diff --git a/README.md b/README.md new file mode 100644 index 0000000..0e720f3 --- /dev/null +++ b/README.md @@ -0,0 +1,18 @@ +# Water Symbol + +![misc](assets/logo.png) + +A Fire Emblem clone using libGDX and Java. This is for a course final project, and it features stuff like: + +* Proper A* navigation for enemies, and is also player unit pathing. +* All the assets are wholly created by me, except for the default Arial font included in libGDX. +* Working gameplay loop, allowing you to kill or be killed by the enemy units on a test map. +* Maps can be created in Tiled, allowing for easy authoring. + +![screenshot](misc/screenshot.png) + +There's some features that weren't completed on time, but still want to add at some point: +* More than one map +* Dialogue system +* Effects and music +* Proper UI \ No newline at end of file diff --git a/misc/screenshot.png b/misc/screenshot.png new file mode 100644 index 0000000..92f4e33 Binary files /dev/null and b/misc/screenshot.png differ