2016-06-14 22:54:02 +01:00
|
|
|
|
using FFXIVClassic_Map_Server;
|
|
|
|
|
using FFXIVClassic.Common;
|
2016-08-22 10:43:04 -04:00
|
|
|
|
|
2016-01-20 23:18:10 -05:00
|
|
|
|
using FFXIVClassic_Map_Server.Actors;
|
2016-04-02 17:56:01 -04:00
|
|
|
|
using FFXIVClassic_Map_Server.lua;
|
2015-10-13 19:15:44 -04:00
|
|
|
|
using FFXIVClassic_Map_Server.packets.send.actor;
|
2015-09-25 18:52:25 -04:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
|
|
|
|
|
namespace FFXIVClassic_Map_Server.dataobjects
|
|
|
|
|
{
|
2016-08-29 12:37:41 -04:00
|
|
|
|
class Session
|
2015-12-04 02:00:05 -05:00
|
|
|
|
{
|
2016-08-29 12:37:41 -04:00
|
|
|
|
public uint id = 0;
|
2016-01-02 14:04:45 -05:00
|
|
|
|
Player playerActor;
|
|
|
|
|
public List<Actor> actorInstanceList = new List<Actor>();
|
2016-08-29 12:37:41 -04:00
|
|
|
|
public uint languageCode = 1;
|
2016-03-06 17:55:42 -05:00
|
|
|
|
private uint lastPingPacket = Utils.UnixTimeStampUTC();
|
2016-02-07 13:05:54 -05:00
|
|
|
|
|
2016-12-03 13:23:32 -05:00
|
|
|
|
public bool isUpdatesLocked = true;
|
2016-12-03 12:19:59 -05:00
|
|
|
|
|
2016-03-06 17:55:42 -05:00
|
|
|
|
public string errorMessage = "";
|
2015-09-25 18:52:25 -04:00
|
|
|
|
|
2016-08-29 12:37:41 -04:00
|
|
|
|
public Session(uint sessionId)
|
2015-09-25 18:52:25 -04:00
|
|
|
|
{
|
2016-08-29 12:37:41 -04:00
|
|
|
|
this.id = sessionId;
|
|
|
|
|
playerActor = new Player(this, sessionId);
|
2016-01-10 01:19:46 -05:00
|
|
|
|
actorInstanceList.Add(playerActor);
|
2015-09-25 18:52:25 -04:00
|
|
|
|
}
|
|
|
|
|
|
2016-06-14 21:29:10 +01:00
|
|
|
|
public void QueuePacket(BasePacket basePacket)
|
2016-01-02 14:04:45 -05:00
|
|
|
|
{
|
2016-08-29 12:37:41 -04:00
|
|
|
|
Server.GetWorldConnection().QueuePacket(basePacket);
|
2016-01-02 14:04:45 -05:00
|
|
|
|
}
|
|
|
|
|
|
2016-06-14 21:29:10 +01:00
|
|
|
|
public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
|
2016-08-22 10:43:04 -04:00
|
|
|
|
{
|
2017-06-24 16:29:13 -04:00
|
|
|
|
//subPacket.header.targetId = id;
|
2016-08-29 12:37:41 -04:00
|
|
|
|
Server.GetWorldConnection().QueuePacket(subPacket, isAuthed, isEncrypted);
|
2016-01-02 14:04:45 -05:00
|
|
|
|
}
|
|
|
|
|
|
2016-06-14 21:29:10 +01:00
|
|
|
|
public Player GetActor()
|
2015-10-06 00:39:18 -04:00
|
|
|
|
{
|
|
|
|
|
return playerActor;
|
|
|
|
|
}
|
|
|
|
|
|
2016-06-14 21:29:10 +01:00
|
|
|
|
public void Ping()
|
2016-03-06 17:55:42 -05:00
|
|
|
|
{
|
|
|
|
|
lastPingPacket = Utils.UnixTimeStampUTC();
|
|
|
|
|
}
|
|
|
|
|
|
2016-06-14 21:29:10 +01:00
|
|
|
|
public bool CheckIfDCing()
|
2016-03-06 17:55:42 -05:00
|
|
|
|
{
|
|
|
|
|
uint currentTime = Utils.UnixTimeStampUTC();
|
|
|
|
|
if (currentTime - lastPingPacket >= 5000) //Show D/C flag
|
2016-06-14 21:29:10 +01:00
|
|
|
|
playerActor.SetDCFlag(true);
|
2016-03-06 17:55:42 -05:00
|
|
|
|
else if (currentTime - lastPingPacket >= 30000) //DCed
|
|
|
|
|
return true;
|
|
|
|
|
else
|
2016-06-14 21:29:10 +01:00
|
|
|
|
playerActor.SetDCFlag(false);
|
2016-03-06 17:55:42 -05:00
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2016-06-14 21:29:10 +01:00
|
|
|
|
public void UpdatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState)
|
2016-06-24 20:52:30 +01:00
|
|
|
|
{
|
2016-12-03 12:19:59 -05:00
|
|
|
|
if (isUpdatesLocked)
|
|
|
|
|
return;
|
|
|
|
|
|
2016-01-25 01:10:43 -05:00
|
|
|
|
playerActor.oldPositionX = playerActor.positionX;
|
|
|
|
|
playerActor.oldPositionY = playerActor.positionY;
|
|
|
|
|
playerActor.oldPositionZ = playerActor.positionZ;
|
|
|
|
|
playerActor.oldRotation = playerActor.rotation;
|
|
|
|
|
|
2015-09-25 18:52:25 -04:00
|
|
|
|
playerActor.positionX = x;
|
|
|
|
|
playerActor.positionY = y;
|
|
|
|
|
playerActor.positionZ = z;
|
|
|
|
|
playerActor.rotation = rot;
|
|
|
|
|
playerActor.moveState = moveState;
|
2016-01-25 01:10:43 -05:00
|
|
|
|
|
2016-06-14 21:29:10 +01:00
|
|
|
|
GetActor().zone.UpdateActorPosition(GetActor());
|
2016-06-17 23:17:24 -04:00
|
|
|
|
|
|
|
|
|
}
|
2016-12-17 09:37:18 -05:00
|
|
|
|
long lastMilis = 0;
|
2016-06-14 21:29:10 +01:00
|
|
|
|
public void UpdateInstance(List<Actor> list)
|
2016-06-17 23:17:24 -04:00
|
|
|
|
{
|
2016-12-03 12:19:59 -05:00
|
|
|
|
if (isUpdatesLocked)
|
|
|
|
|
return;
|
|
|
|
|
|
2015-10-13 19:15:44 -04:00
|
|
|
|
List<BasePacket> basePackets = new List<BasePacket>();
|
2016-06-14 22:54:02 +01:00
|
|
|
|
List<SubPacket> RemoveActorSubpackets = new List<SubPacket>();
|
2015-10-13 19:15:44 -04:00
|
|
|
|
List<SubPacket> posUpdateSubpackets = new List<SubPacket>();
|
2015-10-12 02:03:47 -04:00
|
|
|
|
|
2016-01-23 23:28:12 -05:00
|
|
|
|
//Remove missing actors
|
|
|
|
|
for (int i = 0; i < actorInstanceList.Count; i++)
|
|
|
|
|
{
|
2016-12-17 09:37:18 -05:00
|
|
|
|
if (list.Contains(actorInstanceList[i]) && actorInstanceList[i] is Npc)
|
|
|
|
|
{
|
|
|
|
|
Npc npc = (Npc)actorInstanceList[i];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
long milliseconds = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (npc.GetUniqueId().Equals("1") && milliseconds - lastMilis > 1000)
|
|
|
|
|
{
|
|
|
|
|
lastMilis = milliseconds;
|
|
|
|
|
GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId));
|
|
|
|
|
actorInstanceList.RemoveAt(i);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2016-01-23 23:28:12 -05:00
|
|
|
|
if (!list.Contains(actorInstanceList[i]))
|
|
|
|
|
{
|
2016-06-14 21:29:10 +01:00
|
|
|
|
GetActor().QueuePacket(RemoveActorPacket.BuildPacket(playerActor.actorId, actorInstanceList[i].actorId));
|
2016-06-17 23:17:24 -04:00
|
|
|
|
actorInstanceList.RemoveAt(i);
|
2016-01-23 23:28:12 -05:00
|
|
|
|
}
|
2016-12-17 09:37:18 -05:00
|
|
|
|
|
2016-01-23 23:28:12 -05:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Add new actors or move
|
2015-10-13 19:15:44 -04:00
|
|
|
|
for (int i = 0; i < list.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
Actor actor = list[i];
|
|
|
|
|
|
2016-01-02 14:04:45 -05:00
|
|
|
|
if (actor.actorId == playerActor.actorId)
|
2015-10-13 19:15:44 -04:00
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (actorInstanceList.Contains(actor))
|
2015-10-13 22:58:21 -04:00
|
|
|
|
{
|
2016-09-24 14:17:31 -04:00
|
|
|
|
//Don't send for static characters (npcs)
|
|
|
|
|
if (actor is Character && ((Character)actor).isStatic)
|
|
|
|
|
continue;
|
|
|
|
|
|
2016-06-14 21:29:10 +01:00
|
|
|
|
GetActor().QueuePacket(actor.CreatePositionUpdatePacket(playerActor.actorId));
|
2015-10-13 22:58:21 -04:00
|
|
|
|
}
|
2015-10-13 19:15:44 -04:00
|
|
|
|
else
|
2015-10-13 22:58:21 -04:00
|
|
|
|
{
|
2016-06-14 21:29:10 +01:00
|
|
|
|
GetActor().QueuePacket(actor.GetSpawnPackets(playerActor.actorId, 1));
|
|
|
|
|
GetActor().QueuePacket(actor.GetInitPackets(playerActor.actorId));
|
2016-06-17 23:17:24 -04:00
|
|
|
|
GetActor().QueuePacket(actor.GetSetEventStatusPackets(playerActor.actorId));
|
2015-10-13 22:58:21 -04:00
|
|
|
|
actorInstanceList.Add(actor);
|
2016-04-07 22:34:10 -04:00
|
|
|
|
|
|
|
|
|
if (actor is Npc)
|
|
|
|
|
{
|
2016-05-29 16:03:24 -04:00
|
|
|
|
((Npc)actor).DoOnActorSpawn(playerActor);
|
2016-04-07 22:34:10 -04:00
|
|
|
|
}
|
2015-10-13 22:58:21 -04:00
|
|
|
|
}
|
2015-10-13 19:15:44 -04:00
|
|
|
|
}
|
|
|
|
|
|
2015-10-12 02:03:47 -04:00
|
|
|
|
}
|
2016-01-02 14:04:45 -05:00
|
|
|
|
|
2016-02-07 13:05:54 -05:00
|
|
|
|
|
2016-06-14 21:29:10 +01:00
|
|
|
|
public void ClearInstance()
|
2016-02-07 13:05:54 -05:00
|
|
|
|
{
|
|
|
|
|
actorInstanceList.Clear();
|
|
|
|
|
}
|
|
|
|
|
|
2016-12-03 12:19:59 -05:00
|
|
|
|
|
|
|
|
|
public void LockUpdates(bool f)
|
|
|
|
|
{
|
|
|
|
|
isUpdatesLocked = f;
|
|
|
|
|
}
|
2015-09-25 18:52:25 -04:00
|
|
|
|
}
|
|
|
|
|
}
|