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Fixed login breaking due to destinationZone not going to 0 after switch or crash.

This commit is contained in:
Filip Maj 2016-12-03 13:33:39 -05:00
parent ebd8ab0580
commit 260878df38

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@ -474,6 +474,10 @@ namespace FFXIVClassic_Map_Server
player.SendZoneInPackets(this, spawnType);
player.destinationZone = 0;
player.destinationSpawnType = 0;
Database.SavePlayerPosition(player);
player.playerSession.LockUpdates(false);
LuaEngine.OnZoneIn(player);