Transition camera to new unit when starting a new turn
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2db1135447
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1 changed files with 2 additions and 1 deletions
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@ -88,7 +88,6 @@ public class GameScreen implements Screen {
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arrowAtlas = new TextureAtlas("test.atlas");
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startNewTeamTurn(Unit.Team.Player);
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smoothlyTransitionCamera(new Vector3(currentUnit.positionX * 32, currentUnit.positionY * 32, 0));
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}
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@Override
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@ -113,6 +112,8 @@ public class GameScreen implements Screen {
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currentUnitIndex = 0;
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getNextUnit();
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smoothlyTransitionCamera(new Vector3(currentUnit.positionX * 32, currentUnit.positionY * 32, 0));
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}
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void updateUnits() {
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