91 lines
2.5 KiB
C
91 lines
2.5 KiB
C
#ifndef GAME_INIT_H
|
|
#define GAME_INIT_H
|
|
|
|
#include <PR/ultratypes.h>
|
|
#include <PR/gbi.h>
|
|
#include <PR/os_cont.h>
|
|
#include <PR/os_message.h>
|
|
|
|
#include "types.h"
|
|
#include "memory.h"
|
|
|
|
#ifdef USE_SYSTEM_MALLOC
|
|
#define GFX_POOL_SIZE 1
|
|
#else
|
|
#define GFX_POOL_SIZE 6400 // Size of how large the master display list (gDisplayListHead) can be
|
|
#endif
|
|
|
|
struct GfxPool {
|
|
Gfx buffer[GFX_POOL_SIZE];
|
|
struct SPTask spTask;
|
|
};
|
|
|
|
struct DemoInput
|
|
{
|
|
u8 timer; // time until next input. if this value is 0, it means the demo is over
|
|
s8 rawStickX;
|
|
s8 rawStickY;
|
|
u8 buttonMask;
|
|
};
|
|
|
|
extern struct Controller gControllers[3];
|
|
extern OSContStatus gControllerStatuses[4];
|
|
extern OSContPad gControllerPads[4];
|
|
extern OSMesgQueue gGameVblankQueue;
|
|
extern OSMesgQueue gGfxVblankQueue;
|
|
extern OSMesg gGameMesgBuf[1];
|
|
extern OSMesg gGfxMesgBuf[1];
|
|
extern struct VblankHandler gGameVblankHandler;
|
|
extern uintptr_t gPhysicalFrameBuffers[3];
|
|
extern uintptr_t gPhysicalZBuffer;
|
|
extern void *gMarioAnimsMemAlloc;
|
|
extern void *gDemoInputsMemAlloc;
|
|
extern struct SPTask *gGfxSPTask;
|
|
#ifdef USE_SYSTEM_MALLOC
|
|
extern struct AllocOnlyPool *gGfxAllocOnlyPool;
|
|
extern Gfx *gDisplayListHeadInChunk;
|
|
extern Gfx *gDisplayListEndInChunk;
|
|
#else
|
|
extern Gfx *gDisplayListHead;
|
|
extern u8 *gGfxPoolEnd;
|
|
#endif
|
|
extern struct GfxPool *gGfxPool;
|
|
extern u8 gControllerBits;
|
|
extern s8 gEepromProbe;
|
|
|
|
extern void (*gGoddardVblankCallback)(void);
|
|
extern struct Controller *gPlayer1Controller;
|
|
extern struct Controller *gPlayer2Controller;
|
|
extern struct Controller *gPlayer3Controller;
|
|
extern struct DemoInput *gCurrDemoInput;
|
|
extern u16 gDemoInputListID;
|
|
extern struct DemoInput gRecordedDemoInput;
|
|
|
|
// this area is the demo input + the header. when the demo is loaded in, there is a header the size
|
|
// of a single word next to the input list. this word is the current ID count.
|
|
extern struct DmaHandlerList gMarioAnimsBuf;
|
|
extern struct DmaHandlerList gDemoInputsBuf;
|
|
|
|
extern u8 gMarioAnims[];
|
|
extern u8 gDemoInputs[];
|
|
|
|
extern u16 sRenderingFrameBuffer;
|
|
extern u32 gGlobalTimer;
|
|
|
|
void setup_game_memory(void);
|
|
void thread5_game_loop(UNUSED void *arg);
|
|
void clear_frame_buffer(s32 color);
|
|
void clear_viewport(Vp *viewport, s32 color);
|
|
void make_viewport_clip_rect(Vp *viewport);
|
|
void init_rcp(void);
|
|
void end_master_display_list(void);
|
|
void render_init(void);
|
|
void select_gfx_pool(void);
|
|
void display_and_vsync(void);
|
|
|
|
#ifdef USE_SYSTEM_MALLOC
|
|
Gfx **alloc_next_dl(void);
|
|
#define gDisplayListHead (*(gDisplayListEndInChunk - gDisplayListHeadInChunk >= 2 ? &gDisplayListHeadInChunk : alloc_next_dl()))
|
|
#endif
|
|
|
|
#endif // GAME_INIT_H
|