#ifndef SPAWN_OBJECT_H #define SPAWN_OBJECT_H #include "types.h" void init_free_object_list(void); void clear_object_lists(struct ObjectNode *objLists); void unload_object(struct Object *obj); struct Object *create_object(const BehaviorScript *bhvScript); void mark_obj_for_deletion(struct Object *obj); #endif // SPAWN_OBJECT_H