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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace FFXIVClassic_Map_Server.Properties {
using System ;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global :: System . Resources . ResourceManager resourceMan ;
private static global :: System . Globalization . CultureInfo resourceCulture ;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources ( ) {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global :: System . Resources . ResourceManager ResourceManager {
get {
if ( object . ReferenceEquals ( resourceMan , null ) ) {
global :: System . Resources . ResourceManager temp = new global :: System . Resources . ResourceManager ( "FFXIVClassic_Map_Server.Properties.Resources" , typeof ( Resources ) . Assembly ) ;
resourceMan = temp ;
}
return resourceMan ;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global :: System . Globalization . CultureInfo Culture {
get {
return resourceCulture ;
}
set {
resourceCulture = value ;
}
}
/// <summary>
/// Looks up a localized string similar to Adds the specified currency to the current player's inventory
///
///*Syntax: givecurrency <quantity>
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/// givecurrency <type> <quantity>
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///<type> is the specific type of currency desired, defaults to gil if no type specified.
/// </summary>
public static string CPgivecurrency {
get {
return ResourceManager . GetString ( "CPgivecurrency" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Adds the specified items to the current player's inventory
///
///*Syntax: giveitem <item id>
/// giveitem <item id> <quantity>
/// giveitem <item id> <quantity> <type>
///<item id> is the item's specific id as defined in the server database
///<type> is the type as defined in the server database (defaults to standard item if not specified).
/// </summary>
public static string CPgiveitem {
get {
return ResourceManager . GetString ( "CPgiveitem" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Adds the specified key item to the current player's inventory
///
///*Syntax: givekeyitem <item id>
///<item id> is the key item's specific id as defined in the server database.
/// </summary>
public static string CPgivekeyitem {
get {
return ResourceManager . GetString ( "CPgivekeyitem" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Use !help(command) for details
///
///Available commands:
///Standard: mypos, music, warp
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///Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones
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///Test: test weather.
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/// </summary>
public static string CPhelp {
get {
return ResourceManager . GetString ( "CPhelp" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Changes the currently playing background music
///
///*Syntax: music <music id>
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///<music id> is the music's specific id as defined in the client.
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/// </summary>
public static string CPmusic {
get {
return ResourceManager . GetString ( "CPmusic" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Prints out your current location
///
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///*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data.
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/// </summary>
public static string CPmypos {
get {
return ResourceManager . GetString ( "CPmypos" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to *Syntax: property <value 1> <value 2> <value 3>.
/// </summary>
public static string CPproperty {
get {
return ResourceManager . GetString ( "CPproperty" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to *Syntax: property2 <value 1> <value 2> <value 3>.
/// </summary>
public static string CPproperty2 {
get {
return ResourceManager . GetString ( "CPproperty2" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Reloads the current item data from the database.
/// </summary>
public static string CPreloaditems {
get {
return ResourceManager . GetString ( "CPreloaditems" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Reloads the current zone data from the database.
/// </summary>
public static string CPreloadzones {
get {
return ResourceManager . GetString ( "CPreloadzones" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Removes the specified currency from the current player's inventory
///
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///*Syntax: removecurrency <quantity>
/// removecurrency <type> <quantity>
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///<type> is the specific type of currency desired, defaults to gil if no type specified.
/// </summary>
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public static string CPremovecurrency {
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get {
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return ResourceManager . GetString ( "CPremovecurrency" , resourceCulture ) ;
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}
}
/// <summary>
/// Looks up a localized string similar to Removes the specified items to the current player's inventory
///
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///*Syntax: removeitem <itemid>
/// removeitem <itemid> <quantity>
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///<item id> is the item's specific id as defined in the server database.
/// </summary>
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public static string CPremoveitem {
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get {
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return ResourceManager . GetString ( "CPremoveitem" , resourceCulture ) ;
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}
}
/// <summary>
/// Looks up a localized string similar to Removes the specified key item to the current player's inventory
///
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///*Syntax: removekeyitem <itemid>
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///<item id> is the key item's specific id as defined in the server database.
/// </summary>
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public static string CPremovekeyitem {
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get {
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return ResourceManager . GetString ( "CPremovekeyitem" , resourceCulture ) ;
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}
}
/// <summary>
/// Looks up a localized string similar to Server sends a special packet to the client
///
///*Syntax: sendpacket <path to packet>
///<Path to packet> is the path to the packet, starting in <map server install location>\packet.
/// </summary>
public static string CPsendpacket {
get {
return ResourceManager . GetString ( "CPsendpacket" , resourceCulture ) ;
}
}
/// <summary>
/// Looks up a localized string similar to Overrides the currently displayed character equipment in a specific slot
///
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///*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot
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///
///*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>
///<w/e/v/c id> are as defined in the client game data.
/// </summary>
public static string CPsetgraphic {
get {
return ResourceManager . GetString ( "CPsetgraphic" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Changes the current weather
///
///*Syntax: test weather <weather id>
///<weather id> is the weather's specific id as defined in the client.
/// </summary>
public static string CPtestweather {
get {
return ResourceManager . GetString ( "CPtestweather" , resourceCulture ) ;
}
}
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/// <summary>
/// Looks up a localized string similar to Teleports the player to the specified location
///
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///*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name
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///
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///*Syntax: warp <location list>
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/// warp <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
/// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
///<location list> is a pre-defined list of locations from the server database
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///<zone id> is the [rest of string was truncated]";.
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/// </summary>
public static string CPwarp {
get {
return ResourceManager . GetString ( "CPwarp" , resourceCulture ) ;
}
}
}
}