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Fixed emote not working when no target was set.

This commit is contained in:
Filip Maj 2015-10-12 10:45:35 -04:00
parent d3325676c5
commit 2f6841b125

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@ -17,12 +17,15 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
{
byte[] data = new byte[PACKET_SIZE - 0x20];
if (targetActorID == 0xC0000000)
targetActorID = playerActorID;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
uint realAnimID = 0x5000000 | ((emoteID - 100) << 12);
uint realDescID = 20000 + ((emoteID - 1) * 10) + (targetActorID == playerActorID || targetActorID == 0xC0000000 ? (uint)2 : (uint)1);
uint realDescID = 20000 + ((emoteID - 1) * 10) + (targetActorID == playerActorID ? (uint)2 : (uint)1);
binWriter.Write((UInt32)realAnimID);
binWriter.Write((UInt32)targetActorID);
binWriter.Write((UInt32)realDescID);