// level names (EU, Français) // 0x1900A3CC static const u8 level_name_01[] = { _(" 1 BATAILLE DE BOB-OMB") }; // 0x1900A3E4 static const u8 level_name_02[] = { _(" 2 FORTERESSE DE WHOMP") }; // 0x1900A3FC static const u8 level_name_03[] = { _(" 3 BAIE DES PIRATES") }; // 0x1900A410 static const u8 level_name_04[] = { _(" 4 MONTAGNE GLA-GLA") }; // 0x1900A424 static const u8 level_name_05[] = { _(" 5 MANOIR DE BIG BOO") }; // 0x1900A43C static const u8 level_name_06[] = { _(" 6 CAVERNE BRUMEUSE") }; // 0x1900A450 static const u8 level_name_07[] = { _(" 7 LAVES FATALES") }; // 0x1900A464 static const u8 level_name_08[] = { _(" 8 SABLES TROP MOUVANTS") }; // 0x1900A47C static const u8 level_name_09[] = { _(" 9 AFFREUX BASSIN") }; // 0x1900A490 static const u8 level_name_10[] = { _("10 CHEZ LE ROI DES NEIGES") }; // 0x1900A4AC static const u8 level_name_11[] = { _("11 MONDE TREMPE-SECHE") }; // 0x1900A4C4 static const u8 level_name_12[] = { _("12 TROP HAUTE MONTAGNE") }; // 0x1900A4DC static const u8 level_name_13[] = { _("13 ILE GRANDS-PETITS") }; // 0x1900A4F4 static const u8 level_name_14[] = { _("14 HORLOGE TIC-TAC") }; // 0x1900A508 static const u8 level_name_15[] = { _("15 COURSE ARC-EN-CIEL") }; // 0x1900A520 static const u8 level_name_16[] = { _(" BOWSER DES TENEBRES") }; // 0x1900A538 static const u8 level_name_17[] = { _(" BOWSER DES LAVES") }; // 0x1900A54C static const u8 level_name_18[] = { _(" BOWSER DES CIEUX") }; // 0x1900A560 static const u8 level_name_19[] = { _(" GLISSADE DE LA PRINCESSE") }; // 0x1900A57C static const u8 level_name_20[] = { _(" MINE DES CASQUETTES-METAL") }; // 0x1900A59C static const u8 level_name_21[] = { _(" INTERRUPTEUR DE LA TOUR AILEE") }; // 0x1900A5C0 static const u8 level_name_22[] = { _(" INVISIBLE SOUS LES DOUVES") }; // 0x1900A5E0 static const u8 level_name_23[] = { _(" AU-DELA DE L'ARC-EN-CIEL") }; // 0x1900A5FC static const u8 level_name_24[] = { _(" AQUARIUM SECRET") }; // 0x1900A610 static const u8 level_name_25[] = { _("") }; // 0x1900A614 static const u8 level_name_castle_secret_stars[] = { _(" ETOILES SECRETES") }; // level name table // 0x1900A628 const u8 *const level_name_table_eu_fr[] = { level_name_01, level_name_02, level_name_03, level_name_04, level_name_05, level_name_06, level_name_07, level_name_08, level_name_09, level_name_10, level_name_11, level_name_12, level_name_13, level_name_14, level_name_15, level_name_16, level_name_17, level_name_18, level_name_19, level_name_20, level_name_21, level_name_22, level_name_23, level_name_24, level_name_25, level_name_castle_secret_stars, 0x0, };