#ifndef GFX_PC_H #define GFX_PC_H #include struct GfxRenderingAPI; struct GfxWindowManagerAPI; struct GfxDimensions { uint32_t width, height; float aspect_ratio; }; extern struct GfxDimensions gfx_current_dimensions; #ifdef __cplusplus extern "C" { #endif void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, const char *game_name, bool start_in_fullscreen); struct GfxRenderingAPI *gfx_get_current_rendering_api(void); void gfx_start_frame(void); void gfx_run(Gfx *commands); void gfx_end_frame(void); #ifdef __cplusplus } #endif #endif