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project-meteor-server/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class FriendStatusPacket
{
public const ushort OPCODE = 0x01CF;
public const uint PACKET_SIZE = 0x686;
public static SubPacket buildPacket(uint playerActorID, Tuple<long, bool>[] friendStatus)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)0);
int max;
if (friendStatus != null)
{
if (friendStatus.Length <= 200)
max = friendStatus.Length;
else
max = 200;
}
else
max = 0;
binWriter.Write((UInt32)max);
for (int i = 0; i < max; i++)
{
binWriter.Write((UInt64)friendStatus[i].Item1);
binWriter.Write((UInt64)(friendStatus[i].Item2 ? 1 : 0));
}
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}