diff --git a/core/src/com/redstrate/watersymbol/GameScreen.java b/core/src/com/redstrate/watersymbol/GameScreen.java new file mode 100644 index 0000000..e1cb293 --- /dev/null +++ b/core/src/com/redstrate/watersymbol/GameScreen.java @@ -0,0 +1,47 @@ +package com.redstrate.watersymbol; + +import com.badlogic.gdx.Screen; +import com.badlogic.gdx.utils.ScreenUtils; + +public class GameScreen implements Screen { + private final WaterSymbol game; + + GameScreen(WaterSymbol game) { + this.game = game; + } + + @Override + public void show() { + + } + + @Override + public void render(float delta) { + ScreenUtils.clear(0, 0, 0.2f, 1); + } + + @Override + public void resize(int width, int height) { + + } + + @Override + public void pause() { + + } + + @Override + public void resume() { + + } + + @Override + public void hide() { + + } + + @Override + public void dispose() { + + } +} diff --git a/core/src/com/redstrate/watersymbol/MainMenuScreen.java b/core/src/com/redstrate/watersymbol/MainMenuScreen.java new file mode 100644 index 0000000..30104ee --- /dev/null +++ b/core/src/com/redstrate/watersymbol/MainMenuScreen.java @@ -0,0 +1,74 @@ +package com.redstrate.watersymbol; + +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Input; +import com.badlogic.gdx.Screen; +import com.badlogic.gdx.graphics.OrthographicCamera; +import com.badlogic.gdx.graphics.g2d.GlyphLayout; +import com.badlogic.gdx.utils.ScreenUtils; + +public class MainMenuScreen implements Screen { + OrthographicCamera camera; + + GlyphLayout titleLayout; + + MainMenuScreen(WaterSymbol game) { + this.game = game; + + camera = new OrthographicCamera(); + camera.setToOrtho(false, 800, 480); + + titleLayout = new GlyphLayout(game.font, "WATER SYMBOL"); + } + + @Override + public void show() { + + } + + @Override + public void render(float delta) { + ScreenUtils.clear(0, 0, 0.2f, 1); + + camera.update(); + game.batch.setProjectionMatrix(camera.combined); + + game.batch.begin(); + game.font.draw(game.batch, titleLayout, + (camera.viewportWidth / 2) - (titleLayout.width / 2), + camera.viewportHeight / 2); + game.batch.end(); + + if(Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)) { + game.setScreen(new GameScreen(game)); + dispose(); + } + } + + @Override + public void resize(int width, int height) { + camera.setToOrtho(false, width, height); + } + + @Override + public void pause() { + + } + + @Override + public void resume() { + + } + + @Override + public void hide() { + + } + + @Override + public void dispose() { + + } + + private final WaterSymbol game; +} diff --git a/core/src/com/redstrate/watersymbol/WaterSymbol.java b/core/src/com/redstrate/watersymbol/WaterSymbol.java index 40a3464..d0a313b 100644 --- a/core/src/com/redstrate/watersymbol/WaterSymbol.java +++ b/core/src/com/redstrate/watersymbol/WaterSymbol.java @@ -1,31 +1,29 @@ package com.redstrate.watersymbol; import com.badlogic.gdx.ApplicationAdapter; +import com.badlogic.gdx.Game; import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.utils.ScreenUtils; -public class WaterSymbol extends ApplicationAdapter { +public class WaterSymbol extends Game { SpriteBatch batch; - Texture img; - + BitmapFont font; @Override public void create () { batch = new SpriteBatch(); - img = new Texture("badlogic.jpg"); + font = new BitmapFont(); + this.setScreen(new MainMenuScreen(this)); } @Override public void render () { - ScreenUtils.clear(1, 0, 0, 1); - batch.begin(); - batch.draw(img, 0, 0); - batch.end(); + super.render(); } @Override public void dispose () { batch.dispose(); - img.dispose(); } }