2016-06-21 15:29:48 -04:00
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require ("global")
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2016-06-12 21:30:47 -04:00
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function onEventStarted(player, npc)
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2017-05-01 22:30:43 -04:00
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defaultWil = GetStaticActor("DftWil");
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choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil);
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if (choice == 1) then
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2017-06-19 22:23:27 -04:00
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GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 0.048, 0, -5.737, 0);
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2017-05-01 22:30:43 -04:00
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elseif (choice == 2) then
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if (player:GetHomePointInn() ~= 3) then
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player:SetHomePointInn(3);
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player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 3071); --Secondary homepoint set to the Hourglass
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else
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player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
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end
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end
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player:EndEvent();
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2016-06-12 21:30:47 -04:00
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end
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