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sm64/src/game/mario_actions_airborne.h
2020-06-02 12:44:34 -04:00

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C

#ifndef MARIO_ACTIONS_AIRBORNE_H
#define MARIO_ACTIONS_AIRBORNE_H
#include <PR/ultratypes.h>
#include "types.h"
s32 mario_execute_airborne_action(struct MarioState *m);
#endif // MARIO_ACTIONS_AIRBORNE_H