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Fixed login breaking due to destinationZone not going to 0 after switch or crash.
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@ -474,6 +474,10 @@ namespace FFXIVClassic_Map_Server
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player.SendZoneInPackets(this, spawnType);
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player.destinationZone = 0;
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player.destinationSpawnType = 0;
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Database.SavePlayerPosition(player);
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player.playerSession.LockUpdates(false);
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LuaEngine.OnZoneIn(player);
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