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project-meteor-server/FFXIVClassic World Server/Server.cs

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using FFXIVClassic_World_Server.DataObjects.Group;
using FFXIVClassic_World_Server.Packets.WorldPackets.Receive;
using FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group;
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using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
namespace FFXIVClassic_World_Server
{
class Server
{
public const int FFXIV_MAP_PORT = 54992;
public const int BUFFER_SIZE = 0xFFFF; //Max basepacket size is 0xFFFF
public const int BACKLOG = 100;
private static Server mSelf;
//Connections
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private Socket mServerSocket;
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WorldManager mWorldManager;
PacketProcessor mPacketProcessor;
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//Preloaded Maps
private Dictionary<uint, string> mIdToNameMap = new Dictionary<uint, string>();
//Session Management
private List<ClientConnection> mConnectionList = new List<ClientConnection>();
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private Dictionary<uint, Session> mZoneSessionList = new Dictionary<uint, Session>();
private Dictionary<uint, Session> mChatSessionList = new Dictionary<uint, Session>();
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//World Scope Group Management
private Object mGroupLock = new object();
private ulong mRunningGroupIndex = 1;
private Dictionary<ulong, Group> mCurrentWorldGroups = new Dictionary<ulong, Group>();
private PartyManager mPartyManager;
private RetainerGroupManager mRetainerGroupManager;
private LinkshellManager mLinkshellManager;
private RelationGroupManager mRelationGroupManager;
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public Server()
{
mSelf = this;
mPartyManager = new PartyManager(this, mGroupLock, mCurrentWorldGroups);
mLinkshellManager = new LinkshellManager(this, mGroupLock, mCurrentWorldGroups);
mRetainerGroupManager = new RetainerGroupManager(this, mGroupLock, mCurrentWorldGroups);
mRelationGroupManager = new RelationGroupManager(this, mGroupLock, mCurrentWorldGroups);
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}
public static Server GetServer()
{
return mSelf;
}
public bool StartServer()
{
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mPacketProcessor = new PacketProcessor(this);
mWorldManager = new WorldManager(this);
mWorldManager.LoadZoneServerList();
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mWorldManager.LoadZoneEntranceList();
mWorldManager.ConnectToZoneServers();
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IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), int.Parse(ConfigConstants.OPTIONS_PORT));
try
{
mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
}
catch (Exception e)
{
throw new ApplicationException("Could not Create socket, check to make sure not duplicating port", e);
}
try
{
mServerSocket.Bind(serverEndPoint);
mServerSocket.Listen(BACKLOG);
}
catch (Exception e)
{
throw new ApplicationException("Error occured while binding socket, check inner exception", e);
}
try
{
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
}
catch (Exception e)
{
throw new ApplicationException("Error occured starting listeners, check inner exception", e);
}
Console.ForegroundColor = ConsoleColor.White;
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Program.Log.Info("World Server accepting connections @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
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Console.ForegroundColor = ConsoleColor.Gray;
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return true;
}
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public void AddSession(ClientConnection connection, Session.Channel type, uint id)
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{
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Session session = new Session(id, connection, type);
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switch (type)
{
case Session.Channel.ZONE:
//New character since world server loaded
if (!mIdToNameMap.ContainsKey(id))
AddNameToMap(id, session.characterName);
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if (!mZoneSessionList.ContainsKey(id))
mZoneSessionList.Add(id, session);
break;
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case Session.Channel.CHAT:
if (!mChatSessionList.ContainsKey(id))
mChatSessionList.Add(id, session);
break;
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}
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}
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public void RemoveSession(Session.Channel type, uint id)
{
switch (type)
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{
case Session.Channel.ZONE:
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if (mZoneSessionList.ContainsKey(id))
{
mZoneSessionList[id].clientConnection.Disconnect();
mConnectionList.Remove(mZoneSessionList[id].clientConnection);
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mZoneSessionList.Remove(id);
}
break;
case Session.Channel.CHAT:
if (mChatSessionList.ContainsKey(id))
{
mChatSessionList[id].clientConnection.Disconnect();
mConnectionList.Remove(mChatSessionList[id].clientConnection);
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mChatSessionList.Remove(id);
}
break;
}
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}
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public Session GetSession(uint targetSession, Session.Channel type = Session.Channel.ZONE)
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{
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switch (type)
{
case Session.Channel.ZONE:
if (mZoneSessionList.ContainsKey(targetSession))
return mZoneSessionList[targetSession];
break;
case Session.Channel.CHAT:
if (mChatSessionList.ContainsKey(targetSession))
return mChatSessionList[targetSession];
break;
}
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return null;
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}
public void OnReceiveSubPacketFromZone(ZoneServer zoneServer, SubPacket subpacket)
{
uint sessionId = subpacket.header.targetId;
if (subpacket.gameMessage.opcode >= 0x1000)
{
subpacket.DebugPrintSubPacket();
uint targetSession = subpacket.header.targetId;
Session session = GetSession(targetSession);
switch (subpacket.gameMessage.opcode)
{
//Session Begin Confirm
case 0x1000:
SessionBeginConfirmPacket beginConfirmPacket = new SessionBeginConfirmPacket(subpacket.data);
if (beginConfirmPacket.invalidPacket || beginConfirmPacket.errorCode == 0)
Program.Log.Error("Session {0} had a error beginning session.", beginConfirmPacket.sessionId);
break;
//Session End Confirm
case 0x1001:
SessionEndConfirmPacket endConfirmPacket = new SessionEndConfirmPacket(subpacket.data);
if (!endConfirmPacket.invalidPacket && endConfirmPacket.errorCode == 0)
{
//Check destination, if != 0, update route and start new session
if (endConfirmPacket.destinationZone != 0)
{
session.routing1 = Server.GetServer().GetWorldManager().GetZoneServer(endConfirmPacket.destinationZone);
session.routing1.SendSessionStart(session);
}
else
{
RemoveSession(Session.Channel.ZONE, endConfirmPacket.sessionId);
RemoveSession(Session.Channel.CHAT, endConfirmPacket.sessionId);
}
}
else
Program.Log.Error("Session {0} had an error ending session.", endConfirmPacket.sessionId);
break;
//Zone Change Request
case 0x1002:
WorldRequestZoneChangePacket zoneChangePacket = new WorldRequestZoneChangePacket(subpacket.data);
if (!zoneChangePacket.invalidPacket)
{
GetWorldManager().DoZoneServerChange(session, zoneChangePacket.destinationZoneId, "", zoneChangePacket.destinationSpawnType, zoneChangePacket.destinationX, zoneChangePacket.destinationY, zoneChangePacket.destinationZ, zoneChangePacket.destinationRot);
}
break;
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//Group get data request
case 0x1020:
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GetGroupPacket getGroupPacket = new GetGroupPacket(subpacket.data);
SendGroupData(session, getGroupPacket.groupId);
break;
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//Group delete request
case 0x1021:
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DeleteGroupPacket deleteGroupPacket = new DeleteGroupPacket(subpacket.data);
DeleteGroup(deleteGroupPacket.groupId);
break;
//Linkshell create request
case 0x1023:
CreateLinkshellPacket createLinkshellpacket = new CreateLinkshellPacket(subpacket.data);
mLinkshellManager.CreateLinkshell(createLinkshellpacket.name, createLinkshellpacket.crestid, createLinkshellpacket.master);
break;
//Linkshell modify request
case 0x1024:
ModifyLinkshellPacket modifyLinkshellpacket = new ModifyLinkshellPacket(subpacket.data);
mLinkshellManager.ModifyLinkshell();
break;
//Group Add/Remove Member
case 0x1022:
GroupMemberChangePacket gMemberChangePacket = new GroupMemberChangePacket(subpacket.data);
break;
}
}
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else if (mZoneSessionList.ContainsKey(sessionId))
{
ClientConnection conn = mZoneSessionList[sessionId].clientConnection;
conn.QueuePacket(subpacket, true, false);
conn.FlushQueuedSendPackets();
}
}
public WorldManager GetWorldManager()
{
return mWorldManager;
}
#region Socket Handling
private void AcceptCallback(IAsyncResult result)
{
ClientConnection conn = null;
Socket socket = (System.Net.Sockets.Socket)result.AsyncState;
try
{
conn = new ClientConnection();
conn.socket = socket.EndAccept(result);
conn.buffer = new byte[BUFFER_SIZE];
lock (mConnectionList)
{
mConnectionList.Add(conn);
}
Program.Log.Info("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port);
//Queue recieving of data from the connection
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
//Queue the accept of the next incomming connection
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
}
catch (SocketException)
{
if (conn != null)
{
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
}
catch (Exception)
{
if (conn != null)
{
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
}
}
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/// <summary>
/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
/// </summary>
/// <param name="result"></param>
private void ReceiveCallback(IAsyncResult result)
{
ClientConnection conn = (ClientConnection)result.AsyncState;
//Check if disconnected
if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0))
{
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
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return;
}
try
{
int bytesRead = conn.socket.EndReceive(result);
bytesRead += conn.lastPartialSize;
if (bytesRead >= 0)
{
int offset = 0;
//Build packets until can no longer or out of data
while (true)
{
BasePacket basePacket = BasePacket.CreatePacket(ref offset, conn.buffer, bytesRead);
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//If can't build packet, break, else process another
if (basePacket == null)
break;
else
{
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mPacketProcessor.ProcessPacket(conn, basePacket);
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}
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}
//Not all bytes consumed, transfer leftover to beginning
if (offset < bytesRead)
Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
conn.lastPartialSize = bytesRead - offset;
//Build any queued subpackets into basepackets and send
conn.FlushQueuedSendPackets();
if (offset < bytesRead)
//Need offset since not all bytes consumed
conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
else
//All bytes consumed, full buffer available
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
}
else
{
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lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
}
catch (SocketException)
{
if (conn.socket != null)
{
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lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
}
}
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#endregion
public void LoadCharaNames()
{
Database.GetAllCharaNames(mIdToNameMap);
}
public void AddNameToMap(uint charaId, string name)
{
mIdToNameMap.Add(charaId, name);
}
public string GetNameForId(uint charaId)
{
if (mIdToNameMap.ContainsKey(charaId))
return mIdToNameMap[charaId];
return null;
}
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private void SendGroupData(Session session, ulong groupId)
{
if (mCurrentWorldGroups.ContainsKey(groupId))
{
Group group = mCurrentWorldGroups[groupId];
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}
}
private void SendGroupDataToAllMembers(ulong groupId)
{
if (mCurrentWorldGroups.ContainsKey(groupId))
{
Group group = mCurrentWorldGroups[groupId];
}
}
public void GetGroup(Group group)
{
if (group is Party)
{
}
else if (group is RetainerGroup)
{
}
else if (group is Linkshell)
{
}
else if (group is Relation)
{
}
}
public void DeleteGroup(ulong id)
{
if (!mCurrentWorldGroups.ContainsKey(id))
return;
Group group = mCurrentWorldGroups[id];
if (group is Party)
mPartyManager.DeleteParty(group.groupIndex);
else if (group is Linkshell)
mLinkshellManager.DeleteLinkshell(group.groupIndex);
else if (group is Relation)
mRelationGroupManager.DeleteRelationGroup(group.groupIndex);
}
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public void IncrementGroupIndex()
{
mRunningGroupIndex++;
}
public ulong GetGroupIndex()
{
return mRunningGroupIndex;
}
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}
}