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project-meteor-server/FFXIVClassic Map Server/WorldManager.cs

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using FFXIVClassic_Map_Server;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.login;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.WorldPackets.Receive;
using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
using System.Threading;
using System.Diagnostics;
using FFXIVClassic_Map_Server.actors.director;
namespace FFXIVClassic_Map_Server
{
class WorldManager
{
private DebugProg debug = new DebugProg();
private WorldMaster worldMaster = new WorldMaster();
private Dictionary<uint, Zone> zoneList;
private Dictionary<uint, List<SeamlessBoundry>> seamlessBoundryList;
private Dictionary<uint, ZoneEntrance> zoneEntranceList;
private Dictionary<uint, ActorClass> actorClasses = new Dictionary<uint,ActorClass>();
private Dictionary<ulong, Party> currentPlayerParties = new Dictionary<ulong, Party>(); //GroupId, Party object
private Object groupLock = new Object();
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private Server mServer;
private const int MILIS_LOOPTIME = 10;
private Timer mZoneTimer;
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public WorldManager(Server server)
{
mServer = server;
}
public void LoadZoneList()
{
zoneList = new Dictionary<uint, Zone>();
int count1 = 0;
int count2 = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
id,
zoneName,
regionId,
className,
dayMusic,
nightMusic,
battleMusic,
isIsolated,
isInn,
canRideChocobo,
canStealth,
isInstanceRaid
FROM server_zones
WHERE zoneName IS NOT NULL and serverIp = @ip and serverPort = @port";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@ip", ConfigConstants.OPTIONS_BINDIP);
cmd.Parameters.AddWithValue("@port", ConfigConstants.OPTIONS_PORT);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
Zone zone = new Zone(reader.GetUInt32(0), reader.GetString(1), reader.GetUInt16(2), reader.GetString(3), reader.GetUInt16(4), reader.GetUInt16(5), reader.GetUInt16(6), reader.GetBoolean(7), reader.GetBoolean(8), reader.GetBoolean(9), reader.GetBoolean(10), reader.GetBoolean(11));
zoneList[zone.actorId] = zone;
count1++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
id,
parentZoneId,
privateAreaName,
privateAreaType,
className,
dayMusic,
nightMusic,
battleMusic
FROM server_zones_privateareas
WHERE privateAreaName IS NOT NULL";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint parentZoneId = reader.GetUInt32("parentZoneId");
if (zoneList.ContainsKey(parentZoneId))
{
Zone parent = zoneList[parentZoneId];
PrivateArea privArea = new PrivateArea(parent, reader.GetUInt32("id"), reader.GetString("className"), reader.GetString("privateAreaName"), reader.GetUInt32("privateAreaType"), reader.GetUInt16("dayMusic"), reader.GetUInt16("nightMusic"), reader.GetUInt16("battleMusic"));
parent.AddPrivateArea(privArea);
}
else
continue;
count2++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
Program.Log.Info(String.Format("Loaded {0} zones and {1} private areas.", count1, count2));
}
public void LoadZoneEntranceList()
{
zoneEntranceList = new Dictionary<uint, ZoneEntrance>();
int count = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
id,
zoneId,
spawnType,
spawnX,
spawnY,
spawnZ,
spawnRotation,
privateAreaName
FROM server_zones_spawnlocations";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint id = reader.GetUInt32(0);
string privArea = null;
if (!reader.IsDBNull(7))
privArea = reader.GetString(7);
ZoneEntrance entance = new ZoneEntrance(reader.GetUInt32(1), privArea, 1, reader.GetByte(2), reader.GetFloat(3), reader.GetFloat(4), reader.GetFloat(5), reader.GetFloat(6));
zoneEntranceList[id] = entance;
count++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
Program.Log.Info(String.Format("Loaded {0} zone spawn locations.", count));
}
public void LoadSeamlessBoundryList()
{
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seamlessBoundryList = new Dictionary<uint, List<SeamlessBoundry>>();
int count = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
*
FROM server_seamless_zonechange_bounds";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint id = reader.GetUInt32("id");
uint regionId = reader.GetUInt32("regionId");
uint zoneId1 = reader.GetUInt32("zoneId1");
uint zoneId2 = reader.GetUInt32("zoneId2");
float z1_x1 = reader.GetFloat("zone1_boundingbox_x1");
float z1_y1 = reader.GetFloat("zone1_boundingbox_y1");
float z1_x2 = reader.GetFloat("zone1_boundingbox_x2");
float z1_y2 = reader.GetFloat("zone1_boundingbox_y2");
float z2_x1 = reader.GetFloat("zone2_boundingbox_x1");
float z2_y1 = reader.GetFloat("zone2_boundingbox_y1");
float z2_x2 = reader.GetFloat("zone2_boundingbox_x2");
float z2_y2 = reader.GetFloat("zone2_boundingbox_y2");
float m_x1 = reader.GetFloat("merge_boundingbox_x1");
float m_y1 = reader.GetFloat("merge_boundingbox_y1");
float m_x2 = reader.GetFloat("merge_boundingbox_x2");
float m_y2 = reader.GetFloat("merge_boundingbox_y2");
if (!seamlessBoundryList.ContainsKey(regionId))
seamlessBoundryList.Add(regionId, new List<SeamlessBoundry>());
seamlessBoundryList[regionId].Add(new SeamlessBoundry(regionId, zoneId1, zoneId2, z1_x1, z1_y1, z1_x2, z1_y2, z2_x1, z2_y1, z2_x2, z2_y2, m_x1, m_y1, m_x2, m_y2));
count++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
Program.Log.Info(String.Format("Loaded {0} region seamless boundries.", count));
}
public void LoadActorClasses()
{
int count = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
gamedata_actor_class.id,
classPath,
displayNameId,
propertyFlags,
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eventConditions,
pushCommand,
pushCommandSub,
pushCommandPriority
FROM gamedata_actor_class
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LEFT JOIN gamedata_actor_pushcommand
ON gamedata_actor_class.id = gamedata_actor_pushcommand.id
WHERE classPath <> ''
";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint id = reader.GetUInt32("id");
string classPath = reader.GetString("classPath");
uint nameId = reader.GetUInt32("displayNameId");
string eventConditions = null;
uint propertyFlags = reader.GetUInt32("propertyFlags");
if (!reader.IsDBNull(4))
eventConditions = reader.GetString("eventConditions");
else
eventConditions = "{}";
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ushort pushCommand = 0;
ushort pushCommandSub = 0;
byte pushCommandPriority = 0;
if (!reader.IsDBNull(reader.GetOrdinal("pushCommand")))
{
pushCommand = reader.GetUInt16("pushCommand");
pushCommandSub = reader.GetUInt16("pushCommandSub");
pushCommandPriority = reader.GetByte("pushCommandPriority");
}
ActorClass actorClass = new ActorClass(id, classPath, nameId, propertyFlags, eventConditions, pushCommand, pushCommandSub, pushCommandPriority);
actorClasses.Add(id, actorClass);
count++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
Program.Log.Info(String.Format("Loaded {0} actor classes.", count));
}
public void LoadSpawnLocations()
{
int count = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
actorClassId,
uniqueId,
zoneId,
privateAreaName,
privateAreaLevel,
positionX,
positionY,
positionZ,
rotation,
actorState,
animationId,
customDisplayName
FROM server_spawn_locations
";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint zoneId = reader.GetUInt32("zoneId");
uint classId = reader.GetUInt32("actorClassId");
if (!actorClasses.ContainsKey(classId))
continue;
if (!zoneList.ContainsKey(zoneId))
continue;
Zone zone = zoneList[zoneId];
if (zone == null)
continue;
string customName = null;
if (!reader.IsDBNull(11))
customName = reader.GetString("customDisplayName");
string uniqueId = reader.GetString("uniqueId");
string privAreaName = reader.GetString("privateAreaName");
uint privAreaLevel = reader.GetUInt32("privateAreaLevel");
float x = reader.GetFloat("positionX");
float y = reader.GetFloat("positionY");
float z = reader.GetFloat("positionZ");
float rot = reader.GetFloat("rotation");
ushort state = reader.GetUInt16("actorState");
uint animId = reader.GetUInt32("animationId");
SpawnLocation spawn = new SpawnLocation(classId, uniqueId, zoneId, privAreaName, privAreaLevel, x, y, z, rot, state, animId);
zone.AddSpawnLocation(spawn);
count++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
Program.Log.Info(String.Format("Loaded {0} spawn(s).", count));
}
public void SpawnAllActors()
{
Program.Log.Info("Spawning actors...");
foreach (Zone z in zoneList.Values)
z.SpawnAllActors(true);
}
//Moves the actor to the new zone if exists. No packets are sent nor position changed. Merged zone is removed.
public void DoSeamlessZoneChange(Player player, uint destinationZoneId)
{
Area oldZone;
if (player.zone != null)
{
oldZone = player.zone;
oldZone.RemoveActorFromZone(player);
}
//Add player to new zone and update
Zone newZone = GetZone(destinationZoneId);
//This server does not contain that zoneId
if (newZone == null)
return;
newZone.AddActorToZone(player);
player.zone = newZone;
player.zoneId = destinationZoneId;
player.zone2 = null;
player.zoneId2 = 0;
player.SendSeamlessZoneInPackets();
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player.SendMessage(0x20, "", "Doing Seamless Zone Change");
LuaEngine.OnZoneIn(player);
}
//Adds a second zone to pull actors from. Used for an improved seamless zone change.
public void MergeZones(Player player, uint mergedZoneId)
{
//Add player to new zone and update
Zone mergedZone = GetZone(mergedZoneId);
//This server does not contain that zoneId
if (mergedZone == null)
return;
mergedZone.AddActorToZone(player);
player.zone2 = mergedZone;
player.zoneId2 = mergedZone.actorId;
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player.SendMessage(0x20, "", "Merging Zones");
LuaEngine.OnZoneIn(player);
}
//Checks all seamless bounding boxes in region to see if player needs to merge or zonechange
public void SeamlessCheck(Player player)
{
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//Check if you are in a seamless bounding box
//WorldMaster.DoSeamlessCheck(this) -- Return
/*
* Find what bounding box in region I am in
* ->If none, ignore
* ->If zone box && is my zone, ignore
* ->If zone box && is not my zone, DoSeamlessZoneChange
* ->If merge box, MergeZones
*/
if (player.zone == null)
return;
uint regionId = player.zone.regionId;
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if (!seamlessBoundryList.ContainsKey(regionId))
return;
foreach (SeamlessBoundry bounds in seamlessBoundryList[regionId])
{
if (CheckPosInBounds(player.positionX, player.positionZ, bounds.zone1_x1, bounds.zone1_y1, bounds.zone1_x2, bounds.zone1_y2))
{
if (player.zoneId == bounds.zoneId1 && player.zoneId2 == 0)
return;
DoSeamlessZoneChange(player, bounds.zoneId1);
}
else if (CheckPosInBounds(player.positionX, player.positionZ, bounds.zone2_x1, bounds.zone2_y1, bounds.zone2_x2, bounds.zone2_y2))
{
if (player.zoneId == bounds.zoneId2 && player.zoneId2 == 0)
return;
DoSeamlessZoneChange(player, bounds.zoneId2);
}
else if (CheckPosInBounds(player.positionX, player.positionZ, bounds.merge_x1, bounds.merge_y1, bounds.merge_x2, bounds.merge_y2))
{
uint merged;
if (player.zoneId == bounds.zoneId1)
merged = bounds.zoneId2;
else
merged = bounds.zoneId1;
//Already merged
if (player.zoneId2 == merged)
return;
MergeZones(player, merged);
}
}
}
public bool CheckPosInBounds(float x, float y, float x1, float y1, float x2, float y2)
{
bool xIsGood = false;
bool yIsGood = false;
if ((x1 < x && x < x2) || (x1 > x && x > x2))
xIsGood = true;
if ((y1 < y && y < y2) || (y1 > y && y > y2))
yIsGood = true;
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return xIsGood && yIsGood;
}
//Moves actor to new zone, and sends packets to spawn at the given zone entrance
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public void DoZoneChange(Player player, uint zoneEntrance)
{
if (!zoneEntranceList.ContainsKey(zoneEntrance))
{
Program.Log.Error("Given zone entrance was not found: " + zoneEntrance);
return;
}
ZoneEntrance ze = zoneEntranceList[zoneEntrance];
DoZoneChange(player, ze.zoneId, ze.privateAreaName, ze.privateAreaType, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
}
//Moves actor to new zone, and sends packets to spawn at the given coords.
public void DoZoneChange(Player player, uint destinationZoneId, string destinationPrivateArea, int destinationPrivateAreaType, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
//Add player to new zone and update
Area newArea;
if (destinationPrivateArea == null)
newArea = GetZone(destinationZoneId);
else //Add check for -1 if it is a instance
newArea = GetZone(destinationZoneId).GetPrivateArea(destinationPrivateArea, (uint)destinationPrivateAreaType);
//This server does not contain that zoneId
if (newArea == null)
{
Program.Log.Debug("Request to change to zone not on this server by: {0}.", player.customDisplayName);
RequestWorldServerZoneChange(player, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation);
return;
}
Area oldZone = player.zone;
//Remove player from currentZone if transfer else it's login
if (player.zone != null)
{
oldZone.RemoveActorFromZone(player);
}
newArea.AddActorToZone(player);
//Update player actor's properties
player.zoneId = newArea is PrivateArea ? ((PrivateArea)newArea).GetParentZone().actorId : newArea.actorId;
player.privateArea = newArea is PrivateArea ? ((PrivateArea)newArea).GetPrivateAreaName() : null;
player.privateAreaType = newArea is PrivateArea ? ((PrivateArea)newArea).GetPrivateAreaType() : 0;
player.zone = newArea;
player.positionX = spawnX;
player.positionY = spawnY;
player.positionZ = spawnZ;
player.rotation = spawnRotation;
//Send packets
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false);
player.SendZoneInPackets(this, spawnType);
player.playerSession.ClearInstance();
player.SendInstanceUpdate();
//Send "You have entered an instance" if it's a Private Area
if (newArea is PrivateArea)
player.SendGameMessage(GetActor(), 34108, 0x20);
LuaEngine.OnZoneIn(player);
}
//Moves actor within zone to spawn position
public void DoPlayerMoveInZone(Player player, uint zoneEntrance)
{
if (!zoneEntranceList.ContainsKey(zoneEntrance))
{
Program.Log.Error("Given zone entrance was not found: " + zoneEntrance);
return;
}
ZoneEntrance ze = zoneEntranceList[zoneEntrance];
if (ze.zoneId != player.zoneId)
return;
DoPlayerMoveInZone(player, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation, ze.spawnType);
}
//Moves actor within the zone
public void DoPlayerMoveInZone(Player player, float spawnX, float spawnY, float spawnZ, float spawnRotation, byte spawnType = 0xF)
{
//Remove player from currentZone if transfer else it's login
if (player.zone != null)
{
player.zone.RemoveActorFromZone(player);
player.zone.AddActorToZone(player);
//Update player actor's properties;
player.positionX = spawnX;
player.positionY = spawnY;
player.positionZ = spawnZ;
player.rotation = spawnRotation;
//Send packets
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10), true, false);
player.playerSession.QueuePacket(player.CreateSpawnTeleportPacket(player.actorId, spawnType), true, false);
player.SendInstanceUpdate();
}
}
//Session started, zone into world
public void DoZoneIn(Player player, bool isLogin, ushort spawnType)
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{
//Add player to new zone and update
Area playerArea;
if (player.privateArea != null)
playerArea = GetPrivateArea(player.zoneId, player.privateArea, player.privateAreaType);
else
playerArea = GetZone(player.zoneId);
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//This server does not contain that zoneId
if (playerArea == null)
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return;
//Set the current zone and add player
player.zone = playerArea;
playerArea.AddActorToZone(player);
//Send packets
if (!isLogin)
{
player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId), true, false);
player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2), true, false);
player.SendZoneInPackets(this, spawnType);
}
player.SendZoneInPackets(this, spawnType);
player.destinationZone = 0;
player.destinationSpawnType = 0;
Database.SavePlayerPosition(player);
player.playerSession.LockUpdates(false);
LuaEngine.OnZoneIn(player);
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}
public void ReloadZone(uint zoneId)
{
if (!zoneList.ContainsKey(zoneId))
return;
Zone zone = zoneList[zoneId];
//zone.clear();
//LoadNPCs(zone.actorId);
}
public void RequestWorldLinkshellCreate(Player player, string name, ushort crest)
{
SubPacket packet = CreateLinkshellPacket.BuildPacket(player.playerSession, name, crest, player.actorId);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
public void RequestWorldLinkshellCrestModify(Player player, string name, ushort crest)
{
SubPacket packet = ModifyLinkshellPacket.BuildPacket(player.playerSession, 1, name, null, crest, 0);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
public void RequestWorldLinkshellDelete(Player player, string name)
{
SubPacket packet = DeleteLinkshellPacket.BuildPacket(player.playerSession, name);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
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public void RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank)
{
SubPacket packet = LinkshellRankChangePacket.BuildPacket(player.playerSession, memberName, lsname, newRank);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
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public void RequestWorldLinkshellInviteMember(Player player, string lsname, uint invitedActorId)
{
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SubPacket packet = LinkshellInvitePacket.BuildPacket(player.playerSession, invitedActorId, lsname);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
public void RequestWorldLinkshellCancelInvite(Player player)
{
SubPacket packet = LinkshellInviteCancelPacket.BuildPacket(player.playerSession);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
public void RequestWorldLinkshellLeave(Player player, string lsname)
{
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SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, null, false);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
public void RequestWorldLinkshellKick(Player player, string lsname, string kickedName)
{
SubPacket packet = LinkshellLeavePacket.BuildPacket(player.playerSession, lsname, kickedName, true);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
public void RequestWorldLinkshellChangeActive(Player player, string lsname)
{
SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
ZoneConnection zc = Server.GetWorldConnection();
zc.RequestZoneChange(player.playerSession.id, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation);
}
//World server sent a party member list synch packet to the zone server. Add and update players that may be a part of it.
public void PartyMemberListRecieved(PartySyncPacket syncPacket)
{
lock (currentPlayerParties)
{
Party group;
//If no members on this server, get out or clean
if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && syncPacket.memberActorIds.Length == 0)
return;
else if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && syncPacket.memberActorIds.Length == 0)
NoMembersInParty(currentPlayerParties[syncPacket.partyGroupId]);
//Get or create group
if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId))
{
group = new Party(syncPacket.partyGroupId, syncPacket.owner);
currentPlayerParties.Add(syncPacket.partyGroupId, group);
}
else
group = currentPlayerParties[syncPacket.partyGroupId];
group.SetLeader(syncPacket.owner);
group.members = syncPacket.memberActorIds.ToList();
//Add group to everyone
for (int i = 0; i < group.members.Count; i++ )
{
uint member = group.members[i];
Session session = Server.GetServer().GetSession(member);
if (session == null)
continue;
Player player = session.GetActor();
if (player == null)
continue;
player.SetParty(group);
}
}
}
//Player was removed from the party either due to leaving it or leaving the server. Remove if empty.
public void NoMembersInParty(Party party)
{
if (currentPlayerParties.ContainsKey(party.groupIndex))
currentPlayerParties.Remove(party.groupIndex);
}
public void CreateInvitePartyGroup(Player player, string name)
{
SubPacket invitePacket = PartyInvitePacket.BuildPacket(player.playerSession, name);
player.QueuePacket(invitePacket);
}
public void CreateInvitePartyGroup(Player player, uint actorId)
{
SubPacket invitePacket = PartyInvitePacket.BuildPacket(player.playerSession, actorId);
player.QueuePacket(invitePacket);
}
public void GroupInviteResult(Player player, uint groupType, uint result)
{
SubPacket groupInviteResultPacket = GroupInviteResultPacket.BuildPacket(player.playerSession, groupType, result);
player.QueuePacket(groupInviteResultPacket);
}
public void StartZoneThread()
{
mZoneTimer = new Timer(ZoneThreadLoop, null, 0, MILIS_LOOPTIME);
Program.Log.Info("Zone Loop has started");
}
public void ZoneThreadLoop(Object state)
{
lock (zoneList)
{
foreach (Area area in zoneList.Values)
area.Update(MILIS_LOOPTIME);
}
}
public Player GetPCInWorld(string name)
{
if (Server.GetServer().GetSession(name) != null)
return Server.GetServer().GetSession(name).GetActor();
else
return null;
}
public Player GetPCInWorld(uint charId)
{
if (Server.GetServer().GetSession(charId) != null)
return Server.GetServer().GetSession(charId).GetActor();
else
return null;
}
public Actor GetActorInWorld(uint charId)
{
foreach (Zone zone in zoneList.Values)
{
Actor a = zone.FindActorInZone(charId);
if (a != null)
return a;
}
return null;
}
public Actor GetActorInWorldByUniqueId(string uid)
{
foreach (Zone zone in zoneList.Values)
{
Actor a = zone.FindActorInZoneByUniqueID(uid);
if (a != null)
return a;
}
return null;
}
public Zone GetZone(uint zoneId)
{
if (!zoneList.ContainsKey(zoneId))
return null;
return zoneList[zoneId];
}
public PrivateArea GetPrivateArea(uint zoneId, string privateArea, uint privateAreaType)
{
if (!zoneList.ContainsKey(zoneId))
return null;
return zoneList[zoneId].GetPrivateArea(privateArea, privateAreaType);
}
public WorldMaster GetActor()
{
return worldMaster;
}
public DebugProg GetDebugActor()
{
return debug;
}
public class ZoneEntrance
{
public uint zoneId;
public string privateAreaName;
public int privateAreaType;
public byte spawnType;
public float spawnX;
public float spawnY;
public float spawnZ;
public float spawnRotation;
public ZoneEntrance(uint zoneId, string privateAreaName, int privateAreaType, byte spawnType, float x, float y, float z, float rot)
{
this.zoneId = zoneId;
this.privateAreaName = privateAreaName;
this.privateAreaType = privateAreaType;
this.spawnType = spawnType;
this.spawnX = x;
this.spawnY = y;
this.spawnZ = z;
this.spawnRotation = rot;
}
}
public ZoneEntrance GetZoneEntrance(uint entranceId)
{
if (zoneEntranceList.ContainsKey(entranceId))
return zoneEntranceList[entranceId];
else
return null;
}
public ActorClass GetActorClass(uint id)
{
if (actorClasses.ContainsKey(id))
return actorClasses[id];
else
return null;
}
}
}