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project-meteor-server/FFXIVClassic Map Server/actors/chara/Modifier.cs

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2017-08-24 05:36:12 +01:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.chara
{
enum Modifier : UInt32
{
None = 0,
Hp = 1,
HpPercent = 2,
Mp = 3,
MpPercent = 4,
Tp = 5,
TpPercent = 6,
Regen = 7,
Refresh = 8,
Strength = 9,
Vitality = 10,
Dexterity = 11,
Intelligence = 12,
Mind = 13,
Piety = 14,
Attack = 15,
Accuracy = 16,
Defense = 17,
Evasion = 18,
MagicAttack = 19,
MagicHeal = 20, // is this needed? shouldnt it just be calc'd from mind
MagicAccuracy = 21,
MagicEvasion = 22,
MagicDefense = 23,
MagicEnhancePotency = 24,
MagicEnfeeblingPotency = 25,
ResistFire = 26,
ResistIce = 27,
ResistWind = 28,
ResistLightning = 29,
ResistEarth = 30,
ResistWater = 31, // <3 u jorge
AttackRange = 32,
Speed = 33,
AttackDelay = 34,
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CraftProcessing = 35,
CraftMagicProcessing = 36,
CraftProcessControl = 37,
HarvestPotency = 38,
HarvestLimit = 39,
HarvestRate = 40,
Raise = 41,
MinimumHpLock = 42, // hp cannot fall below this value
AttackType = 43, // slashing, piercing, etc
BlockRate = 44,
Block = 45,
CritRating = 46,
HasShield = 47, // Need this because shields are required for blocks. Could have used BlockRate or Block but BlockRate is provided by Gallant Sollerets and Block is provided by some buffs.
HitCount = 48 // Amount of hits in an auto attack. Usually 1, 2 for h2h, 3 with spinning heel
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}
}