mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-22 12:47:46 +00:00
Merged in xdemolish/ffxiv-classic-server/lua_commands (pull request #16)
dynamic gm commands + packet logging fix
This commit is contained in:
commit
302d7bd68a
51 changed files with 1853 additions and 1464 deletions
|
@ -24,6 +24,7 @@
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<Prefer32Bit>false</Prefer32Bit>
|
<Prefer32Bit>false</Prefer32Bit>
|
||||||
<RegisterForComInterop>false</RegisterForComInterop>
|
<RegisterForComInterop>false</RegisterForComInterop>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
<DebugType>pdbonly</DebugType>
|
<DebugType>pdbonly</DebugType>
|
||||||
|
@ -35,6 +36,14 @@
|
||||||
<Prefer32Bit>false</Prefer32Bit>
|
<Prefer32Bit>false</Prefer32Bit>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Reference Include="MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll</HintPath>
|
||||||
|
<Private>True</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\NLog.4.3.5\lib\net45\NLog.dll</HintPath>
|
||||||
|
<Private>True</Private>
|
||||||
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Core" />
|
<Reference Include="System.Core" />
|
||||||
<Reference Include="System.Xml.Linq" />
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
@ -49,10 +58,12 @@
|
||||||
<Compile Include="Blowfish.cs" />
|
<Compile Include="Blowfish.cs" />
|
||||||
<Compile Include="EfficientHashTables.cs" />
|
<Compile Include="EfficientHashTables.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Sql.cs" />
|
||||||
<Compile Include="STA_INIFile.cs" />
|
<Compile Include="STA_INIFile.cs" />
|
||||||
<Compile Include="Utils.cs" />
|
<Compile Include="Utils.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<None Include="app.config" />
|
||||||
<None Include="packages.config" />
|
<None Include="packages.config" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
|
20
FFXIVClassic Common Class Lib/Sql.cs
Normal file
20
FFXIVClassic Common Class Lib/Sql.cs
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using MySql.Data.MySqlClient;
|
||||||
|
using NLog;
|
||||||
|
using System.Data;
|
||||||
|
using System.Data.Common;
|
||||||
|
|
||||||
|
namespace FFXIVClassic.Common
|
||||||
|
{
|
||||||
|
// todo:
|
||||||
|
// havent decided whether it's worth wrapping every sql class
|
||||||
|
// so i'll just leave it with logger for now
|
||||||
|
public class Sql
|
||||||
|
{
|
||||||
|
public static Logger Log = LogManager.GetCurrentClassLogger();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,233 +1,234 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace FFXIVClassic.Common
|
namespace FFXIVClassic.Common
|
||||||
{
|
{
|
||||||
public static class Utils
|
public static class Utils
|
||||||
{
|
{
|
||||||
private static readonly uint[] _lookup32 = CreateLookup32();
|
private static readonly uint[] _lookup32 = CreateLookup32();
|
||||||
|
|
||||||
private static uint[] CreateLookup32()
|
private static uint[] CreateLookup32()
|
||||||
{
|
{
|
||||||
var result = new uint[256];
|
var result = new uint[256];
|
||||||
for (int i = 0; i < 256; i++)
|
for (var i = 0; i < 256; i++)
|
||||||
{
|
{
|
||||||
string s = i.ToString("X2");
|
var s = i.ToString("X2");
|
||||||
result[i] = ((uint)s[0]) + ((uint)s[1] << 16);
|
result[i] = s[0] + ((uint) s[1] << 16);
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
|
public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
|
||||||
{
|
{
|
||||||
if (bytes == null)
|
if (bytes == null)
|
||||||
{
|
{
|
||||||
return String.Empty;
|
return string.Empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
char[] hexChars = "0123456789ABCDEF".ToCharArray();
|
var hexChars = "0123456789ABCDEF".ToCharArray();
|
||||||
|
|
||||||
// 00000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
var offsetBlock = 8 + 3;
|
||||||
// 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
var byteBlock = offsetBlock + bytesPerLine*3 + (bytesPerLine - 1)/8 + 2;
|
||||||
int offsetBlock = 8 + 3;
|
var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
|
||||||
int byteBlock = offsetBlock + (bytesPerLine * 3) + ((bytesPerLine - 1) / 8) + 2;
|
|
||||||
int lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
|
var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
|
||||||
|
var numLines = (bytes.Length + bytesPerLine - 1)/bytesPerLine;
|
||||||
char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
|
|
||||||
int numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
|
var sb = new StringBuilder(numLines*lineLength);
|
||||||
|
|
||||||
StringBuilder sb = new StringBuilder(numLines * lineLength);
|
for (var i = 0; i < bytes.Length; i += bytesPerLine)
|
||||||
|
{
|
||||||
for (int i = 0; i < bytes.Length; i += bytesPerLine)
|
var h = i + offset;
|
||||||
{
|
|
||||||
int h = i + offset;
|
line[0] = hexChars[(h >> 28) & 0xF];
|
||||||
|
line[1] = hexChars[(h >> 24) & 0xF];
|
||||||
line[0] = hexChars[(h >> 28) & 0xF];
|
line[2] = hexChars[(h >> 20) & 0xF];
|
||||||
line[1] = hexChars[(h >> 24) & 0xF];
|
line[3] = hexChars[(h >> 16) & 0xF];
|
||||||
line[2] = hexChars[(h >> 20) & 0xF];
|
line[4] = hexChars[(h >> 12) & 0xF];
|
||||||
line[3] = hexChars[(h >> 16) & 0xF];
|
line[5] = hexChars[(h >> 8) & 0xF];
|
||||||
line[4] = hexChars[(h >> 12) & 0xF];
|
line[6] = hexChars[(h >> 4) & 0xF];
|
||||||
line[5] = hexChars[(h >> 8) & 0xF];
|
line[7] = hexChars[(h >> 0) & 0xF];
|
||||||
line[6] = hexChars[(h >> 4) & 0xF];
|
|
||||||
line[7] = hexChars[(h >> 0) & 0xF];
|
var hexColumn = offsetBlock;
|
||||||
|
var charColumn = byteBlock;
|
||||||
int hexColumn = offsetBlock;
|
|
||||||
int charColumn = byteBlock;
|
for (var j = 0; j < bytesPerLine; j++)
|
||||||
|
{
|
||||||
for (int j = 0; j < bytesPerLine; j++)
|
if (j > 0 && (j & 7) == 0)
|
||||||
{
|
{
|
||||||
if (j > 0 && (j & 7) == 0)
|
hexColumn++;
|
||||||
{
|
}
|
||||||
hexColumn++;
|
|
||||||
}
|
if (i + j >= bytes.Length)
|
||||||
|
{
|
||||||
if (i + j >= bytes.Length)
|
line[hexColumn] = ' ';
|
||||||
{
|
line[hexColumn + 1] = ' ';
|
||||||
line[hexColumn] = ' ';
|
line[charColumn] = ' ';
|
||||||
line[hexColumn + 1] = ' ';
|
}
|
||||||
line[charColumn] = ' ';
|
else
|
||||||
}
|
{
|
||||||
else
|
var by = bytes[i + j];
|
||||||
{
|
line[hexColumn] = hexChars[(by >> 4) & 0xF];
|
||||||
byte by = bytes[i + j];
|
line[hexColumn + 1] = hexChars[by & 0xF];
|
||||||
line[hexColumn] = hexChars[(by >> 4) & 0xF];
|
line[charColumn] = by < 32 ? '.' : (char) by;
|
||||||
line[hexColumn + 1] = hexChars[by & 0xF];
|
}
|
||||||
line[charColumn] = (by < 32 ? '.' : (char)by);
|
|
||||||
}
|
hexColumn += 3;
|
||||||
|
charColumn++;
|
||||||
hexColumn += 3;
|
}
|
||||||
charColumn++;
|
|
||||||
}
|
sb.Append(line);
|
||||||
|
}
|
||||||
sb.Append(line);
|
|
||||||
}
|
return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray());
|
||||||
|
}
|
||||||
return sb.ToString();
|
|
||||||
}
|
public static uint UnixTimeStampUTC()
|
||||||
|
{
|
||||||
public static UInt32 UnixTimeStampUTC()
|
uint unixTimeStamp;
|
||||||
{
|
var currentTime = DateTime.Now;
|
||||||
UInt32 unixTimeStamp;
|
var zuluTime = currentTime.ToUniversalTime();
|
||||||
DateTime currentTime = DateTime.Now;
|
var unixEpoch = new DateTime(1970, 1, 1);
|
||||||
DateTime zuluTime = currentTime.ToUniversalTime();
|
unixTimeStamp = (uint) zuluTime.Subtract(unixEpoch).TotalSeconds;
|
||||||
DateTime unixEpoch = new DateTime(1970, 1, 1);
|
|
||||||
unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
|
return unixTimeStamp;
|
||||||
|
}
|
||||||
return unixTimeStamp;
|
|
||||||
}
|
public static ulong MilisUnixTimeStampUTC()
|
||||||
|
{
|
||||||
public static UInt64 MilisUnixTimeStampUTC()
|
ulong unixTimeStamp;
|
||||||
{
|
var currentTime = DateTime.Now;
|
||||||
UInt64 unixTimeStamp;
|
var zuluTime = currentTime.ToUniversalTime();
|
||||||
DateTime currentTime = DateTime.Now;
|
var unixEpoch = new DateTime(1970, 1, 1);
|
||||||
DateTime zuluTime = currentTime.ToUniversalTime();
|
unixTimeStamp = (ulong) zuluTime.Subtract(unixEpoch).TotalMilliseconds;
|
||||||
DateTime unixEpoch = new DateTime(1970, 1, 1);
|
|
||||||
unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
|
return unixTimeStamp;
|
||||||
|
}
|
||||||
return unixTimeStamp;
|
|
||||||
}
|
public static ulong SwapEndian(ulong input)
|
||||||
|
{
|
||||||
public static ulong SwapEndian(ulong input)
|
return 0x00000000000000FF & (input >> 56) |
|
||||||
{
|
0x000000000000FF00 & (input >> 40) |
|
||||||
return ((0x00000000000000FF) & (input >> 56) |
|
0x0000000000FF0000 & (input >> 24) |
|
||||||
(0x000000000000FF00) & (input >> 40) |
|
0x00000000FF000000 & (input >> 8) |
|
||||||
(0x0000000000FF0000) & (input >> 24) |
|
0x000000FF00000000 & (input << 8) |
|
||||||
(0x00000000FF000000) & (input >> 8) |
|
0x0000FF0000000000 & (input << 24) |
|
||||||
(0x000000FF00000000) & (input << 8) |
|
0x00FF000000000000 & (input << 40) |
|
||||||
(0x0000FF0000000000) & (input << 24) |
|
0xFF00000000000000 & (input << 56);
|
||||||
(0x00FF000000000000) & (input << 40) |
|
}
|
||||||
(0xFF00000000000000) & (input << 56));
|
|
||||||
}
|
public static uint SwapEndian(uint input)
|
||||||
|
{
|
||||||
public static uint SwapEndian(uint input)
|
return ((input >> 24) & 0xff) |
|
||||||
{
|
((input << 8) & 0xff0000) |
|
||||||
return ((input >> 24) & 0xff) |
|
((input >> 8) & 0xff00) |
|
||||||
((input << 8) & 0xff0000) |
|
((input << 24) & 0xff000000);
|
||||||
((input >> 8) & 0xff00) |
|
}
|
||||||
((input << 24) & 0xff000000);
|
|
||||||
}
|
public static int SwapEndian(int input)
|
||||||
|
{
|
||||||
public static int SwapEndian(int input)
|
var inputAsUint = (uint) input;
|
||||||
{
|
|
||||||
uint inputAsUint = (uint)input;
|
input = (int)
|
||||||
|
(((inputAsUint >> 24) & 0xff) |
|
||||||
input = (int)
|
((inputAsUint << 8) & 0xff0000) |
|
||||||
(((inputAsUint >> 24) & 0xff) |
|
((inputAsUint >> 8) & 0xff00) |
|
||||||
((inputAsUint << 8) & 0xff0000) |
|
((inputAsUint << 24) & 0xff000000));
|
||||||
((inputAsUint >> 8) & 0xff00) |
|
|
||||||
((inputAsUint << 24) & 0xff000000));
|
return input;
|
||||||
|
}
|
||||||
return input;
|
|
||||||
}
|
public static uint MurmurHash2(string key, uint seed)
|
||||||
|
{
|
||||||
public static uint MurmurHash2(string key, uint seed)
|
// 'm' and 'r' are mixing constants generated offline.
|
||||||
{
|
// They're not really 'magic', they just happen to work well.
|
||||||
// 'm' and 'r' are mixing constants generated offline.
|
|
||||||
// They're not really 'magic', they just happen to work well.
|
var data = Encoding.ASCII.GetBytes(key);
|
||||||
|
const uint m = 0x5bd1e995;
|
||||||
byte[] data = Encoding.ASCII.GetBytes(key);
|
const int r = 24;
|
||||||
const uint m = 0x5bd1e995;
|
var len = key.Length;
|
||||||
const int r = 24;
|
var dataIndex = len - 4;
|
||||||
int len = key.Length;
|
|
||||||
int dataIndex = len - 4;
|
// Initialize the hash to a 'random' value
|
||||||
|
|
||||||
// Initialize the hash to a 'random' value
|
var h = seed ^ (uint) len;
|
||||||
|
|
||||||
uint h = seed ^ (uint)len;
|
// Mix 4 bytes at a time into the hash
|
||||||
|
|
||||||
// Mix 4 bytes at a time into the hash
|
|
||||||
|
while (len >= 4)
|
||||||
|
{
|
||||||
while (len >= 4)
|
h *= m;
|
||||||
{
|
|
||||||
h *= m;
|
var k = (uint) BitConverter.ToInt32(data, dataIndex);
|
||||||
|
k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
|
||||||
uint k = (uint)BitConverter.ToInt32(data, dataIndex);
|
((k << 8) & 0xff0000) | // move byte 1 to byte 2
|
||||||
k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
|
((k >> 8) & 0xff00) | // move byte 2 to byte 1
|
||||||
((k << 8) & 0xff0000) | // move byte 1 to byte 2
|
((k << 24) & 0xff000000); // byte 0 to byte 3
|
||||||
((k >> 8) & 0xff00) | // move byte 2 to byte 1
|
|
||||||
((k << 24) & 0xff000000); // byte 0 to byte 3
|
k *= m;
|
||||||
|
k ^= k >> r;
|
||||||
k *= m;
|
k *= m;
|
||||||
k ^= k >> r;
|
|
||||||
k *= m;
|
h ^= k;
|
||||||
|
|
||||||
h ^= k;
|
dataIndex -= 4;
|
||||||
|
len -= 4;
|
||||||
dataIndex -= 4;
|
}
|
||||||
len -= 4;
|
|
||||||
}
|
// Handle the last few bytes of the input array
|
||||||
|
switch (len)
|
||||||
// Handle the last few bytes of the input array
|
{
|
||||||
switch (len)
|
case 3:
|
||||||
{
|
h ^= (uint) data[0] << 16;
|
||||||
case 3:
|
goto case 2;
|
||||||
h ^= (uint)data[0] << 16; goto case 2;
|
case 2:
|
||||||
case 2:
|
h ^= (uint) data[len - 2] << 8;
|
||||||
h ^= (uint)data[len - 2] << 8; goto case 1;
|
goto case 1;
|
||||||
case 1:
|
case 1:
|
||||||
h ^= data[len - 1];
|
h ^= data[len - 1];
|
||||||
h *= m;
|
h *= m;
|
||||||
break;
|
break;
|
||||||
};
|
}
|
||||||
|
;
|
||||||
// Do a few final mixes of the hash to ensure the last few
|
|
||||||
// bytes are well-incorporated.
|
// Do a few final mixes of the hash to ensure the last few
|
||||||
|
// bytes are well-incorporated.
|
||||||
h ^= h >> 13;
|
|
||||||
h *= m;
|
h ^= h >> 13;
|
||||||
h ^= h >> 15;
|
h *= m;
|
||||||
|
h ^= h >> 15;
|
||||||
return h;
|
|
||||||
}
|
return h;
|
||||||
|
}
|
||||||
public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
|
|
||||||
{
|
public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
|
||||||
byte[] data = new byte[(array.Length / 8) + (array.Length % 8 != 0 ? 1 : 0)];
|
{
|
||||||
|
var data = new byte[array.Length/8 + (array.Length%8 != 0 ? 1 : 0)];
|
||||||
int dataCounter = 0;
|
|
||||||
for (int i = 0; i < array.Length; i += 8)
|
var dataCounter = 0;
|
||||||
{
|
for (var i = 0; i < array.Length; i += 8)
|
||||||
for (int bitCount = 0; bitCount < 8; bitCount++)
|
{
|
||||||
{
|
for (var bitCount = 0; bitCount < 8; bitCount++)
|
||||||
if (i + bitCount >= array.Length)
|
{
|
||||||
break;
|
if (i + bitCount >= array.Length)
|
||||||
data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
|
break;
|
||||||
}
|
data[dataCounter] = (byte) (((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
|
||||||
dataCounter++;
|
}
|
||||||
}
|
dataCounter++;
|
||||||
|
}
|
||||||
return data;
|
|
||||||
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string ToStringBase63(int number)
|
public static string ToStringBase63(int number)
|
||||||
{
|
{
|
||||||
string lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
|
var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
|
||||||
|
|
||||||
string secondDigit = lookup.Substring((int)Math.Floor((double)number / (double)lookup.Length), 1);
|
var secondDigit = lookup.Substring((int) Math.Floor(number/(double) lookup.Length), 1);
|
||||||
string firstDigit = lookup.Substring(number % lookup.Length, 1);
|
var firstDigit = lookup.Substring(number%lookup.Length, 1);
|
||||||
|
|
||||||
return secondDigit + firstDigit;
|
return secondDigit + firstDigit;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
9
FFXIVClassic Common Class Lib/app.config
Normal file
9
FFXIVClassic Common Class Lib/app.config
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<configuration>
|
||||||
|
<system.data>
|
||||||
|
<DbProviderFactories>
|
||||||
|
<remove invariant="MySql.Data.MySqlClient" />
|
||||||
|
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
|
||||||
|
</DbProviderFactories>
|
||||||
|
</system.data>
|
||||||
|
</configuration>
|
|
@ -1,4 +1,5 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<packages>
|
<packages>
|
||||||
|
<package id="MySql.Data" version="6.9.8" targetFramework="net45" />
|
||||||
<package id="NLog" version="4.3.5" targetFramework="net45" />
|
<package id="NLog" version="4.3.5" targetFramework="net45" />
|
||||||
</packages>
|
</packages>
|
|
@ -58,8 +58,9 @@
|
||||||
<Reference Include="FFXIVClassic.Common">
|
<Reference Include="FFXIVClassic.Common">
|
||||||
<HintPath>..\FFXIVClassic Common Class Lib\bin\Debug\FFXIVClassic.Common.dll</HintPath>
|
<HintPath>..\FFXIVClassic Common Class Lib\bin\Debug\FFXIVClassic.Common.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="MySql.Data">
|
<Reference Include="MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
|
||||||
<HintPath>..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll</HintPath>
|
<HintPath>..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll</HintPath>
|
||||||
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||||
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||||
|
@ -112,6 +113,7 @@
|
||||||
<Content Include="NLog.config">
|
<Content Include="NLog.config">
|
||||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
</Content>
|
</Content>
|
||||||
|
<None Include="app.config" />
|
||||||
<None Include="NLog.xsd">
|
<None Include="NLog.xsd">
|
||||||
<SubType>Designer</SubType>
|
<SubType>Designer</SubType>
|
||||||
</None>
|
</None>
|
||||||
|
|
|
@ -1,45 +1,62 @@
|
||||||
<?xml version="1.0" encoding="utf-8" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
|
||||||
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
||||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||||
xsi:schemaLocation="http://www.nlog-project.org/schemas/NLog.xsd NLog.xsd"
|
xsi:schemaLocation="http://www.nlog-project.org/schemas/NLog.xsd NLog.xsd"
|
||||||
autoReload="true"
|
autoReload="true"
|
||||||
throwExceptions="false"
|
throwExceptions="false"
|
||||||
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log" >
|
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log">
|
||||||
|
|
||||||
|
|
||||||
<!-- optional, add some variabeles
|
<!-- optional, add some variabeles
|
||||||
https://github.com/nlog/NLog/wiki/Configuration-file#variables
|
https://github.com/nlog/NLog/wiki/Configuration-file#variables
|
||||||
-->
|
-->
|
||||||
<variable name="myvar" value="myvalue"/>
|
<variable name="myvar" value="myvalue" />
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
See https://github.com/nlog/nlog/wiki/Configuration-file
|
See https://github.com/nlog/nlog/wiki/Configuration-file
|
||||||
for information on customizing logging rules and outputs.
|
for information on customizing logging rules and outputs.
|
||||||
-->
|
-->
|
||||||
<targets async="true">
|
<targets async="true">
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
add your targets here
|
add your targets here
|
||||||
See https://github.com/nlog/NLog/wiki/Targets for possible targets.
|
See https://github.com/nlog/NLog/wiki/Targets for possible targets.
|
||||||
See https://github.com/nlog/NLog/wiki/Layout-Renderers for the possible layout renderers.
|
See https://github.com/nlog/NLog/wiki/Layout-Renderers for the possible layout renderers.
|
||||||
-->
|
-->
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
Write events to a file with the date in the filename.
|
Write events to a file with the date in the filename.
|
||||||
<target xsi:type="File" name="f" fileName="${basedir}/logs/${shortdate}.log"
|
<target xsi:type="File" name="f" fileName="${basedir}/logs/${shortdate}.log"
|
||||||
layout="${longdate} ${uppercase:${level}} ${message}" />
|
layout="${longdate} ${uppercase:${level}} ${message}" />
|
||||||
-->
|
-->
|
||||||
<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />
|
<!--<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />-->
|
||||||
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/lobby.log" layout="[${longdate}] [${uppercase:${level}}] ${message}" />
|
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log"
|
||||||
</targets>
|
layout="[${date:format=dd MMM yyyy HH\:mm\:ss.fff}] [${uppercase:${level}}] ${message}" />
|
||||||
|
<target xsi:type="ColoredConsole" name="console"
|
||||||
|
layout="[${date:format=dd MMM yyyy HH\:mm\:ss.fff}] [${uppercase:${level}}] ${message}" />
|
||||||
|
<target xsi:type="ColoredConsole" name="packets"
|
||||||
|
layout="${message}">
|
||||||
|
<highlight-row
|
||||||
|
condition="equals('${logger}', 'FFXIVClassic_Lobby_Server.packets.BasePacket') and equals('${event-context:item=color}', '6')"
|
||||||
|
backgroundColor="DarkYellow" foregroundColor="NoChange" />
|
||||||
|
<highlight-row
|
||||||
|
condition="equals('${logger}', 'FFXIVClassic_Lobby_Server.packets.SubPacket') and equals('${event-context:item=color}', '4')"
|
||||||
|
backgroundColor="DarkRed" foregroundColor="NoChange" />
|
||||||
|
<highlight-row
|
||||||
|
condition="equals('${logger}', 'FFXIVClassic_Lobby_Server.packets.SubPacket') and equals('${event-context:item=color}', '5')"
|
||||||
|
backgroundColor="DarkMagenta" foregroundColor="NoChange" />
|
||||||
|
</target>
|
||||||
|
</targets>
|
||||||
|
|
||||||
<rules>
|
<rules>
|
||||||
<!-- add your logging rules here -->
|
<!-- add your logging rules here -->
|
||||||
<logger name='*' minlevel='Trace' writeTo='file' />
|
<logger name='*' minlevel='Trace' writeTo='file' />
|
||||||
<logger name='*' minlevel='Trace' writeTo='console' />
|
<logger name='*' minlevel='Info' writeTo='console' />
|
||||||
<!--
|
<logger name='FFXIVClassic_Lobby_Server.packets.*' minlevel='Debug' writeTo='packets' />
|
||||||
|
<!--
|
||||||
Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
|
Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
|
||||||
<logger name="*" minlevel="Debug" writeTo="f" />
|
<logger name="*" minlevel="Debug" writeTo="f" />
|
||||||
-->
|
-->
|
||||||
</rules>
|
</rules>
|
||||||
</nlog>
|
</nlog>
|
|
@ -1,65 +1,63 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using MySql.Data.MySqlClient;
|
using MySql.Data.MySqlClient;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using FFXIVClassic.Common;
|
using FFXIVClassic.Common;
|
||||||
using NLog;
|
using NLog;
|
||||||
namespace FFXIVClassic_Lobby_Server
|
namespace FFXIVClassic_Lobby_Server
|
||||||
{
|
{
|
||||||
class Program
|
class Program
|
||||||
{
|
{
|
||||||
public static Logger Log;
|
public static Logger Log;
|
||||||
|
|
||||||
static void Main(string[] args)
|
static void Main(string[] args)
|
||||||
{
|
{
|
||||||
|
|
||||||
// set up logging
|
// set up logging
|
||||||
Log = LogManager.GetCurrentClassLogger();
|
Log = LogManager.GetCurrentClassLogger();
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
|
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
|
||||||
Debug.Listeners.Add(myWriter);
|
Debug.Listeners.Add(myWriter);
|
||||||
#endif
|
#endif
|
||||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
Program.Log.Info("--------FFXIV 1.0 Lobby Server--------");
|
||||||
Console.WriteLine("--------FFXIV 1.0 Lobby Server--------");
|
|
||||||
Console.ForegroundColor = ConsoleColor.Gray;
|
bool startServer = true;
|
||||||
|
|
||||||
bool startServer = true;
|
//Load Config
|
||||||
|
if (!ConfigConstants.Load())
|
||||||
//Load Config
|
startServer = false;
|
||||||
if (!ConfigConstants.Load())
|
|
||||||
startServer = false;
|
//Test DB Connection
|
||||||
|
Program.Log.Info("Testing DB connection to \"{0}\"... ", ConfigConstants.DATABASE_HOST);
|
||||||
//Test DB Connection
|
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
||||||
Program.Log.Info("Testing DB connection to \"{0}\"", ConfigConstants.DATABASE_HOST);
|
{
|
||||||
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
try
|
||||||
{
|
{
|
||||||
try
|
conn.Open();
|
||||||
{
|
conn.Close();
|
||||||
conn.Open();
|
|
||||||
conn.Close();
|
Program.Log.Info("Connection ok.");
|
||||||
|
}
|
||||||
Program.Log.Info("Connection ok.");
|
catch (MySqlException e)
|
||||||
}
|
{
|
||||||
catch (MySqlException e)
|
Program.Log.Error(e.ToString());
|
||||||
{
|
startServer = false;
|
||||||
Program.Log.Error(e.ToString());
|
}
|
||||||
startServer = false;
|
}
|
||||||
}
|
|
||||||
}
|
//Start Server if A-OK
|
||||||
|
if (startServer)
|
||||||
//Start Server if A-OK
|
{
|
||||||
if (startServer)
|
Server server = new Server();
|
||||||
{
|
server.StartServer();
|
||||||
Server server = new Server();
|
|
||||||
server.StartServer();
|
|
||||||
while (true) Thread.Sleep(10000);
|
while (true) Thread.Sleep(10000);
|
||||||
}
|
}
|
||||||
|
|
||||||
Program.Log.Info("Press any key to continue...");
|
Program.Log.Info("Press any key to continue...");
|
||||||
Console.ReadKey();
|
Console.ReadKey();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<configuration>
|
<configuration>
|
||||||
<system.data>
|
<system.data>
|
||||||
<DbProviderFactories>
|
<DbProviderFactories>
|
||||||
<remove invariant="MySql.Data.MySqlClient" />
|
<remove invariant="MySql.Data.MySqlClient" />
|
||||||
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.7.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
|
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
|
||||||
</DbProviderFactories>
|
</DbProviderFactories>
|
||||||
</system.data>
|
</system.data>
|
||||||
</configuration>
|
</configuration>
|
|
@ -2,7 +2,7 @@
|
||||||
<packages>
|
<packages>
|
||||||
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
|
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
|
||||||
<package id="Dapper" version="1.42" targetFramework="net45" />
|
<package id="Dapper" version="1.42" targetFramework="net45" />
|
||||||
<package id="MySql.Data" version="6.9.7" targetFramework="net45" />
|
<package id="MySql.Data" version="6.9.8" targetFramework="net45" />
|
||||||
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
|
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
|
||||||
<package id="NLog" version="4.3.4" targetFramework="net45" />
|
<package id="NLog" version="4.3.4" targetFramework="net45" />
|
||||||
<package id="NLog.Config" version="4.3.4" targetFramework="net45" />
|
<package id="NLog.Config" version="4.3.4" targetFramework="net45" />
|
||||||
|
|
|
@ -1,13 +1,14 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using FFXIVClassic.Common;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using FFXIVClassic.Common;
|
||||||
|
using NLog;
|
||||||
|
using NLog.Targets;
|
||||||
|
|
||||||
namespace FFXIVClassic_Lobby_Server.packets
|
namespace FFXIVClassic_Lobby_Server.packets
|
||||||
{
|
{
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct BasePacketHeader
|
public struct BasePacketHeader
|
||||||
{
|
{
|
||||||
|
@ -21,25 +22,25 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
public class BasePacket
|
public class BasePacket
|
||||||
{
|
{
|
||||||
|
|
||||||
public const int TYPE_ZONE = 1;
|
public const int TYPE_ZONE = 1;
|
||||||
public const int TYPE_CHAT = 2;
|
public const int TYPE_CHAT = 2;
|
||||||
public const int BASEPACKET_SIZE = 0x10;
|
public const int BASEPACKET_SIZE = 0x10;
|
||||||
|
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||||
public BasePacketHeader header;
|
|
||||||
public byte[] data;
|
public byte[] data;
|
||||||
|
|
||||||
|
public BasePacketHeader header;
|
||||||
|
|
||||||
//Loads a sniffed packet from a file
|
//Loads a sniffed packet from a file
|
||||||
public unsafe BasePacket(String path)
|
public unsafe BasePacket(string path)
|
||||||
{
|
{
|
||||||
byte[] bytes = File.ReadAllBytes(path);
|
var bytes = File.ReadAllBytes(path);
|
||||||
|
|
||||||
if (bytes.Length < BASEPACKET_SIZE)
|
if (bytes.Length < BASEPACKET_SIZE)
|
||||||
throw new OverflowException("Packet Error: Packet was too small");
|
throw new OverflowException("Packet Error: Packet was too small");
|
||||||
|
|
||||||
fixed (byte* pdata = &bytes[0])
|
fixed (byte* pdata = &bytes[0])
|
||||||
{
|
{
|
||||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bytes.Length < header.packetSize)
|
if (bytes.Length < header.packetSize)
|
||||||
|
@ -64,7 +65,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
fixed (byte* pdata = &bytes[0])
|
fixed (byte* pdata = &bytes[0])
|
||||||
{
|
{
|
||||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bytes.Length < header.packetSize)
|
if (bytes.Length < header.packetSize)
|
||||||
|
@ -83,7 +84,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
fixed (byte* pdata = &bytes[offset])
|
fixed (byte* pdata = &bytes[offset])
|
||||||
{
|
{
|
||||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
int packetSize = header.packetSize;
|
int packetSize = header.packetSize;
|
||||||
|
@ -105,9 +106,9 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
public List<SubPacket> GetSubpackets()
|
public List<SubPacket> GetSubpackets()
|
||||||
{
|
{
|
||||||
List<SubPacket> subpackets = new List<SubPacket>(header.numSubpackets);
|
var subpackets = new List<SubPacket>(header.numSubpackets);
|
||||||
|
|
||||||
int offset = 0;
|
var offset = 0;
|
||||||
|
|
||||||
while (offset < data.Length)
|
while (offset < data.Length)
|
||||||
subpackets.Add(new SubPacket(data, ref offset));
|
subpackets.Add(new SubPacket(data, ref offset));
|
||||||
|
@ -115,7 +116,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
return subpackets;
|
return subpackets;
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe static BasePacketHeader GetHeader(byte[] bytes)
|
public static unsafe BasePacketHeader GetHeader(byte[] bytes)
|
||||||
{
|
{
|
||||||
BasePacketHeader header;
|
BasePacketHeader header;
|
||||||
if (bytes.Length < BASEPACKET_SIZE)
|
if (bytes.Length < BASEPACKET_SIZE)
|
||||||
|
@ -123,7 +124,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
fixed (byte* pdata = &bytes[0])
|
fixed (byte* pdata = &bytes[0])
|
||||||
{
|
{
|
||||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
return header;
|
return header;
|
||||||
|
@ -131,10 +132,10 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
public byte[] GetHeaderBytes()
|
public byte[] GetHeaderBytes()
|
||||||
{
|
{
|
||||||
int size = Marshal.SizeOf(header);
|
var size = Marshal.SizeOf(header);
|
||||||
byte[] arr = new byte[size];
|
var arr = new byte[size];
|
||||||
|
|
||||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
var ptr = Marshal.AllocHGlobal(size);
|
||||||
Marshal.StructureToPtr(header, ptr, true);
|
Marshal.StructureToPtr(header, ptr, true);
|
||||||
Marshal.Copy(ptr, arr, 0, size);
|
Marshal.Copy(ptr, arr, 0, size);
|
||||||
Marshal.FreeHGlobal(ptr);
|
Marshal.FreeHGlobal(ptr);
|
||||||
|
@ -143,7 +144,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
public byte[] GetPacketBytes()
|
public byte[] GetPacketBytes()
|
||||||
{
|
{
|
||||||
byte[] outBytes = new byte[header.packetSize];
|
var outBytes = new byte[header.packetSize];
|
||||||
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, BASEPACKET_SIZE);
|
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, BASEPACKET_SIZE);
|
||||||
Array.Copy(data, 0, outBytes, BASEPACKET_SIZE, data.Length);
|
Array.Copy(data, 0, outBytes, BASEPACKET_SIZE, data.Length);
|
||||||
return outBytes;
|
return outBytes;
|
||||||
|
@ -152,16 +153,17 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
//Replaces all instances of the sniffed actorID with the given one
|
//Replaces all instances of the sniffed actorID with the given one
|
||||||
public void ReplaceActorID(uint actorID)
|
public void ReplaceActorID(uint actorID)
|
||||||
{
|
{
|
||||||
using (MemoryStream mem = new MemoryStream(data))
|
using (var mem = new MemoryStream(data))
|
||||||
{
|
{
|
||||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
using (var binWriter = new BinaryWriter(mem))
|
||||||
{
|
{
|
||||||
using (BinaryReader binreader = new BinaryReader(mem))
|
using (var binreader = new BinaryReader(mem))
|
||||||
{
|
{
|
||||||
while (binreader.BaseStream.Position + 4 < data.Length)
|
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||||
{
|
{
|
||||||
uint read = binreader.ReadUInt32();
|
var read = binreader.ReadUInt32();
|
||||||
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
|
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 ||
|
||||||
|
read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
|
||||||
{
|
{
|
||||||
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||||
binWriter.Write(actorID);
|
binWriter.Write(actorID);
|
||||||
|
@ -175,15 +177,15 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
//Replaces all instances of the sniffed actorID with the given one
|
//Replaces all instances of the sniffed actorID with the given one
|
||||||
public void ReplaceActorID(uint fromActorID, uint actorID)
|
public void ReplaceActorID(uint fromActorID, uint actorID)
|
||||||
{
|
{
|
||||||
using (MemoryStream mem = new MemoryStream(data))
|
using (var mem = new MemoryStream(data))
|
||||||
{
|
{
|
||||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
using (var binWriter = new BinaryWriter(mem))
|
||||||
{
|
{
|
||||||
using (BinaryReader binreader = new BinaryReader(mem))
|
using (var binreader = new BinaryReader(mem))
|
||||||
{
|
{
|
||||||
while (binreader.BaseStream.Position + 4 < data.Length)
|
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||||
{
|
{
|
||||||
uint read = binreader.ReadUInt32();
|
var read = binreader.ReadUInt32();
|
||||||
if (read == fromActorID) //Original ID
|
if (read == fromActorID) //Original ID
|
||||||
{
|
{
|
||||||
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||||
|
@ -195,49 +197,65 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DebugPrintPacket()
|
||||||
|
{
|
||||||
|
#if DEBUG
|
||||||
|
logger.ColorDebug(
|
||||||
|
string.Format("IsAuth:{0} Size:0x{1:X}, NumSubpackets:{2}{3}{4}",
|
||||||
|
header.isAuthenticated, header.packetSize, header.numSubpackets,
|
||||||
|
Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkYellow);
|
||||||
|
|
||||||
|
foreach (var sub in GetSubpackets())
|
||||||
|
{
|
||||||
|
sub.DebugPrintSubPacket();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
#region Utility Functions
|
#region Utility Functions
|
||||||
|
|
||||||
public static BasePacket CreatePacket(List<SubPacket> subpackets, bool isAuthed, bool isEncrypted)
|
public static BasePacket CreatePacket(List<SubPacket> subpackets, bool isAuthed, bool isEncrypted)
|
||||||
{
|
{
|
||||||
//Create Header
|
//Create Header
|
||||||
BasePacketHeader header = new BasePacketHeader();
|
var header = new BasePacketHeader();
|
||||||
byte[] data = null;
|
byte[] data = null;
|
||||||
|
|
||||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
|
||||||
header.numSubpackets = (ushort)subpackets.Count;
|
header.numSubpackets = (ushort) subpackets.Count;
|
||||||
header.packetSize = BASEPACKET_SIZE;
|
header.packetSize = BASEPACKET_SIZE;
|
||||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||||
|
|
||||||
//Get packet size
|
//Get packet size
|
||||||
foreach (SubPacket subpacket in subpackets)
|
foreach (var subpacket in subpackets)
|
||||||
header.packetSize += subpacket.header.subpacketSize;
|
header.packetSize += subpacket.header.subpacketSize;
|
||||||
|
|
||||||
data = new byte[header.packetSize - 0x10];
|
data = new byte[header.packetSize - 0x10];
|
||||||
|
|
||||||
//Add Subpackets
|
//Add Subpackets
|
||||||
int offset = 0;
|
var offset = 0;
|
||||||
foreach (SubPacket subpacket in subpackets)
|
foreach (var subpacket in subpackets)
|
||||||
{
|
{
|
||||||
byte[] subpacketData = subpacket.GetBytes();
|
var subpacketData = subpacket.GetBytes();
|
||||||
Array.Copy(subpacketData, 0, data, offset, subpacketData.Length);
|
Array.Copy(subpacketData, 0, data, offset, subpacketData.Length);
|
||||||
offset += (ushort)subpacketData.Length;
|
offset += (ushort) subpacketData.Length;
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset);
|
Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset);
|
||||||
|
|
||||||
BasePacket packet = new BasePacket(header, data);
|
var packet = new BasePacket(header, data);
|
||||||
return packet;
|
return packet;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static BasePacket CreatePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
|
public static BasePacket CreatePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
|
||||||
{
|
{
|
||||||
//Create Header
|
//Create Header
|
||||||
BasePacketHeader header = new BasePacketHeader();
|
var header = new BasePacketHeader();
|
||||||
byte[] data = null;
|
byte[] data = null;
|
||||||
|
|
||||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
|
||||||
header.numSubpackets = (ushort)1;
|
header.numSubpackets = 1;
|
||||||
header.packetSize = BASEPACKET_SIZE;
|
header.packetSize = BASEPACKET_SIZE;
|
||||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||||
|
|
||||||
|
@ -247,42 +265,41 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
data = new byte[header.packetSize - 0x10];
|
data = new byte[header.packetSize - 0x10];
|
||||||
|
|
||||||
//Add Subpackets
|
//Add Subpackets
|
||||||
byte[] subpacketData = subpacket.GetBytes();
|
var subpacketData = subpacket.GetBytes();
|
||||||
Array.Copy(subpacketData, 0, data, 0, subpacketData.Length);
|
Array.Copy(subpacketData, 0, data, 0, subpacketData.Length);
|
||||||
|
|
||||||
Debug.Assert(data != null);
|
Debug.Assert(data != null);
|
||||||
|
|
||||||
BasePacket packet = new BasePacket(header, data);
|
var packet = new BasePacket(header, data);
|
||||||
return packet;
|
return packet;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static BasePacket CreatePacket(byte[] data, bool isAuthed, bool isEncrypted)
|
public static BasePacket CreatePacket(byte[] data, bool isAuthed, bool isEncrypted)
|
||||||
{
|
{
|
||||||
|
|
||||||
Debug.Assert(data != null);
|
Debug.Assert(data != null);
|
||||||
|
|
||||||
//Create Header
|
//Create Header
|
||||||
BasePacketHeader header = new BasePacketHeader();
|
var header = new BasePacketHeader();
|
||||||
|
|
||||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
|
||||||
header.numSubpackets = (ushort)1;
|
header.numSubpackets = 1;
|
||||||
header.packetSize = BASEPACKET_SIZE;
|
header.packetSize = BASEPACKET_SIZE;
|
||||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||||
|
|
||||||
//Get packet size
|
//Get packet size
|
||||||
header.packetSize += (ushort)data.Length;
|
header.packetSize += (ushort) data.Length;
|
||||||
|
|
||||||
BasePacket packet = new BasePacket(header, data);
|
var packet = new BasePacket(header, data);
|
||||||
return packet;
|
return packet;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static unsafe void EncryptPacket(Blowfish blowfish, BasePacket packet)
|
public static unsafe void EncryptPacket(Blowfish blowfish, BasePacket packet)
|
||||||
{
|
{
|
||||||
byte[] data = packet.data;
|
var data = packet.data;
|
||||||
int size = packet.header.packetSize;
|
int size = packet.header.packetSize;
|
||||||
|
|
||||||
int offset = 0;
|
var offset = 0;
|
||||||
while (offset < data.Length)
|
while (offset < data.Length)
|
||||||
{
|
{
|
||||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||||
|
@ -291,7 +308,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
SubPacketHeader header;
|
SubPacketHeader header;
|
||||||
fixed (byte* pdata = &data[offset])
|
fixed (byte* pdata = &data[offset])
|
||||||
{
|
{
|
||||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data.Length < offset + header.subpacketSize)
|
if (data.Length < offset + header.subpacketSize)
|
||||||
|
@ -301,15 +318,14 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
offset += header.subpacketSize;
|
offset += header.subpacketSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static unsafe void DecryptPacket(Blowfish blowfish, ref BasePacket packet)
|
public static unsafe void DecryptPacket(Blowfish blowfish, ref BasePacket packet)
|
||||||
{
|
{
|
||||||
byte[] data = packet.data;
|
var data = packet.data;
|
||||||
int size = packet.header.packetSize;
|
int size = packet.header.packetSize;
|
||||||
|
|
||||||
int offset = 0;
|
var offset = 0;
|
||||||
while (offset < data.Length)
|
while (offset < data.Length)
|
||||||
{
|
{
|
||||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||||
|
@ -318,7 +334,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
SubPacketHeader header;
|
SubPacketHeader header;
|
||||||
fixed (byte* pdata = &data[offset])
|
fixed (byte* pdata = &data[offset])
|
||||||
{
|
{
|
||||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data.Length < offset + header.subpacketSize)
|
if (data.Length < offset + header.subpacketSize)
|
||||||
|
@ -329,24 +345,17 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
offset += header.subpacketSize;
|
offset += header.subpacketSize;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public void DebugPrintPacket()
|
|
||||||
{
|
|
||||||
#if DEBUG
|
|
||||||
// todo: create new target for colourful packet logging
|
|
||||||
//Console.BackgroundColor = ConsoleColor.DarkYellow;
|
|
||||||
|
|
||||||
Program.Log.Debug("IsAuth: {0} Size: 0x{1:X}, NumSubpackets: {2}{3}{4}", header.isAuthenticated, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
|
||||||
|
|
||||||
foreach (SubPacket sub in GetSubpackets())
|
|
||||||
{
|
|
||||||
sub.DebugPrintSubPacket();
|
|
||||||
}
|
|
||||||
|
|
||||||
//Console.BackgroundColor = ConsoleColor.Black;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
public static class LoggerExtensions
|
||||||
|
{
|
||||||
|
public static void ColorDebug(this Logger logger, string message, ConsoleOutputColor color)
|
||||||
|
{
|
||||||
|
var logEvent = new LogEventInfo(LogLevel.Debug, logger.Name, message);
|
||||||
|
logEvent.Properties["color"] = (int) color;
|
||||||
|
logger.Log(logEvent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,6 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using FFXIVClassic.Common;
|
using FFXIVClassic.Common;
|
||||||
|
using NLog;
|
||||||
|
using NLog.Targets;
|
||||||
|
|
||||||
namespace FFXIVClassic_Lobby_Server.packets
|
namespace FFXIVClassic_Lobby_Server.packets
|
||||||
{
|
{
|
||||||
|
@ -28,10 +30,11 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
{
|
{
|
||||||
public const int SUBPACKET_SIZE = 0x10;
|
public const int SUBPACKET_SIZE = 0x10;
|
||||||
public const int GAMEMESSAGE_SIZE = 0x10;
|
public const int GAMEMESSAGE_SIZE = 0x10;
|
||||||
|
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||||
|
public byte[] data;
|
||||||
|
public GameMessageHeader gameMessage;
|
||||||
|
|
||||||
public SubPacketHeader header;
|
public SubPacketHeader header;
|
||||||
public GameMessageHeader gameMessage;
|
|
||||||
public byte[] data;
|
|
||||||
|
|
||||||
public unsafe SubPacket(byte[] bytes, ref int offset)
|
public unsafe SubPacket(byte[] bytes, ref int offset)
|
||||||
{
|
{
|
||||||
|
@ -40,14 +43,15 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
fixed (byte* pdata = &bytes[offset])
|
fixed (byte* pdata = &bytes[offset])
|
||||||
{
|
{
|
||||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (header.type == 0x3)
|
if (header.type == 0x3)
|
||||||
{
|
{
|
||||||
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
|
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
|
||||||
{
|
{
|
||||||
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
gameMessage =
|
||||||
|
(GameMessageHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -70,8 +74,8 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
|
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
|
||||||
{
|
{
|
||||||
this.header = new SubPacketHeader();
|
header = new SubPacketHeader();
|
||||||
this.gameMessage = new GameMessageHeader();
|
gameMessage = new GameMessageHeader();
|
||||||
|
|
||||||
gameMessage.opcode = opcode;
|
gameMessage.opcode = opcode;
|
||||||
header.sourceId = sourceId;
|
header.sourceId = sourceId;
|
||||||
|
@ -87,13 +91,13 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
this.data = data;
|
this.data = data;
|
||||||
|
|
||||||
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
header.subpacketSize = (ushort) (SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
||||||
}
|
}
|
||||||
|
|
||||||
public SubPacket(SubPacket original, uint newTargetId)
|
public SubPacket(SubPacket original, uint newTargetId)
|
||||||
{
|
{
|
||||||
this.header = new SubPacketHeader();
|
header = new SubPacketHeader();
|
||||||
this.gameMessage = original.gameMessage;
|
gameMessage = original.gameMessage;
|
||||||
header.subpacketSize = original.header.subpacketSize;
|
header.subpacketSize = original.header.subpacketSize;
|
||||||
header.type = original.header.type;
|
header.type = original.header.type;
|
||||||
header.sourceId = original.header.sourceId;
|
header.sourceId = original.header.sourceId;
|
||||||
|
@ -103,10 +107,10 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
public byte[] GetHeaderBytes()
|
public byte[] GetHeaderBytes()
|
||||||
{
|
{
|
||||||
int size = Marshal.SizeOf(header);
|
var size = Marshal.SizeOf(header);
|
||||||
byte[] arr = new byte[size];
|
var arr = new byte[size];
|
||||||
|
|
||||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
var ptr = Marshal.AllocHGlobal(size);
|
||||||
Marshal.StructureToPtr(header, ptr, true);
|
Marshal.StructureToPtr(header, ptr, true);
|
||||||
Marshal.Copy(ptr, arr, 0, size);
|
Marshal.Copy(ptr, arr, 0, size);
|
||||||
Marshal.FreeHGlobal(ptr);
|
Marshal.FreeHGlobal(ptr);
|
||||||
|
@ -115,10 +119,10 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
public byte[] GetGameMessageBytes()
|
public byte[] GetGameMessageBytes()
|
||||||
{
|
{
|
||||||
int size = Marshal.SizeOf(gameMessage);
|
var size = Marshal.SizeOf(gameMessage);
|
||||||
byte[] arr = new byte[size];
|
var arr = new byte[size];
|
||||||
|
|
||||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
var ptr = Marshal.AllocHGlobal(size);
|
||||||
Marshal.StructureToPtr(gameMessage, ptr, true);
|
Marshal.StructureToPtr(gameMessage, ptr, true);
|
||||||
Marshal.Copy(ptr, arr, 0, size);
|
Marshal.Copy(ptr, arr, 0, size);
|
||||||
Marshal.FreeHGlobal(ptr);
|
Marshal.FreeHGlobal(ptr);
|
||||||
|
@ -127,7 +131,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
|
|
||||||
public byte[] GetBytes()
|
public byte[] GetBytes()
|
||||||
{
|
{
|
||||||
byte[] outBytes = new byte[header.subpacketSize];
|
var outBytes = new byte[header.subpacketSize];
|
||||||
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
|
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
|
||||||
|
|
||||||
if (header.type == 0x3)
|
if (header.type == 0x3)
|
||||||
|
@ -140,17 +144,20 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||||
public void DebugPrintSubPacket()
|
public void DebugPrintSubPacket()
|
||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
// todo: create new target for colourful packet logging
|
logger.ColorDebug(
|
||||||
Program.Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
string.Format("Size:0x{0:X} Opcode:0x{1:X}{2}{3}", header.subpacketSize, gameMessage.opcode,
|
||||||
|
Environment.NewLine,
|
||||||
|
Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkRed);
|
||||||
|
|
||||||
if (header.type == 0x03)
|
if (header.type == 0x03)
|
||||||
{
|
{
|
||||||
Program.Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE));
|
logger.ColorDebug(Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE),
|
||||||
}
|
ConsoleOutputColor.DarkRed);
|
||||||
|
|
||||||
Program.Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
|
logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE),
|
||||||
|
ConsoleOutputColor.DarkMagenta);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,11 +1,11 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<configuration>
|
<configuration>
|
||||||
<startup>
|
<startup>
|
||||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
|
||||||
</startup>
|
</startup>
|
||||||
<system.data>
|
<system.data>
|
||||||
<DbProviderFactories>
|
<DbProviderFactories>
|
||||||
<remove invariant="MySql.Data.MySqlClient" />
|
<remove invariant="MySql.Data.MySqlClient" />
|
||||||
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.7.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
|
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
|
||||||
</DbProviderFactories>
|
</DbProviderFactories>
|
||||||
</system.data></configuration>
|
</system.data></configuration>
|
|
@ -35,25 +35,6 @@ namespace FFXIVClassic_Map_Server
|
||||||
mConnectedPlayerList = playerList;
|
mConnectedPlayerList = playerList;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendPacket(ConnectedPlayer client, string path)
|
|
||||||
{
|
|
||||||
BasePacket packet = new BasePacket(path);
|
|
||||||
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
packet.ReplaceActorID(client.actorID);
|
|
||||||
client.QueuePacket(packet);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
packet.ReplaceActorID(entry.Value.actorID);
|
|
||||||
entry.Value.QueuePacket(packet);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ChangeProperty(uint id, uint value, string target)
|
public void ChangeProperty(uint id, uint value, string target)
|
||||||
{
|
{
|
||||||
SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
|
SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
|
||||||
|
@ -73,418 +54,6 @@ namespace FFXIVClassic_Map_Server
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DoMusic(ConnectedPlayer client, string music)
|
|
||||||
{
|
|
||||||
ushort musicId;
|
|
||||||
|
|
||||||
if (music.ToLower().StartsWith("0x"))
|
|
||||||
musicId = Convert.ToUInt16(music, 16);
|
|
||||||
else
|
|
||||||
musicId = Convert.ToUInt16(music);
|
|
||||||
|
|
||||||
if (client != null)
|
|
||||||
client.QueuePacket(BasePacket.CreatePacket(SetMusicPacket.BuildPacket(client.actorID, musicId, 1), true, false));
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
BasePacket musicPacket = BasePacket.CreatePacket(SetMusicPacket.BuildPacket(entry.Value.actorID, musicId, 1), true, false);
|
|
||||||
entry.Value.QueuePacket(musicPacket);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Teleports player to a location on a predefined list
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="client">The current player</param>
|
|
||||||
/// <param name="id">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param>
|
|
||||||
public void DoWarp(ConnectedPlayer client, uint id)
|
|
||||||
{
|
|
||||||
WorldManager worldManager = Server.GetWorldManager();
|
|
||||||
FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = worldManager.GetZoneEntrance(id);
|
|
||||||
|
|
||||||
if (ze == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (client != null)
|
|
||||||
worldManager.DoZoneChange(client.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
worldManager.DoZoneChange(entry.Value.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DoWarp(ConnectedPlayer client, uint zoneId, string privateArea, byte spawnType, float x, float y, float z, float r)
|
|
||||||
{
|
|
||||||
WorldManager worldManager = Server.GetWorldManager();
|
|
||||||
if (worldManager.GetZone(zoneId) == null)
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
|
|
||||||
Program.Log.Error("Zone does not exist or setting isn't valid.");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (client != null)
|
|
||||||
worldManager.DoZoneChange(client.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
worldManager.DoZoneChange(entry.Value.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PrintPos(ConnectedPlayer client)
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
Player p = client.GetActor();
|
|
||||||
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
Player p = entry.Value.GetActor();
|
|
||||||
Program.Log.Info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId)
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
Player p = client.GetActor();
|
|
||||||
p.GraphicChange(slot, wId, eId, vId, cId);
|
|
||||||
p.SendAppearance();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
Player p = entry.Value.GetActor();
|
|
||||||
p.GraphicChange(slot, wId, eId, vId, cId);
|
|
||||||
p.SendAppearance();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GiveItem(ConnectedPlayer client, uint itemId, int quantity)
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
Player p = client.GetActor();
|
|
||||||
p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
Player p = entry.Value.GetActor();
|
|
||||||
p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GiveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
Player p = client.GetActor();
|
|
||||||
|
|
||||||
if (p.GetInventory(type) != null)
|
|
||||||
p.GetInventory(type).AddItem(itemId, quantity);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
Player p = entry.Value.GetActor();
|
|
||||||
|
|
||||||
if (p.GetInventory(type) != null)
|
|
||||||
p.GetInventory(type).AddItem(itemId, quantity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity)
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
Player p = client.GetActor();
|
|
||||||
p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
Player p = entry.Value.GetActor();
|
|
||||||
p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
Player p = client.GetActor();
|
|
||||||
|
|
||||||
if (p.GetInventory(type) != null)
|
|
||||||
p.GetInventory(type).RemoveItem(itemId, quantity);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
Player p = entry.Value.GetActor();
|
|
||||||
|
|
||||||
if (p.GetInventory(type) != null)
|
|
||||||
p.GetInventory(type).RemoveItem(itemId, quantity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GiveCurrency(ConnectedPlayer client, uint itemId, int quantity)
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
Player p = client.GetActor();
|
|
||||||
p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
Player p = entry.Value.GetActor();
|
|
||||||
p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: make RemoveCurrency() Remove all quantity of a currency if quantity_to_Remove > quantity_in_inventory instead of silently failing
|
|
||||||
private void RemoveCurrency(ConnectedPlayer client, uint itemId, int quantity)
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
Player p = client.GetActor();
|
|
||||||
p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
Player p = entry.Value.GetActor();
|
|
||||||
p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GiveKeyItem(ConnectedPlayer client, uint itemId)
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
Player p = client.GetActor();
|
|
||||||
p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
Player p = entry.Value.GetActor();
|
|
||||||
p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RemoveKeyItem(ConnectedPlayer client, uint itemId)
|
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
Player p = client.GetActor();
|
|
||||||
p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
Player p = entry.Value.GetActor();
|
|
||||||
p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ParseWarp(ConnectedPlayer client, string[] split)
|
|
||||||
{
|
|
||||||
float x = 0, y = 0, z = 0, r = 0.0f;
|
|
||||||
uint zoneId = 0;
|
|
||||||
string privatearea = null;
|
|
||||||
|
|
||||||
if (split.Length == 2) // Predefined list
|
|
||||||
{
|
|
||||||
// TODO: Handle !warp Playername
|
|
||||||
#region !warp (predefined list)
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (split[1].ToLower().StartsWith("0x"))
|
|
||||||
zoneId = Convert.ToUInt32(split[1], 16);
|
|
||||||
else
|
|
||||||
zoneId = Convert.ToUInt32(split[1]);
|
|
||||||
}
|
|
||||||
catch{return;}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
DoWarp(client, zoneId);
|
|
||||||
}
|
|
||||||
else if (split.Length == 4)
|
|
||||||
{
|
|
||||||
#region !warp X Y Z
|
|
||||||
if (split[1].StartsWith("@"))
|
|
||||||
{
|
|
||||||
split[1] = split[1].Replace("@", string.Empty);
|
|
||||||
|
|
||||||
if (String.IsNullOrEmpty(split[1]))
|
|
||||||
split[1] = "0";
|
|
||||||
|
|
||||||
try { x = Single.Parse(split[1]) + client.GetActor().positionX; }
|
|
||||||
catch{return;}
|
|
||||||
|
|
||||||
split[1] = x.ToString();
|
|
||||||
}
|
|
||||||
if (split[2].StartsWith("@"))
|
|
||||||
{
|
|
||||||
split[2] = split[2].Replace("@", string.Empty);
|
|
||||||
|
|
||||||
if (String.IsNullOrEmpty(split[2]))
|
|
||||||
split[2] = "0";
|
|
||||||
|
|
||||||
try { y = Single.Parse(split[2]) + client.GetActor().positionY; }
|
|
||||||
catch{return;}
|
|
||||||
|
|
||||||
split[2] = y.ToString();
|
|
||||||
}
|
|
||||||
if (split[3].StartsWith("@"))
|
|
||||||
{
|
|
||||||
split[3] = split[3].Replace("@", string.Empty);
|
|
||||||
|
|
||||||
if (String.IsNullOrEmpty(split[3]))
|
|
||||||
split[3] = "0";
|
|
||||||
|
|
||||||
try { z = Single.Parse(split[3]) + client.GetActor().positionZ; }
|
|
||||||
catch{return;}
|
|
||||||
|
|
||||||
split[3] = z.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
x = Single.Parse(split[1]);
|
|
||||||
y = Single.Parse(split[2]);
|
|
||||||
z = Single.Parse(split[3]);
|
|
||||||
}
|
|
||||||
catch{return;}
|
|
||||||
|
|
||||||
zoneId = client.GetActor().zoneId;
|
|
||||||
r = client.GetActor().rotation;
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
|
|
||||||
DoWarp(client, zoneId, privatearea, 0x00, x, y, z, r);
|
|
||||||
}
|
|
||||||
else if (split.Length == 5)
|
|
||||||
{
|
|
||||||
#region !warp Zone X Y Z
|
|
||||||
try
|
|
||||||
{
|
|
||||||
x = Single.Parse(split[2]);
|
|
||||||
y = Single.Parse(split[3]);
|
|
||||||
z = Single.Parse(split[4]);
|
|
||||||
}
|
|
||||||
catch{return;}
|
|
||||||
|
|
||||||
if (split[1].ToLower().StartsWith("0x"))
|
|
||||||
{
|
|
||||||
try { zoneId = Convert.ToUInt32(split[1], 16); }
|
|
||||||
catch{return;}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
try { zoneId = Convert.ToUInt32(split[1]); }
|
|
||||||
catch{return;}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
|
|
||||||
DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
|
|
||||||
}
|
|
||||||
else if (split.Length == 6)
|
|
||||||
{
|
|
||||||
#region !warp Zone Instance X Y Z
|
|
||||||
try
|
|
||||||
{
|
|
||||||
x = Single.Parse(split[3]);
|
|
||||||
y = Single.Parse(split[4]);
|
|
||||||
z = Single.Parse(split[5]);
|
|
||||||
}
|
|
||||||
catch{return;}
|
|
||||||
|
|
||||||
if (split[1].ToLower().StartsWith("0x"))
|
|
||||||
{
|
|
||||||
try { zoneId = Convert.ToUInt32(split[1], 16); }
|
|
||||||
catch{return;}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
try { zoneId = Convert.ToUInt32(split[1]); }
|
|
||||||
catch{return;}
|
|
||||||
}
|
|
||||||
|
|
||||||
privatearea = split[2];
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
|
|
||||||
DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
return; // catch any invalid warps here
|
|
||||||
}
|
|
||||||
|
|
||||||
private void doWeather(ConnectedPlayer client, string weatherID, string value)
|
|
||||||
{
|
|
||||||
ushort weather = Convert.ToUInt16(weatherID);
|
|
||||||
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
client.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(client.actorID, weather, Convert.ToUInt16(value)), true, false));
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* WIP: Change weather serverside, currently only clientside
|
|
||||||
*
|
|
||||||
uint currentZoneID;
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
currentZoneID = client.GetActor().zoneId;
|
|
||||||
|
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
|
||||||
{
|
|
||||||
// Change the weather for everyone in the same zone
|
|
||||||
if (currentZoneID == entry.Value.GetActor().zoneId)
|
|
||||||
{
|
|
||||||
BasePacket weatherPacket = BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(entry.Value.actorID, weather), true, false);
|
|
||||||
entry.Value.QueuePacket(weatherPacket);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// We only use the default options for SendMessagePacket.
|
/// We only use the default options for SendMessagePacket.
|
||||||
/// May as well make it less unwieldly to view
|
/// May as well make it less unwieldly to view
|
||||||
|
@ -499,136 +68,61 @@ namespace FFXIVClassic_Map_Server
|
||||||
|
|
||||||
internal bool DoCommand(string input, ConnectedPlayer client)
|
internal bool DoCommand(string input, ConnectedPlayer client)
|
||||||
{
|
{
|
||||||
|
if (!input.Any() || input.Equals(""))
|
||||||
|
return false;
|
||||||
|
|
||||||
input.Trim();
|
input.Trim();
|
||||||
if (input.StartsWith("!"))
|
input = input.StartsWith("!") ? input.Substring(1) : input;
|
||||||
input = input.Substring(1);
|
|
||||||
|
var split = input.Split('"')
|
||||||
|
.Select((str, index) => index % 2 == 0
|
||||||
|
? str.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)
|
||||||
|
: new String[] { str }
|
||||||
|
)
|
||||||
|
.SelectMany(str => str).ToArray();
|
||||||
|
|
||||||
String[] split = input.Split(' ');
|
|
||||||
split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
|
split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
|
||||||
split = split.Where(temp => temp != "").ToArray(); // strips extra whitespace from commands
|
|
||||||
|
|
||||||
// Debug
|
var cmd = split[0];
|
||||||
//SendMessage(client, string.Join(",", split));
|
|
||||||
|
if (cmd.Any())
|
||||||
if (split.Length >= 1)
|
|
||||||
{
|
{
|
||||||
#region !help
|
// if client isnt null, take player to be the player actor
|
||||||
if (split[0].Equals("help"))
|
var player = client?.GetActor();
|
||||||
|
|
||||||
|
if (cmd.Equals("help"))
|
||||||
{
|
{
|
||||||
if (split.Length == 1)
|
// if there's another string after this, take it as the command we want the description for
|
||||||
|
if (split.Length > 1)
|
||||||
{
|
{
|
||||||
SendMessage(client, Resources.CPhelp);
|
LuaEngine.RunGMCommand(player, split[1], null, true);
|
||||||
}
|
|
||||||
if (split.Length == 2)
|
|
||||||
{
|
|
||||||
if (split[1].Equals("mypos"))
|
|
||||||
SendMessage(client, Resources.CPmypos);
|
|
||||||
else if (split[1].Equals("music"))
|
|
||||||
SendMessage(client, Resources.CPmusic);
|
|
||||||
else if (split[1].Equals("warp"))
|
|
||||||
SendMessage(client, Resources.CPwarp);
|
|
||||||
else if (split[1].Equals("givecurrency"))
|
|
||||||
SendMessage(client, Resources.CPgivecurrency);
|
|
||||||
else if (split[1].Equals("giveitem"))
|
|
||||||
SendMessage(client, Resources.CPgiveitem);
|
|
||||||
else if (split[1].Equals("givekeyitem"))
|
|
||||||
SendMessage(client, Resources.CPgivekeyitem);
|
|
||||||
else if (split[1].Equals("Removecurrency"))
|
|
||||||
SendMessage(client, Resources.CPRemovecurrency);
|
|
||||||
else if (split[1].Equals("Removeitem"))
|
|
||||||
SendMessage(client, Resources.CPRemoveitem);
|
|
||||||
else if (split[1].Equals("Removekeyitem"))
|
|
||||||
SendMessage(client, Resources.CPRemovekeyitem);
|
|
||||||
else if (split[1].Equals("reloaditems"))
|
|
||||||
SendMessage(client, Resources.CPreloaditems);
|
|
||||||
else if (split[1].Equals("reloadzones"))
|
|
||||||
SendMessage(client, Resources.CPreloadzones);
|
|
||||||
/*
|
|
||||||
else if (split[1].Equals("property"))
|
|
||||||
SendMessage(client, Resources.CPproperty);
|
|
||||||
else if (split[1].Equals("property2"))
|
|
||||||
SendMessage(client, Resources.CPproperty2);
|
|
||||||
else if (split[1].Equals("sendpacket"))
|
|
||||||
SendMessage(client, Resources.CPsendpacket);
|
|
||||||
else if (split[1].Equals("setgraphic"))
|
|
||||||
SendMessage(client, Resources.CPsetgraphic);
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
if (split.Length == 3)
|
|
||||||
{
|
|
||||||
if(split[1].Equals("test"))
|
|
||||||
{
|
|
||||||
if (split[2].Equals("weather"))
|
|
||||||
SendMessage(client, Resources.CPtestweather);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !test
|
|
||||||
else if (split[0].Equals("test"))
|
|
||||||
{
|
|
||||||
if (split.Length == 1)
|
|
||||||
{
|
|
||||||
// catch invalid commands
|
|
||||||
SendMessage(client, Resources.CPhelp);
|
|
||||||
}
|
|
||||||
else if (split.Length >= 2)
|
|
||||||
{
|
|
||||||
#region !test weather
|
|
||||||
if (split[1].Equals("weather"))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
doWeather(client, split[2], split[3]);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Program.Log.Error("Could not change weather: " + e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !mypos
|
|
||||||
else if (split[0].Equals("mypos"))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
PrintPos(client);
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Program.Log.Error("Could not load packet: " + e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !reloadzones
|
// print out all commands
|
||||||
else if (split[0].Equals("reloadzones"))
|
foreach (var str in Directory.GetFiles("./scripts/commands/gm/"))
|
||||||
{
|
|
||||||
if (client != null)
|
|
||||||
{
|
{
|
||||||
Program.Log.Info(String.Format("Got request to reset zone: {0}", client.GetActor().zoneId));
|
var c = str.Replace(".lua", "");
|
||||||
client.GetActor().zone.Clear();
|
c = c.Replace("./scripts/commands/gm/", "");
|
||||||
client.GetActor().zone.AddActorToZone(client.GetActor());
|
|
||||||
client.GetActor().SendInstanceUpdate();
|
LuaEngine.RunGMCommand(player, c, null, true);
|
||||||
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.GetActor().zoneId)), true, false));
|
|
||||||
}
|
}
|
||||||
Server.GetWorldManager().ReloadZone(client.GetActor().zoneId);
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !reloaditems
|
LuaEngine.RunGMCommand(player, cmd.ToString(), split.ToArray());
|
||||||
else if (split[0].Equals("reloaditems"))
|
return true;
|
||||||
|
}
|
||||||
|
// Debug
|
||||||
|
//SendMessage(client, string.Join(",", split));
|
||||||
|
|
||||||
|
if (split.Length >= 1)
|
||||||
|
{
|
||||||
|
|
||||||
|
// TODO: reloadzones
|
||||||
|
|
||||||
|
#region !reloaditems
|
||||||
|
if (split[0].Equals("reloaditems"))
|
||||||
{
|
{
|
||||||
Program.Log.Info(String.Format("Got request to reload item gamedata"));
|
Program.Log.Info(String.Format("Got request to reload item gamedata"));
|
||||||
SendMessage(client, "Reloading Item Gamedata...");
|
SendMessage(client, "Reloading Item Gamedata...");
|
||||||
|
@ -640,181 +134,6 @@ namespace FFXIVClassic_Map_Server
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region !sendpacket
|
|
||||||
else if (split[0].Equals("sendpacket"))
|
|
||||||
{
|
|
||||||
if (split.Length < 2)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
SendPacket(client, "./packets/" + split[1]);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Program.Log.Error("Could not load packet: " + e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !graphic
|
|
||||||
else if (split[0].Equals("graphic"))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (split.Length == 6)
|
|
||||||
SetGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5]));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Program.Log.Error("Could not give item.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !giveitem
|
|
||||||
else if (split[0].Equals("giveitem"))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (split.Length == 2)
|
|
||||||
GiveItem(client, UInt32.Parse(split[1]), 1);
|
|
||||||
else if (split.Length == 3)
|
|
||||||
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
|
||||||
else if (split.Length == 4)
|
|
||||||
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Program.Log.Error("Could not give item.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !Removeitem
|
|
||||||
else if (split[0].Equals("Removeitem"))
|
|
||||||
{
|
|
||||||
if (split.Length < 2)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (split.Length == 2)
|
|
||||||
RemoveItem(client, UInt32.Parse(split[1]), 1);
|
|
||||||
else if (split.Length == 3)
|
|
||||||
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
|
||||||
else if (split.Length == 4)
|
|
||||||
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Program.Log.Error("Could not Remove item.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !givekeyitem
|
|
||||||
else if (split[0].Equals("givekeyitem"))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (split.Length == 2)
|
|
||||||
GiveKeyItem(client, UInt32.Parse(split[1]));
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Program.Log.Error("Could not give keyitem.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !Removekeyitem
|
|
||||||
else if (split[0].Equals("Removekeyitem"))
|
|
||||||
{
|
|
||||||
if (split.Length < 2)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (split.Length == 2)
|
|
||||||
RemoveKeyItem(client, UInt32.Parse(split[1]));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Program.Log.Error("Could not Remove keyitem.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !givecurrency
|
|
||||||
else if (split[0].Equals("givecurrency"))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (split.Length == 2)
|
|
||||||
GiveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
|
|
||||||
else if (split.Length == 3)
|
|
||||||
GiveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Program.Log.Error("Could not give currency.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !Removecurrency
|
|
||||||
else if (split[0].Equals("Removecurrency"))
|
|
||||||
{
|
|
||||||
if (split.Length < 2)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (split.Length == 2)
|
|
||||||
RemoveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
|
|
||||||
else if (split.Length == 3)
|
|
||||||
RemoveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Program.Log.Error("Could not Remove currency.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !music
|
|
||||||
else if (split[0].Equals("music"))
|
|
||||||
{
|
|
||||||
if (split.Length < 2)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
DoMusic(client, split[1]);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Program.Log.Error("Could not change music: " + e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !warp
|
|
||||||
else if (split[0].Equals("warp"))
|
|
||||||
{
|
|
||||||
ParseWarp(client, split);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region !property
|
#region !property
|
||||||
else if (split[0].Equals("property"))
|
else if (split[0].Equals("property"))
|
||||||
{
|
{
|
||||||
|
|
|
@ -419,6 +419,8 @@ namespace FFXIVClassic_Map_Server
|
||||||
player.oldRotation = player.rotation = reader.GetFloat(4);
|
player.oldRotation = player.rotation = reader.GetFloat(4);
|
||||||
player.currentMainState = reader.GetUInt16(5);
|
player.currentMainState = reader.GetUInt16(5);
|
||||||
player.zoneId = reader.GetUInt32(6);
|
player.zoneId = reader.GetUInt32(6);
|
||||||
|
player.isZoning = true;
|
||||||
|
player.zone = Server.GetWorldManager().GetZone(player.zoneId);
|
||||||
player.gcCurrent = reader.GetByte(7);
|
player.gcCurrent = reader.GetByte(7);
|
||||||
player.gcRankLimsa = reader.GetByte(8);
|
player.gcRankLimsa = reader.GetByte(8);
|
||||||
player.gcRankGridania = reader.GetByte(9);
|
player.gcRankGridania = reader.GetByte(9);
|
||||||
|
|
|
@ -49,8 +49,8 @@
|
||||||
<Reference Include="MoonSharp.Interpreter">
|
<Reference Include="MoonSharp.Interpreter">
|
||||||
<HintPath>..\packages\MoonSharp.1.2.1.0\lib\net40-client\MoonSharp.Interpreter.dll</HintPath>
|
<HintPath>..\packages\MoonSharp.1.2.1.0\lib\net40-client\MoonSharp.Interpreter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="MySql.Data, Version=6.9.7.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
|
<Reference Include="MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
|
||||||
<HintPath>..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll</HintPath>
|
<HintPath>..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||||
|
@ -119,6 +119,7 @@
|
||||||
<Compile Include="lua\LuaParam.cs" />
|
<Compile Include="lua\LuaParam.cs" />
|
||||||
<Compile Include="lua\LuaNpc.cs" />
|
<Compile Include="lua\LuaNpc.cs" />
|
||||||
<Compile Include="lua\LuaPlayer.cs" />
|
<Compile Include="lua\LuaPlayer.cs" />
|
||||||
|
<Compile Include="lua\LuaScript.cs" />
|
||||||
<Compile Include="PacketProcessor.cs" />
|
<Compile Include="PacketProcessor.cs" />
|
||||||
<Compile Include="packets\BasePacket.cs" />
|
<Compile Include="packets\BasePacket.cs" />
|
||||||
<Compile Include="packets\receive\ChatMessagePacket.cs" />
|
<Compile Include="packets\receive\ChatMessagePacket.cs" />
|
||||||
|
|
|
@ -1,16 +1,17 @@
|
||||||
<?xml version="1.0" encoding="utf-8" ?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
|
||||||
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
||||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||||
xsi:schemaLocation="http://www.nlog-project.org/schemas/NLog.xsd NLog.xsd"
|
xsi:schemaLocation="http://www.nlog-project.org/schemas/NLog.xsd NLog.xsd"
|
||||||
autoReload="true"
|
autoReload="true"
|
||||||
throwExceptions="false"
|
throwExceptions="false"
|
||||||
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log" >
|
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log">
|
||||||
|
|
||||||
|
|
||||||
<!-- optional, add some variabeles
|
<!-- optional, add some variabeles
|
||||||
https://github.com/nlog/NLog/wiki/Configuration-file#variables
|
https://github.com/nlog/NLog/wiki/Configuration-file#variables
|
||||||
-->
|
-->
|
||||||
<variable name="myvar" value="myvalue"/>
|
<variable name="myvar" value="myvalue" />
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
See https://github.com/nlog/nlog/wiki/Configuration-file
|
See https://github.com/nlog/nlog/wiki/Configuration-file
|
||||||
|
@ -23,20 +24,36 @@
|
||||||
See https://github.com/nlog/NLog/wiki/Targets for possible targets.
|
See https://github.com/nlog/NLog/wiki/Targets for possible targets.
|
||||||
See https://github.com/nlog/NLog/wiki/Layout-Renderers for the possible layout renderers.
|
See https://github.com/nlog/NLog/wiki/Layout-Renderers for the possible layout renderers.
|
||||||
-->
|
-->
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
Write events to a file with the date in the filename.
|
Write events to a file with the date in the filename.
|
||||||
<target xsi:type="File" name="f" fileName="${basedir}/logs/${shortdate}.log"
|
<target xsi:type="File" name="f" fileName="${basedir}/logs/${shortdate}.log"
|
||||||
layout="${longdate} ${uppercase:${level}} ${message}" />
|
layout="${longdate} ${uppercase:${level}} ${message}" />
|
||||||
-->
|
-->
|
||||||
<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />
|
<!--<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />-->
|
||||||
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log" layout="[${longdate}] [${uppercase:${level}}] ${message}"/>
|
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log"
|
||||||
|
layout="[${date:format=dd MMM yyyy HH\:mm\:ss.fff}] [${uppercase:${level}}] ${message}" />
|
||||||
|
<target xsi:type="ColoredConsole" name="console"
|
||||||
|
layout="[${date:format=dd MMM yyyy HH\:mm\:ss.fff}] [${uppercase:${level}}] ${message}" />
|
||||||
|
<target xsi:type="ColoredConsole" name="packets"
|
||||||
|
layout="${message}">
|
||||||
|
<highlight-row
|
||||||
|
condition="equals('${logger}', 'FFXIVClassic_Map_Server.packets.BasePacket') and equals('${event-context:item=color}', '6')"
|
||||||
|
backgroundColor="DarkYellow" foregroundColor="NoChange" />
|
||||||
|
<highlight-row
|
||||||
|
condition="equals('${logger}', 'FFXIVClassic_Map_Server.packets.SubPacket') and equals('${event-context:item=color}', '4')"
|
||||||
|
backgroundColor="DarkRed" foregroundColor="NoChange" />
|
||||||
|
<highlight-row
|
||||||
|
condition="equals('${logger}', 'FFXIVClassic_Map_Server.packets.SubPacket') and equals('${event-context:item=color}', '5')"
|
||||||
|
backgroundColor="DarkMagenta" foregroundColor="NoChange" />
|
||||||
|
</target>
|
||||||
</targets>
|
</targets>
|
||||||
|
|
||||||
<rules>
|
<rules>
|
||||||
<!-- add your logging rules here -->
|
<!-- add your logging rules here -->
|
||||||
<logger name='*' minlevel='Trace' writeTo='file' />
|
<logger name='*' minlevel='Trace' writeTo='file' />
|
||||||
<logger name='*' minlevel='Trace' writeTo='console' />
|
<logger name='*' minlevel='Info' writeTo='console' />
|
||||||
|
<logger name='FFXIVClassic_Map_Server.packets.*' minlevel='Debug' writeTo='packets' />
|
||||||
<!--
|
<!--
|
||||||
Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
|
Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
|
||||||
<logger name="*" minlevel="Debug" writeTo="f" />
|
<logger name="*" minlevel="Debug" writeTo="f" />
|
||||||
|
|
|
@ -112,7 +112,7 @@ namespace FFXIVClassic_Map_Server
|
||||||
|
|
||||||
if (packet.header.connectionType == BasePacket.TYPE_ZONE)
|
if (packet.header.connectionType == BasePacket.TYPE_ZONE)
|
||||||
{
|
{
|
||||||
while (!mPlayers.ContainsKey(client.owner))
|
while (mPlayers != null && !mPlayers.ContainsKey(client.owner))
|
||||||
{ }
|
{ }
|
||||||
player = mPlayers[client.owner];
|
player = mPlayers[client.owner];
|
||||||
}
|
}
|
||||||
|
@ -127,9 +127,9 @@ namespace FFXIVClassic_Map_Server
|
||||||
player.SetConnection(packet.header.connectionType, client);
|
player.SetConnection(packet.header.connectionType, client);
|
||||||
|
|
||||||
if (packet.header.connectionType == BasePacket.TYPE_ZONE)
|
if (packet.header.connectionType == BasePacket.TYPE_ZONE)
|
||||||
Program.Log.Debug("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.GetAddress());
|
Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.GetAddress());
|
||||||
else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
|
else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
|
||||||
Program.Log.Debug("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.GetAddress());
|
Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.GetAddress());
|
||||||
|
|
||||||
//Create player actor
|
//Create player actor
|
||||||
reply1.DebugPrintPacket();
|
reply1.DebugPrintPacket();
|
||||||
|
@ -139,12 +139,14 @@ namespace FFXIVClassic_Map_Server
|
||||||
}
|
}
|
||||||
else if (subpacket.header.type == 0x07)
|
else if (subpacket.header.type == 0x07)
|
||||||
{
|
{
|
||||||
BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC());
|
BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x08);
|
||||||
//client.QueuePacket(init);
|
//client.QueuePacket(init);
|
||||||
}
|
}
|
||||||
else if (subpacket.header.type == 0x08)
|
else if (subpacket.header.type == 0x08)
|
||||||
{
|
{
|
||||||
//Response, client's current [actorID][time]
|
//Response, client's current [actorID][time]
|
||||||
|
//BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x07);
|
||||||
|
//client.QueuePacket(init);
|
||||||
packet.DebugPrintPacket();
|
packet.DebugPrintPacket();
|
||||||
}
|
}
|
||||||
else if (subpacket.header.type == 0x03)
|
else if (subpacket.header.type == 0x03)
|
||||||
|
@ -154,7 +156,7 @@ namespace FFXIVClassic_Map_Server
|
||||||
if(mPlayers.ContainsKey(client.owner))
|
if(mPlayers.ContainsKey(client.owner))
|
||||||
player = mPlayers[client.owner];
|
player = mPlayers[client.owner];
|
||||||
|
|
||||||
if (player == null)
|
if (player == null || !player.IsClientConnectionsReady())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
//Normal Game Opcode
|
//Normal Game Opcode
|
||||||
|
|
|
@ -1,85 +1,83 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using MySql.Data.MySqlClient;
|
using MySql.Data.MySqlClient;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using FFXIVClassic_Map_Server.dataobjects;
|
using FFXIVClassic_Map_Server.dataobjects;
|
||||||
using FFXIVClassic.Common;
|
using FFXIVClassic.Common;
|
||||||
using NLog;
|
using NLog;
|
||||||
using NLog.Targets;
|
using NLog.Targets;
|
||||||
using NLog.Targets.Wrappers;
|
using NLog.Targets.Wrappers;
|
||||||
using NLog.Config;
|
using NLog.Config;
|
||||||
|
|
||||||
namespace FFXIVClassic_Map_Server
|
namespace FFXIVClassic_Map_Server
|
||||||
{
|
{
|
||||||
class Program
|
class Program
|
||||||
{
|
{
|
||||||
public static Logger Log;
|
public static Logger Log;
|
||||||
|
|
||||||
static void Main(string[] args)
|
static void Main(string[] args)
|
||||||
{
|
{
|
||||||
|
|
||||||
// set up logging
|
// set up logging
|
||||||
Log = LogManager.GetCurrentClassLogger();
|
Log = LogManager.GetCurrentClassLogger();
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
|
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
|
||||||
Debug.Listeners.Add(myWriter);
|
Debug.Listeners.Add(myWriter);
|
||||||
#endif
|
#endif
|
||||||
bool startServer = true;
|
bool startServer = true;
|
||||||
|
|
||||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
Program.Log.Info("---------FFXIV 1.0 Map Server---------");
|
||||||
Console.WriteLine("---------FFXIV 1.0 Map Server---------");
|
|
||||||
Console.ForegroundColor = ConsoleColor.Gray;
|
//Load Config
|
||||||
|
if (!ConfigConstants.Load())
|
||||||
//Load Config
|
startServer = false;
|
||||||
if (!ConfigConstants.Load())
|
|
||||||
startServer = false;
|
//Test DB Connection
|
||||||
|
Program.Log.Info("Testing DB connection... ");
|
||||||
//Test DB Connection
|
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
||||||
Program.Log.Info("Testing DB connection... ");
|
{
|
||||||
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
try
|
||||||
{
|
{
|
||||||
try
|
conn.Open();
|
||||||
{
|
conn.Close();
|
||||||
conn.Open();
|
|
||||||
conn.Close();
|
Program.Log.Info("Connection ok.");
|
||||||
|
}
|
||||||
Program.Log.Info("Connection ok.");
|
catch (MySqlException e)
|
||||||
}
|
{
|
||||||
catch (MySqlException e)
|
Program.Log.Error(e.ToString());
|
||||||
{
|
startServer = false;
|
||||||
Program.Log.Error(e.ToString());
|
}
|
||||||
startServer = false;
|
}
|
||||||
}
|
|
||||||
}
|
//Check World ID
|
||||||
|
DBWorld thisWorld = Database.GetServer(ConfigConstants.DATABASE_WORLDID);
|
||||||
//Check World ID
|
if (thisWorld != null)
|
||||||
DBWorld thisWorld = Database.GetServer(ConfigConstants.DATABASE_WORLDID);
|
Program.Log.Info("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name);
|
||||||
if (thisWorld != null)
|
else
|
||||||
Program.Log.Info("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name);
|
Program.Log.Info("World info could not be retrieved from the DB. Welcome and MOTD will not be displayed.");
|
||||||
else
|
|
||||||
Program.Log.Info("World info could not be retrieved from the DB. Welcome and MOTD will not be displayed.");
|
//Start server if A-OK
|
||||||
|
if (startServer)
|
||||||
//Start server if A-OK
|
{
|
||||||
if (startServer)
|
Server server = new Server();
|
||||||
{
|
CommandProcessor cp = new CommandProcessor(server.GetConnectedPlayerList());
|
||||||
Server server = new Server();
|
server.StartServer();
|
||||||
CommandProcessor cp = new CommandProcessor(server.GetConnectedPlayerList());
|
|
||||||
server.StartServer();
|
while (startServer)
|
||||||
|
{
|
||||||
while (startServer)
|
String input = Console.ReadLine();
|
||||||
{
|
Log.Info("[Console Input] " + input);
|
||||||
String input = Console.ReadLine();
|
cp.DoCommand(input, null);
|
||||||
Log.Info("[Console Input] " + input);
|
}
|
||||||
cp.DoCommand(input, null);
|
}
|
||||||
}
|
|
||||||
}
|
Program.Log.Info("Press any key to continue...");
|
||||||
|
Console.ReadKey();
|
||||||
Program.Log.Info("Press any key to continue...");
|
}
|
||||||
Console.ReadKey();
|
|
||||||
}
|
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -11,7 +11,7 @@ using FFXIVClassic_Map_Server.actors.area;
|
||||||
namespace FFXIVClassic_Map_Server.Actors
|
namespace FFXIVClassic_Map_Server.Actors
|
||||||
{
|
{
|
||||||
class Actor
|
class Actor
|
||||||
{
|
{
|
||||||
public uint actorId;
|
public uint actorId;
|
||||||
public string actorName;
|
public string actorName;
|
||||||
|
|
||||||
|
@ -58,12 +58,12 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
|
public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
|
||||||
{
|
{
|
||||||
return AddActorPacket.BuildPacket(actorId, playerActorId, val);
|
return AddActorPacket.BuildPacket(actorId, playerActorId, val);
|
||||||
}
|
}
|
||||||
|
|
||||||
public SubPacket CreateNamePacket(uint playerActorId)
|
public SubPacket CreateNamePacket(uint playerActorId)
|
||||||
{
|
{
|
||||||
return SetActorNamePacket.BuildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
|
return SetActorNamePacket.BuildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
|
||||||
}
|
}
|
||||||
|
|
||||||
public SubPacket CreateSpeedPacket(uint playerActorId)
|
public SubPacket CreateSpeedPacket(uint playerActorId)
|
||||||
{
|
{
|
||||||
|
@ -95,10 +95,10 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
{
|
{
|
||||||
SubPacket spawnPacket;
|
SubPacket spawnPacket;
|
||||||
|
|
||||||
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
|
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
|
||||||
|
|
||||||
//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
|
//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
|
||||||
|
|
||||||
spawnPacket.DebugPrintSubPacket();
|
spawnPacket.DebugPrintSubPacket();
|
||||||
|
|
||||||
return spawnPacket;
|
return spawnPacket;
|
||||||
|
@ -124,8 +124,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
|
|
||||||
if (eventConditions.talkEventConditions != null)
|
if (eventConditions.talkEventConditions != null)
|
||||||
{
|
{
|
||||||
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
|
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
|
||||||
subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition));
|
subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (eventConditions.noticeEventConditions != null)
|
if (eventConditions.noticeEventConditions != null)
|
||||||
|
@ -171,8 +171,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
|
|
||||||
if (eventConditions.talkEventConditions != null)
|
if (eventConditions.talkEventConditions != null)
|
||||||
{
|
{
|
||||||
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
|
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
|
||||||
subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
|
subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (eventConditions.noticeEventConditions != null)
|
if (eventConditions.noticeEventConditions != null)
|
||||||
|
@ -219,7 +219,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual BasePacket GetSpawnPackets(uint playerActorId)
|
public virtual BasePacket GetSpawnPackets(uint playerActorId)
|
||||||
{
|
{
|
||||||
return GetSpawnPackets(playerActorId, 0x1);
|
return GetSpawnPackets(playerActorId, 0x1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -229,13 +229,13 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
subpackets.Add(CreateAddActorPacket(playerActorId, 8));
|
subpackets.Add(CreateAddActorPacket(playerActorId, 8));
|
||||||
subpackets.AddRange(GetEventConditionPackets(playerActorId));
|
subpackets.AddRange(GetEventConditionPackets(playerActorId));
|
||||||
subpackets.Add(CreateSpeedPacket(playerActorId));
|
subpackets.Add(CreateSpeedPacket(playerActorId));
|
||||||
subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
|
subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
|
||||||
subpackets.Add(CreateNamePacket(playerActorId));
|
subpackets.Add(CreateNamePacket(playerActorId));
|
||||||
subpackets.Add(CreateStatePacket(playerActorId));
|
subpackets.Add(CreateStatePacket(playerActorId));
|
||||||
subpackets.Add(CreateIsZoneingPacket(playerActorId));
|
subpackets.Add(CreateIsZoneingPacket(playerActorId));
|
||||||
subpackets.Add(CreateScriptBindPacket(playerActorId));
|
subpackets.Add(CreateScriptBindPacket(playerActorId));
|
||||||
return BasePacket.CreatePacket(subpackets, true, false);
|
return BasePacket.CreatePacket(subpackets, true, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual BasePacket GetInitPackets(uint playerActorId)
|
public virtual BasePacket GetInitPackets(uint playerActorId)
|
||||||
{
|
{
|
||||||
|
@ -301,7 +301,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
|
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
|
||||||
zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
|
zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GenerateActorName(int actorNumber)
|
public void GenerateActorName(int actorNumber)
|
||||||
{
|
{
|
||||||
//Format Class Name
|
//Format Class Name
|
||||||
|
@ -311,7 +311,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
.Replace("MapObj", "Map")
|
.Replace("MapObj", "Map")
|
||||||
.Replace("Object", "Obj")
|
.Replace("Object", "Obj")
|
||||||
.Replace("Retainer", "Rtn")
|
.Replace("Retainer", "Rtn")
|
||||||
.Replace("Standard", "Std");
|
.Replace("Standard", "Std");
|
||||||
className = Char.ToLowerInvariant(className[0]) + className.Substring(1);
|
className = Char.ToLowerInvariant(className[0]) + className.Substring(1);
|
||||||
|
|
||||||
//Format Zone Name
|
//Format Zone Name
|
||||||
|
@ -335,7 +335,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
className = className.Substring(0, 20 - zoneName.Length);
|
className = className.Substring(0, 20 - zoneName.Length);
|
||||||
}
|
}
|
||||||
catch (ArgumentOutOfRangeException e)
|
catch (ArgumentOutOfRangeException e)
|
||||||
{}
|
{ }
|
||||||
|
|
||||||
//Convert actor number to base 63
|
//Convert actor number to base 63
|
||||||
string classNumber = Utils.ToStringBase63(actorNumber);
|
string classNumber = Utils.ToStringBase63(actorNumber);
|
||||||
|
@ -349,6 +349,44 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
|
actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<float> GetPos()
|
||||||
|
{
|
||||||
|
List<float> pos = new List<float>();
|
||||||
|
|
||||||
|
pos.Add(positionX);
|
||||||
|
pos.Add(positionY);
|
||||||
|
pos.Add(positionZ);
|
||||||
|
pos.Add(rotation);
|
||||||
|
pos.Add(zoneId);
|
||||||
|
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPos(float x, float y, float z, float rot = 0, uint zoneId = 0)
|
||||||
|
{
|
||||||
|
oldPositionX = positionX;
|
||||||
|
oldPositionY = positionY;
|
||||||
|
oldPositionZ = positionZ;
|
||||||
|
oldRotation = rotation;
|
||||||
|
|
||||||
|
positionX = x;
|
||||||
|
positionY = y;
|
||||||
|
positionZ = z;
|
||||||
|
rotation = rot;
|
||||||
|
|
||||||
|
// todo: handle zone?
|
||||||
|
zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(this.actorId, this.actorId, x, y, z, rot, moveState));
|
||||||
|
}
|
||||||
|
|
||||||
|
public Area GetZone()
|
||||||
|
{
|
||||||
|
return zone;
|
||||||
|
}
|
||||||
|
|
||||||
|
public uint GetZoneID()
|
||||||
|
{
|
||||||
|
return zoneId;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -13,7 +13,8 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using FFXIVClassic_Map_Server.packets.send;
|
||||||
|
|
||||||
namespace FFXIVClassic_Map_Server.Actors
|
namespace FFXIVClassic_Map_Server.Actors
|
||||||
{
|
{
|
||||||
class Area : Actor
|
class Area : Actor
|
||||||
|
@ -35,7 +36,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
protected Dictionary<uint, Actor> mActorList = new Dictionary<uint, Actor>();
|
protected Dictionary<uint, Actor> mActorList = new Dictionary<uint, Actor>();
|
||||||
protected List<Actor>[,] mActorBlock;
|
protected List<Actor>[,] mActorBlock;
|
||||||
|
|
||||||
Script areaScript;
|
LuaScript areaScript;
|
||||||
|
|
||||||
public Area(uint id, string zoneName, ushort regionId, string className, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
|
public Area(uint id, string zoneName, ushort regionId, string className, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
|
||||||
: base(id)
|
: base(id)
|
||||||
|
@ -292,7 +293,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
{
|
{
|
||||||
if (a is Player)
|
if (a is Player)
|
||||||
{
|
{
|
||||||
if (((Player)a).customDisplayName.Equals(name))
|
if (((Player)a).customDisplayName.ToLower().Equals(name.ToLower()))
|
||||||
return (Player)a;
|
return (Player)a;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -352,5 +353,25 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
AddActorToZone(npc);
|
AddActorToZone(npc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ChangeWeather(ushort weather, ushort transitionTime, Player player, bool zoneWide = false)
|
||||||
|
{
|
||||||
|
weatherNormal = weather;
|
||||||
|
|
||||||
|
if (player != null && !zoneWide)
|
||||||
|
{
|
||||||
|
player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
|
||||||
|
}
|
||||||
|
if (zoneWide)
|
||||||
|
{
|
||||||
|
foreach (var actor in mActorList)
|
||||||
|
{
|
||||||
|
if (actor.Value is Player)
|
||||||
|
{
|
||||||
|
player = ((Player)actor.Value);
|
||||||
|
player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -301,7 +301,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
|
|
||||||
public List<LuaParam> DoActorInit(Player player)
|
public List<LuaParam> DoActorInit(Player player)
|
||||||
{
|
{
|
||||||
Script parent = null, child = null;
|
LuaScript parent = null, child = null;
|
||||||
|
|
||||||
if (File.Exists("./scripts/base/" + classPath + ".lua"))
|
if (File.Exists("./scripts/base/" + classPath + ".lua"))
|
||||||
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
|
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
|
||||||
|
@ -329,7 +329,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
|
|
||||||
public Coroutine GetEventStartCoroutine(Player player)
|
public Coroutine GetEventStartCoroutine(Player player)
|
||||||
{
|
{
|
||||||
Script parent = null, child = null;
|
LuaScript parent = null, child = null;
|
||||||
|
|
||||||
if (File.Exists("./scripts/base/" + classPath + ".lua"))
|
if (File.Exists("./scripts/base/" + classPath + ".lua"))
|
||||||
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
|
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
|
||||||
|
@ -357,7 +357,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
|
|
||||||
public void DoEventUpdate(Player player, EventUpdatePacket eventUpdate)
|
public void DoEventUpdate(Player player, EventUpdatePacket eventUpdate)
|
||||||
{
|
{
|
||||||
Script parent = null, child = null;
|
LuaScript parent = null, child = null;
|
||||||
|
|
||||||
if (File.Exists("./scripts/base/" + classPath + ".lua"))
|
if (File.Exists("./scripts/base/" + classPath + ".lua"))
|
||||||
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
|
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
|
||||||
|
@ -391,7 +391,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
|
|
||||||
internal void DoOnActorSpawn(Player player)
|
internal void DoOnActorSpawn(Player player)
|
||||||
{
|
{
|
||||||
Script parent = null, child = null;
|
LuaScript parent = null, child = null;
|
||||||
|
|
||||||
if (File.Exists("./scripts/base/" + classPath + ".lua"))
|
if (File.Exists("./scripts/base/" + classPath + ".lua"))
|
||||||
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
|
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
|
||||||
|
|
|
@ -87,15 +87,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||||
AddItem(itemId, quantity, 1);
|
AddItem(itemId, quantity, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddItem(uint itemId, int quantity, byte quality)
|
public bool AddItem(uint itemId, int quantity, byte quality)
|
||||||
{
|
{
|
||||||
if (!IsSpaceForAdd(itemId, quantity))
|
if (!IsSpaceForAdd(itemId, quantity))
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
Item gItem = Server.GetItemGamedata(itemId);
|
Item gItem = Server.GetItemGamedata(itemId);
|
||||||
List<ushort> slotsToUpdate = new List<ushort>();
|
List<ushort> slotsToUpdate = new List<ushort>();
|
||||||
List<SubPacket> addItemPackets = new List<SubPacket>();
|
List<SubPacket> addItemPackets = new List<SubPacket>();
|
||||||
|
|
||||||
|
if (gItem == null)
|
||||||
|
{
|
||||||
|
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
//Check if item id exists
|
//Check if item id exists
|
||||||
int quantityCount = quantity;
|
int quantityCount = quantity;
|
||||||
for (int i = 0; i < list.Count; i++)
|
for (int i = 0; i < list.Count; i++)
|
||||||
|
@ -152,6 +158,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||||
|
|
||||||
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||||
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddItem(uint[] itemId)
|
public void AddItem(uint[] itemId)
|
||||||
|
|
|
@ -600,6 +600,21 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
playerSession.QueuePacket(subpacket, true, false);
|
playerSession.QueuePacket(subpacket, true, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendPacket(string path)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
BasePacket packet = new BasePacket(path);
|
||||||
|
|
||||||
|
packet.ReplaceActorID(actorId);
|
||||||
|
QueuePacket(packet);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
this.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "[SendPacket]", "Unable to send packet.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void BroadcastPacket(SubPacket packet, bool sendToSelf)
|
public void BroadcastPacket(SubPacket packet, bool sendToSelf)
|
||||||
{
|
{
|
||||||
if (sendToSelf)
|
if (sendToSelf)
|
||||||
|
|
|
@ -70,7 +70,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
||||||
}
|
}
|
||||||
|
|
||||||
public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
|
public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
|
||||||
{
|
{
|
||||||
zoneConnection.QueuePacket(subPacket, isAuthed, isEncrypted);
|
zoneConnection.QueuePacket(subPacket, isAuthed, isEncrypted);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
using FFXIVClassic.Common;
|
using FFXIVClassic_Map_Server.packets;
|
||||||
using FFXIVClassic_Map_Server.packets;
|
|
||||||
using FFXIVClassic_Map_Server.actors.director;
|
using FFXIVClassic_Map_Server.actors.director;
|
||||||
using FFXIVClassic_Map_Server.Actors;
|
using FFXIVClassic_Map_Server.Actors;
|
||||||
using FFXIVClassic_Map_Server.dataobjects;
|
using FFXIVClassic_Map_Server.dataobjects;
|
||||||
|
@ -12,6 +11,8 @@ using MoonSharp.Interpreter.Loaders;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using FFXIVClassic_Map_Server.lua;
|
||||||
|
|
||||||
namespace FFXIVClassic_Map_Server.lua
|
namespace FFXIVClassic_Map_Server.lua
|
||||||
{
|
{
|
||||||
|
@ -36,8 +37,8 @@ namespace FFXIVClassic_Map_Server.lua
|
||||||
{
|
{
|
||||||
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
|
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
|
||||||
if (File.Exists(luaPath))
|
if (File.Exists(luaPath))
|
||||||
{
|
{
|
||||||
Script script = LoadScript(luaPath);
|
LuaScript script = LoadScript(luaPath);
|
||||||
|
|
||||||
if (script == null)
|
if (script == null)
|
||||||
return null;
|
return null;
|
||||||
|
@ -54,8 +55,8 @@ namespace FFXIVClassic_Map_Server.lua
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Coroutine DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
|
public static Coroutine DoActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
|
||||||
{
|
{
|
||||||
string luaPath;
|
string luaPath;
|
||||||
|
@ -68,12 +69,12 @@ namespace FFXIVClassic_Map_Server.lua
|
||||||
{
|
{
|
||||||
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
|
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
|
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
|
||||||
|
|
||||||
if (File.Exists(luaPath))
|
if (File.Exists(luaPath))
|
||||||
{
|
{
|
||||||
Script script = LoadScript(luaPath);
|
LuaScript script = LoadScript(luaPath);
|
||||||
|
|
||||||
if (script == null)
|
if (script == null)
|
||||||
return null;
|
return null;
|
||||||
|
@ -87,8 +88,8 @@ namespace FFXIVClassic_Map_Server.lua
|
||||||
{
|
{
|
||||||
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
|
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void DoActorOnSpawn(Player player, Npc target)
|
public static void DoActorOnSpawn(Player player, Npc target)
|
||||||
|
@ -97,7 +98,7 @@ namespace FFXIVClassic_Map_Server.lua
|
||||||
|
|
||||||
if (File.Exists(luaPath))
|
if (File.Exists(luaPath))
|
||||||
{
|
{
|
||||||
Script script = LoadScript(luaPath);
|
LuaScript script = LoadScript(luaPath);
|
||||||
|
|
||||||
if (script == null)
|
if (script == null)
|
||||||
return;
|
return;
|
||||||
|
@ -121,18 +122,18 @@ namespace FFXIVClassic_Map_Server.lua
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
string luaPath;
|
string luaPath;
|
||||||
|
|
||||||
if (target is Command)
|
if (target is Command)
|
||||||
luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
|
luaPath = String.Format(FILEPATH_COMMANDS, target.GetName());
|
||||||
else if (target is Director)
|
else if (target is Director)
|
||||||
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
|
luaPath = String.Format(FILEPATH_DIRECTORS, target.GetName());
|
||||||
else
|
else
|
||||||
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
|
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
|
||||||
|
|
||||||
if (File.Exists(luaPath))
|
if (File.Exists(luaPath))
|
||||||
{
|
{
|
||||||
Script script = LoadScript(luaPath);
|
LuaScript script = LoadScript(luaPath);
|
||||||
|
|
||||||
if (script == null)
|
if (script == null)
|
||||||
return;
|
return;
|
||||||
|
@ -151,16 +152,16 @@ namespace FFXIVClassic_Map_Server.lua
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
|
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void OnZoneIn(Player player)
|
public static void OnZoneIn(Player player)
|
||||||
{
|
{
|
||||||
string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId);
|
string luaPath = String.Format(FILEPATH_ZONE, player.GetZone().actorId);
|
||||||
|
|
||||||
if (File.Exists(luaPath))
|
if (File.Exists(luaPath))
|
||||||
{
|
{
|
||||||
Script script = LoadScript(luaPath);
|
LuaScript script = LoadScript(luaPath);
|
||||||
|
|
||||||
if (script == null)
|
if (script == null)
|
||||||
return;
|
return;
|
||||||
|
@ -168,14 +169,14 @@ namespace FFXIVClassic_Map_Server.lua
|
||||||
//Run Script
|
//Run Script
|
||||||
if (!script.Globals.Get("onZoneIn").IsNil())
|
if (!script.Globals.Get("onZoneIn").IsNil())
|
||||||
script.Call(script.Globals["onZoneIn"], player);
|
script.Call(script.Globals["onZoneIn"], player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void OnBeginLogin(Player player)
|
public static void OnBeginLogin(Player player)
|
||||||
{
|
{
|
||||||
if (File.Exists(FILEPATH_PLAYER))
|
if (File.Exists(FILEPATH_PLAYER))
|
||||||
{
|
{
|
||||||
Script script = LoadScript(FILEPATH_PLAYER);
|
LuaScript script = LoadScript(FILEPATH_PLAYER);
|
||||||
|
|
||||||
if (script == null)
|
if (script == null)
|
||||||
return;
|
return;
|
||||||
|
@ -190,7 +191,7 @@ namespace FFXIVClassic_Map_Server.lua
|
||||||
{
|
{
|
||||||
if (File.Exists(FILEPATH_PLAYER))
|
if (File.Exists(FILEPATH_PLAYER))
|
||||||
{
|
{
|
||||||
Script script = LoadScript(FILEPATH_PLAYER);
|
LuaScript script = LoadScript(FILEPATH_PLAYER);
|
||||||
|
|
||||||
if (script == null)
|
if (script == null)
|
||||||
return;
|
return;
|
||||||
|
@ -201,25 +202,171 @@ namespace FFXIVClassic_Map_Server.lua
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Script LoadScript(string filename)
|
#region RunGMCommand
|
||||||
|
public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
|
||||||
|
{
|
||||||
|
// load from scripts/commands/gm/ directory
|
||||||
|
var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToString().ToLower());
|
||||||
|
|
||||||
|
// check if the file exists
|
||||||
|
if (File.Exists(path))
|
||||||
|
{
|
||||||
|
// load global functions
|
||||||
|
LuaScript script = LoadGlobals();
|
||||||
|
|
||||||
|
// see if this script has any syntax errors
|
||||||
|
try
|
||||||
|
{
|
||||||
|
script.DoFile(path);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// can we run this script
|
||||||
|
if (!script.Globals.Get("onTrigger").IsNil())
|
||||||
|
{
|
||||||
|
// can i run this command
|
||||||
|
var permissions = 0;
|
||||||
|
|
||||||
|
// parameter types (string, integer, double, float)
|
||||||
|
var parameters = "";
|
||||||
|
var description = "!" + cmd + ": ";
|
||||||
|
|
||||||
|
// get the properties table
|
||||||
|
var res = script.Globals.Get("properties");
|
||||||
|
|
||||||
|
// make sure properties table exists
|
||||||
|
if (!res.IsNil())
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// returns table if one is found
|
||||||
|
var table = res.Table;
|
||||||
|
|
||||||
|
// find each key/value pair
|
||||||
|
foreach (var pair in table.Pairs)
|
||||||
|
{
|
||||||
|
if (pair.Key.String == "permissions")
|
||||||
|
{
|
||||||
|
permissions = (int)pair.Value.Number;
|
||||||
|
}
|
||||||
|
else if (pair.Key.String == "parameters")
|
||||||
|
{
|
||||||
|
parameters = pair.Value.String;
|
||||||
|
}
|
||||||
|
else if (pair.Key.String == "description")
|
||||||
|
{
|
||||||
|
description = pair.Value.String;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e) { LuaScript.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; }
|
||||||
|
}
|
||||||
|
|
||||||
|
// if this isnt a console command, make sure player exists
|
||||||
|
if (player != null)
|
||||||
|
{
|
||||||
|
if (permissions > 0 && !player.isGM)
|
||||||
|
{
|
||||||
|
Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// i hate to do this, but cant think of a better way to keep !help
|
||||||
|
else if (help)
|
||||||
|
{
|
||||||
|
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (help)
|
||||||
|
{
|
||||||
|
LuaScript.Log.Info("[Commands] [{0}]: {1}", cmd, description);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// we'll push our lua params here
|
||||||
|
List<object> LuaParam = new List<object>();
|
||||||
|
|
||||||
|
var i = 0;
|
||||||
|
for (; i < parameters.Length; ++i)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// convert chat parameters to command parameters
|
||||||
|
switch (parameters[i])
|
||||||
|
{
|
||||||
|
case 'i':
|
||||||
|
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int)));
|
||||||
|
continue;
|
||||||
|
case 'd':
|
||||||
|
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double)));
|
||||||
|
continue;
|
||||||
|
case 'f':
|
||||||
|
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float)));
|
||||||
|
continue;
|
||||||
|
case 's':
|
||||||
|
LuaParam.Add(param[i + 1]);
|
||||||
|
continue;
|
||||||
|
default:
|
||||||
|
LuaScript.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]);
|
||||||
|
LuaParam.Add(param[i + 1]);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is IndexOutOfRangeException) break;
|
||||||
|
LuaParam.Add(param[i + 1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// the script can double check the player exists, we'll push them anyways
|
||||||
|
LuaParam.Insert(0, player);
|
||||||
|
// push the arg count too
|
||||||
|
LuaParam.Insert(1, i);
|
||||||
|
|
||||||
|
// run the script
|
||||||
|
script.Call(script.Globals["onTrigger"], LuaParam.ToArray());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
LuaScript.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
public static LuaScript LoadScript(string filename)
|
||||||
{
|
{
|
||||||
Script script = new Script();
|
LuaScript script = LoadGlobals();
|
||||||
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
|
|
||||||
script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
|
|
||||||
script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
|
|
||||||
script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
|
||||||
script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
script.DoFile(filename);
|
script.DoFile(filename);
|
||||||
}
|
}
|
||||||
catch(SyntaxErrorException e)
|
catch (SyntaxErrorException e)
|
||||||
{
|
{
|
||||||
Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage);
|
Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
return script;
|
return script;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static LuaScript LoadGlobals(LuaScript script = null)
|
||||||
|
{
|
||||||
|
script = script ?? new LuaScript();
|
||||||
|
|
||||||
|
// register and load all global functions here
|
||||||
|
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
|
||||||
|
script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
|
||||||
|
script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
|
||||||
|
script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
||||||
|
script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
|
||||||
|
|
||||||
|
script.Options.DebugPrint = s => { Program.Log.Debug(s); };
|
||||||
|
return script;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SendError(Player player, string message)
|
public static void SendError(Player player, string message)
|
||||||
|
@ -237,7 +384,7 @@ namespace FFXIVClassic_Map_Server.lua
|
||||||
|
|
||||||
if (File.Exists(luaPath))
|
if (File.Exists(luaPath))
|
||||||
{
|
{
|
||||||
Script script = LoadScript(luaPath);
|
LuaScript script = LoadScript(luaPath);
|
||||||
|
|
||||||
if (script == null)
|
if (script == null)
|
||||||
return;
|
return;
|
||||||
|
@ -258,7 +405,7 @@ namespace FFXIVClassic_Map_Server.lua
|
||||||
|
|
||||||
if (File.Exists(luaPath))
|
if (File.Exists(luaPath))
|
||||||
{
|
{
|
||||||
Script script = LoadScript(luaPath);
|
LuaScript script = LoadScript(luaPath);
|
||||||
|
|
||||||
if (script == null)
|
if (script == null)
|
||||||
return;
|
return;
|
||||||
|
|
240
FFXIVClassic Map Server/lua/LuaScript.cs
Normal file
240
FFXIVClassic Map Server/lua/LuaScript.cs
Normal file
|
@ -0,0 +1,240 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using MoonSharp;
|
||||||
|
using MoonSharp.Interpreter;
|
||||||
|
using NLog;
|
||||||
|
using MoonSharp.Interpreter.Debugging;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
namespace FFXIVClassic_Map_Server.lua
|
||||||
|
{
|
||||||
|
class LuaScript : Script
|
||||||
|
{
|
||||||
|
public static Logger Log = LogManager.GetCurrentClassLogger();
|
||||||
|
|
||||||
|
public LuaScript()
|
||||||
|
{
|
||||||
|
this.Options.DebugPrint = s => { Log.Debug(s); };
|
||||||
|
}
|
||||||
|
public new static DynValue RunFile(string filename)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return Script.RunFile(filename);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new void AttachDebugger(IDebugger debugger)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
((Script)this).AttachDebugger(debugger);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new DynValue Call(DynValue function)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return ((Script)this).Call(function);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new DynValue Call(object function)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return ((Script)this).Call(function);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new DynValue Call(object function, params object[] args)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return ((Script)this).Call(function, args);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new DynValue Call(DynValue function, params DynValue[] args)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return ((Script)this).Call(function, args);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new DynValue Call(DynValue function, params object[] args)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return ((Script)this).Call(function, args);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new DynValue CreateCoroutine(DynValue function)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return ((Script)this).CreateCoroutine(function);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new DynValue CreateCoroutine(object function)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return ((Script)this).CreateCoroutine(function);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new DynValue DoString(string code, Table globalContext = null)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return ((Script)this).DoString(code, globalContext);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new DynValue DoFile(string filename, Table globalContext = null)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return ((Script)this).DoFile(filename, globalContext);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new void Dump(DynValue function, Stream stream)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
((Script)this).Dump(function, stream);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new DynValue RequireModule(string modname, Table globalContext = null)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return ((Script)this).RequireModule(modname, globalContext);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public new void SetTypeMetatable(DataType type, Table metatable)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
((Script)this).SetTypeMetatable(type, metatable);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
if (e is InterpreterException)
|
||||||
|
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||||
|
else
|
||||||
|
Log.Debug(e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -3,7 +3,7 @@
|
||||||
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
|
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
|
||||||
<package id="Dapper" version="1.42" targetFramework="net45" />
|
<package id="Dapper" version="1.42" targetFramework="net45" />
|
||||||
<package id="MoonSharp" version="1.2.1.0" targetFramework="net45" />
|
<package id="MoonSharp" version="1.2.1.0" targetFramework="net45" />
|
||||||
<package id="MySql.Data" version="6.9.7" targetFramework="net45" />
|
<package id="MySql.Data" version="6.9.8" targetFramework="net45" />
|
||||||
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
|
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
|
||||||
<package id="NLog" version="4.3.5" targetFramework="net45" />
|
<package id="NLog" version="4.3.5" targetFramework="net45" />
|
||||||
<package id="NLog.Config" version="4.3.5" targetFramework="net45" />
|
<package id="NLog.Config" version="4.3.5" targetFramework="net45" />
|
||||||
|
|
|
@ -1,44 +1,46 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using FFXIVClassic.Common;
|
using FFXIVClassic.Common;
|
||||||
|
using NLog;
|
||||||
|
using NLog.Targets;
|
||||||
|
|
||||||
namespace FFXIVClassic_Map_Server.packets
|
namespace FFXIVClassic_Map_Server.packets
|
||||||
{
|
{
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct BasePacketHeader
|
public struct BasePacketHeader
|
||||||
{
|
{
|
||||||
public byte isAuthenticated;
|
public byte isAuthenticated;
|
||||||
public byte isCompressed;
|
public byte isCompressed;
|
||||||
public ushort connectionType;
|
public ushort connectionType;
|
||||||
public ushort packetSize;
|
public ushort packetSize;
|
||||||
public ushort numSubpackets;
|
public ushort numSubpackets;
|
||||||
public ulong timestamp; //Miliseconds
|
public ulong timestamp; //Miliseconds
|
||||||
}
|
}
|
||||||
|
|
||||||
public class BasePacket{
|
public class BasePacket
|
||||||
|
{
|
||||||
public const int TYPE_ZONE = 1;
|
public const int TYPE_ZONE = 1;
|
||||||
public const int TYPE_CHAT = 2;
|
public const int TYPE_CHAT = 2;
|
||||||
public const int BASEPACKET_SIZE = 0x10;
|
public const int BASEPACKET_SIZE = 0x10;
|
||||||
|
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||||
|
public byte[] data;
|
||||||
|
|
||||||
public BasePacketHeader header;
|
public BasePacketHeader header;
|
||||||
public byte[] data;
|
|
||||||
|
|
||||||
//Loads a sniffed packet from a file
|
//Loads a sniffed packet from a file
|
||||||
public unsafe BasePacket(String path)
|
public unsafe BasePacket(string path)
|
||||||
{
|
{
|
||||||
byte[] bytes = File.ReadAllBytes(path);
|
var bytes = File.ReadAllBytes(path);
|
||||||
|
|
||||||
if (bytes.Length < BASEPACKET_SIZE)
|
if (bytes.Length < BASEPACKET_SIZE)
|
||||||
throw new OverflowException("Packet Error: Packet was too small");
|
throw new OverflowException("Packet Error: Packet was too small");
|
||||||
|
|
||||||
fixed (byte* pdata = &bytes[0])
|
fixed (byte* pdata = &bytes[0])
|
||||||
{
|
{
|
||||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bytes.Length < header.packetSize)
|
if (bytes.Length < header.packetSize)
|
||||||
|
@ -63,7 +65,7 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
|
|
||||||
fixed (byte* pdata = &bytes[0])
|
fixed (byte* pdata = &bytes[0])
|
||||||
{
|
{
|
||||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bytes.Length < header.packetSize)
|
if (bytes.Length < header.packetSize)
|
||||||
|
@ -72,7 +74,7 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
int packetSize = header.packetSize;
|
int packetSize = header.packetSize;
|
||||||
|
|
||||||
data = new byte[packetSize - BASEPACKET_SIZE];
|
data = new byte[packetSize - BASEPACKET_SIZE];
|
||||||
Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
|
Array.Copy(bytes, BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe BasePacket(byte[] bytes, ref int offset)
|
public unsafe BasePacket(byte[] bytes, ref int offset)
|
||||||
|
@ -82,13 +84,13 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
|
|
||||||
fixed (byte* pdata = &bytes[offset])
|
fixed (byte* pdata = &bytes[offset])
|
||||||
{
|
{
|
||||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
int packetSize = header.packetSize;
|
int packetSize = header.packetSize;
|
||||||
|
|
||||||
if (bytes.Length < offset + header.packetSize)
|
if (bytes.Length < offset + header.packetSize)
|
||||||
throw new OverflowException("Packet Error: Packet size didn't equal given size");
|
throw new OverflowException("Packet Error: Packet size didn't equal given size");
|
||||||
|
|
||||||
data = new byte[packetSize - BASEPACKET_SIZE];
|
data = new byte[packetSize - BASEPACKET_SIZE];
|
||||||
Array.Copy(bytes, offset + BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
|
Array.Copy(bytes, offset + BASEPACKET_SIZE, data, 0, packetSize - BASEPACKET_SIZE);
|
||||||
|
@ -97,24 +99,24 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
}
|
}
|
||||||
|
|
||||||
public BasePacket(BasePacketHeader header, byte[] data)
|
public BasePacket(BasePacketHeader header, byte[] data)
|
||||||
{
|
{
|
||||||
this.header = header;
|
this.header = header;
|
||||||
this.data = data;
|
this.data = data;
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<SubPacket> GetSubpackets()
|
public List<SubPacket> GetSubpackets()
|
||||||
{
|
{
|
||||||
List<SubPacket> subpackets = new List<SubPacket>(header.numSubpackets);
|
var subpackets = new List<SubPacket>(header.numSubpackets);
|
||||||
|
|
||||||
int offset = 0;
|
var offset = 0;
|
||||||
|
|
||||||
while (offset < data.Length)
|
while (offset < data.Length)
|
||||||
subpackets.Add(new SubPacket(data, ref offset));
|
subpackets.Add(new SubPacket(data, ref offset));
|
||||||
|
|
||||||
return subpackets;
|
return subpackets;
|
||||||
}
|
}
|
||||||
|
|
||||||
public unsafe static BasePacketHeader GetHeader(byte[] bytes)
|
public static unsafe BasePacketHeader GetHeader(byte[] bytes)
|
||||||
{
|
{
|
||||||
BasePacketHeader header;
|
BasePacketHeader header;
|
||||||
if (bytes.Length < BASEPACKET_SIZE)
|
if (bytes.Length < BASEPACKET_SIZE)
|
||||||
|
@ -122,7 +124,7 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
|
|
||||||
fixed (byte* pdata = &bytes[0])
|
fixed (byte* pdata = &bytes[0])
|
||||||
{
|
{
|
||||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
return header;
|
return header;
|
||||||
|
@ -130,10 +132,10 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
|
|
||||||
public byte[] GetHeaderBytes()
|
public byte[] GetHeaderBytes()
|
||||||
{
|
{
|
||||||
int size = Marshal.SizeOf(header);
|
var size = Marshal.SizeOf(header);
|
||||||
byte[] arr = new byte[size];
|
var arr = new byte[size];
|
||||||
|
|
||||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
var ptr = Marshal.AllocHGlobal(size);
|
||||||
Marshal.StructureToPtr(header, ptr, true);
|
Marshal.StructureToPtr(header, ptr, true);
|
||||||
Marshal.Copy(ptr, arr, 0, size);
|
Marshal.Copy(ptr, arr, 0, size);
|
||||||
Marshal.FreeHGlobal(ptr);
|
Marshal.FreeHGlobal(ptr);
|
||||||
|
@ -142,7 +144,7 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
|
|
||||||
public byte[] GetPacketBytes()
|
public byte[] GetPacketBytes()
|
||||||
{
|
{
|
||||||
byte[] outBytes = new byte[header.packetSize];
|
var outBytes = new byte[header.packetSize];
|
||||||
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, BASEPACKET_SIZE);
|
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, BASEPACKET_SIZE);
|
||||||
Array.Copy(data, 0, outBytes, BASEPACKET_SIZE, data.Length);
|
Array.Copy(data, 0, outBytes, BASEPACKET_SIZE, data.Length);
|
||||||
return outBytes;
|
return outBytes;
|
||||||
|
@ -151,16 +153,18 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
//Replaces all instances of the sniffed actorID with the given one
|
//Replaces all instances of the sniffed actorID with the given one
|
||||||
public void ReplaceActorID(uint actorID)
|
public void ReplaceActorID(uint actorID)
|
||||||
{
|
{
|
||||||
using (MemoryStream mem = new MemoryStream(data))
|
using (var mem = new MemoryStream(data))
|
||||||
{
|
{
|
||||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
using (var binWriter = new BinaryWriter(mem))
|
||||||
{
|
{
|
||||||
using (BinaryReader binreader = new BinaryReader(mem))
|
using (var binreader = new BinaryReader(mem))
|
||||||
{
|
{
|
||||||
while (binreader.BaseStream.Position + 4 < data.Length)
|
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||||
{
|
{
|
||||||
uint read = binreader.ReadUInt32();
|
var read = binreader.ReadUInt32();
|
||||||
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb || read == 0x6c) //Original ID
|
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 ||
|
||||||
|
read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb || read == 0x6c)
|
||||||
|
//Original ID
|
||||||
{
|
{
|
||||||
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||||
binWriter.Write(actorID);
|
binWriter.Write(actorID);
|
||||||
|
@ -174,15 +178,15 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
//Replaces all instances of the sniffed actorID with the given one
|
//Replaces all instances of the sniffed actorID with the given one
|
||||||
public void ReplaceActorID(uint fromActorID, uint actorID)
|
public void ReplaceActorID(uint fromActorID, uint actorID)
|
||||||
{
|
{
|
||||||
using (MemoryStream mem = new MemoryStream(data))
|
using (var mem = new MemoryStream(data))
|
||||||
{
|
{
|
||||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
using (var binWriter = new BinaryWriter(mem))
|
||||||
{
|
{
|
||||||
using (BinaryReader binreader = new BinaryReader(mem))
|
using (var binreader = new BinaryReader(mem))
|
||||||
{
|
{
|
||||||
while (binreader.BaseStream.Position + 4 < data.Length)
|
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||||
{
|
{
|
||||||
uint read = binreader.ReadUInt32();
|
var read = binreader.ReadUInt32();
|
||||||
if (read == fromActorID) //Original ID
|
if (read == fromActorID) //Original ID
|
||||||
{
|
{
|
||||||
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||||
|
@ -194,49 +198,65 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DebugPrintPacket()
|
||||||
|
{
|
||||||
|
#if DEBUG
|
||||||
|
logger.ColorDebug(
|
||||||
|
string.Format("IsAuth:{0} IsEncrypted:{1}, Size:0x{2:X}, NumSubpackets:{3}{4}{5}",
|
||||||
|
header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets,
|
||||||
|
Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkYellow);
|
||||||
|
|
||||||
|
foreach (var sub in GetSubpackets())
|
||||||
|
{
|
||||||
|
sub.DebugPrintSubPacket();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
#region Utility Functions
|
#region Utility Functions
|
||||||
|
|
||||||
public static BasePacket CreatePacket(List<SubPacket> subpackets, bool isAuthed, bool isCompressed)
|
public static BasePacket CreatePacket(List<SubPacket> subpackets, bool isAuthed, bool isCompressed)
|
||||||
{
|
{
|
||||||
//Create Header
|
//Create Header
|
||||||
BasePacketHeader header = new BasePacketHeader();
|
var header = new BasePacketHeader();
|
||||||
byte[] data = null;
|
byte[] data = null;
|
||||||
|
|
||||||
header.isAuthenticated = isAuthed?(byte)1:(byte)0;
|
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||||
header.isCompressed = isCompressed?(byte)1:(byte)0;
|
header.isCompressed = isCompressed ? (byte) 1 : (byte) 0;
|
||||||
header.numSubpackets = (ushort)subpackets.Count;
|
header.numSubpackets = (ushort) subpackets.Count;
|
||||||
header.packetSize = BASEPACKET_SIZE;
|
header.packetSize = BASEPACKET_SIZE;
|
||||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||||
|
|
||||||
//Get packet size
|
//Get packet size
|
||||||
foreach (SubPacket subpacket in subpackets)
|
foreach (var subpacket in subpackets)
|
||||||
header.packetSize += subpacket.header.subpacketSize;
|
header.packetSize += subpacket.header.subpacketSize;
|
||||||
|
|
||||||
data = new byte[header.packetSize-0x10];
|
data = new byte[header.packetSize - 0x10];
|
||||||
|
|
||||||
//Add Subpackets
|
//Add Subpackets
|
||||||
int offset = 0;
|
var offset = 0;
|
||||||
foreach (SubPacket subpacket in subpackets)
|
foreach (var subpacket in subpackets)
|
||||||
{
|
{
|
||||||
byte[] subpacketData = subpacket.GetBytes();
|
var subpacketData = subpacket.GetBytes();
|
||||||
Array.Copy(subpacketData, 0, data, offset, subpacketData.Length);
|
Array.Copy(subpacketData, 0, data, offset, subpacketData.Length);
|
||||||
offset += (ushort)subpacketData.Length;
|
offset += (ushort) subpacketData.Length;
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset);
|
Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset);
|
||||||
|
|
||||||
BasePacket packet = new BasePacket(header, data);
|
var packet = new BasePacket(header, data);
|
||||||
return packet;
|
return packet;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static BasePacket CreatePacket(SubPacket subpacket, bool isAuthed, bool isCompressed)
|
public static BasePacket CreatePacket(SubPacket subpacket, bool isAuthed, bool isCompressed)
|
||||||
{
|
{
|
||||||
//Create Header
|
//Create Header
|
||||||
BasePacketHeader header = new BasePacketHeader();
|
var header = new BasePacketHeader();
|
||||||
byte[] data = null;
|
byte[] data = null;
|
||||||
|
|
||||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||||
header.isCompressed = isCompressed ? (byte)1 : (byte)0;
|
header.isCompressed = isCompressed ? (byte) 1 : (byte) 0;
|
||||||
header.numSubpackets = (ushort)1;
|
header.numSubpackets = 1;
|
||||||
header.packetSize = BASEPACKET_SIZE;
|
header.packetSize = BASEPACKET_SIZE;
|
||||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||||
|
|
||||||
|
@ -246,68 +266,41 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
data = new byte[header.packetSize - 0x10];
|
data = new byte[header.packetSize - 0x10];
|
||||||
|
|
||||||
//Add Subpackets
|
//Add Subpackets
|
||||||
byte[] subpacketData = subpacket.GetBytes();
|
var subpacketData = subpacket.GetBytes();
|
||||||
Array.Copy(subpacketData, 0, data, 0, subpacketData.Length);
|
Array.Copy(subpacketData, 0, data, 0, subpacketData.Length);
|
||||||
|
|
||||||
Debug.Assert(data != null);
|
Debug.Assert(data != null);
|
||||||
|
|
||||||
BasePacket packet = new BasePacket(header, data);
|
var packet = new BasePacket(header, data);
|
||||||
return packet;
|
return packet;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static BasePacket CreatePacket(byte[] data, bool isAuthed, bool isCompressed)
|
public static BasePacket CreatePacket(byte[] data, bool isAuthed, bool isCompressed)
|
||||||
{
|
{
|
||||||
|
|
||||||
Debug.Assert(data != null);
|
Debug.Assert(data != null);
|
||||||
|
|
||||||
//Create Header
|
//Create Header
|
||||||
BasePacketHeader header = new BasePacketHeader();
|
var header = new BasePacketHeader();
|
||||||
|
|
||||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||||
header.isCompressed = isCompressed ? (byte)1 : (byte)0;
|
header.isCompressed = isCompressed ? (byte) 1 : (byte) 0;
|
||||||
header.numSubpackets = (ushort)1;
|
header.numSubpackets = 1;
|
||||||
header.packetSize = BASEPACKET_SIZE;
|
header.packetSize = BASEPACKET_SIZE;
|
||||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||||
|
|
||||||
//Get packet size
|
//Get packet size
|
||||||
header.packetSize += (ushort)data.Length;
|
header.packetSize += (ushort) data.Length;
|
||||||
|
|
||||||
BasePacket packet = new BasePacket(header, data);
|
var packet = new BasePacket(header, data);
|
||||||
return packet;
|
return packet;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static unsafe void EncryptPacket(Blowfish blowfish, BasePacket packet)
|
public static unsafe void EncryptPacket(Blowfish blowfish, BasePacket packet)
|
||||||
{
|
{
|
||||||
byte[] data = packet.data;
|
var data = packet.data;
|
||||||
int size = packet.header.packetSize;
|
int size = packet.header.packetSize;
|
||||||
|
|
||||||
int offset = 0;
|
var offset = 0;
|
||||||
while (offset < data.Length) {
|
|
||||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
|
||||||
throw new OverflowException("Packet Error: Subpacket was too small");
|
|
||||||
|
|
||||||
SubPacketHeader header;
|
|
||||||
fixed (byte* pdata = &data[offset])
|
|
||||||
{
|
|
||||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (data.Length < offset + header.subpacketSize)
|
|
||||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
|
||||||
|
|
||||||
blowfish.Encipher(data, offset + 0x10, header.subpacketSize-0x10);
|
|
||||||
|
|
||||||
offset += header.subpacketSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static unsafe void DecryptPacket(Blowfish blowfish, ref BasePacket packet)
|
|
||||||
{
|
|
||||||
byte[] data = packet.data;
|
|
||||||
int size = packet.header.packetSize;
|
|
||||||
|
|
||||||
int offset = 0;
|
|
||||||
while (offset < data.Length)
|
while (offset < data.Length)
|
||||||
{
|
{
|
||||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||||
|
@ -316,35 +309,54 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
SubPacketHeader header;
|
SubPacketHeader header;
|
||||||
fixed (byte* pdata = &data[offset])
|
fixed (byte* pdata = &data[offset])
|
||||||
{
|
{
|
||||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data.Length < offset + header.subpacketSize)
|
if (data.Length < offset + header.subpacketSize)
|
||||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||||
|
|
||||||
blowfish.Decipher(data, offset + 0x10, header.subpacketSize-0x10);
|
blowfish.Encipher(data, offset + 0x10, header.subpacketSize - 0x10);
|
||||||
|
|
||||||
offset += header.subpacketSize;
|
offset += header.subpacketSize;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
|
||||||
|
|
||||||
public void DebugPrintPacket()
|
public static unsafe void DecryptPacket(Blowfish blowfish, ref BasePacket packet)
|
||||||
{
|
{
|
||||||
#if DEBUG
|
var data = packet.data;
|
||||||
// todo: create new target for colourful packet logging
|
int size = packet.header.packetSize;
|
||||||
//Console.BackgroundColor = ConsoleColor.DarkYellow;
|
|
||||||
|
|
||||||
Program.Log.Debug("IsAuth: {0} IsEncrypted: {1}, Size: 0x{2:X}, NumSubpackets: {3}{4}{5}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
var offset = 0;
|
||||||
|
while (offset < data.Length)
|
||||||
foreach (SubPacket sub in GetSubpackets())
|
|
||||||
{
|
{
|
||||||
sub.DebugPrintSubPacket();
|
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||||
}
|
throw new OverflowException("Packet Error: Subpacket was too small");
|
||||||
|
|
||||||
//Console.BackgroundColor = ConsoleColor.Black;
|
SubPacketHeader header;
|
||||||
#endif
|
fixed (byte* pdata = &data[offset])
|
||||||
|
{
|
||||||
|
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.Length < offset + header.subpacketSize)
|
||||||
|
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||||
|
|
||||||
|
blowfish.Decipher(data, offset + 0x10, header.subpacketSize - 0x10);
|
||||||
|
|
||||||
|
offset += header.subpacketSize;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
public static class LoggerExtensions
|
||||||
|
{
|
||||||
|
public static void ColorDebug(this Logger logger, string message, ConsoleOutputColor color)
|
||||||
|
{
|
||||||
|
var logEvent = new LogEventInfo(LogLevel.Debug, logger.Name, message);
|
||||||
|
logEvent.Properties["color"] = (int) color;
|
||||||
|
logger.Log(logEvent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,37 +1,40 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using FFXIVClassic.Common;
|
using FFXIVClassic.Common;
|
||||||
|
using NLog;
|
||||||
|
using NLog.Targets;
|
||||||
|
|
||||||
namespace FFXIVClassic_Map_Server.packets
|
namespace FFXIVClassic_Map_Server.packets
|
||||||
{
|
{
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct SubPacketHeader
|
public struct SubPacketHeader
|
||||||
{
|
{
|
||||||
public ushort subpacketSize;
|
public ushort subpacketSize;
|
||||||
public ushort type;
|
public ushort type;
|
||||||
public uint sourceId;
|
public uint sourceId;
|
||||||
public uint targetId;
|
public uint targetId;
|
||||||
public uint unknown1;
|
public uint unknown1;
|
||||||
}
|
}
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct GameMessageHeader
|
public struct GameMessageHeader
|
||||||
{
|
{
|
||||||
public ushort unknown4; //Always 0x14
|
public ushort unknown4; //Always 0x14
|
||||||
public ushort opcode;
|
public ushort opcode;
|
||||||
public uint unknown5;
|
public uint unknown5;
|
||||||
public uint timestamp;
|
public uint timestamp;
|
||||||
public uint unknown6;
|
public uint unknown6;
|
||||||
}
|
}
|
||||||
|
|
||||||
public class SubPacket
|
public class SubPacket
|
||||||
{
|
{
|
||||||
public const int SUBPACKET_SIZE = 0x10;
|
public const int SUBPACKET_SIZE = 0x10;
|
||||||
public const int GAMEMESSAGE_SIZE = 0x10;
|
public const int GAMEMESSAGE_SIZE = 0x10;
|
||||||
|
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||||
public SubPacketHeader header;
|
public byte[] data;
|
||||||
public GameMessageHeader gameMessage;
|
public GameMessageHeader gameMessage;
|
||||||
public byte[] data;
|
|
||||||
|
public SubPacketHeader header;
|
||||||
|
|
||||||
public unsafe SubPacket(byte[] bytes, ref int offset)
|
public unsafe SubPacket(byte[] bytes, ref int offset)
|
||||||
{
|
{
|
||||||
|
@ -40,14 +43,15 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
|
|
||||||
fixed (byte* pdata = &bytes[offset])
|
fixed (byte* pdata = &bytes[offset])
|
||||||
{
|
{
|
||||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (header.type == 0x3)
|
if (header.type == 0x3)
|
||||||
{
|
{
|
||||||
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
|
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
|
||||||
{
|
{
|
||||||
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
gameMessage =
|
||||||
|
(GameMessageHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -70,8 +74,8 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
|
|
||||||
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
|
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
|
||||||
{
|
{
|
||||||
this.header = new SubPacketHeader();
|
header = new SubPacketHeader();
|
||||||
this.gameMessage = new GameMessageHeader();
|
gameMessage = new GameMessageHeader();
|
||||||
|
|
||||||
gameMessage.opcode = opcode;
|
gameMessage.opcode = opcode;
|
||||||
header.sourceId = sourceId;
|
header.sourceId = sourceId;
|
||||||
|
@ -87,13 +91,13 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
|
|
||||||
this.data = data;
|
this.data = data;
|
||||||
|
|
||||||
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
header.subpacketSize = (ushort) (SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
||||||
}
|
}
|
||||||
|
|
||||||
public SubPacket(SubPacket original, uint newTargetId)
|
public SubPacket(SubPacket original, uint newTargetId)
|
||||||
{
|
{
|
||||||
this.header = new SubPacketHeader();
|
header = new SubPacketHeader();
|
||||||
this.gameMessage = original.gameMessage;
|
gameMessage = original.gameMessage;
|
||||||
header.subpacketSize = original.header.subpacketSize;
|
header.subpacketSize = original.header.subpacketSize;
|
||||||
header.type = original.header.type;
|
header.type = original.header.type;
|
||||||
header.sourceId = original.header.sourceId;
|
header.sourceId = original.header.sourceId;
|
||||||
|
@ -103,10 +107,10 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
|
|
||||||
public byte[] GetHeaderBytes()
|
public byte[] GetHeaderBytes()
|
||||||
{
|
{
|
||||||
int size = Marshal.SizeOf(header);
|
var size = Marshal.SizeOf(header);
|
||||||
byte[] arr = new byte[size];
|
var arr = new byte[size];
|
||||||
|
|
||||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
var ptr = Marshal.AllocHGlobal(size);
|
||||||
Marshal.StructureToPtr(header, ptr, true);
|
Marshal.StructureToPtr(header, ptr, true);
|
||||||
Marshal.Copy(ptr, arr, 0, size);
|
Marshal.Copy(ptr, arr, 0, size);
|
||||||
Marshal.FreeHGlobal(ptr);
|
Marshal.FreeHGlobal(ptr);
|
||||||
|
@ -115,10 +119,10 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
|
|
||||||
public byte[] GetGameMessageBytes()
|
public byte[] GetGameMessageBytes()
|
||||||
{
|
{
|
||||||
int size = Marshal.SizeOf(gameMessage);
|
var size = Marshal.SizeOf(gameMessage);
|
||||||
byte[] arr = new byte[size];
|
var arr = new byte[size];
|
||||||
|
|
||||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
var ptr = Marshal.AllocHGlobal(size);
|
||||||
Marshal.StructureToPtr(gameMessage, ptr, true);
|
Marshal.StructureToPtr(gameMessage, ptr, true);
|
||||||
Marshal.Copy(ptr, arr, 0, size);
|
Marshal.Copy(ptr, arr, 0, size);
|
||||||
Marshal.FreeHGlobal(ptr);
|
Marshal.FreeHGlobal(ptr);
|
||||||
|
@ -127,7 +131,7 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
|
|
||||||
public byte[] GetBytes()
|
public byte[] GetBytes()
|
||||||
{
|
{
|
||||||
byte[] outBytes = new byte[header.subpacketSize];
|
var outBytes = new byte[header.subpacketSize];
|
||||||
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
|
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
|
||||||
|
|
||||||
if (header.type == 0x3)
|
if (header.type == 0x3)
|
||||||
|
@ -140,23 +144,20 @@ namespace FFXIVClassic_Map_Server.packets
|
||||||
public void DebugPrintSubPacket()
|
public void DebugPrintSubPacket()
|
||||||
{
|
{
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
// todo: create new target for colourful packet logging
|
logger.ColorDebug(
|
||||||
//Console.BackgroundColor = ConsoleColor.DarkRed;
|
string.Format("Size:0x{0:X} Opcode:0x{1:X}{2}{3}", header.subpacketSize, gameMessage.opcode,
|
||||||
|
Environment.NewLine,
|
||||||
|
Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkRed);
|
||||||
|
|
||||||
Program.Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
|
||||||
|
|
||||||
if (header.type == 0x03)
|
if (header.type == 0x03)
|
||||||
{
|
{
|
||||||
Program.Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE));
|
logger.ColorDebug(Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE),
|
||||||
|
ConsoleOutputColor.DarkRed);
|
||||||
|
|
||||||
//Console.BackgroundColor = ConsoleColor.DarkMagenta;
|
logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE),
|
||||||
|
ConsoleOutputColor.DarkMagenta);
|
||||||
Program.Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//Console.BackgroundColor = ConsoleColor.Black;
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -5,7 +5,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
|
||||||
{
|
{
|
||||||
class Login0x7ResponsePacket
|
class Login0x7ResponsePacket
|
||||||
{
|
{
|
||||||
public static BasePacket BuildPacket(uint actorID, uint time)
|
public static BasePacket BuildPacket(uint actorID, uint time, uint type)
|
||||||
{
|
{
|
||||||
byte[] data = new byte[0x18];
|
byte[] data = new byte[0x18];
|
||||||
|
|
||||||
|
@ -16,7 +16,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
binWriter.Write((short)0x18);
|
binWriter.Write((short)0x18);
|
||||||
binWriter.Write((short)0x8);
|
binWriter.Write((short)type);
|
||||||
binWriter.Write((uint)0);
|
binWriter.Write((uint)0);
|
||||||
binWriter.Write((uint)0);
|
binWriter.Write((uint)0);
|
||||||
binWriter.Write((uint)0xFFFFFD7F);
|
binWriter.Write((uint)0xFFFFFD7F);
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
[General]
|
[General]
|
||||||
server_ip=127.0.0.1
|
server_ip=192.168.0.2
|
||||||
showtimestamp = true
|
showtimestamp = true
|
||||||
|
|
||||||
[Database]
|
[Database]
|
||||||
|
@ -8,4 +8,4 @@ host=127.0.0.1
|
||||||
port=3306
|
port=3306
|
||||||
database=ffxiv_server
|
database=ffxiv_server
|
||||||
username=root
|
username=root
|
||||||
password=
|
password=root
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
[General]
|
[General]
|
||||||
server_ip=127.0.0.1
|
server_ip=192.168.0.2
|
||||||
showtimestamp = true
|
showtimestamp = true
|
||||||
|
|
||||||
[Database]
|
[Database]
|
||||||
|
@ -8,4 +8,4 @@ host=127.0.0.1
|
||||||
port=3306
|
port=3306
|
||||||
database=ffxiv_server
|
database=ffxiv_server
|
||||||
username=root
|
username=root
|
||||||
password=
|
password=root
|
||||||
|
|
37
data/scripts/commands/gm/delcurrency.lua
Normal file
37
data/scripts/commands/gm/delcurrency.lua
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
require("global");
|
||||||
|
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "sssss",
|
||||||
|
description = "removes <currency> <qty> from <target>, currency is removed from user if <target> is nil",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, currency, qty, location, name, lastName)
|
||||||
|
local sender = "[delcurrency] ";
|
||||||
|
|
||||||
|
if name then
|
||||||
|
if lastName then
|
||||||
|
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||||
|
else
|
||||||
|
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
if player then
|
||||||
|
currency = tonumber(currency) or nil;
|
||||||
|
qty = 1;
|
||||||
|
location = INVENTORY_CURRENCY;
|
||||||
|
|
||||||
|
local removed = player:GetInventory(location):removecurrency(currency, qty);
|
||||||
|
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||||
|
local message = "unable to remove currency";
|
||||||
|
|
||||||
|
if currency and removed then
|
||||||
|
message = string.format("removed currency %u from %s", currency, player:GetName());
|
||||||
|
end
|
||||||
|
player:SendMessage(messageID, sender, message);
|
||||||
|
print(message);
|
||||||
|
else
|
||||||
|
print(sender.."unable to remove currency, ensure player name is valid.");
|
||||||
|
end;
|
||||||
|
end;
|
37
data/scripts/commands/gm/delitem.lua
Normal file
37
data/scripts/commands/gm/delitem.lua
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
require("global");
|
||||||
|
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "sssss",
|
||||||
|
description = "removes <item> <qty> from <location> for <target>. <qty> and <location> are optional, item is removed from user if <target> is nil",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, item, qty, location, name, lastName)
|
||||||
|
local sender = "[delitem] ";
|
||||||
|
|
||||||
|
if name then
|
||||||
|
if lastName then
|
||||||
|
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||||
|
else
|
||||||
|
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
if player then
|
||||||
|
item = tonumber(item) or nil;
|
||||||
|
qty = tonumber(qty) or 1;
|
||||||
|
location = tonumber(itemtype) or INVENTORY_NORMAL;
|
||||||
|
|
||||||
|
local removed = player:GetInventory(location):removeItem(item, qty);
|
||||||
|
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||||
|
local message = "unable to remove item";
|
||||||
|
|
||||||
|
if item and removed then
|
||||||
|
message = string.format("removed item %u from %s", item, player:GetName());
|
||||||
|
end
|
||||||
|
player:SendMessage(messageID, sender, message);
|
||||||
|
print(message);
|
||||||
|
else
|
||||||
|
print(sender.."unable to remove item, ensure player name is valid.");
|
||||||
|
end;
|
||||||
|
end;
|
37
data/scripts/commands/gm/delkeyitem.lua
Normal file
37
data/scripts/commands/gm/delkeyitem.lua
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
require("global");
|
||||||
|
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "ssss",
|
||||||
|
description = "removes <keyitem> <qty> from <target>, keyitem is removed from user if <target> is nil",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, keyitem, qty, name, lastName)
|
||||||
|
local sender = "[delkeyitem] ";
|
||||||
|
|
||||||
|
if name then
|
||||||
|
if lastName then
|
||||||
|
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||||
|
else
|
||||||
|
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
if player then
|
||||||
|
keyitem = tonumber(keyitem) or nil;
|
||||||
|
qty = 1;
|
||||||
|
location = INVENTORY_KEYITEMS;
|
||||||
|
|
||||||
|
local removed = player:GetInventory(location):removeItem(item, qty);
|
||||||
|
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||||
|
local message = "unable to remove keyitem";
|
||||||
|
|
||||||
|
if keyitem and removed then
|
||||||
|
message = string.format("removed keyitem %u from %s", keyitem, player:GetName());
|
||||||
|
end
|
||||||
|
player:SendMessage(messageID, sender, message);
|
||||||
|
print(message);
|
||||||
|
else
|
||||||
|
print(sender.."unable to remove keyitem, ensure player name is valid.");
|
||||||
|
end;
|
||||||
|
end;
|
37
data/scripts/commands/gm/givecurrency.lua
Normal file
37
data/scripts/commands/gm/givecurrency.lua
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
require("global");
|
||||||
|
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "sss",
|
||||||
|
description = "adds <currency> to self or <target>.",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, currency, name, lastName)
|
||||||
|
local sender = "[givecurrency] ";
|
||||||
|
|
||||||
|
if name then
|
||||||
|
if lastName then
|
||||||
|
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||||
|
else
|
||||||
|
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
if player then
|
||||||
|
currency = tonumber(currency) or nil;
|
||||||
|
qty = 1;
|
||||||
|
location = INVENTORY_CURRENCY;
|
||||||
|
|
||||||
|
local added = player:GetInventory(location):AddItem(currency, qty);
|
||||||
|
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||||
|
local message = "unable to add currency";
|
||||||
|
|
||||||
|
if currency and added then
|
||||||
|
message = string.format("added currency %u to %s", currency, player:GetName());
|
||||||
|
end
|
||||||
|
player:SendMessage(messageID, sender, message);
|
||||||
|
print(message);
|
||||||
|
else
|
||||||
|
print(sender.."unable to add currency, ensure player name is valid.");
|
||||||
|
end;
|
||||||
|
end;
|
36
data/scripts/commands/gm/giveitem.lua
Normal file
36
data/scripts/commands/gm/giveitem.lua
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
require("global");
|
||||||
|
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "sssss",
|
||||||
|
description = "adds <item> <qty> to <location> for <target>. <qty> and <location> are optional, item is added to user if <target> is nil",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, item, qty, location, name, lastName)
|
||||||
|
local sender = "[giveitem] ";
|
||||||
|
|
||||||
|
if name then
|
||||||
|
if lastName then
|
||||||
|
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||||
|
else
|
||||||
|
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
if player then
|
||||||
|
item = tonumber(item) or nil;
|
||||||
|
qty = tonumber(qty) or 1;
|
||||||
|
location = tonumber(itemtype) or INVENTORY_NORMAL;
|
||||||
|
local added = player:GetInventory(location):AddItem(item, qty);
|
||||||
|
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||||
|
local message = "unable to add item";
|
||||||
|
|
||||||
|
if item and added then
|
||||||
|
message = string.format("added item %u to %s", item, player:GetName());
|
||||||
|
end
|
||||||
|
player:SendMessage(messageID, sender, message);
|
||||||
|
print(message);
|
||||||
|
else
|
||||||
|
print(sender.."unable to add item, ensure player name is valid.");
|
||||||
|
end;
|
||||||
|
end;
|
37
data/scripts/commands/gm/givekeyitem.lua
Normal file
37
data/scripts/commands/gm/givekeyitem.lua
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
require("global");
|
||||||
|
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "sss",
|
||||||
|
description = "adds <keyitem> to self or <target>.",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, keyitem, name, lastName)
|
||||||
|
local sender = "[givekeyitem] ";
|
||||||
|
|
||||||
|
if name then
|
||||||
|
if lastName then
|
||||||
|
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||||
|
else
|
||||||
|
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
if player then
|
||||||
|
keyitem = tonumber(keyitem) or nil;
|
||||||
|
qty = 1;
|
||||||
|
location = INVENTORY_KEYITEMS;
|
||||||
|
|
||||||
|
local added = player:GetInventory(location):AddItem(keyitem, qty);
|
||||||
|
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||||
|
local message = "unable to add keyitem";
|
||||||
|
|
||||||
|
if keyitem and added then
|
||||||
|
message = string.format("added keyitem %u to %s", keyitem, player:GetName());
|
||||||
|
end
|
||||||
|
player:SendMessage(messageID, sender, message);
|
||||||
|
print(message);
|
||||||
|
else
|
||||||
|
print(sender.."unable to add keyitem, ensure player name is valid.");
|
||||||
|
end;
|
||||||
|
end;
|
18
data/scripts/commands/gm/graphic.lua
Normal file
18
data/scripts/commands/gm/graphic.lua
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "sssss",
|
||||||
|
description = "changes appearance for equipment in <slot>. Parameters: <slot> <wId> <eId> <vId> <cId>, (idk what any of those mean either)",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, slot, wId, eId, vId, cId)
|
||||||
|
slot = tonumber(slot) or 0;
|
||||||
|
wId = tonumber(wId) or 0;
|
||||||
|
eId = tonumber(eId) or 0;
|
||||||
|
vId = tonumber(vId) or 0;
|
||||||
|
cId = tonumber(cId) or 0;
|
||||||
|
|
||||||
|
if player then
|
||||||
|
player:GraphicChange(slot, wId, eId, vId, cId);
|
||||||
|
player:SendAppearance();
|
||||||
|
end;
|
||||||
|
end;
|
10
data/scripts/commands/gm/music.lua
Normal file
10
data/scripts/commands/gm/music.lua
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "s",
|
||||||
|
description = "plays music <id> to player",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, music)
|
||||||
|
music = tonumber(music) or 0;
|
||||||
|
player:ChangeMusic(music);
|
||||||
|
end;
|
22
data/scripts/commands/gm/mypos.lua
Normal file
22
data/scripts/commands/gm/mypos.lua
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
require("global");
|
||||||
|
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "",
|
||||||
|
description = "prints your current in-game position (different to map coords)",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player)
|
||||||
|
local pos = player:GetPos();
|
||||||
|
local x = pos[0];
|
||||||
|
local y = pos[1];
|
||||||
|
local z = pos[2];
|
||||||
|
local rot = pos[3];
|
||||||
|
local zone = pos[4];
|
||||||
|
|
||||||
|
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||||
|
local sender = "[mypos] ";
|
||||||
|
local message = string.format("current position X:%d Y:%d Z:%d (Rotation: %d) Zone:%d", x, y, z, rot, zone);
|
||||||
|
|
||||||
|
player:SendMessage(messageID, sender, message);
|
||||||
|
end;
|
32
data/scripts/commands/gm/reloadzone.lua
Normal file
32
data/scripts/commands/gm/reloadzone.lua
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
require("global");
|
||||||
|
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "s",
|
||||||
|
description = "reloads <zone>",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, zone)
|
||||||
|
if not player and not zone or tonumber(zone) == 0 then
|
||||||
|
printf("No valid zone specified!");
|
||||||
|
return;
|
||||||
|
end;
|
||||||
|
|
||||||
|
local sender = "[reloadzones] ";
|
||||||
|
|
||||||
|
zone = tonumber(zone);
|
||||||
|
|
||||||
|
if player then
|
||||||
|
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||||
|
zone = zone or player:GetZoneID();
|
||||||
|
player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone));
|
||||||
|
--[[ todo: get this working legit
|
||||||
|
player:GetZone():Clear();
|
||||||
|
player:GetZone():AddActorToZone(player);
|
||||||
|
player:SendInstanceUpdate();
|
||||||
|
]]
|
||||||
|
end;
|
||||||
|
|
||||||
|
GetWorldManager():ReloadZone(zone);
|
||||||
|
printf("%s reloaded zone %u", sender, zone);
|
||||||
|
end;
|
24
data/scripts/commands/gm/sendpacket.lua
Normal file
24
data/scripts/commands/gm/sendpacket.lua
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "ssss",
|
||||||
|
description = "<name> <target name>",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, path, name, lastName)
|
||||||
|
local sender = "[sendpacket ]";
|
||||||
|
lastName = lastName or "";
|
||||||
|
path = "./packets/"..path;
|
||||||
|
|
||||||
|
if name then
|
||||||
|
if lastName then
|
||||||
|
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||||
|
else
|
||||||
|
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
value = tonumber(value) or 0;
|
||||||
|
if player and argc > 0 then
|
||||||
|
player:SendPacket(path)
|
||||||
|
end;
|
||||||
|
end;
|
13
data/scripts/commands/gm/speed.lua
Normal file
13
data/scripts/commands/gm/speed.lua
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "sss",
|
||||||
|
description = "<stop> <walk> <run> speed",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, stop, walk, run)
|
||||||
|
stop = tonumber(stop) or 0;
|
||||||
|
walk = tonumber(walk) or 2;
|
||||||
|
run = tonumber(run) or 5;
|
||||||
|
|
||||||
|
player:ChangeSpeed(stop, walk, run);
|
||||||
|
end;
|
79
data/scripts/commands/gm/warp.lua
Normal file
79
data/scripts/commands/gm/warp.lua
Normal file
|
@ -0,0 +1,79 @@
|
||||||
|
require("global");
|
||||||
|
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "sssssss",
|
||||||
|
description =
|
||||||
|
[[
|
||||||
|
<zone> |
|
||||||
|
<zone> <x> <y> <z> |
|
||||||
|
<x> <y> <z> <zone> <privateArea> <target name>.
|
||||||
|
]],
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, p1, p2, p3, p4, privateArea, name, lastName)
|
||||||
|
|
||||||
|
if name then
|
||||||
|
if lastName then
|
||||||
|
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||||
|
else
|
||||||
|
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
if not player then
|
||||||
|
printf("[Command] [warp] error! No target or player specified!");
|
||||||
|
return;
|
||||||
|
end;
|
||||||
|
|
||||||
|
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||||
|
local sender = "[warp] ";
|
||||||
|
|
||||||
|
-- we're getting a list/array from c# so 0 index
|
||||||
|
local pos = player:GetPos();
|
||||||
|
local player_x = pos[0];
|
||||||
|
local player_y = pos[1];
|
||||||
|
local player_z = pos[2];
|
||||||
|
local player_rot = pos[3];
|
||||||
|
local player_zone = pos[4];
|
||||||
|
|
||||||
|
local worldManager = GetWorldManager();
|
||||||
|
|
||||||
|
-- treat this as a predefined warp list
|
||||||
|
if argc == 1 then
|
||||||
|
zone = tonumber(p1) or player_zone;
|
||||||
|
player:SendMessage(messageID, sender, string.format("warping to zone:%u", zone));
|
||||||
|
worldManager:DoZoneChange(player, zone);
|
||||||
|
|
||||||
|
elseif argc >= 3 then
|
||||||
|
|
||||||
|
if argc == 3 then
|
||||||
|
local x = tonumber(applyPositionOffset(p1, player_x)) or player_x;
|
||||||
|
local y = tonumber(applyPositionOffset(p2, player_y)) or player_y;
|
||||||
|
local z = tonumber(applyPositionOffset(p3, player_z)) or player_z;
|
||||||
|
|
||||||
|
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d within current zone (%d)", x, y, z, player_zone));
|
||||||
|
worldManager:DoPlayerMoveInZone(player, x, y, z, 0x0F);
|
||||||
|
else
|
||||||
|
local zone = tonumber(applyPositionOffset(p1, player_zone)) or player_zone;
|
||||||
|
local x = tonumber(applyPositionOffset(p2, player_x)) or player_x;
|
||||||
|
local y = tonumber(applyPositionOffset(p3, player_y)) or player_y;
|
||||||
|
local z = tonumber(applyPositionOffset(p4, player_z)) or player_z;
|
||||||
|
if privateArea == "" then privateArea = nil end;
|
||||||
|
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", x, y, z, zone, privateArea or "unspecified"));
|
||||||
|
worldManager:DoZoneChange(player, zone, privateArea, 0x02, x, y, z, 0.00);
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description);
|
||||||
|
end;
|
||||||
|
end;
|
||||||
|
|
||||||
|
function applyPositionOffset(str, offset)
|
||||||
|
local s = str;
|
||||||
|
print(s);
|
||||||
|
if s:find("@") then
|
||||||
|
s = tonumber(s:sub(s:find("@") + 1, s:len())) + offset;
|
||||||
|
end
|
||||||
|
return s;
|
||||||
|
end;
|
30
data/scripts/commands/gm/weather.lua
Normal file
30
data/scripts/commands/gm/weather.lua
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
require("global");
|
||||||
|
|
||||||
|
properties = {
|
||||||
|
permissions = 0,
|
||||||
|
parameters = "ssss",
|
||||||
|
description = "usage: <id> <updateTime> <zonewide>.",
|
||||||
|
}
|
||||||
|
|
||||||
|
function onTrigger(player, argc, weather, updateTime, zonewide)
|
||||||
|
-- todo: change weather
|
||||||
|
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||||
|
local sender = "[weather] ";
|
||||||
|
local message = "unable to change weather";
|
||||||
|
|
||||||
|
if player then
|
||||||
|
weather = tonumber(weather) or 0;
|
||||||
|
updateTime = tonumber(updateTime) or 0;
|
||||||
|
zonewide = tonumber(zonewide) or 0;
|
||||||
|
message = "changed weather to %u ";
|
||||||
|
if zonewide ~= 0 then
|
||||||
|
message = string.format(message.."for zone %u", player:GetZoneID());
|
||||||
|
else
|
||||||
|
message = string.format(message.."%s", player:GetName());
|
||||||
|
end;
|
||||||
|
-- weatherid, updateTime
|
||||||
|
player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0);
|
||||||
|
player:SendMessage(messageID, sender, message);
|
||||||
|
end;
|
||||||
|
print(sender..message);
|
||||||
|
end;
|
|
@ -4,7 +4,7 @@ Globals referenced in all of the lua scripts
|
||||||
|
|
||||||
--]]
|
--]]
|
||||||
|
|
||||||
--ACTOR STATES
|
-- ACTOR STATES
|
||||||
|
|
||||||
ACTORSTATE_PASSIVE = 0;
|
ACTORSTATE_PASSIVE = 0;
|
||||||
ACTORSTATE_DEAD1 = 1;
|
ACTORSTATE_DEAD1 = 1;
|
||||||
|
@ -14,10 +14,55 @@ ACTORSTATE_SITTING_ONOBJ = 11;
|
||||||
ACTORSTATE_SITTING_ONFLOOR = 13;
|
ACTORSTATE_SITTING_ONFLOOR = 13;
|
||||||
ACTORSTATE_MOUNTED = 15;
|
ACTORSTATE_MOUNTED = 15;
|
||||||
|
|
||||||
|
|
||||||
|
-- MESSAGE
|
||||||
|
MESSAGE_TYPE_NONE = 0;
|
||||||
|
MESSAGE_TYPE_SAY = 1;
|
||||||
|
MESSAGE_TYPE_SHOUT = 2;
|
||||||
|
MESSAGE_TYPE_TELL = 3;
|
||||||
|
MESSAGE_TYPE_PARTY = 4;
|
||||||
|
MESSAGE_TYPE_LINKSHELL1 = 5;
|
||||||
|
MESSAGE_TYPE_LINKSHELL2 = 6;
|
||||||
|
MESSAGE_TYPE_LINKSHELL3 = 7;
|
||||||
|
MESSAGE_TYPE_LINKSHELL4 = 8;
|
||||||
|
MESSAGE_TYPE_LINKSHELL5 = 9;
|
||||||
|
MESSAGE_TYPE_LINKSHELL6 = 10;
|
||||||
|
MESSAGE_TYPE_LINKSHELL7 = 11;
|
||||||
|
MESSAGE_TYPE_LINKSHELL8 = 12;
|
||||||
|
|
||||||
|
MESSAGE_TYPE_SAY_SPAM = 22;
|
||||||
|
MESSAGE_TYPE_SHOUT_SPAM = 23;
|
||||||
|
MESSAGE_TYPE_TELL_SPAM = 24;
|
||||||
|
MESSAGE_TYPE_CUSTOM_EMOTE = 25;
|
||||||
|
MESSAGE_TYPE_EMOTE_SPAM = 26;
|
||||||
|
MESSAGE_TYPE_STANDARD_EMOTE = 27;
|
||||||
|
MESSAGE_TYPE_URGENT_MESSAGE = 28;
|
||||||
|
MESSAGE_TYPE_GENERAL_INFO = 29;
|
||||||
|
MESSAGE_TYPE_SYSTEM = 32;
|
||||||
|
MESSAGE_TYPE_SYSTEM_ERROR = 33;
|
||||||
|
|
||||||
|
-- INVENTORY
|
||||||
|
INVENTORY_NORMAL = 0x0000; --Max 0xC8
|
||||||
|
INVENTORY_LOOT = 0x0004; --Max 0xA
|
||||||
|
INVENTORY_MELDREQUEST = 0x0005; --Max 0x04
|
||||||
|
INVENTORY_BAZAAR = 0x0007; --Max 0x0A
|
||||||
|
INVENTORY_CURRENCY = 0x0063; --Max 0x140
|
||||||
|
INVENTORY_KEYITEMS = 0x0064; --Max 0x500
|
||||||
|
INVENTORY_EQUIPMENT = 0x00FE; --Max 0x23
|
||||||
|
INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23
|
||||||
|
|
||||||
--UTILS
|
--UTILS
|
||||||
|
|
||||||
function callClientFunction(player, functionName, ...)
|
function callClientFunction(player, functionName, ...)
|
||||||
player:RunEventFunction(functionName, ...);
|
player:RunEventFunction(functionName, ...);
|
||||||
result = coroutine.yield();
|
result = coroutine.yield();
|
||||||
return result;
|
return result;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function printf(s, ...)
|
||||||
|
if ... then
|
||||||
|
print(s:format(...));
|
||||||
|
else
|
||||||
|
print(s);
|
||||||
|
end;
|
||||||
|
end;
|
Loading…
Add table
Reference in a new issue