31 lines
828 B
C
31 lines
828 B
C
#ifndef _AUDIO_EFFECTS_H
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#define _AUDIO_EFFECTS_H
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#include "internal.h"
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#define ADSR_STATE_DISABLED 0
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#define ADSR_STATE_INITIAL 1
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#define ADSR_STATE_START_LOOP 2
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#define ADSR_STATE_LOOP 3
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#define ADSR_STATE_FADE 4
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#define ADSR_STATE_HANG 5
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#define ADSR_STATE_DECAY 6
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#define ADSR_STATE_RELEASE 7
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#define ADSR_STATE_SUSTAIN 8
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#define ADSR_ACTION_RELEASE 0x10
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#define ADSR_ACTION_DECAY 0x20
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#define ADSR_ACTION_HANG 0x40
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#define ADSR_DISABLE 0
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#define ADSR_HANG -1
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#define ADSR_GOTO -2
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#define ADSR_RESTART -3
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void sequence_player_process_sound(struct SequencePlayer *seqPlayer);
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void note_vibrato_update(struct Note *note);
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void note_vibrato_init(struct Note *note);
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void adsr_init(struct AdsrState *adsr, struct AdsrEnvelope *envelope, s16 *volOut);
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s32 adsr_update(struct AdsrState *adsr);
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#endif /* _AUDIO_EFFECTS_H */
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