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project-meteor-server/FFXIVClassic Lobby Server/Program.cs

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using System;
using System.Diagnostics;
using System.Threading;
using MySql.Data.MySqlClient;
using NLog;
namespace FFXIVClassic_Lobby_Server
{
class Program
{
public static Logger Log;
static void Main(string[] args)
{
// set up logging
Log = LogManager.GetCurrentClassLogger();
#if DEBUG
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
Debug.Listeners.Add(myWriter);
#endif
Log.Info("==================================");
Log.Info("FFXIV Classic Lobby Server");
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Log.Info("Version: 0.1");
Log.Info("==================================");
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bool startServer = true;
//Load Config
ConfigConstants.Load();
ConfigConstants.ApplyLaunchArgs(args);
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//Test DB Connection
Program.Log.Info("Testing DB connection to \"{0}\"... ", ConfigConstants.DATABASE_HOST);
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
conn.Close();
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Program.Log.Info("Connection ok.");
}
catch (MySqlException e)
{
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Program.Log.Error(e.ToString());
startServer = false;
}
}
//Start Server if A-OK
if (startServer)
{
Server server = new Server();
server.StartServer();
while (true) Thread.Sleep(10000);
}
Program.Log.Info("Press any key to continue...");
Console.ReadKey();
}
}
}