315 lines
12 KiB
C
315 lines
12 KiB
C
#include "../compat.h"
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#if defined(ENABLE_OPENGL)
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#ifdef __MINGW32__
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#define FOR_WINDOWS 1
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#else
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#define FOR_WINDOWS 0
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#endif
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#if FOR_WINDOWS
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#include <GL/glew.h>
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#include "SDL.h"
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#define GL_GLEXT_PROTOTYPES 1
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#include "SDL_opengl.h"
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#else
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES 1
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#include <SDL2/SDL_opengles2.h>
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#endif
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#include "gfx_window_manager_api.h"
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#include "gfx_screen_config.h"
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#define GFX_API_NAME "SDL2 - OpenGL"
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static SDL_Window *wnd;
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static int inverted_scancode_table[512];
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static int vsync_enabled = 0;
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static unsigned int window_width = DESIRED_SCREEN_WIDTH;
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static unsigned int window_height = DESIRED_SCREEN_HEIGHT;
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static bool fullscreen_state;
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static void (*on_fullscreen_changed_callback)(bool is_now_fullscreen);
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static bool (*on_key_down_callback)(int scancode);
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static bool (*on_key_up_callback)(int scancode);
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static void (*on_all_keys_up_callback)(void);
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const SDL_Scancode windows_scancode_table[] =
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{
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/* 0 1 2 3 4 5 6 7 */
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/* 8 9 A B C D E F */
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SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */
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SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, /* 0 */
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SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I, /* 1 */
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SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S, /* 1 */
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SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON, /* 2 */
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SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, /* 2 */
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SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_PRINTSCREEN,/* 3 */
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SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, /* 3 */
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SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_HOME, /* 4 */
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SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_LEFT, SDL_SCANCODE_KP_5, SDL_SCANCODE_RIGHT, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_END, /* 4 */
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SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_NONUSBACKSLASH,SDL_SCANCODE_F11, /* 5 */
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SDL_SCANCODE_F12, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_APPLICATION, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 5 */
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SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, /* 6 */
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SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 6 */
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SDL_SCANCODE_INTERNATIONAL2, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL1, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 7 */
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SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL4, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL5, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL3, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN /* 7 */
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};
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const SDL_Scancode scancode_rmapping_extended[][2] = {
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{SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RETURN},
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{SDL_SCANCODE_RALT, SDL_SCANCODE_LALT},
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{SDL_SCANCODE_RCTRL, SDL_SCANCODE_LCTRL},
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{SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_SLASH},
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//{SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_CAPSLOCK}
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};
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const SDL_Scancode scancode_rmapping_nonextended[][2] = {
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{SDL_SCANCODE_KP_7, SDL_SCANCODE_HOME},
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{SDL_SCANCODE_KP_8, SDL_SCANCODE_UP},
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{SDL_SCANCODE_KP_9, SDL_SCANCODE_PAGEUP},
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{SDL_SCANCODE_KP_4, SDL_SCANCODE_LEFT},
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{SDL_SCANCODE_KP_6, SDL_SCANCODE_RIGHT},
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{SDL_SCANCODE_KP_1, SDL_SCANCODE_END},
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{SDL_SCANCODE_KP_2, SDL_SCANCODE_DOWN},
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{SDL_SCANCODE_KP_3, SDL_SCANCODE_PAGEDOWN},
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{SDL_SCANCODE_KP_0, SDL_SCANCODE_INSERT},
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{SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_DELETE},
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{SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_PRINTSCREEN}
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};
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static void set_fullscreen(bool on, bool call_callback) {
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if (fullscreen_state == on) {
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return;
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}
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fullscreen_state = on;
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if (on) {
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SDL_DisplayMode mode;
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SDL_GetDesktopDisplayMode(0, &mode);
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window_width = mode.w;
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window_height = mode.h;
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} else {
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window_width = DESIRED_SCREEN_WIDTH;
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window_height = DESIRED_SCREEN_HEIGHT;
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}
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SDL_SetWindowSize(wnd, window_width, window_height);
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SDL_SetWindowFullscreen(wnd, on ? SDL_WINDOW_FULLSCREEN : 0);
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if (on_fullscreen_changed_callback != NULL && call_callback) {
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on_fullscreen_changed_callback(on);
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}
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}
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int test_vsync(void) {
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// Even if SDL_GL_SetSwapInterval succeeds, it doesn't mean that VSync actually works.
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// A 60 Hz monitor should have a swap interval of 16.67 milliseconds.
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// Try to detect the length of a vsync by swapping buffers some times.
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// Since the graphics card may enqueue a fixed number of frames,
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// first send in four dummy frames to hopefully fill the queue.
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// This method will fail if the refresh rate is changed, which, in
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// combination with that we can't control the queue size (i.e. lag)
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// is a reason this generic SDL2 backend should only be used as last resort.
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Uint32 start;
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Uint32 end;
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SDL_GL_SwapWindow(wnd);
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SDL_GL_SwapWindow(wnd);
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SDL_GL_SwapWindow(wnd);
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SDL_GL_SwapWindow(wnd);
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SDL_GL_SwapWindow(wnd);
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SDL_GL_SwapWindow(wnd);
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SDL_GL_SwapWindow(wnd);
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SDL_GL_SwapWindow(wnd);
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start = SDL_GetTicks();
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SDL_GL_SwapWindow(wnd);
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SDL_GL_SwapWindow(wnd);
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SDL_GL_SwapWindow(wnd);
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SDL_GL_SwapWindow(wnd);
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end = SDL_GetTicks();
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float average = 4.0 * 1000.0 / (end - start);
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vsync_enabled = 1;
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if (average > 27 && average < 33) {
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SDL_GL_SetSwapInterval(1);
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} else if (average > 57 && average < 63) {
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SDL_GL_SetSwapInterval(2);
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} else if (average > 86 && average < 94) {
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SDL_GL_SetSwapInterval(3);
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} else if (average > 115 && average < 125) {
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SDL_GL_SetSwapInterval(4);
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} else {
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vsync_enabled = 0;
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}
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}
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static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen) {
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SDL_Init(SDL_INIT_VIDEO);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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char title[512];
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int len = sprintf(title, "%s (%s)", game_name, GFX_API_NAME);
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wnd = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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if (start_in_fullscreen) {
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set_fullscreen(true, false);
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}
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SDL_GL_CreateContext(wnd);
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SDL_GL_SetSwapInterval(1);
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test_vsync();
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if (!vsync_enabled)
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puts("Warning: VSync is not enabled or not working. Falling back to timer for synchronization");
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for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
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inverted_scancode_table[windows_scancode_table[i]] = i;
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}
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for (size_t i = 0; i < sizeof(scancode_rmapping_extended) / sizeof(scancode_rmapping_extended[0]); i++) {
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inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]] + 0x100;
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}
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for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) {
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inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]];
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inverted_scancode_table[scancode_rmapping_extended[i][1]] += 0x100;
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}
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}
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static void gfx_sdl_set_fullscreen_changed_callback(void (*on_fullscreen_changed)(bool is_now_fullscreen)) {
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on_fullscreen_changed_callback = on_fullscreen_changed;
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}
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static void gfx_sdl_set_fullscreen(bool enable) {
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set_fullscreen(enable, true);
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}
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static void gfx_sdl_set_keyboard_callbacks(bool (*on_key_down)(int scancode), bool (*on_key_up)(int scancode), void (*on_all_keys_up)(void)) {
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on_key_down_callback = on_key_down;
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on_key_up_callback = on_key_up;
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on_all_keys_up_callback = on_all_keys_up;
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}
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static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
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while (1) {
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run_one_game_iter();
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}
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}
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static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
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*width = window_width;
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*height = window_height;
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}
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static int translate_scancode(int scancode) {
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if (scancode < 512) {
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return inverted_scancode_table[scancode];
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} else {
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return 0;
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}
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}
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static void gfx_sdl_onkeydown(int scancode) {
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int key = translate_scancode(scancode);
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if (on_key_down_callback != NULL) {
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on_key_down_callback(key);
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}
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}
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static void gfx_sdl_onkeyup(int scancode) {
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int key = translate_scancode(scancode);
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if (on_key_up_callback != NULL) {
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on_key_up_callback(key);
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}
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}
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static void gfx_sdl_handle_events(void) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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#ifndef TARGET_WEB
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// Scancodes are broken in Emscripten SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3259
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_F10) {
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set_fullscreen(!fullscreen_state, true);
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break;
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}
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gfx_sdl_onkeydown(event.key.keysym.scancode);
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break;
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case SDL_KEYUP:
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gfx_sdl_onkeyup(event.key.keysym.scancode);
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break;
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#endif
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case SDL_WINDOWEVENT:
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if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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window_width = event.window.data1;
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window_height = event.window.data2;
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}
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break;
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case SDL_QUIT:
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exit(0);
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}
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}
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}
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static bool gfx_sdl_start_frame(void) {
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return true;
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}
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static void sync_framerate_with_timer(void) {
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// Number of milliseconds a frame should take (30 fps)
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const Uint32 FRAME_TIME = 1000 / 30;
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static Uint32 last_time;
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Uint32 elapsed = SDL_GetTicks() - last_time;
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if (elapsed < FRAME_TIME)
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SDL_Delay(FRAME_TIME - elapsed);
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last_time += FRAME_TIME;
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}
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static void gfx_sdl_swap_buffers_begin(void) {
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if (!vsync_enabled) {
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sync_framerate_with_timer();
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}
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SDL_GL_SwapWindow(wnd);
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}
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static void gfx_sdl_swap_buffers_end(void) {
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}
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static double gfx_sdl_get_time(void) {
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return 0.0;
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}
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struct GfxWindowManagerAPI gfx_sdl = {
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gfx_sdl_init,
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gfx_sdl_set_keyboard_callbacks,
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gfx_sdl_set_fullscreen_changed_callback,
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gfx_sdl_set_fullscreen,
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gfx_sdl_main_loop,
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gfx_sdl_get_dimensions,
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gfx_sdl_handle_events,
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gfx_sdl_start_frame,
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gfx_sdl_swap_buffers_begin,
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gfx_sdl_swap_buffers_end,
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gfx_sdl_get_time
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};
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#endif
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