1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-20 11:47:48 +00:00
project-meteor-server/FFXIVClassic Map Server/Server.cs

215 lines
8.3 KiB
C#
Raw Normal View History

2015-09-25 18:52:25 -04:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using System.Threading;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets;
using System.IO;
2015-09-25 18:52:25 -04:00
namespace FFXIVClassic_Lobby_Server
{
class Server
{
public const int FFXIV_MAP_PORT = 54992;
public const int BUFFER_SIZE = 0x400;
public const int BACKLOG = 100;
private Socket mServerSocket;
private Dictionary<uint,Player> mConnectedPlayerList = new Dictionary<uint,Player>();
2015-09-25 18:52:25 -04:00
private List<ClientConnection> mConnectionList = new List<ClientConnection>();
private PacketProcessor mProcessor;
private Thread mProcessorThread;
private Thread mGameThread;
2015-09-25 18:52:25 -04:00
#region Socket Handling
public bool startServer()
{
IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), FFXIV_MAP_PORT);
try{
mServerSocket = new System.Net.Sockets.Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
}
catch (Exception e)
{
throw new ApplicationException("Could not create socket, check to make sure not duplicating port", e);
}
try
{
mServerSocket.Bind(serverEndPoint);
mServerSocket.Listen(BACKLOG);
}
catch (Exception e)
{
throw new ApplicationException("Error occured while binding socket, check inner exception", e);
}
try
{
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
}
catch (Exception e)
{
throw new ApplicationException("Error occured starting listeners, check inner exception", e);
}
Console.Write("Game server has started @ ");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("{0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
Console.ForegroundColor = ConsoleColor.Gray;
//mGameThread = new Thread(new ThreadStart(mProcessor.update));
//mGameThread.Start();
2015-09-25 18:52:25 -04:00
return true;
}
private void acceptCallback(IAsyncResult result)
{
ClientConnection conn = null;
Socket socket = (System.Net.Sockets.Socket)result.AsyncState;
try
{
conn = new ClientConnection();
conn.socket = socket.EndAccept(result);
conn.buffer = new byte[BUFFER_SIZE];
lock (mConnectionList)
{
mConnectionList.Add(conn);
}
Log.conn(String.Format("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port));
//Queue recieving of data from the connection
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
//Queue the accept of the next incomming connection
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
}
catch (SocketException)
{
if (conn != null)
{
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
}
catch (Exception)
{
if (conn != null)
{
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
}
}
/// <summary>
/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
/// </summary>
/// <param name="result"></param>
2015-09-25 18:52:25 -04:00
private void receiveCallback(IAsyncResult result)
{
ClientConnection conn = (ClientConnection)result.AsyncState;
try
{
int bytesRead = conn.socket.EndReceive(result);
if (bytesRead > 0)
{
int offset = 0;
//Build packets until can no longer or out of data
while(true)
{
BasePacket basePacket = buildPacket(ref offset, conn.buffer);
//If can't build packet, break, else process another
if (basePacket == null)
break;
else
mProcessor.processPacket(conn, basePacket);
}
//Not all bytes consumed, transfer leftover to beginning
if (offset <= bytesRead)
Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
2015-09-25 18:52:25 -04:00
//Build any queued subpackets into basepackets and send
conn.flushQueuedSendPackets();
if (offset <= bytesRead)
//Need offset since not all bytes consumed
conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(receiveCallback), conn);
else
//All bytes consumed, full buffer available
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
2015-09-25 18:52:25 -04:00
}
else
{
Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
}
catch (SocketException)
{
if (conn.socket != null)
{
Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
lock (mConnectionList)
{
mConnectionList.Remove(conn);
}
}
}
}
/// <summary>
/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
/// </summary>
/// <param name="offset">Current offset in buffer.</param>
/// <param name="buffer">Incoming buffer.</param>
/// <returns>Returns either a BasePacket or null if not enough data.</returns>
public BasePacket buildPacket(ref int offset, byte[] buffer)
{
BasePacket newPacket = null;
//Too small to even get length
if (buffer.Length <= offset + 1)
return null;
2015-09-25 18:52:25 -04:00
ushort packetSize = BitConverter.ToUInt16(buffer, offset);
//Too small to whole packet
if (buffer.Length <= offset + packetSize)
return null;
newPacket = new BasePacket(buffer, ref offset);
return newPacket;
}
#endregion
public void sendPacket(string path, int conn)
{
mProcessor.sendPacket(path, conn);
}
2015-09-25 18:52:25 -04:00
}
}