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using FFXIVClassic.Common ;
using FFXIVClassic_World_Server.DataObjects ;
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using FFXIVClassic_World_Server.DataObjects.Group ;
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using FFXIVClassic_World_Server.Packets.WorldPackets.Receive ;
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using FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group ;
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using System ;
using System.Collections.Generic ;
using System.Net ;
using System.Net.Sockets ;
namespace FFXIVClassic_World_Server
{
class Server
{
public const int FFXIV_MAP_PORT = 54992 ;
public const int BUFFER_SIZE = 0xFFFF ; //Max basepacket size is 0xFFFF
public const int BACKLOG = 100 ;
private static Server mSelf ;
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//Connections
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private Socket mServerSocket ;
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WorldManager mWorldManager ;
PacketProcessor mPacketProcessor ;
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//Preloaded Maps
private Dictionary < uint , string > mIdToNameMap = new Dictionary < uint , string > ( ) ;
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//Session Management
private List < ClientConnection > mConnectionList = new List < ClientConnection > ( ) ;
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private Dictionary < uint , Session > mZoneSessionList = new Dictionary < uint , Session > ( ) ;
private Dictionary < uint , Session > mChatSessionList = new Dictionary < uint , Session > ( ) ;
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//World Scope Group Management
private Object mGroupLock = new object ( ) ;
private ulong mRunningGroupIndex = 1 ;
private Dictionary < ulong , Group > mCurrentWorldGroups = new Dictionary < ulong , Group > ( ) ;
private PartyManager mPartyManager ;
private RetainerGroupManager mRetainerGroupManager ;
private LinkshellManager mLinkshellManager ;
private RelationGroupManager mRelationGroupManager ;
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public Server ( )
{
mSelf = this ;
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mPartyManager = new PartyManager ( this , mGroupLock , mCurrentWorldGroups ) ;
mLinkshellManager = new LinkshellManager ( this , mGroupLock , mCurrentWorldGroups ) ;
mRetainerGroupManager = new RetainerGroupManager ( this , mGroupLock , mCurrentWorldGroups ) ;
mRelationGroupManager = new RelationGroupManager ( this , mGroupLock , mCurrentWorldGroups ) ;
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}
public static Server GetServer ( )
{
return mSelf ;
}
public bool StartServer ( )
{
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mPacketProcessor = new PacketProcessor ( this ) ;
mWorldManager = new WorldManager ( this ) ;
mWorldManager . LoadZoneServerList ( ) ;
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mWorldManager . LoadZoneEntranceList ( ) ;
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mWorldManager . ConnectToZoneServers ( ) ;
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IPEndPoint serverEndPoint = new System . Net . IPEndPoint ( IPAddress . Parse ( ConfigConstants . OPTIONS_BINDIP ) , int . Parse ( ConfigConstants . OPTIONS_PORT ) ) ;
try
{
mServerSocket = new System . Net . Sockets . Socket ( serverEndPoint . Address . AddressFamily , SocketType . Stream , ProtocolType . Tcp ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Could not Create socket, check to make sure not duplicating port" , e ) ;
}
try
{
mServerSocket . Bind ( serverEndPoint ) ;
mServerSocket . Listen ( BACKLOG ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Error occured while binding socket, check inner exception" , e ) ;
}
try
{
mServerSocket . BeginAccept ( new AsyncCallback ( AcceptCallback ) , mServerSocket ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Error occured starting listeners, check inner exception" , e ) ;
}
Console . ForegroundColor = ConsoleColor . White ;
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Program . Log . Info ( "World Server accepting connections @ {0}:{1}" , ( mServerSocket . LocalEndPoint as IPEndPoint ) . Address , ( mServerSocket . LocalEndPoint as IPEndPoint ) . Port ) ;
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Console . ForegroundColor = ConsoleColor . Gray ;
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return true ;
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}
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public void AddSession ( ClientConnection connection , Session . Channel type , uint id )
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{
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Session session = new Session ( id , connection , type ) ;
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switch ( type )
{
case Session . Channel . ZONE :
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//New character since world server loaded
if ( ! mIdToNameMap . ContainsKey ( id ) )
AddNameToMap ( id , session . characterName ) ;
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if ( ! mZoneSessionList . ContainsKey ( id ) )
mZoneSessionList . Add ( id , session ) ;
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break ;
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case Session . Channel . CHAT :
if ( ! mChatSessionList . ContainsKey ( id ) )
mChatSessionList . Add ( id , session ) ;
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break ;
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}
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}
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public void RemoveSession ( Session . Channel type , uint id )
{
switch ( type )
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{
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case Session . Channel . ZONE :
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if ( mZoneSessionList . ContainsKey ( id ) )
{
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mZoneSessionList [ id ] . clientConnection . Disconnect ( ) ;
mConnectionList . Remove ( mZoneSessionList [ id ] . clientConnection ) ;
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mZoneSessionList . Remove ( id ) ;
}
break ;
case Session . Channel . CHAT :
if ( mChatSessionList . ContainsKey ( id ) )
{
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mChatSessionList [ id ] . clientConnection . Disconnect ( ) ;
mConnectionList . Remove ( mChatSessionList [ id ] . clientConnection ) ;
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mChatSessionList . Remove ( id ) ;
}
break ;
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}
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}
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public Session GetSession ( uint targetSession , Session . Channel type = Session . Channel . ZONE )
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{
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switch ( type )
{
case Session . Channel . ZONE :
if ( mZoneSessionList . ContainsKey ( targetSession ) )
return mZoneSessionList [ targetSession ] ;
break ;
case Session . Channel . CHAT :
if ( mChatSessionList . ContainsKey ( targetSession ) )
return mChatSessionList [ targetSession ] ;
break ;
}
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return null ;
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}
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public void OnReceiveSubPacketFromZone ( ZoneServer zoneServer , SubPacket subpacket )
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{
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uint sessionId = subpacket . header . targetId ;
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if ( subpacket . gameMessage . opcode > = 0x1000 )
{
subpacket . DebugPrintSubPacket ( ) ;
uint targetSession = subpacket . header . targetId ;
Session session = GetSession ( targetSession ) ;
switch ( subpacket . gameMessage . opcode )
{
//Session Begin Confirm
case 0x1000 :
SessionBeginConfirmPacket beginConfirmPacket = new SessionBeginConfirmPacket ( subpacket . data ) ;
if ( beginConfirmPacket . invalidPacket | | beginConfirmPacket . errorCode = = 0 )
Program . Log . Error ( "Session {0} had a error beginning session." , beginConfirmPacket . sessionId ) ;
break ;
//Session End Confirm
case 0x1001 :
SessionEndConfirmPacket endConfirmPacket = new SessionEndConfirmPacket ( subpacket . data ) ;
if ( ! endConfirmPacket . invalidPacket & & endConfirmPacket . errorCode = = 0 )
{
//Check destination, if != 0, update route and start new session
if ( endConfirmPacket . destinationZone ! = 0 )
{
session . routing1 = Server . GetServer ( ) . GetWorldManager ( ) . GetZoneServer ( endConfirmPacket . destinationZone ) ;
session . routing1 . SendSessionStart ( session ) ;
}
else
{
RemoveSession ( Session . Channel . ZONE , endConfirmPacket . sessionId ) ;
RemoveSession ( Session . Channel . CHAT , endConfirmPacket . sessionId ) ;
}
}
else
Program . Log . Error ( "Session {0} had an error ending session." , endConfirmPacket . sessionId ) ;
break ;
//Zone Change Request
case 0x1002 :
WorldRequestZoneChangePacket zoneChangePacket = new WorldRequestZoneChangePacket ( subpacket . data ) ;
if ( ! zoneChangePacket . invalidPacket )
{
GetWorldManager ( ) . DoZoneServerChange ( session , zoneChangePacket . destinationZoneId , "" , zoneChangePacket . destinationSpawnType , zoneChangePacket . destinationX , zoneChangePacket . destinationY , zoneChangePacket . destinationZ , zoneChangePacket . destinationRot ) ;
}
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break ;
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//Group get data request
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case 0x1020 :
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GetGroupPacket getGroupPacket = new GetGroupPacket ( subpacket . data ) ;
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SendGroupData ( session , getGroupPacket . groupId ) ;
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break ;
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//Group delete request
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case 0x1021 :
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DeleteGroupPacket deleteGroupPacket = new DeleteGroupPacket ( subpacket . data ) ;
DeleteGroup ( deleteGroupPacket . groupId ) ;
break ;
//Linkshell create request
case 0x1023 :
CreateLinkshellPacket createLinkshellpacket = new CreateLinkshellPacket ( subpacket . data ) ;
mLinkshellManager . CreateLinkshell ( createLinkshellpacket . name , createLinkshellpacket . crestid , createLinkshellpacket . master ) ;
break ;
//Linkshell modify request
case 0x1024 :
ModifyLinkshellPacket modifyLinkshellpacket = new ModifyLinkshellPacket ( subpacket . data ) ;
mLinkshellManager . ModifyLinkshell ( ) ;
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break ;
//Group Add/Remove Member
case 0x1022 :
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GroupMemberChangePacket gMemberChangePacket = new GroupMemberChangePacket ( subpacket . data ) ;
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break ;
}
}
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else if ( mZoneSessionList . ContainsKey ( sessionId ) )
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{
ClientConnection conn = mZoneSessionList [ sessionId ] . clientConnection ;
conn . QueuePacket ( subpacket , true , false ) ;
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conn . FlushQueuedSendPackets ( ) ;
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}
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}
public WorldManager GetWorldManager ( )
{
return mWorldManager ;
}
#region Socket Handling
private void AcceptCallback ( IAsyncResult result )
{
ClientConnection conn = null ;
Socket socket = ( System . Net . Sockets . Socket ) result . AsyncState ;
try
{
conn = new ClientConnection ( ) ;
conn . socket = socket . EndAccept ( result ) ;
conn . buffer = new byte [ BUFFER_SIZE ] ;
lock ( mConnectionList )
{
mConnectionList . Add ( conn ) ;
}
Program . Log . Info ( "Connection {0}:{1} has connected." , ( conn . socket . RemoteEndPoint as IPEndPoint ) . Address , ( conn . socket . RemoteEndPoint as IPEndPoint ) . Port ) ;
//Queue recieving of data from the connection
conn . socket . BeginReceive ( conn . buffer , 0 , conn . buffer . Length , SocketFlags . None , new AsyncCallback ( ReceiveCallback ) , conn ) ;
//Queue the accept of the next incomming connection
mServerSocket . BeginAccept ( new AsyncCallback ( AcceptCallback ) , mServerSocket ) ;
}
catch ( SocketException )
{
if ( conn ! = null )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
mServerSocket . BeginAccept ( new AsyncCallback ( AcceptCallback ) , mServerSocket ) ;
}
catch ( Exception )
{
if ( conn ! = null )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
mServerSocket . BeginAccept ( new AsyncCallback ( AcceptCallback ) , mServerSocket ) ;
}
}
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/// <summary>
/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
/// </summary>
/// <param name="result"></param>
private void ReceiveCallback ( IAsyncResult result )
{
ClientConnection conn = ( ClientConnection ) result . AsyncState ;
//Check if disconnected
if ( ( conn . socket . Poll ( 1 , SelectMode . SelectRead ) & & conn . socket . Available = = 0 ) )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
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return ;
}
try
{
int bytesRead = conn . socket . EndReceive ( result ) ;
bytesRead + = conn . lastPartialSize ;
if ( bytesRead > = 0 )
{
int offset = 0 ;
//Build packets until can no longer or out of data
while ( true )
{
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BasePacket basePacket = BasePacket . CreatePacket ( ref offset , conn . buffer , bytesRead ) ;
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//If can't build packet, break, else process another
if ( basePacket = = null )
break ;
else
{
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mPacketProcessor . ProcessPacket ( conn , basePacket ) ;
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}
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}
//Not all bytes consumed, transfer leftover to beginning
if ( offset < bytesRead )
Array . Copy ( conn . buffer , offset , conn . buffer , 0 , bytesRead - offset ) ;
conn . lastPartialSize = bytesRead - offset ;
//Build any queued subpackets into basepackets and send
conn . FlushQueuedSendPackets ( ) ;
if ( offset < bytesRead )
//Need offset since not all bytes consumed
conn . socket . BeginReceive ( conn . buffer , bytesRead - offset , conn . buffer . Length - ( bytesRead - offset ) , SocketFlags . None , new AsyncCallback ( ReceiveCallback ) , conn ) ;
else
//All bytes consumed, full buffer available
conn . socket . BeginReceive ( conn . buffer , 0 , conn . buffer . Length , SocketFlags . None , new AsyncCallback ( ReceiveCallback ) , conn ) ;
}
else
{
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lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
}
catch ( SocketException )
{
if ( conn . socket ! = null )
{
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lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
}
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}
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#endregion
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public void LoadCharaNames ( )
{
Database . GetAllCharaNames ( mIdToNameMap ) ;
}
public void AddNameToMap ( uint charaId , string name )
{
mIdToNameMap . Add ( charaId , name ) ;
}
public string GetNameForId ( uint charaId )
{
if ( mIdToNameMap . ContainsKey ( charaId ) )
return mIdToNameMap [ charaId ] ;
return null ;
}
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private void SendGroupData ( Session session , ulong groupId )
{
if ( mCurrentWorldGroups . ContainsKey ( groupId ) )
{
Group group = mCurrentWorldGroups [ groupId ] ;
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}
}
private void SendGroupDataToAllMembers ( ulong groupId )
{
if ( mCurrentWorldGroups . ContainsKey ( groupId ) )
{
Group group = mCurrentWorldGroups [ groupId ] ;
}
}
public void GetGroup ( Group group )
{
if ( group is Party )
{
}
else if ( group is RetainerGroup )
{
}
else if ( group is Linkshell )
{
}
else if ( group is Relation )
{
}
}
public void DeleteGroup ( ulong id )
{
if ( ! mCurrentWorldGroups . ContainsKey ( id ) )
return ;
Group group = mCurrentWorldGroups [ id ] ;
if ( group is Party )
mPartyManager . DeleteParty ( group . groupIndex ) ;
else if ( group is Linkshell )
mLinkshellManager . DeleteLinkshell ( group . groupIndex ) ;
else if ( group is Relation )
mRelationGroupManager . DeleteRelationGroup ( group . groupIndex ) ;
}
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public void IncrementGroupIndex ( )
{
mRunningGroupIndex + + ;
}
public ulong GetGroupIndex ( )
{
return mRunningGroupIndex ;
}
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}
}