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water-symbol/assets/main.tsx
Joshua Goins a55410c122 Update some graphics
There's now a proper idle animation for units (although only the player
has one at the moment). The new tilemap size is 16x16 and everything
has been adjusted for it.
2022-05-02 16:42:55 -04:00

49 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.8" tiledversion="1.8.4" name="world-map" tilewidth="16" tileheight="16" tilecount="10" columns="2">
<image source="../../world-map.png" width="32" height="80"/>
<tile id="0" type="null">
<properties>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="1" type="grass">
<properties>
<property name="walkable" type="bool" value="true"/>
</properties>
</tile>
<tile id="2" type="village">
<properties>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="3" type="background">
<properties>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="4" type="background">
<properties>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="5" type="background">
<properties>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="6" type="background">
<properties>
<property name="walkable" type="bool" value="false"/>
</properties>
</tile>
<tile id="7" type="mountain">
<properties>
<property name="walkable" type="bool" value="true"/>
</properties>
</tile>
<tile id="8" type="forest">
<properties>
<property name="walkable" type="bool" value="true"/>
</properties>
</tile>
</tileset>