Add initial files
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commit
9acab0626a
5 changed files with 92 additions and 0 deletions
3
.gitignore
vendored
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3
.gitignore
vendored
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.clang-format
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/*build*
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/sdk
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16
CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(steamwrap)
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set(CMAKE_CXX_STANDARD 17)
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add_library(Steamworks IMPORTED SHARED)
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set_target_properties(Steamworks PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES ${STEAMWORKS_INCLUDE_DIR}
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IMPORTED_LOCATION ${STEAMWORKS_LIBRARIES})
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add_executable(steamwrap main.cpp)
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target_link_libraries(steamwrap PRIVATE Steamworks)
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set_target_properties(steamwrap
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PROPERTIES
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BUILD_RPATH "$ORIGIN"
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)
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19
LICENSE
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LICENSE
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Copyright (c) 2023 Joshua Goins
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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18
README.md
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README.md
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# steamwrap
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Used for [Astra](https://git.sr.ht/~redstrate/astra) to initialize and communicate with the Steam API.
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Due to restrictions on how the Steamworks SDK is distributed, I have to build it locally. Astra downloads a binary version of steamwrap from a distribution server during Flatpak build alongside the redistributable.
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## Building
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Remember that newer glibc/++ won't work when it's inside the Steam Linux Runtime, so I recommend using distrobox to build steamwrap:
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```shell
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$ distrobox create --name test --init --image debian:10 --additional-packages "systemd libpam-systemd" # Debian 10 is the base of Steam Linux Runtime 2.0
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$ distrobox enter test
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$ mkdir build
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$ cd build
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$ cmake -DSTEAMWORKS_LIBRARIES=<location of steam sdk>/redistributable_bin/linux64/libsteam_api.so -DSTEAMWORKS_INCLUDE_DIR=<location of steam sdk>/public/ ..
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$ make
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```
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36
main.cpp
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36
main.cpp
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#include <iostream>
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#include <steam/steam_api.h>
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#include <cstdlib>
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int main(int argc, char *argv[]) {
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putenv("SteamAppId=39210");
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putenv("SteamGameId=39210");
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std::cout << "Previous LD_LIBRARY_PATH:" << getenv("LD_LIBRARY_PATH") << std::endl;
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std::string newEnv = std::string("PREVIOUS_LD_LIBRARY_PATH=") + getenv("LD_LIBRARY_PATH");
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putenv(const_cast<char*>(newEnv.c_str()));
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putenv("LD_LIBRARY_PATH=");
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if (!SteamAPI_Init()) {
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throw std::runtime_error("Failed to initialize steam api!");
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}
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std::cout << "Initialized Steam API..." << std::endl;
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std::string args;
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for (int i = 1; i < argc; i++) {
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args += std::string(argv[i]) + " ";
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}
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std::cout << args.c_str() << std::endl;
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system(args.c_str());
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SteamAPI_Shutdown();
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std::cout << "Shutdown!" << std::endl;
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return 0;
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}
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