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15 commits

Author SHA1 Message Date
e5c0552585 Add Vulkan sync primitives 2022-10-04 10:01:45 -04:00
7def557f92 Initialize Vulkan swapchain and render pass 2022-10-04 09:53:38 -04:00
a6895f1d5f Add create_surface function to create Vulkan surfaces 2022-10-04 09:53:15 -04:00
8a43f0000f Add gfx_get_current_windowing_api needed for Vulkan init 2022-10-04 09:52:59 -04:00
56f641863c Add basic Vulkan renderer init 2022-10-04 09:34:57 -04:00
cc526e1d89 Add dummy Vulkan backend 2022-10-03 22:49:19 -04:00
d965f83daa Remove hardcoded gfx backend name
Now it's dynamically inserted!
2022-10-03 22:48:50 -04:00
605c6030a5 Fix broken sync_framerate_with_timer
For some reason their implementation is broken, and will randomly speed
up and down. This fixes it and now it properly syncs the framerate if
you need to fallback to this method.
2022-10-03 21:56:02 -04:00
b193b2594d Enable SDL backend on linux 2022-10-03 21:43:23 -04:00
Bao Chi Tran Nguyen
9f453457fe
Exit on window close on Linux. (#35) 2021-08-30 22:57:26 +02:00
n64
45dbaa7468 Remove fixed-sized pools for most things except audio 2020-09-26 17:27:48 +02:00
Jan200101
9cf199682b
Add support for BSD 2020-07-17 20:05:33 +02:00
n64
dea8b42d3e Load D3DCompiler_43.dll if D3DCompiler_47.dll is not available 2020-06-29 23:23:06 +02:00
n64
3f250f6298 Update gfx_glx.h 2020-06-18 12:20:19 +02:00
n64
982af95fc2 Port initial commit 2020-06-18 11:58:18 +02:00