10 lines
265 B
C
10 lines
265 B
C
// tower_door.c.inc
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void bhv_tower_door_loop(void) {
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if (o->oTimer == 0)
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o->oMoveAngleYaw -= 0x4000;
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if (check_mario_attacking(0)) {
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obj_explode_and_spawn_coins(80.0f, 0);
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create_sound_spawner(SOUND_GENERAL_WALL_EXPLOSION);
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}
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}
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