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Fixed emote not working when no target was set.
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parent
d3325676c5
commit
2f6841b125
1 changed files with 4 additions and 1 deletions
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@ -17,12 +17,15 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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byte[] data = new byte[PACKET_SIZE - 0x20];
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if (targetActorID == 0xC0000000)
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targetActorID = playerActorID;
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using (MemoryStream mem = new MemoryStream(data))
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using (MemoryStream mem = new MemoryStream(data))
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{
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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{
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uint realAnimID = 0x5000000 | ((emoteID - 100) << 12);
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uint realAnimID = 0x5000000 | ((emoteID - 100) << 12);
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uint realDescID = 20000 + ((emoteID - 1) * 10) + (targetActorID == playerActorID || targetActorID == 0xC0000000 ? (uint)2 : (uint)1);
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uint realDescID = 20000 + ((emoteID - 1) * 10) + (targetActorID == playerActorID ? (uint)2 : (uint)1);
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binWriter.Write((UInt32)realAnimID);
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binWriter.Write((UInt32)realAnimID);
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binWriter.Write((UInt32)targetActorID);
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binWriter.Write((UInt32)targetActorID);
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binWriter.Write((UInt32)realDescID);
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binWriter.Write((UInt32)realDescID);
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