There's now a proper idle animation for units (although only the player has one at the moment). The new tilemap size is 16x16 and everything has been adjusted for it.
49 lines
1.3 KiB
XML
49 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<tileset version="1.8" tiledversion="1.8.4" name="world-map" tilewidth="16" tileheight="16" tilecount="10" columns="2">
|
|
<image source="../../world-map.png" width="32" height="80"/>
|
|
<tile id="0" type="null">
|
|
<properties>
|
|
<property name="walkable" type="bool" value="false"/>
|
|
</properties>
|
|
</tile>
|
|
<tile id="1" type="grass">
|
|
<properties>
|
|
<property name="walkable" type="bool" value="true"/>
|
|
</properties>
|
|
</tile>
|
|
<tile id="2" type="village">
|
|
<properties>
|
|
<property name="walkable" type="bool" value="false"/>
|
|
</properties>
|
|
</tile>
|
|
<tile id="3" type="background">
|
|
<properties>
|
|
<property name="walkable" type="bool" value="false"/>
|
|
</properties>
|
|
</tile>
|
|
<tile id="4" type="background">
|
|
<properties>
|
|
<property name="walkable" type="bool" value="false"/>
|
|
</properties>
|
|
</tile>
|
|
<tile id="5" type="background">
|
|
<properties>
|
|
<property name="walkable" type="bool" value="false"/>
|
|
</properties>
|
|
</tile>
|
|
<tile id="6" type="background">
|
|
<properties>
|
|
<property name="walkable" type="bool" value="false"/>
|
|
</properties>
|
|
</tile>
|
|
<tile id="7" type="mountain">
|
|
<properties>
|
|
<property name="walkable" type="bool" value="true"/>
|
|
</properties>
|
|
</tile>
|
|
<tile id="8" type="forest">
|
|
<properties>
|
|
<property name="walkable" type="bool" value="true"/>
|
|
</properties>
|
|
</tile>
|
|
</tileset>
|