23 lines
1,001 B
C
23 lines
1,001 B
C
#ifndef GFX_WINDOW_MANAGER_API_H
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#define GFX_WINDOW_MANAGER_API_H
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#include <stdint.h>
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#include <stdbool.h>
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struct GfxWindowManagerAPI {
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// FIXME: revert change for signature, gfx_name can actually be learned from gfx_get_current_rendering_api instead... oops
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void (*init)(const char *game_name, const char* gfx_name, bool start_in_fullscreen);
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void (*set_keyboard_callbacks)(bool (*on_key_down)(int scancode), bool (*on_key_up)(int scancode), void (*on_all_keys_up)(void));
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void (*set_fullscreen_changed_callback)(void (*on_fullscreen_changed)(bool is_now_fullscreen));
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void (*set_fullscreen)(bool enable);
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void (*main_loop)(void (*run_one_game_iter)(void));
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void (*get_dimensions)(uint32_t *width, uint32_t *height);
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void (*handle_events)(void);
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bool (*start_frame)(void);
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void (*swap_buffers_begin)(void);
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void (*swap_buffers_end)(void);
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double (*get_time)(void); // For debug
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void* (*create_surface)(void* gfx_handle); // for vulkan
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};
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#endif
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