Make the main menu pretty, add logo
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3c795da121
commit
3ea6035014
3 changed files with 31 additions and 7 deletions
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assets/diamond.png
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assets/diamond.png
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After Width: | Height: | Size: 237 B |
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assets/logo.png
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assets/logo.png
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After Width: | Height: | Size: 6.4 KiB |
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@ -4,7 +4,10 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.GlyphLayout;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.utils.ScreenUtils;
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import com.redstrate.watersymbol.WaterSymbol;
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@ -13,13 +16,25 @@ public class MainMenuScreen implements Screen {
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GlyphLayout titleLayout;
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Texture logoTexture;
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Texture diamondTexture;
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Sprite backgroundSprite;
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public MainMenuScreen(WaterSymbol game) {
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this.game = game;
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camera = new OrthographicCamera();
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camera.setToOrtho(false, 800, 480);
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camera.setToOrtho(false, 800, 800);
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titleLayout = new GlyphLayout(game.font, "WATER SYMBOL");
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logoTexture = new Texture("logo.png");
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diamondTexture = new Texture("diamond.png");
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diamondTexture.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
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backgroundSprite = new Sprite(diamondTexture);
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backgroundSprite.setColor(0.2f, 0.2f, 0.3f, 1.0f);
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titleLayout = new GlyphLayout(game.font, "PRESS ANY BUTTON");
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}
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@Override
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@ -29,15 +44,21 @@ public class MainMenuScreen implements Screen {
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@Override
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public void render(float delta) {
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ScreenUtils.clear(0, 0, 0.2f, 1);
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ScreenUtils.clear(0.02f, 0.01f, 0.2f, 1);
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camera.update();
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game.batch.setProjectionMatrix(camera.combined);
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game.batch.begin();
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game.font.draw(game.batch, titleLayout,
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(camera.viewportWidth / 2) - (titleLayout.width / 2),
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camera.viewportHeight / 2);
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backgroundSprite.setPosition(camera.position.x - camera.viewportWidth / 2, camera.position.y - camera.viewportHeight / 2);
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backgroundSprite.scroll(delta, delta);
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backgroundSprite.draw(game.batch);
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game.batch.draw(logoTexture, camera.position.x - (logoTexture.getWidth() / 2), camera.position.y - 40);
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game.font.draw(game.batch, titleLayout, camera.position.x - (titleLayout.width / 2), camera.position.y - 60);
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game.batch.end();
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if(Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)) {
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@ -48,7 +69,10 @@ public class MainMenuScreen implements Screen {
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@Override
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public void resize(int width, int height) {
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camera.setToOrtho(false, width, height);
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camera.viewportWidth = 330;
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camera.viewportHeight = 330 * ((float)height / (float)width);
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backgroundSprite.setSize(camera.viewportWidth, camera.viewportHeight);
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}
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@Override
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