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project-meteor-server/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs

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using FFXIVClassic.Common;
using FFXIVClassic_World_Server.Actor.Group.Work;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using System;
using System.Collections.Generic;
namespace FFXIVClassic_World_Server.DataObjects.Group
{
class RetainerGroup : Group
{
public RetainerWork work = new RetainerWork();
public uint owner;
public List<RetainerGroupMember> members = new List<RetainerGroupMember>();
public RetainerGroup(ulong groupId, uint owner) : base(groupId)
{
this.owner = owner;
}
public void setRetainerProperties(int index, byte cdIDOffset, ushort placeName, byte condition, byte level)
{
if (members.Count >= index)
return;
work._memberSave[index].cdIDOffset = cdIDOffset;
work._memberSave[index].placeName = placeName;
work._memberSave[index].conditions = condition;
work._memberSave[index].level = level;
}
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public override void SendInitWorkValues(Session session)
{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
for (int i = 0; i < members.Count; i++)
{
work._memberSave[i].cdIDOffset = members[i].cdIDOffset;
work._memberSave[i].placeName = members[i].placeName;
work._memberSave[i].conditions = members[i].conditions;
work._memberSave[i].level = members[i].level;
groupWork.addProperty(this, String.Format("work._memberSave[{0}].cdIDOffset", i));
groupWork.addProperty(this, String.Format("work._memberSave[{0}].placeName", i));
groupWork.addProperty(this, String.Format("work._memberSave[{0}].conditions", i));
groupWork.addProperty(this, String.Format("work._memberSave[{0}].level", i));
}
groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.sessionId);
session.clientConnection.QueuePacket(test);
}
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public override int GetMemberCount()
{
return members.Count + 1;
}
public override uint GetTypeId()
{
return Group.RetainerGroup;
}
public override List<GroupMember> BuildMemberList(uint id)
{
List<GroupMember> groupMembers = new List<GroupMember>();
//Add retainers
foreach (RetainerGroupMember member in members)
groupMembers.Add(new GroupMember(member.id, -1, 0, false, true, member.name));
//Add player
groupMembers.Add(new GroupMember(owner, -1, 0, false, true, Server.GetServer().GetNameForId(owner)));
return groupMembers;
}
}
}