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Fire Emblem clone
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
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2022-05-02 21:20:03 -04:00
assets Add enemy idle animation, stage for future close-up encounter anims 2022-05-02 21:05:10 -04:00
core Add enemy idle animation, stage for future close-up encounter anims 2022-05-02 21:05:10 -04:00
desktop Add initial files 2022-04-30 18:19:00 -04:00
gradle/wrapper Add initial files 2022-04-30 18:19:00 -04:00
misc Add README and screenshot 2022-05-02 21:20:03 -04:00
.gitignore Add initial files 2022-04-30 18:19:00 -04:00
build.gradle Add initial files 2022-04-30 18:19:00 -04:00
gradle.properties Add initial files 2022-04-30 18:19:00 -04:00
gradlew Add initial files 2022-04-30 18:19:00 -04:00
gradlew.bat Add initial files 2022-04-30 18:19:00 -04:00
LICENSE Add a license 2022-04-30 18:24:08 -04:00
README.md Add README and screenshot 2022-05-02 21:20:03 -04:00
settings.gradle Add initial files 2022-04-30 18:19:00 -04:00

Water Symbol

misc

A Fire Emblem clone using libGDX and Java. This is for a course final project, and it features stuff like:

  • Proper A* navigation for enemies, and is also player unit pathing.
  • All the assets are wholly created by me, except for the default Arial font included in libGDX.
  • Working gameplay loop, allowing you to kill or be killed by the enemy units on a test map.
  • Maps can be created in Tiled, allowing for easy authoring.

screenshot

There's some features that weren't completed on time, but still want to add at some point:

  • More than one map
  • Dialogue system
  • Effects and music
  • Proper UI