Draw player and make sure to center the camera around their position
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2 changed files with 20 additions and 0 deletions
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assets/player.png
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assets/player.png
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@ -1,12 +1,16 @@
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package com.redstrate.watersymbol.screens;
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package com.redstrate.watersymbol.screens;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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import com.badlogic.gdx.maps.tiled.TiledMapRenderer;
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import com.badlogic.gdx.maps.tiled.TiledMapRenderer;
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import com.badlogic.gdx.maps.tiled.TmxMapLoader;
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import com.badlogic.gdx.maps.tiled.TmxMapLoader;
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import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
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import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
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import com.badlogic.gdx.utils.ScreenUtils;
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import com.badlogic.gdx.utils.ScreenUtils;
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import com.redstrate.watersymbol.Player;
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import com.redstrate.watersymbol.WaterSymbol;
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import com.redstrate.watersymbol.WaterSymbol;
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public class GameScreen implements Screen {
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public class GameScreen implements Screen {
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@ -15,6 +19,10 @@ public class GameScreen implements Screen {
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TiledMap tiledMap;
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TiledMap tiledMap;
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OrthographicCamera camera;
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OrthographicCamera camera;
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TiledMapRenderer tiledMapRenderer;
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TiledMapRenderer tiledMapRenderer;
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Player player;
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Texture playerTexture;
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Sprite playerSprite;
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GameScreen(WaterSymbol game) {
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GameScreen(WaterSymbol game) {
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this.game = game;
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this.game = game;
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@ -24,6 +32,12 @@ public class GameScreen implements Screen {
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tiledMap = new TmxMapLoader().load("test.tmx");
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tiledMap = new TmxMapLoader().load("test.tmx");
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tiledMapRenderer = new OrthogonalTiledMapRenderer(tiledMap);
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tiledMapRenderer = new OrthogonalTiledMapRenderer(tiledMap);
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player = new Player();
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player.positionX = 0;
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player.positionY = 0;
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playerTexture = new Texture(Gdx.files.internal("player.png"));
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playerSprite = new Sprite(playerTexture);
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}
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}
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@Override
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@Override
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@ -35,9 +49,15 @@ public class GameScreen implements Screen {
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public void render(float delta) {
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public void render(float delta) {
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ScreenUtils.clear(0, 0, 0.2f, 1);
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ScreenUtils.clear(0, 0, 0.2f, 1);
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camera.position.set(player.positionX, player.positionY, 0);
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camera.update();
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camera.update();
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tiledMapRenderer.setView(camera);
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tiledMapRenderer.setView(camera);
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tiledMapRenderer.render();
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tiledMapRenderer.render();
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game.batch.begin();
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game.batch.setProjectionMatrix(camera.combined);
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playerSprite.draw(game.batch);
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game.batch.end();
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}
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}
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@Override
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@Override
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