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project-meteor-server/FFXIVClassic Lobby Server/ClientConnection.cs

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using System;
using System.Net.Sockets;
using FFXIVClassic.Common;
using System.Collections.Concurrent;
using Cyotek.Collections.Generic;
using System.Net;
namespace FFXIVClassic_Lobby_Server
{
class ClientConnection
{
//Connection stuff
public Blowfish blowfish;
public Socket socket;
public byte[] buffer = new byte[0xffff];
public CircularBuffer<byte> incomingStream = new CircularBuffer<byte>(1024);
public BlockingCollection<BasePacket> SendPacketQueue = new BlockingCollection<BasePacket>(100);
public int lastPartialSize = 0;
//Instance Stuff
public uint currentUserId = 0;
public uint currentAccount;
public string currentSessionToken;
//Chara Creation
public string newCharaName;
public uint newCharaPid;
public uint newCharaCid;
public ushort newCharaSlot;
public ushort newCharaWorldId;
public void ProcessIncoming(int bytesIn)
{
if (bytesIn == 0)
return;
incomingStream.Put(buffer, 0, bytesIn);
}
public void QueuePacket(BasePacket packet)
{
SendPacketQueue.Add(packet);
}
public void FlushQueuedSendPackets()
{
if (!socket.Connected)
return;
while (SendPacketQueue.Count > 0)
{
BasePacket packet = SendPacketQueue.Take();
byte[] packetBytes = packet.GetPacketBytes();
byte[] buffer = new byte[0xffff];
Array.Copy(packetBytes, buffer, packetBytes.Length);
try {
socket.Send(packetBytes);
}
catch(Exception e)
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{ Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); }
}
}
public String GetAddress()
{
return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port);
}
public void Disconnect()
{
socket.Shutdown(SocketShutdown.Both);
socket.Disconnect(false);
}
}
}