using System;
using System.Threading;
using Dalamud.Hooking;
using Dalamud.Plugin.Services;
using Dalamud.Utility.Signatures;
namespace SqPackIndexer;
public unsafe class FileReadService : IDisposable
{
public FileReadService(ResourceManagerService resourceManager, IGameInteropProvider interop)
{
_resourceManager = resourceManager;
interop.InitializeFromAttributes(this);
_readSqPackHook.Enable();
}
/// Invoked when a file is supposed to be read from SqPack.
/// The file descriptor containing what file to read.
/// The games priority. Should not generally be changed.
/// Whether the file needs to be loaded synchronously. Should not generally be changed.
/// The return value. If this is set, original will not be called.
public delegate void ReadSqPackDelegate(SeFileDescriptor* fileDescriptor, ref int priority, ref bool isSync, ref byte? returnValue);
///
///
/// Subscribers should be exception-safe.
///
public event ReadSqPackDelegate? ReadSqPack;
///
/// Use the games ReadFile function to read a file from the hard drive instead of an SqPack.
///
/// The file to load.
/// The games priority.
/// Whether the file needs to be loaded synchronously.
/// Unknown, not directly success/failure.
public byte ReadFile(SeFileDescriptor* fileDescriptor, int priority, bool isSync)
=> _readFile.Invoke(GetResourceManager(), fileDescriptor, priority, isSync);
public byte ReadDefaultSqPack(SeFileDescriptor* fileDescriptor, int priority, bool isSync)
=> _readSqPackHook.Original(GetResourceManager(), fileDescriptor, priority, isSync);
public void Dispose()
{
_readSqPackHook.Dispose();
}
private readonly ResourceManagerService _resourceManager;
private delegate byte ReadSqPackPrototype(nint resourceManager, SeFileDescriptor* pFileDesc, int priority, bool isSync);
[Signature(Sigs.ReadSqPack, DetourName = nameof(ReadSqPackDetour))]
private readonly Hook _readSqPackHook = null!;
private byte ReadSqPackDetour(nint resourceManager, SeFileDescriptor* fileDescriptor, int priority, bool isSync)
{
Dalamud.Logging.PluginLog.Log("Got detour: " + fileDescriptor->ResourceHandle->FileName);
byte? ret = null;
_lastFileThreadResourceManager.Value = resourceManager;
ReadSqPack?.Invoke(fileDescriptor, ref priority, ref isSync, ref ret);
_lastFileThreadResourceManager.Value = IntPtr.Zero;
return ret ?? _readSqPackHook.Original(resourceManager, fileDescriptor, priority, isSync);
}
private delegate byte ReadFileDelegate(nint resourceManager, SeFileDescriptor* fileDescriptor, int priority,
bool isSync);
/// We need to use the ReadFile function to load local, uncompressed files instead of loading them from the SqPacks.
[Signature(Sigs.ReadFile)]
private readonly ReadFileDelegate _readFile = null!;
private readonly ThreadLocal _lastFileThreadResourceManager = new(true);
///
/// Usually files are loaded using the resource manager as a first pointer, but it seems some rare cases are using something else.
/// So we keep track of them per thread and use them.
///
private nint GetResourceManager()
=> !_lastFileThreadResourceManager.IsValueCreated || _lastFileThreadResourceManager.Value == IntPtr.Zero
? (nint)_resourceManager.ResourceManager
: _lastFileThreadResourceManager.Value;
}