2016-01-02 14:04:45 -05:00
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using FFXIVClassic_Lobby_Server;
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.dataobjects.chara;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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2016-01-20 23:18:10 -05:00
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namespace FFXIVClassic_Map_Server.Actors
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2016-01-02 14:04:45 -05:00
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{
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class Actor
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{
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public uint actorId;
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public string actorName;
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public uint displayNameId = 0xFFFFFFFF;
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public string customDisplayName;
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2016-01-09 23:22:10 -05:00
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public ushort currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE;
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public ushort currentSubState = SetActorStatePacket.SUB_STATE_NONE;
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2016-01-16 23:03:04 -05:00
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public float positionX, positionY, positionZ, rotation;
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public float oldPositionX, oldPositionY, oldPositionZ, oldRotation;
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public ushort moveState, oldMoveState;
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2016-01-17 11:48:55 -05:00
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public uint zoneId;
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public Zone zone = null;
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2016-01-02 18:17:03 -05:00
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public bool isZoning = false;
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2016-01-08 21:37:09 -05:00
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public bool spawnedFirstTime = false;
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2016-01-02 14:04:45 -05:00
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public string className;
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public List<LuaParam> classParams;
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public Actor(uint actorId)
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{
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this.actorId = actorId;
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}
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public Actor(uint actorId, string actorName, string className, List<LuaParam> classParams)
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{
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this.actorId = actorId;
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this.actorName = actorName;
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this.className = className;
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this.classParams = classParams;
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2016-01-02 14:04:45 -05:00
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}
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2016-01-02 18:17:03 -05:00
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public SubPacket createAddActorPacket(uint playerActorId)
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{
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return AddActorPacket.buildPacket(actorId, playerActorId, 0);
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}
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2016-01-02 14:04:45 -05:00
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public SubPacket createNamePacket(uint playerActorId)
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{
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return SetActorNamePacket.buildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF ? customDisplayName : "");
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}
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public SubPacket createSpeedPacket(uint playerActorId)
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{
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return SetActorSpeedPacket.buildPacket(actorId, playerActorId);
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}
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public SubPacket createSpawnPositonPacket(uint playerActorId, uint spawnType)
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{
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2016-01-09 18:52:23 -05:00
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SubPacket spawnPacket;
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if (!spawnedFirstTime && playerActorId == actorId)
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2016-01-20 00:02:57 -05:00
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spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, 0x1, false);
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2016-01-09 18:52:23 -05:00
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else if (playerActorId == actorId)
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spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true);
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else
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spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false);
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2016-01-02 14:04:45 -05:00
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//return SetActorPositionPacket.buildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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2016-01-09 18:52:23 -05:00
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spawnedFirstTime = true;
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return spawnPacket;
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2016-01-02 14:04:45 -05:00
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}
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public SubPacket createPositionUpdatePacket(uint playerActorId)
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{
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return MoveActorToPositionPacket.buildPacket(actorId, playerActorId, positionX, positionY, positionZ, rotation, moveState);
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2016-01-02 18:17:03 -05:00
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}
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public SubPacket createStatePacket(uint playerActorID)
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{
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return SetActorStatePacket.buildPacket(actorId, playerActorID, currentMainState, currentSubState);
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}
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public SubPacket createIsZoneingPacket(uint playerActorId)
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{
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return SetActorIsZoningPacket.buildPacket(actorId, playerActorId, false);
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}
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2016-01-02 18:17:03 -05:00
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public virtual SubPacket createScriptBindPacket(uint playerActorId)
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{
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2016-01-09 21:35:45 -05:00
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, classParams);
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2016-01-02 14:04:45 -05:00
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}
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2016-01-10 02:44:32 -05:00
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public virtual BasePacket getSpawnPackets(uint playerActorId)
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2016-01-20 00:02:57 -05:00
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{
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return getSpawnPackets(playerActorId, 0x1);
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}
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public virtual BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(createAddActorPacket(playerActorId));
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subpackets.Add(createSpeedPacket(playerActorId));
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subpackets.Add(createSpawnPositonPacket(playerActorId, spawnType));
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2016-01-02 18:17:03 -05:00
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subpackets.Add(createNamePacket(playerActorId));
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subpackets.Add(createStatePacket(playerActorId));
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subpackets.Add(createIsZoneingPacket(playerActorId));
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2016-01-09 21:35:45 -05:00
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subpackets.Add(createScriptBindPacket(playerActorId));
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return BasePacket.createPacket(subpackets, true, false);
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}
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2016-01-10 02:44:32 -05:00
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public virtual BasePacket getInitPackets(uint playerActorId)
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{
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SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
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2016-01-20 23:18:10 -05:00
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initProperties.addByte(0xE14B0CA8, 1);
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initProperties.addByte(0x2138FD71, 1);
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initProperties.addByte(0xFBFBCFB1, 1);
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2016-01-10 02:44:32 -05:00
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initProperties.addTarget();
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return BasePacket.createPacket(initProperties.buildPacket(playerActorId, actorId), true, false);
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}
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2016-01-02 14:04:45 -05:00
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public override bool Equals(Object obj)
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{
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Actor actorObj = obj as Actor;
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if (actorObj == null)
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return false;
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else
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return actorId == actorObj.actorId;
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}
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public string getName()
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{
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return actorName;
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}
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public string getClassName()
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{
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return className;
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}
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public List<LuaParam> getLuaParams()
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{
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return classParams;
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}
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}
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}
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2016-01-08 21:37:09 -05:00
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