Fire Emblem clone
assets | ||
core | ||
desktop | ||
gradle/wrapper | ||
misc | ||
.gitignore | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE | ||
README.md | ||
settings.gradle |
Water Symbol
A Fire Emblem clone using libGDX and Java. This is for a course final project, and it features stuff like:
- Proper A* navigation for enemies, and is also player unit pathing.
- All the assets are wholly created by me, except for the default Arial font included in libGDX.
- Working gameplay loop, allowing you to kill or be killed by the enemy units on a test map.
- Maps can be created in Tiled, allowing for easy authoring.
There's some features that weren't completed on time, but still want to add at some point:
- More than one map
- Dialogue system
- Effects and music
- Proper UI