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Implemented packets for add/remove for friend/black lists.
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parent
bda686681d
commit
2ce801f217
4 changed files with 87 additions and 4 deletions
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@ -1,5 +1,7 @@
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using System;
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -8,5 +10,23 @@ namespace FFXIVClassic_Map_Server.packets.send.social
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{
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{
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class BlacklistAddedPacket
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class BlacklistAddedPacket
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{
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{
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public const ushort OPCODE = 0x01C9;
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public const uint PACKET_SIZE = 0x048;
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public static SubPacket buildPacket(uint playerActorID, bool isSuccess, string nameToAdd)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((byte)(isSuccess ? 1 : 0));
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binWriter.Write(Encoding.ASCII.GetBytes(nameToAdd), 0, Encoding.ASCII.GetByteCount(nameToAdd) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToAdd));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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}
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}
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@ -1,5 +1,7 @@
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using System;
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -8,5 +10,23 @@ namespace FFXIVClassic_Map_Server.packets.send.social
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{
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{
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class BlacklistRemovedPacket
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class BlacklistRemovedPacket
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{
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{
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public const ushort OPCODE = 0x01CA;
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public const uint PACKET_SIZE = 0x048;
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public static SubPacket buildPacket(uint playerActorID, bool isSuccess, string nameToRemove)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((byte)(isSuccess ? 1 : 0));
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binWriter.Write(Encoding.ASCII.GetBytes(nameToRemove), 0, Encoding.ASCII.GetByteCount(nameToRemove) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToRemove));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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}
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}
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@ -1,5 +1,7 @@
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using System;
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -8,5 +10,26 @@ namespace FFXIVClassic_Map_Server.packets.send.social
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{
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{
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class FriendlistAddedPacket
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class FriendlistAddedPacket
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{
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{
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public const ushort OPCODE = 0x01CC;
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public const uint PACKET_SIZE = 0x067;
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public static SubPacket buildPacket(uint playerActorID, bool isSuccess, uint index, bool isOnline, string nameToAdd)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)index);
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binWriter.Write((UInt32)0);
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binWriter.Write((byte)(isOnline ? 1 : 0));
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binWriter.Write((byte)(isSuccess ? 1 : 0));
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binWriter.Write(Encoding.ASCII.GetBytes(nameToAdd), 0, Encoding.ASCII.GetByteCount(nameToAdd) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToAdd));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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}
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}
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@ -1,5 +1,7 @@
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using System;
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -8,5 +10,23 @@ namespace FFXIVClassic_Map_Server.packets.send.social
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{
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{
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class FriendlistRemovedPacket
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class FriendlistRemovedPacket
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{
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{
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public const ushort OPCODE = 0x01CD;
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public const uint PACKET_SIZE = 0x057;
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public static SubPacket buildPacket(uint playerActorID, bool isSuccess, string nameToRemove)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((byte)(isSuccess ? 1 : 0));
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binWriter.Write(Encoding.ASCII.GetBytes(nameToRemove), 0, Encoding.ASCII.GetByteCount(nameToRemove) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToRemove));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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}
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}
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