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project-meteor-server/Map Server/packets/send/player/SetPlayerDreamPacket.cs

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Common;
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using System;
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namespace FFXIVClassic_Map_Server.packets.send.player
{
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class SetPlayerDreamPacket
{
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public const ushort OPCODE = 0x01A7;
public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint sourceActorId, uint dreamID)
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{
dreamID += 0x20E;
return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((uint)dreamID));
}
}
}