refresh 12 2020-09-20 11:15:47 -04:00
Jan200101
9cf199682b
Add support for BSD 2020-07-17 20:05:33 +02:00
n64
1699a613ff Enhance Z-fighting issues for shadows 2020-07-04 22:25:32 +02:00
n64
518c7a2a0b Don't render low-polygon variants on pc-port 2020-07-04 22:18:17 +02:00
n64
3fb5a2813f Make sure the first star is initially selected, if all stars are obtained 2020-07-04 22:17:49 +02:00
n64
3143303490 Make audio_wasapi.cpp includes MinGW-friendly 2020-07-04 22:17:22 +02:00
n64
5bc030680b Merge branch 'master' of https://github.com/n64decomp/sm64 2020-07-04 21:54:51 +02:00
n64
9214dddabc Refresh 11 2020-07-04 11:18:55 -04:00
n64
dea8b42d3e Load D3DCompiler_43.dll if D3DCompiler_47.dll is not available 2020-06-29 23:23:06 +02:00
n64
1ddc713f16 Better skybox position precision 2020-06-29 23:21:59 +02:00
n64
3f250f6298 Update gfx_glx.h 2020-06-18 12:20:19 +02:00
n64
982af95fc2 Port initial commit 2020-06-18 11:58:18 +02:00
n64
d43d9b7f20 Refresh 10 2020-06-02 12:44:34 -04:00
n64
c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64
06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64
9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64
9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64
04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64
a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64
52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64
1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00