mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-22 12:47:46 +00:00
Merged in xdemolish/ffxiv-classic-server/lua_commands (pull request #16)
dynamic gm commands + packet logging fix
This commit is contained in:
commit
302d7bd68a
51 changed files with 1853 additions and 1464 deletions
|
@ -24,6 +24,7 @@
|
|||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<RegisterForComInterop>false</RegisterForComInterop>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
@ -35,6 +36,14 @@
|
|||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.3.5\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
|
@ -49,10 +58,12 @@
|
|||
<Compile Include="Blowfish.cs" />
|
||||
<Compile Include="EfficientHashTables.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Sql.cs" />
|
||||
<Compile Include="STA_INIFile.cs" />
|
||||
<Compile Include="Utils.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
|
|
20
FFXIVClassic Common Class Lib/Sql.cs
Normal file
20
FFXIVClassic Common Class Lib/Sql.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MySql.Data.MySqlClient;
|
||||
using NLog;
|
||||
using System.Data;
|
||||
using System.Data.Common;
|
||||
|
||||
namespace FFXIVClassic.Common
|
||||
{
|
||||
// todo:
|
||||
// havent decided whether it's worth wrapping every sql class
|
||||
// so i'll just leave it with logger for now
|
||||
public class Sql
|
||||
{
|
||||
public static Logger Log = LogManager.GetCurrentClassLogger();
|
||||
}
|
||||
}
|
|
@ -10,10 +10,10 @@ namespace FFXIVClassic.Common
|
|||
private static uint[] CreateLookup32()
|
||||
{
|
||||
var result = new uint[256];
|
||||
for (int i = 0; i < 256; i++)
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
string s = i.ToString("X2");
|
||||
result[i] = ((uint)s[0]) + ((uint)s[1] << 16);
|
||||
var s = i.ToString("X2");
|
||||
result[i] = s[0] + ((uint) s[1] << 16);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
@ -22,25 +22,23 @@ namespace FFXIVClassic.Common
|
|||
{
|
||||
if (bytes == null)
|
||||
{
|
||||
return String.Empty;
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
char[] hexChars = "0123456789ABCDEF".ToCharArray();
|
||||
var hexChars = "0123456789ABCDEF".ToCharArray();
|
||||
|
||||
// 00000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||||
// 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
|
||||
int offsetBlock = 8 + 3;
|
||||
int byteBlock = offsetBlock + (bytesPerLine * 3) + ((bytesPerLine - 1) / 8) + 2;
|
||||
int lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
|
||||
var offsetBlock = 8 + 3;
|
||||
var byteBlock = offsetBlock + bytesPerLine*3 + (bytesPerLine - 1)/8 + 2;
|
||||
var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
|
||||
|
||||
char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
|
||||
int numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
|
||||
var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
|
||||
var numLines = (bytes.Length + bytesPerLine - 1)/bytesPerLine;
|
||||
|
||||
StringBuilder sb = new StringBuilder(numLines * lineLength);
|
||||
var sb = new StringBuilder(numLines*lineLength);
|
||||
|
||||
for (int i = 0; i < bytes.Length; i += bytesPerLine)
|
||||
for (var i = 0; i < bytes.Length; i += bytesPerLine)
|
||||
{
|
||||
int h = i + offset;
|
||||
var h = i + offset;
|
||||
|
||||
line[0] = hexChars[(h >> 28) & 0xF];
|
||||
line[1] = hexChars[(h >> 24) & 0xF];
|
||||
|
@ -51,10 +49,10 @@ namespace FFXIVClassic.Common
|
|||
line[6] = hexChars[(h >> 4) & 0xF];
|
||||
line[7] = hexChars[(h >> 0) & 0xF];
|
||||
|
||||
int hexColumn = offsetBlock;
|
||||
int charColumn = byteBlock;
|
||||
var hexColumn = offsetBlock;
|
||||
var charColumn = byteBlock;
|
||||
|
||||
for (int j = 0; j < bytesPerLine; j++)
|
||||
for (var j = 0; j < bytesPerLine; j++)
|
||||
{
|
||||
if (j > 0 && (j & 7) == 0)
|
||||
{
|
||||
|
@ -69,10 +67,10 @@ namespace FFXIVClassic.Common
|
|||
}
|
||||
else
|
||||
{
|
||||
byte by = bytes[i + j];
|
||||
var by = bytes[i + j];
|
||||
line[hexColumn] = hexChars[(by >> 4) & 0xF];
|
||||
line[hexColumn + 1] = hexChars[by & 0xF];
|
||||
line[charColumn] = (by < 32 ? '.' : (char)by);
|
||||
line[charColumn] = by < 32 ? '.' : (char) by;
|
||||
}
|
||||
|
||||
hexColumn += 3;
|
||||
|
@ -82,60 +80,60 @@ namespace FFXIVClassic.Common
|
|||
sb.Append(line);
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray());
|
||||
}
|
||||
|
||||
public static UInt32 UnixTimeStampUTC()
|
||||
public static uint UnixTimeStampUTC()
|
||||
{
|
||||
UInt32 unixTimeStamp;
|
||||
DateTime currentTime = DateTime.Now;
|
||||
DateTime zuluTime = currentTime.ToUniversalTime();
|
||||
DateTime unixEpoch = new DateTime(1970, 1, 1);
|
||||
unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
|
||||
uint unixTimeStamp;
|
||||
var currentTime = DateTime.Now;
|
||||
var zuluTime = currentTime.ToUniversalTime();
|
||||
var unixEpoch = new DateTime(1970, 1, 1);
|
||||
unixTimeStamp = (uint) zuluTime.Subtract(unixEpoch).TotalSeconds;
|
||||
|
||||
return unixTimeStamp;
|
||||
}
|
||||
|
||||
public static UInt64 MilisUnixTimeStampUTC()
|
||||
public static ulong MilisUnixTimeStampUTC()
|
||||
{
|
||||
UInt64 unixTimeStamp;
|
||||
DateTime currentTime = DateTime.Now;
|
||||
DateTime zuluTime = currentTime.ToUniversalTime();
|
||||
DateTime unixEpoch = new DateTime(1970, 1, 1);
|
||||
unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
|
||||
ulong unixTimeStamp;
|
||||
var currentTime = DateTime.Now;
|
||||
var zuluTime = currentTime.ToUniversalTime();
|
||||
var unixEpoch = new DateTime(1970, 1, 1);
|
||||
unixTimeStamp = (ulong) zuluTime.Subtract(unixEpoch).TotalMilliseconds;
|
||||
|
||||
return unixTimeStamp;
|
||||
}
|
||||
|
||||
public static ulong SwapEndian(ulong input)
|
||||
{
|
||||
return ((0x00000000000000FF) & (input >> 56) |
|
||||
(0x000000000000FF00) & (input >> 40) |
|
||||
(0x0000000000FF0000) & (input >> 24) |
|
||||
(0x00000000FF000000) & (input >> 8) |
|
||||
(0x000000FF00000000) & (input << 8) |
|
||||
(0x0000FF0000000000) & (input << 24) |
|
||||
(0x00FF000000000000) & (input << 40) |
|
||||
(0xFF00000000000000) & (input << 56));
|
||||
return 0x00000000000000FF & (input >> 56) |
|
||||
0x000000000000FF00 & (input >> 40) |
|
||||
0x0000000000FF0000 & (input >> 24) |
|
||||
0x00000000FF000000 & (input >> 8) |
|
||||
0x000000FF00000000 & (input << 8) |
|
||||
0x0000FF0000000000 & (input << 24) |
|
||||
0x00FF000000000000 & (input << 40) |
|
||||
0xFF00000000000000 & (input << 56);
|
||||
}
|
||||
|
||||
public static uint SwapEndian(uint input)
|
||||
{
|
||||
return ((input >> 24) & 0xff) |
|
||||
((input << 8) & 0xff0000) |
|
||||
((input >> 8) & 0xff00) |
|
||||
((input << 24) & 0xff000000);
|
||||
((input << 8) & 0xff0000) |
|
||||
((input >> 8) & 0xff00) |
|
||||
((input << 24) & 0xff000000);
|
||||
}
|
||||
|
||||
public static int SwapEndian(int input)
|
||||
{
|
||||
uint inputAsUint = (uint)input;
|
||||
var inputAsUint = (uint) input;
|
||||
|
||||
input = (int)
|
||||
(((inputAsUint >> 24) & 0xff) |
|
||||
((inputAsUint << 8) & 0xff0000) |
|
||||
((inputAsUint >> 8) & 0xff00) |
|
||||
((inputAsUint << 24) & 0xff000000));
|
||||
(((inputAsUint >> 24) & 0xff) |
|
||||
((inputAsUint << 8) & 0xff0000) |
|
||||
((inputAsUint >> 8) & 0xff00) |
|
||||
((inputAsUint << 24) & 0xff000000));
|
||||
|
||||
return input;
|
||||
}
|
||||
|
@ -145,15 +143,15 @@ namespace FFXIVClassic.Common
|
|||
// 'm' and 'r' are mixing constants generated offline.
|
||||
// They're not really 'magic', they just happen to work well.
|
||||
|
||||
byte[] data = Encoding.ASCII.GetBytes(key);
|
||||
var data = Encoding.ASCII.GetBytes(key);
|
||||
const uint m = 0x5bd1e995;
|
||||
const int r = 24;
|
||||
int len = key.Length;
|
||||
int dataIndex = len - 4;
|
||||
var len = key.Length;
|
||||
var dataIndex = len - 4;
|
||||
|
||||
// Initialize the hash to a 'random' value
|
||||
|
||||
uint h = seed ^ (uint)len;
|
||||
var h = seed ^ (uint) len;
|
||||
|
||||
// Mix 4 bytes at a time into the hash
|
||||
|
||||
|
@ -162,11 +160,11 @@ namespace FFXIVClassic.Common
|
|||
{
|
||||
h *= m;
|
||||
|
||||
uint k = (uint)BitConverter.ToInt32(data, dataIndex);
|
||||
var k = (uint) BitConverter.ToInt32(data, dataIndex);
|
||||
k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
|
||||
((k << 8) & 0xff0000) | // move byte 1 to byte 2
|
||||
((k >> 8) & 0xff00) | // move byte 2 to byte 1
|
||||
((k << 24) & 0xff000000); // byte 0 to byte 3
|
||||
((k << 8) & 0xff0000) | // move byte 1 to byte 2
|
||||
((k >> 8) & 0xff00) | // move byte 2 to byte 1
|
||||
((k << 24) & 0xff000000); // byte 0 to byte 3
|
||||
|
||||
k *= m;
|
||||
k ^= k >> r;
|
||||
|
@ -182,14 +180,17 @@ namespace FFXIVClassic.Common
|
|||
switch (len)
|
||||
{
|
||||
case 3:
|
||||
h ^= (uint)data[0] << 16; goto case 2;
|
||||
h ^= (uint) data[0] << 16;
|
||||
goto case 2;
|
||||
case 2:
|
||||
h ^= (uint)data[len - 2] << 8; goto case 1;
|
||||
h ^= (uint) data[len - 2] << 8;
|
||||
goto case 1;
|
||||
case 1:
|
||||
h ^= data[len - 1];
|
||||
h *= m;
|
||||
break;
|
||||
};
|
||||
}
|
||||
;
|
||||
|
||||
// Do a few final mixes of the hash to ensure the last few
|
||||
// bytes are well-incorporated.
|
||||
|
@ -203,16 +204,16 @@ namespace FFXIVClassic.Common
|
|||
|
||||
public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
|
||||
{
|
||||
byte[] data = new byte[(array.Length / 8) + (array.Length % 8 != 0 ? 1 : 0)];
|
||||
var data = new byte[array.Length/8 + (array.Length%8 != 0 ? 1 : 0)];
|
||||
|
||||
int dataCounter = 0;
|
||||
for (int i = 0; i < array.Length; i += 8)
|
||||
var dataCounter = 0;
|
||||
for (var i = 0; i < array.Length; i += 8)
|
||||
{
|
||||
for (int bitCount = 0; bitCount < 8; bitCount++)
|
||||
for (var bitCount = 0; bitCount < 8; bitCount++)
|
||||
{
|
||||
if (i + bitCount >= array.Length)
|
||||
break;
|
||||
data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
|
||||
data[dataCounter] = (byte) (((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
|
||||
}
|
||||
dataCounter++;
|
||||
}
|
||||
|
@ -222,10 +223,10 @@ namespace FFXIVClassic.Common
|
|||
|
||||
public static string ToStringBase63(int number)
|
||||
{
|
||||
string lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
|
||||
var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
|
||||
|
||||
string secondDigit = lookup.Substring((int)Math.Floor((double)number / (double)lookup.Length), 1);
|
||||
string firstDigit = lookup.Substring(number % lookup.Length, 1);
|
||||
var secondDigit = lookup.Substring((int) Math.Floor(number/(double) lookup.Length), 1);
|
||||
var firstDigit = lookup.Substring(number%lookup.Length, 1);
|
||||
|
||||
return secondDigit + firstDigit;
|
||||
}
|
||||
|
|
9
FFXIVClassic Common Class Lib/app.config
Normal file
9
FFXIVClassic Common Class Lib/app.config
Normal file
|
@ -0,0 +1,9 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<system.data>
|
||||
<DbProviderFactories>
|
||||
<remove invariant="MySql.Data.MySqlClient" />
|
||||
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
|
||||
</DbProviderFactories>
|
||||
</system.data>
|
||||
</configuration>
|
|
@ -1,4 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="MySql.Data" version="6.9.8" targetFramework="net45" />
|
||||
<package id="NLog" version="4.3.5" targetFramework="net45" />
|
||||
</packages>
|
|
@ -58,8 +58,9 @@
|
|||
<Reference Include="FFXIVClassic.Common">
|
||||
<HintPath>..\FFXIVClassic Common Class Lib\bin\Debug\FFXIVClassic.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MySql.Data">
|
||||
<HintPath>..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll</HintPath>
|
||||
<Reference Include="MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
|
@ -112,6 +113,7 @@
|
|||
<Content Include="NLog.config">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<None Include="app.config" />
|
||||
<None Include="NLog.xsd">
|
||||
<SubType>Designer</SubType>
|
||||
</None>
|
||||
|
|
|
@ -1,45 +1,62 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://www.nlog-project.org/schemas/NLog.xsd NLog.xsd"
|
||||
autoReload="true"
|
||||
throwExceptions="false"
|
||||
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log" >
|
||||
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log">
|
||||
|
||||
|
||||
<!-- optional, add some variabeles
|
||||
<!-- optional, add some variabeles
|
||||
https://github.com/nlog/NLog/wiki/Configuration-file#variables
|
||||
-->
|
||||
<variable name="myvar" value="myvalue"/>
|
||||
<variable name="myvar" value="myvalue" />
|
||||
|
||||
<!--
|
||||
<!--
|
||||
See https://github.com/nlog/nlog/wiki/Configuration-file
|
||||
for information on customizing logging rules and outputs.
|
||||
-->
|
||||
<targets async="true">
|
||||
<targets async="true">
|
||||
|
||||
<!--
|
||||
<!--
|
||||
add your targets here
|
||||
See https://github.com/nlog/NLog/wiki/Targets for possible targets.
|
||||
See https://github.com/nlog/NLog/wiki/Layout-Renderers for the possible layout renderers.
|
||||
-->
|
||||
|
||||
<!--
|
||||
<!--
|
||||
Write events to a file with the date in the filename.
|
||||
<target xsi:type="File" name="f" fileName="${basedir}/logs/${shortdate}.log"
|
||||
layout="${longdate} ${uppercase:${level}} ${message}" />
|
||||
-->
|
||||
<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />
|
||||
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/lobby.log" layout="[${longdate}] [${uppercase:${level}}] ${message}" />
|
||||
</targets>
|
||||
<!--<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />-->
|
||||
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log"
|
||||
layout="[${date:format=dd MMM yyyy HH\:mm\:ss.fff}] [${uppercase:${level}}] ${message}" />
|
||||
<target xsi:type="ColoredConsole" name="console"
|
||||
layout="[${date:format=dd MMM yyyy HH\:mm\:ss.fff}] [${uppercase:${level}}] ${message}" />
|
||||
<target xsi:type="ColoredConsole" name="packets"
|
||||
layout="${message}">
|
||||
<highlight-row
|
||||
condition="equals('${logger}', 'FFXIVClassic_Lobby_Server.packets.BasePacket') and equals('${event-context:item=color}', '6')"
|
||||
backgroundColor="DarkYellow" foregroundColor="NoChange" />
|
||||
<highlight-row
|
||||
condition="equals('${logger}', 'FFXIVClassic_Lobby_Server.packets.SubPacket') and equals('${event-context:item=color}', '4')"
|
||||
backgroundColor="DarkRed" foregroundColor="NoChange" />
|
||||
<highlight-row
|
||||
condition="equals('${logger}', 'FFXIVClassic_Lobby_Server.packets.SubPacket') and equals('${event-context:item=color}', '5')"
|
||||
backgroundColor="DarkMagenta" foregroundColor="NoChange" />
|
||||
</target>
|
||||
</targets>
|
||||
|
||||
<rules>
|
||||
<!-- add your logging rules here -->
|
||||
<logger name='*' minlevel='Trace' writeTo='file' />
|
||||
<logger name='*' minlevel='Trace' writeTo='console' />
|
||||
<!--
|
||||
<rules>
|
||||
<!-- add your logging rules here -->
|
||||
<logger name='*' minlevel='Trace' writeTo='file' />
|
||||
<logger name='*' minlevel='Info' writeTo='console' />
|
||||
<logger name='FFXIVClassic_Lobby_Server.packets.*' minlevel='Debug' writeTo='packets' />
|
||||
<!--
|
||||
Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
|
||||
<logger name="*" minlevel="Debug" writeTo="f" />
|
||||
-->
|
||||
</rules>
|
||||
</rules>
|
||||
</nlog>
|
|
@ -20,9 +20,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
|
||||
Debug.Listeners.Add(myWriter);
|
||||
#endif
|
||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
||||
Console.WriteLine("--------FFXIV 1.0 Lobby Server--------");
|
||||
Console.ForegroundColor = ConsoleColor.Gray;
|
||||
Program.Log.Info("--------FFXIV 1.0 Lobby Server--------");
|
||||
|
||||
bool startServer = true;
|
||||
|
||||
|
@ -31,7 +29,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||
startServer = false;
|
||||
|
||||
//Test DB Connection
|
||||
Program.Log.Info("Testing DB connection to \"{0}\"", ConfigConstants.DATABASE_HOST);
|
||||
Program.Log.Info("Testing DB connection to \"{0}\"... ", ConfigConstants.DATABASE_HOST);
|
||||
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
|
||||
{
|
||||
try
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<system.data>
|
||||
<DbProviderFactories>
|
||||
<remove invariant="MySql.Data.MySqlClient" />
|
||||
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.7.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
|
||||
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
|
||||
</DbProviderFactories>
|
||||
</system.data>
|
||||
</configuration>
|
|
@ -2,7 +2,7 @@
|
|||
<packages>
|
||||
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
|
||||
<package id="Dapper" version="1.42" targetFramework="net45" />
|
||||
<package id="MySql.Data" version="6.9.7" targetFramework="net45" />
|
||||
<package id="MySql.Data" version="6.9.8" targetFramework="net45" />
|
||||
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
|
||||
<package id="NLog" version="4.3.4" targetFramework="net45" />
|
||||
<package id="NLog.Config" version="4.3.4" targetFramework="net45" />
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Diagnostics;
|
||||
using FFXIVClassic.Common;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using FFXIVClassic.Common;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct BasePacketHeader
|
||||
{
|
||||
|
@ -21,25 +22,25 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
public class BasePacket
|
||||
{
|
||||
|
||||
public const int TYPE_ZONE = 1;
|
||||
public const int TYPE_CHAT = 2;
|
||||
public const int BASEPACKET_SIZE = 0x10;
|
||||
|
||||
public BasePacketHeader header;
|
||||
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
public byte[] data;
|
||||
|
||||
public BasePacketHeader header;
|
||||
|
||||
//Loads a sniffed packet from a file
|
||||
public unsafe BasePacket(String path)
|
||||
public unsafe BasePacket(string path)
|
||||
{
|
||||
byte[] bytes = File.ReadAllBytes(path);
|
||||
var bytes = File.ReadAllBytes(path);
|
||||
|
||||
if (bytes.Length < BASEPACKET_SIZE)
|
||||
throw new OverflowException("Packet Error: Packet was too small");
|
||||
|
||||
fixed (byte* pdata = &bytes[0])
|
||||
{
|
||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
}
|
||||
|
||||
if (bytes.Length < header.packetSize)
|
||||
|
@ -64,7 +65,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
fixed (byte* pdata = &bytes[0])
|
||||
{
|
||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
}
|
||||
|
||||
if (bytes.Length < header.packetSize)
|
||||
|
@ -83,7 +84,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
fixed (byte* pdata = &bytes[offset])
|
||||
{
|
||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
}
|
||||
|
||||
int packetSize = header.packetSize;
|
||||
|
@ -105,9 +106,9 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
public List<SubPacket> GetSubpackets()
|
||||
{
|
||||
List<SubPacket> subpackets = new List<SubPacket>(header.numSubpackets);
|
||||
var subpackets = new List<SubPacket>(header.numSubpackets);
|
||||
|
||||
int offset = 0;
|
||||
var offset = 0;
|
||||
|
||||
while (offset < data.Length)
|
||||
subpackets.Add(new SubPacket(data, ref offset));
|
||||
|
@ -115,7 +116,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
return subpackets;
|
||||
}
|
||||
|
||||
public unsafe static BasePacketHeader GetHeader(byte[] bytes)
|
||||
public static unsafe BasePacketHeader GetHeader(byte[] bytes)
|
||||
{
|
||||
BasePacketHeader header;
|
||||
if (bytes.Length < BASEPACKET_SIZE)
|
||||
|
@ -123,7 +124,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
fixed (byte* pdata = &bytes[0])
|
||||
{
|
||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
}
|
||||
|
||||
return header;
|
||||
|
@ -131,10 +132,10 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
public byte[] GetHeaderBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(header);
|
||||
byte[] arr = new byte[size];
|
||||
var size = Marshal.SizeOf(header);
|
||||
var arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
var ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(header, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
|
@ -143,7 +144,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
public byte[] GetPacketBytes()
|
||||
{
|
||||
byte[] outBytes = new byte[header.packetSize];
|
||||
var outBytes = new byte[header.packetSize];
|
||||
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, BASEPACKET_SIZE);
|
||||
Array.Copy(data, 0, outBytes, BASEPACKET_SIZE, data.Length);
|
||||
return outBytes;
|
||||
|
@ -152,16 +153,17 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
//Replaces all instances of the sniffed actorID with the given one
|
||||
public void ReplaceActorID(uint actorID)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
using (var mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
using (var binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
using (BinaryReader binreader = new BinaryReader(mem))
|
||||
using (var binreader = new BinaryReader(mem))
|
||||
{
|
||||
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||
{
|
||||
uint read = binreader.ReadUInt32();
|
||||
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
|
||||
var read = binreader.ReadUInt32();
|
||||
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 ||
|
||||
read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
|
||||
{
|
||||
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||
binWriter.Write(actorID);
|
||||
|
@ -175,15 +177,15 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
//Replaces all instances of the sniffed actorID with the given one
|
||||
public void ReplaceActorID(uint fromActorID, uint actorID)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
using (var mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
using (var binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
using (BinaryReader binreader = new BinaryReader(mem))
|
||||
using (var binreader = new BinaryReader(mem))
|
||||
{
|
||||
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||
{
|
||||
uint read = binreader.ReadUInt32();
|
||||
var read = binreader.ReadUInt32();
|
||||
if (read == fromActorID) //Original ID
|
||||
{
|
||||
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||
|
@ -195,49 +197,65 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
}
|
||||
}
|
||||
|
||||
public void DebugPrintPacket()
|
||||
{
|
||||
#if DEBUG
|
||||
logger.ColorDebug(
|
||||
string.Format("IsAuth:{0} Size:0x{1:X}, NumSubpackets:{2}{3}{4}",
|
||||
header.isAuthenticated, header.packetSize, header.numSubpackets,
|
||||
Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkYellow);
|
||||
|
||||
foreach (var sub in GetSubpackets())
|
||||
{
|
||||
sub.DebugPrintSubPacket();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#region Utility Functions
|
||||
|
||||
public static BasePacket CreatePacket(List<SubPacket> subpackets, bool isAuthed, bool isEncrypted)
|
||||
{
|
||||
//Create Header
|
||||
BasePacketHeader header = new BasePacketHeader();
|
||||
var header = new BasePacketHeader();
|
||||
byte[] data = null;
|
||||
|
||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
||||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
||||
header.numSubpackets = (ushort)subpackets.Count;
|
||||
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||
header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
|
||||
header.numSubpackets = (ushort) subpackets.Count;
|
||||
header.packetSize = BASEPACKET_SIZE;
|
||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||
|
||||
//Get packet size
|
||||
foreach (SubPacket subpacket in subpackets)
|
||||
foreach (var subpacket in subpackets)
|
||||
header.packetSize += subpacket.header.subpacketSize;
|
||||
|
||||
data = new byte[header.packetSize - 0x10];
|
||||
|
||||
//Add Subpackets
|
||||
int offset = 0;
|
||||
foreach (SubPacket subpacket in subpackets)
|
||||
var offset = 0;
|
||||
foreach (var subpacket in subpackets)
|
||||
{
|
||||
byte[] subpacketData = subpacket.GetBytes();
|
||||
var subpacketData = subpacket.GetBytes();
|
||||
Array.Copy(subpacketData, 0, data, offset, subpacketData.Length);
|
||||
offset += (ushort)subpacketData.Length;
|
||||
offset += (ushort) subpacketData.Length;
|
||||
}
|
||||
|
||||
Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset);
|
||||
|
||||
BasePacket packet = new BasePacket(header, data);
|
||||
var packet = new BasePacket(header, data);
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static BasePacket CreatePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
|
||||
{
|
||||
//Create Header
|
||||
BasePacketHeader header = new BasePacketHeader();
|
||||
var header = new BasePacketHeader();
|
||||
byte[] data = null;
|
||||
|
||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
||||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
||||
header.numSubpackets = (ushort)1;
|
||||
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||
header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
|
||||
header.numSubpackets = 1;
|
||||
header.packetSize = BASEPACKET_SIZE;
|
||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||
|
||||
|
@ -247,42 +265,41 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
data = new byte[header.packetSize - 0x10];
|
||||
|
||||
//Add Subpackets
|
||||
byte[] subpacketData = subpacket.GetBytes();
|
||||
var subpacketData = subpacket.GetBytes();
|
||||
Array.Copy(subpacketData, 0, data, 0, subpacketData.Length);
|
||||
|
||||
Debug.Assert(data != null);
|
||||
|
||||
BasePacket packet = new BasePacket(header, data);
|
||||
var packet = new BasePacket(header, data);
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static BasePacket CreatePacket(byte[] data, bool isAuthed, bool isEncrypted)
|
||||
{
|
||||
|
||||
Debug.Assert(data != null);
|
||||
|
||||
//Create Header
|
||||
BasePacketHeader header = new BasePacketHeader();
|
||||
var header = new BasePacketHeader();
|
||||
|
||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
||||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
||||
header.numSubpackets = (ushort)1;
|
||||
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||
header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
|
||||
header.numSubpackets = 1;
|
||||
header.packetSize = BASEPACKET_SIZE;
|
||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||
|
||||
//Get packet size
|
||||
header.packetSize += (ushort)data.Length;
|
||||
header.packetSize += (ushort) data.Length;
|
||||
|
||||
BasePacket packet = new BasePacket(header, data);
|
||||
var packet = new BasePacket(header, data);
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static unsafe void EncryptPacket(Blowfish blowfish, BasePacket packet)
|
||||
{
|
||||
byte[] data = packet.data;
|
||||
var data = packet.data;
|
||||
int size = packet.header.packetSize;
|
||||
|
||||
int offset = 0;
|
||||
var offset = 0;
|
||||
while (offset < data.Length)
|
||||
{
|
||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||
|
@ -291,7 +308,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
SubPacketHeader header;
|
||||
fixed (byte* pdata = &data[offset])
|
||||
{
|
||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (data.Length < offset + header.subpacketSize)
|
||||
|
@ -301,15 +318,14 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
offset += header.subpacketSize;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static unsafe void DecryptPacket(Blowfish blowfish, ref BasePacket packet)
|
||||
{
|
||||
byte[] data = packet.data;
|
||||
var data = packet.data;
|
||||
int size = packet.header.packetSize;
|
||||
|
||||
int offset = 0;
|
||||
var offset = 0;
|
||||
while (offset < data.Length)
|
||||
{
|
||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||
|
@ -318,7 +334,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
SubPacketHeader header;
|
||||
fixed (byte* pdata = &data[offset])
|
||||
{
|
||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (data.Length < offset + header.subpacketSize)
|
||||
|
@ -329,24 +345,17 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
offset += header.subpacketSize;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public void DebugPrintPacket()
|
||||
public static class LoggerExtensions
|
||||
{
|
||||
public static void ColorDebug(this Logger logger, string message, ConsoleOutputColor color)
|
||||
{
|
||||
#if DEBUG
|
||||
// todo: create new target for colourful packet logging
|
||||
//Console.BackgroundColor = ConsoleColor.DarkYellow;
|
||||
|
||||
Program.Log.Debug("IsAuth: {0} Size: 0x{1:X}, NumSubpackets: {2}{3}{4}", header.isAuthenticated, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
||||
|
||||
foreach (SubPacket sub in GetSubpackets())
|
||||
{
|
||||
sub.DebugPrintSubPacket();
|
||||
}
|
||||
|
||||
//Console.BackgroundColor = ConsoleColor.Black;
|
||||
#endif
|
||||
var logEvent = new LogEventInfo(LogLevel.Debug, logger.Name, message);
|
||||
logEvent.Properties["color"] = (int) color;
|
||||
logger.Log(logEvent);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using FFXIVClassic.Common;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
|
@ -28,10 +30,11 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
{
|
||||
public const int SUBPACKET_SIZE = 0x10;
|
||||
public const int GAMEMESSAGE_SIZE = 0x10;
|
||||
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
public byte[] data;
|
||||
public GameMessageHeader gameMessage;
|
||||
|
||||
public SubPacketHeader header;
|
||||
public GameMessageHeader gameMessage;
|
||||
public byte[] data;
|
||||
|
||||
public unsafe SubPacket(byte[] bytes, ref int offset)
|
||||
{
|
||||
|
@ -40,14 +43,15 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
fixed (byte* pdata = &bytes[offset])
|
||||
{
|
||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (header.type == 0x3)
|
||||
{
|
||||
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
|
||||
{
|
||||
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
||||
gameMessage =
|
||||
(GameMessageHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -70,8 +74,8 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
|
||||
{
|
||||
this.header = new SubPacketHeader();
|
||||
this.gameMessage = new GameMessageHeader();
|
||||
header = new SubPacketHeader();
|
||||
gameMessage = new GameMessageHeader();
|
||||
|
||||
gameMessage.opcode = opcode;
|
||||
header.sourceId = sourceId;
|
||||
|
@ -87,13 +91,13 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
this.data = data;
|
||||
|
||||
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
||||
header.subpacketSize = (ushort) (SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
||||
}
|
||||
|
||||
public SubPacket(SubPacket original, uint newTargetId)
|
||||
{
|
||||
this.header = new SubPacketHeader();
|
||||
this.gameMessage = original.gameMessage;
|
||||
header = new SubPacketHeader();
|
||||
gameMessage = original.gameMessage;
|
||||
header.subpacketSize = original.header.subpacketSize;
|
||||
header.type = original.header.type;
|
||||
header.sourceId = original.header.sourceId;
|
||||
|
@ -103,10 +107,10 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
public byte[] GetHeaderBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(header);
|
||||
byte[] arr = new byte[size];
|
||||
var size = Marshal.SizeOf(header);
|
||||
var arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
var ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(header, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
|
@ -115,10 +119,10 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
public byte[] GetGameMessageBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(gameMessage);
|
||||
byte[] arr = new byte[size];
|
||||
var size = Marshal.SizeOf(gameMessage);
|
||||
var arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
var ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(gameMessage, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
|
@ -127,7 +131,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
|
||||
public byte[] GetBytes()
|
||||
{
|
||||
byte[] outBytes = new byte[header.subpacketSize];
|
||||
var outBytes = new byte[header.subpacketSize];
|
||||
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
|
||||
|
||||
if (header.type == 0x3)
|
||||
|
@ -140,17 +144,20 @@ namespace FFXIVClassic_Lobby_Server.packets
|
|||
public void DebugPrintSubPacket()
|
||||
{
|
||||
#if DEBUG
|
||||
// todo: create new target for colourful packet logging
|
||||
Program.Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
||||
logger.ColorDebug(
|
||||
string.Format("Size:0x{0:X} Opcode:0x{1:X}{2}{3}", header.subpacketSize, gameMessage.opcode,
|
||||
Environment.NewLine,
|
||||
Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkRed);
|
||||
|
||||
if (header.type == 0x03)
|
||||
{
|
||||
Program.Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE));
|
||||
}
|
||||
logger.ColorDebug(Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE),
|
||||
ConsoleOutputColor.DarkRed);
|
||||
|
||||
Program.Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
|
||||
logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE),
|
||||
ConsoleOutputColor.DarkMagenta);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -6,6 +6,6 @@
|
|||
<system.data>
|
||||
<DbProviderFactories>
|
||||
<remove invariant="MySql.Data.MySqlClient" />
|
||||
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.7.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
|
||||
<add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" />
|
||||
</DbProviderFactories>
|
||||
</system.data></configuration>
|
|
@ -35,25 +35,6 @@ namespace FFXIVClassic_Map_Server
|
|||
mConnectedPlayerList = playerList;
|
||||
}
|
||||
|
||||
public void SendPacket(ConnectedPlayer client, string path)
|
||||
{
|
||||
BasePacket packet = new BasePacket(path);
|
||||
|
||||
if (client != null)
|
||||
{
|
||||
packet.ReplaceActorID(client.actorID);
|
||||
client.QueuePacket(packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
packet.ReplaceActorID(entry.Value.actorID);
|
||||
entry.Value.QueuePacket(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeProperty(uint id, uint value, string target)
|
||||
{
|
||||
SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
|
||||
|
@ -73,418 +54,6 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
}
|
||||
|
||||
public void DoMusic(ConnectedPlayer client, string music)
|
||||
{
|
||||
ushort musicId;
|
||||
|
||||
if (music.ToLower().StartsWith("0x"))
|
||||
musicId = Convert.ToUInt16(music, 16);
|
||||
else
|
||||
musicId = Convert.ToUInt16(music);
|
||||
|
||||
if (client != null)
|
||||
client.QueuePacket(BasePacket.CreatePacket(SetMusicPacket.BuildPacket(client.actorID, musicId, 1), true, false));
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
BasePacket musicPacket = BasePacket.CreatePacket(SetMusicPacket.BuildPacket(entry.Value.actorID, musicId, 1), true, false);
|
||||
entry.Value.QueuePacket(musicPacket);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Teleports player to a location on a predefined list
|
||||
/// </summary>
|
||||
/// <param name="client">The current player</param>
|
||||
/// <param name="id">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param>
|
||||
public void DoWarp(ConnectedPlayer client, uint id)
|
||||
{
|
||||
WorldManager worldManager = Server.GetWorldManager();
|
||||
FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = worldManager.GetZoneEntrance(id);
|
||||
|
||||
if (ze == null)
|
||||
return;
|
||||
|
||||
if (client != null)
|
||||
worldManager.DoZoneChange(client.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
worldManager.DoZoneChange(entry.Value.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DoWarp(ConnectedPlayer client, uint zoneId, string privateArea, byte spawnType, float x, float y, float z, float r)
|
||||
{
|
||||
WorldManager worldManager = Server.GetWorldManager();
|
||||
if (worldManager.GetZone(zoneId) == null)
|
||||
{
|
||||
if (client != null)
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
|
||||
Program.Log.Error("Zone does not exist or setting isn't valid.");
|
||||
}
|
||||
|
||||
if (client != null)
|
||||
worldManager.DoZoneChange(client.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
worldManager.DoZoneChange(entry.Value.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PrintPos(ConnectedPlayer client)
|
||||
{
|
||||
if (client != null)
|
||||
{
|
||||
Player p = client.GetActor();
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
Player p = entry.Value.GetActor();
|
||||
Program.Log.Info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId)
|
||||
{
|
||||
if (client != null)
|
||||
{
|
||||
Player p = client.GetActor();
|
||||
p.GraphicChange(slot, wId, eId, vId, cId);
|
||||
p.SendAppearance();
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
Player p = entry.Value.GetActor();
|
||||
p.GraphicChange(slot, wId, eId, vId, cId);
|
||||
p.SendAppearance();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GiveItem(ConnectedPlayer client, uint itemId, int quantity)
|
||||
{
|
||||
if (client != null)
|
||||
{
|
||||
Player p = client.GetActor();
|
||||
p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
Player p = entry.Value.GetActor();
|
||||
p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GiveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
|
||||
{
|
||||
if (client != null)
|
||||
{
|
||||
Player p = client.GetActor();
|
||||
|
||||
if (p.GetInventory(type) != null)
|
||||
p.GetInventory(type).AddItem(itemId, quantity);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
Player p = entry.Value.GetActor();
|
||||
|
||||
if (p.GetInventory(type) != null)
|
||||
p.GetInventory(type).AddItem(itemId, quantity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity)
|
||||
{
|
||||
if (client != null)
|
||||
{
|
||||
Player p = client.GetActor();
|
||||
p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
Player p = entry.Value.GetActor();
|
||||
p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
|
||||
{
|
||||
if (client != null)
|
||||
{
|
||||
Player p = client.GetActor();
|
||||
|
||||
if (p.GetInventory(type) != null)
|
||||
p.GetInventory(type).RemoveItem(itemId, quantity);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
Player p = entry.Value.GetActor();
|
||||
|
||||
if (p.GetInventory(type) != null)
|
||||
p.GetInventory(type).RemoveItem(itemId, quantity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GiveCurrency(ConnectedPlayer client, uint itemId, int quantity)
|
||||
{
|
||||
if (client != null)
|
||||
{
|
||||
Player p = client.GetActor();
|
||||
p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
Player p = entry.Value.GetActor();
|
||||
p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: make RemoveCurrency() Remove all quantity of a currency if quantity_to_Remove > quantity_in_inventory instead of silently failing
|
||||
private void RemoveCurrency(ConnectedPlayer client, uint itemId, int quantity)
|
||||
{
|
||||
if (client != null)
|
||||
{
|
||||
Player p = client.GetActor();
|
||||
p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
Player p = entry.Value.GetActor();
|
||||
p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GiveKeyItem(ConnectedPlayer client, uint itemId)
|
||||
{
|
||||
if (client != null)
|
||||
{
|
||||
Player p = client.GetActor();
|
||||
p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
Player p = entry.Value.GetActor();
|
||||
p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveKeyItem(ConnectedPlayer client, uint itemId)
|
||||
{
|
||||
if (client != null)
|
||||
{
|
||||
Player p = client.GetActor();
|
||||
p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
Player p = entry.Value.GetActor();
|
||||
p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ParseWarp(ConnectedPlayer client, string[] split)
|
||||
{
|
||||
float x = 0, y = 0, z = 0, r = 0.0f;
|
||||
uint zoneId = 0;
|
||||
string privatearea = null;
|
||||
|
||||
if (split.Length == 2) // Predefined list
|
||||
{
|
||||
// TODO: Handle !warp Playername
|
||||
#region !warp (predefined list)
|
||||
try
|
||||
{
|
||||
if (split[1].ToLower().StartsWith("0x"))
|
||||
zoneId = Convert.ToUInt32(split[1], 16);
|
||||
else
|
||||
zoneId = Convert.ToUInt32(split[1]);
|
||||
}
|
||||
catch{return;}
|
||||
#endregion
|
||||
|
||||
DoWarp(client, zoneId);
|
||||
}
|
||||
else if (split.Length == 4)
|
||||
{
|
||||
#region !warp X Y Z
|
||||
if (split[1].StartsWith("@"))
|
||||
{
|
||||
split[1] = split[1].Replace("@", string.Empty);
|
||||
|
||||
if (String.IsNullOrEmpty(split[1]))
|
||||
split[1] = "0";
|
||||
|
||||
try { x = Single.Parse(split[1]) + client.GetActor().positionX; }
|
||||
catch{return;}
|
||||
|
||||
split[1] = x.ToString();
|
||||
}
|
||||
if (split[2].StartsWith("@"))
|
||||
{
|
||||
split[2] = split[2].Replace("@", string.Empty);
|
||||
|
||||
if (String.IsNullOrEmpty(split[2]))
|
||||
split[2] = "0";
|
||||
|
||||
try { y = Single.Parse(split[2]) + client.GetActor().positionY; }
|
||||
catch{return;}
|
||||
|
||||
split[2] = y.ToString();
|
||||
}
|
||||
if (split[3].StartsWith("@"))
|
||||
{
|
||||
split[3] = split[3].Replace("@", string.Empty);
|
||||
|
||||
if (String.IsNullOrEmpty(split[3]))
|
||||
split[3] = "0";
|
||||
|
||||
try { z = Single.Parse(split[3]) + client.GetActor().positionZ; }
|
||||
catch{return;}
|
||||
|
||||
split[3] = z.ToString();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
x = Single.Parse(split[1]);
|
||||
y = Single.Parse(split[2]);
|
||||
z = Single.Parse(split[3]);
|
||||
}
|
||||
catch{return;}
|
||||
|
||||
zoneId = client.GetActor().zoneId;
|
||||
r = client.GetActor().rotation;
|
||||
#endregion
|
||||
|
||||
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
|
||||
DoWarp(client, zoneId, privatearea, 0x00, x, y, z, r);
|
||||
}
|
||||
else if (split.Length == 5)
|
||||
{
|
||||
#region !warp Zone X Y Z
|
||||
try
|
||||
{
|
||||
x = Single.Parse(split[2]);
|
||||
y = Single.Parse(split[3]);
|
||||
z = Single.Parse(split[4]);
|
||||
}
|
||||
catch{return;}
|
||||
|
||||
if (split[1].ToLower().StartsWith("0x"))
|
||||
{
|
||||
try { zoneId = Convert.ToUInt32(split[1], 16); }
|
||||
catch{return;}
|
||||
}
|
||||
else
|
||||
{
|
||||
try { zoneId = Convert.ToUInt32(split[1]); }
|
||||
catch{return;}
|
||||
}
|
||||
#endregion
|
||||
|
||||
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
|
||||
DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
|
||||
}
|
||||
else if (split.Length == 6)
|
||||
{
|
||||
#region !warp Zone Instance X Y Z
|
||||
try
|
||||
{
|
||||
x = Single.Parse(split[3]);
|
||||
y = Single.Parse(split[4]);
|
||||
z = Single.Parse(split[5]);
|
||||
}
|
||||
catch{return;}
|
||||
|
||||
if (split[1].ToLower().StartsWith("0x"))
|
||||
{
|
||||
try { zoneId = Convert.ToUInt32(split[1], 16); }
|
||||
catch{return;}
|
||||
}
|
||||
else
|
||||
{
|
||||
try { zoneId = Convert.ToUInt32(split[1]); }
|
||||
catch{return;}
|
||||
}
|
||||
|
||||
privatearea = split[2];
|
||||
#endregion
|
||||
|
||||
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
|
||||
DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
|
||||
}
|
||||
else
|
||||
return; // catch any invalid warps here
|
||||
}
|
||||
|
||||
private void doWeather(ConnectedPlayer client, string weatherID, string value)
|
||||
{
|
||||
ushort weather = Convert.ToUInt16(weatherID);
|
||||
|
||||
if (client != null)
|
||||
{
|
||||
client.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(client.actorID, weather, Convert.ToUInt16(value)), true, false));
|
||||
}
|
||||
|
||||
/*
|
||||
* WIP: Change weather serverside, currently only clientside
|
||||
*
|
||||
uint currentZoneID;
|
||||
if (client != null)
|
||||
{
|
||||
currentZoneID = client.GetActor().zoneId;
|
||||
|
||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||
{
|
||||
// Change the weather for everyone in the same zone
|
||||
if (currentZoneID == entry.Value.GetActor().zoneId)
|
||||
{
|
||||
BasePacket weatherPacket = BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(entry.Value.actorID, weather), true, false);
|
||||
entry.Value.QueuePacket(weatherPacket);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// We only use the default options for SendMessagePacket.
|
||||
/// May as well make it less unwieldly to view
|
||||
|
@ -499,136 +68,61 @@ namespace FFXIVClassic_Map_Server
|
|||
|
||||
internal bool DoCommand(string input, ConnectedPlayer client)
|
||||
{
|
||||
if (!input.Any() || input.Equals(""))
|
||||
return false;
|
||||
|
||||
input.Trim();
|
||||
if (input.StartsWith("!"))
|
||||
input = input.Substring(1);
|
||||
input = input.StartsWith("!") ? input.Substring(1) : input;
|
||||
|
||||
var split = input.Split('"')
|
||||
.Select((str, index) => index % 2 == 0
|
||||
? str.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)
|
||||
: new String[] { str }
|
||||
)
|
||||
.SelectMany(str => str).ToArray();
|
||||
|
||||
String[] split = input.Split(' ');
|
||||
split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
|
||||
split = split.Where(temp => temp != "").ToArray(); // strips extra whitespace from commands
|
||||
|
||||
var cmd = split[0];
|
||||
|
||||
if (cmd.Any())
|
||||
{
|
||||
// if client isnt null, take player to be the player actor
|
||||
var player = client?.GetActor();
|
||||
|
||||
if (cmd.Equals("help"))
|
||||
{
|
||||
// if there's another string after this, take it as the command we want the description for
|
||||
if (split.Length > 1)
|
||||
{
|
||||
LuaEngine.RunGMCommand(player, split[1], null, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
// print out all commands
|
||||
foreach (var str in Directory.GetFiles("./scripts/commands/gm/"))
|
||||
{
|
||||
var c = str.Replace(".lua", "");
|
||||
c = c.Replace("./scripts/commands/gm/", "");
|
||||
|
||||
LuaEngine.RunGMCommand(player, c, null, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
LuaEngine.RunGMCommand(player, cmd.ToString(), split.ToArray());
|
||||
return true;
|
||||
}
|
||||
// Debug
|
||||
//SendMessage(client, string.Join(",", split));
|
||||
|
||||
if (split.Length >= 1)
|
||||
{
|
||||
#region !help
|
||||
if (split[0].Equals("help"))
|
||||
{
|
||||
if (split.Length == 1)
|
||||
{
|
||||
SendMessage(client, Resources.CPhelp);
|
||||
}
|
||||
if (split.Length == 2)
|
||||
{
|
||||
if (split[1].Equals("mypos"))
|
||||
SendMessage(client, Resources.CPmypos);
|
||||
else if (split[1].Equals("music"))
|
||||
SendMessage(client, Resources.CPmusic);
|
||||
else if (split[1].Equals("warp"))
|
||||
SendMessage(client, Resources.CPwarp);
|
||||
else if (split[1].Equals("givecurrency"))
|
||||
SendMessage(client, Resources.CPgivecurrency);
|
||||
else if (split[1].Equals("giveitem"))
|
||||
SendMessage(client, Resources.CPgiveitem);
|
||||
else if (split[1].Equals("givekeyitem"))
|
||||
SendMessage(client, Resources.CPgivekeyitem);
|
||||
else if (split[1].Equals("Removecurrency"))
|
||||
SendMessage(client, Resources.CPRemovecurrency);
|
||||
else if (split[1].Equals("Removeitem"))
|
||||
SendMessage(client, Resources.CPRemoveitem);
|
||||
else if (split[1].Equals("Removekeyitem"))
|
||||
SendMessage(client, Resources.CPRemovekeyitem);
|
||||
else if (split[1].Equals("reloaditems"))
|
||||
SendMessage(client, Resources.CPreloaditems);
|
||||
else if (split[1].Equals("reloadzones"))
|
||||
SendMessage(client, Resources.CPreloadzones);
|
||||
/*
|
||||
else if (split[1].Equals("property"))
|
||||
SendMessage(client, Resources.CPproperty);
|
||||
else if (split[1].Equals("property2"))
|
||||
SendMessage(client, Resources.CPproperty2);
|
||||
else if (split[1].Equals("sendpacket"))
|
||||
SendMessage(client, Resources.CPsendpacket);
|
||||
else if (split[1].Equals("setgraphic"))
|
||||
SendMessage(client, Resources.CPsetgraphic);
|
||||
*/
|
||||
}
|
||||
if (split.Length == 3)
|
||||
{
|
||||
if(split[1].Equals("test"))
|
||||
{
|
||||
if (split[2].Equals("weather"))
|
||||
SendMessage(client, Resources.CPtestweather);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
// TODO: reloadzones
|
||||
|
||||
#region !test
|
||||
else if (split[0].Equals("test"))
|
||||
{
|
||||
if (split.Length == 1)
|
||||
{
|
||||
// catch invalid commands
|
||||
SendMessage(client, Resources.CPhelp);
|
||||
}
|
||||
else if (split.Length >= 2)
|
||||
{
|
||||
#region !test weather
|
||||
if (split[1].Equals("weather"))
|
||||
{
|
||||
try
|
||||
{
|
||||
doWeather(client, split[2], split[3]);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not change weather: " + e);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !mypos
|
||||
else if (split[0].Equals("mypos"))
|
||||
{
|
||||
try
|
||||
{
|
||||
PrintPos(client);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not load packet: " + e);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !reloadzones
|
||||
else if (split[0].Equals("reloadzones"))
|
||||
{
|
||||
if (client != null)
|
||||
{
|
||||
Program.Log.Info(String.Format("Got request to reset zone: {0}", client.GetActor().zoneId));
|
||||
client.GetActor().zone.Clear();
|
||||
client.GetActor().zone.AddActorToZone(client.GetActor());
|
||||
client.GetActor().SendInstanceUpdate();
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.GetActor().zoneId)), true, false));
|
||||
}
|
||||
Server.GetWorldManager().ReloadZone(client.GetActor().zoneId);
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !reloaditems
|
||||
else if (split[0].Equals("reloaditems"))
|
||||
#region !reloaditems
|
||||
if (split[0].Equals("reloaditems"))
|
||||
{
|
||||
Program.Log.Info(String.Format("Got request to reload item gamedata"));
|
||||
SendMessage(client, "Reloading Item Gamedata...");
|
||||
|
@ -640,181 +134,6 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
#endregion
|
||||
|
||||
#region !sendpacket
|
||||
else if (split[0].Equals("sendpacket"))
|
||||
{
|
||||
if (split.Length < 2)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
SendPacket(client, "./packets/" + split[1]);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not load packet: " + e);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !graphic
|
||||
else if (split[0].Equals("graphic"))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (split.Length == 6)
|
||||
SetGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not give item.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !giveitem
|
||||
else if (split[0].Equals("giveitem"))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
GiveItem(client, UInt32.Parse(split[1]), 1);
|
||||
else if (split.Length == 3)
|
||||
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
else if (split.Length == 4)
|
||||
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not give item.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !Removeitem
|
||||
else if (split[0].Equals("Removeitem"))
|
||||
{
|
||||
if (split.Length < 2)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
RemoveItem(client, UInt32.Parse(split[1]), 1);
|
||||
else if (split.Length == 3)
|
||||
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
else if (split.Length == 4)
|
||||
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not Remove item.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !givekeyitem
|
||||
else if (split[0].Equals("givekeyitem"))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
GiveKeyItem(client, UInt32.Parse(split[1]));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not give keyitem.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !Removekeyitem
|
||||
else if (split[0].Equals("Removekeyitem"))
|
||||
{
|
||||
if (split.Length < 2)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
RemoveKeyItem(client, UInt32.Parse(split[1]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not Remove keyitem.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !givecurrency
|
||||
else if (split[0].Equals("givecurrency"))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
GiveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
|
||||
else if (split.Length == 3)
|
||||
GiveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not give currency.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !Removecurrency
|
||||
else if (split[0].Equals("Removecurrency"))
|
||||
{
|
||||
if (split.Length < 2)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
if (split.Length == 2)
|
||||
RemoveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
|
||||
else if (split.Length == 3)
|
||||
RemoveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not Remove currency.");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !music
|
||||
else if (split[0].Equals("music"))
|
||||
{
|
||||
if (split.Length < 2)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
DoMusic(client, split[1]);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("Could not change music: " + e);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !warp
|
||||
else if (split[0].Equals("warp"))
|
||||
{
|
||||
ParseWarp(client, split);
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region !property
|
||||
else if (split[0].Equals("property"))
|
||||
{
|
||||
|
|
|
@ -419,6 +419,8 @@ namespace FFXIVClassic_Map_Server
|
|||
player.oldRotation = player.rotation = reader.GetFloat(4);
|
||||
player.currentMainState = reader.GetUInt16(5);
|
||||
player.zoneId = reader.GetUInt32(6);
|
||||
player.isZoning = true;
|
||||
player.zone = Server.GetWorldManager().GetZone(player.zoneId);
|
||||
player.gcCurrent = reader.GetByte(7);
|
||||
player.gcRankLimsa = reader.GetByte(8);
|
||||
player.gcRankGridania = reader.GetByte(9);
|
||||
|
|
|
@ -49,8 +49,8 @@
|
|||
<Reference Include="MoonSharp.Interpreter">
|
||||
<HintPath>..\packages\MoonSharp.1.2.1.0\lib\net40-client\MoonSharp.Interpreter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MySql.Data, Version=6.9.7.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MySql.Data.6.9.7\lib\net45\MySql.Data.dll</HintPath>
|
||||
<Reference Include="MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
|
@ -119,6 +119,7 @@
|
|||
<Compile Include="lua\LuaParam.cs" />
|
||||
<Compile Include="lua\LuaNpc.cs" />
|
||||
<Compile Include="lua\LuaPlayer.cs" />
|
||||
<Compile Include="lua\LuaScript.cs" />
|
||||
<Compile Include="PacketProcessor.cs" />
|
||||
<Compile Include="packets\BasePacket.cs" />
|
||||
<Compile Include="packets\receive\ChatMessagePacket.cs" />
|
||||
|
|
|
@ -1,16 +1,17 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://www.nlog-project.org/schemas/NLog.xsd NLog.xsd"
|
||||
autoReload="true"
|
||||
throwExceptions="false"
|
||||
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log" >
|
||||
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log">
|
||||
|
||||
|
||||
<!-- optional, add some variabeles
|
||||
https://github.com/nlog/NLog/wiki/Configuration-file#variables
|
||||
-->
|
||||
<variable name="myvar" value="myvalue"/>
|
||||
<variable name="myvar" value="myvalue" />
|
||||
|
||||
<!--
|
||||
See https://github.com/nlog/nlog/wiki/Configuration-file
|
||||
|
@ -29,14 +30,30 @@
|
|||
<target xsi:type="File" name="f" fileName="${basedir}/logs/${shortdate}.log"
|
||||
layout="${longdate} ${uppercase:${level}} ${message}" />
|
||||
-->
|
||||
<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />
|
||||
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log" layout="[${longdate}] [${uppercase:${level}}] ${message}"/>
|
||||
<!--<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />-->
|
||||
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log"
|
||||
layout="[${date:format=dd MMM yyyy HH\:mm\:ss.fff}] [${uppercase:${level}}] ${message}" />
|
||||
<target xsi:type="ColoredConsole" name="console"
|
||||
layout="[${date:format=dd MMM yyyy HH\:mm\:ss.fff}] [${uppercase:${level}}] ${message}" />
|
||||
<target xsi:type="ColoredConsole" name="packets"
|
||||
layout="${message}">
|
||||
<highlight-row
|
||||
condition="equals('${logger}', 'FFXIVClassic_Map_Server.packets.BasePacket') and equals('${event-context:item=color}', '6')"
|
||||
backgroundColor="DarkYellow" foregroundColor="NoChange" />
|
||||
<highlight-row
|
||||
condition="equals('${logger}', 'FFXIVClassic_Map_Server.packets.SubPacket') and equals('${event-context:item=color}', '4')"
|
||||
backgroundColor="DarkRed" foregroundColor="NoChange" />
|
||||
<highlight-row
|
||||
condition="equals('${logger}', 'FFXIVClassic_Map_Server.packets.SubPacket') and equals('${event-context:item=color}', '5')"
|
||||
backgroundColor="DarkMagenta" foregroundColor="NoChange" />
|
||||
</target>
|
||||
</targets>
|
||||
|
||||
<rules>
|
||||
<!-- add your logging rules here -->
|
||||
<logger name='*' minlevel='Trace' writeTo='file' />
|
||||
<logger name='*' minlevel='Trace' writeTo='console' />
|
||||
<logger name='*' minlevel='Trace' writeTo='file' />
|
||||
<logger name='*' minlevel='Info' writeTo='console' />
|
||||
<logger name='FFXIVClassic_Map_Server.packets.*' minlevel='Debug' writeTo='packets' />
|
||||
<!--
|
||||
Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
|
||||
<logger name="*" minlevel="Debug" writeTo="f" />
|
||||
|
|
|
@ -112,7 +112,7 @@ namespace FFXIVClassic_Map_Server
|
|||
|
||||
if (packet.header.connectionType == BasePacket.TYPE_ZONE)
|
||||
{
|
||||
while (!mPlayers.ContainsKey(client.owner))
|
||||
while (mPlayers != null && !mPlayers.ContainsKey(client.owner))
|
||||
{ }
|
||||
player = mPlayers[client.owner];
|
||||
}
|
||||
|
@ -127,9 +127,9 @@ namespace FFXIVClassic_Map_Server
|
|||
player.SetConnection(packet.header.connectionType, client);
|
||||
|
||||
if (packet.header.connectionType == BasePacket.TYPE_ZONE)
|
||||
Program.Log.Debug("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.GetAddress());
|
||||
Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.GetAddress());
|
||||
else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
|
||||
Program.Log.Debug("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.GetAddress());
|
||||
Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.GetAddress());
|
||||
|
||||
//Create player actor
|
||||
reply1.DebugPrintPacket();
|
||||
|
@ -139,12 +139,14 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
else if (subpacket.header.type == 0x07)
|
||||
{
|
||||
BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC());
|
||||
BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x08);
|
||||
//client.QueuePacket(init);
|
||||
}
|
||||
else if (subpacket.header.type == 0x08)
|
||||
{
|
||||
//Response, client's current [actorID][time]
|
||||
//BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x07);
|
||||
//client.QueuePacket(init);
|
||||
packet.DebugPrintPacket();
|
||||
}
|
||||
else if (subpacket.header.type == 0x03)
|
||||
|
@ -154,7 +156,7 @@ namespace FFXIVClassic_Map_Server
|
|||
if(mPlayers.ContainsKey(client.owner))
|
||||
player = mPlayers[client.owner];
|
||||
|
||||
if (player == null)
|
||||
if (player == null || !player.IsClientConnectionsReady())
|
||||
return;
|
||||
|
||||
//Normal Game Opcode
|
||||
|
|
|
@ -28,9 +28,7 @@ namespace FFXIVClassic_Map_Server
|
|||
#endif
|
||||
bool startServer = true;
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.WriteLine("---------FFXIV 1.0 Map Server---------");
|
||||
Console.ForegroundColor = ConsoleColor.Gray;
|
||||
Program.Log.Info("---------FFXIV 1.0 Map Server---------");
|
||||
|
||||
//Load Config
|
||||
if (!ConfigConstants.Load())
|
||||
|
|
|
@ -95,7 +95,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
{
|
||||
SubPacket spawnPacket;
|
||||
|
||||
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
|
||||
spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
|
||||
|
||||
//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
|
||||
|
||||
|
@ -335,7 +335,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
className = className.Substring(0, 20 - zoneName.Length);
|
||||
}
|
||||
catch (ArgumentOutOfRangeException e)
|
||||
{}
|
||||
{ }
|
||||
|
||||
//Convert actor number to base 63
|
||||
string classNumber = Utils.ToStringBase63(actorNumber);
|
||||
|
@ -349,6 +349,44 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
|
||||
}
|
||||
|
||||
public List<float> GetPos()
|
||||
{
|
||||
List<float> pos = new List<float>();
|
||||
|
||||
pos.Add(positionX);
|
||||
pos.Add(positionY);
|
||||
pos.Add(positionZ);
|
||||
pos.Add(rotation);
|
||||
pos.Add(zoneId);
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
public void SetPos(float x, float y, float z, float rot = 0, uint zoneId = 0)
|
||||
{
|
||||
oldPositionX = positionX;
|
||||
oldPositionY = positionY;
|
||||
oldPositionZ = positionZ;
|
||||
oldRotation = rotation;
|
||||
|
||||
positionX = x;
|
||||
positionY = y;
|
||||
positionZ = z;
|
||||
rotation = rot;
|
||||
|
||||
// todo: handle zone?
|
||||
zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(this.actorId, this.actorId, x, y, z, rot, moveState));
|
||||
}
|
||||
|
||||
public Area GetZone()
|
||||
{
|
||||
return zone;
|
||||
}
|
||||
|
||||
public uint GetZoneID()
|
||||
{
|
||||
return zoneId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using FFXIVClassic_Map_Server.packets.send;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.Actors
|
||||
{
|
||||
|
@ -35,7 +36,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
protected Dictionary<uint, Actor> mActorList = new Dictionary<uint, Actor>();
|
||||
protected List<Actor>[,] mActorBlock;
|
||||
|
||||
Script areaScript;
|
||||
LuaScript areaScript;
|
||||
|
||||
public Area(uint id, string zoneName, ushort regionId, string className, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
|
||||
: base(id)
|
||||
|
@ -292,7 +293,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
{
|
||||
if (a is Player)
|
||||
{
|
||||
if (((Player)a).customDisplayName.Equals(name))
|
||||
if (((Player)a).customDisplayName.ToLower().Equals(name.ToLower()))
|
||||
return (Player)a;
|
||||
}
|
||||
}
|
||||
|
@ -352,5 +353,25 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
AddActorToZone(npc);
|
||||
}
|
||||
|
||||
public void ChangeWeather(ushort weather, ushort transitionTime, Player player, bool zoneWide = false)
|
||||
{
|
||||
weatherNormal = weather;
|
||||
|
||||
if (player != null && !zoneWide)
|
||||
{
|
||||
player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
|
||||
}
|
||||
if (zoneWide)
|
||||
{
|
||||
foreach (var actor in mActorList)
|
||||
{
|
||||
if (actor.Value is Player)
|
||||
{
|
||||
player = ((Player)actor.Value);
|
||||
player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -301,7 +301,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
public List<LuaParam> DoActorInit(Player player)
|
||||
{
|
||||
Script parent = null, child = null;
|
||||
LuaScript parent = null, child = null;
|
||||
|
||||
if (File.Exists("./scripts/base/" + classPath + ".lua"))
|
||||
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
|
||||
|
@ -329,7 +329,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
public Coroutine GetEventStartCoroutine(Player player)
|
||||
{
|
||||
Script parent = null, child = null;
|
||||
LuaScript parent = null, child = null;
|
||||
|
||||
if (File.Exists("./scripts/base/" + classPath + ".lua"))
|
||||
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
|
||||
|
@ -357,7 +357,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
public void DoEventUpdate(Player player, EventUpdatePacket eventUpdate)
|
||||
{
|
||||
Script parent = null, child = null;
|
||||
LuaScript parent = null, child = null;
|
||||
|
||||
if (File.Exists("./scripts/base/" + classPath + ".lua"))
|
||||
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
|
||||
|
@ -391,7 +391,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
internal void DoOnActorSpawn(Player player)
|
||||
{
|
||||
Script parent = null, child = null;
|
||||
LuaScript parent = null, child = null;
|
||||
|
||||
if (File.Exists("./scripts/base/" + classPath + ".lua"))
|
||||
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
|
||||
|
|
|
@ -87,15 +87,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
AddItem(itemId, quantity, 1);
|
||||
}
|
||||
|
||||
public void AddItem(uint itemId, int quantity, byte quality)
|
||||
public bool AddItem(uint itemId, int quantity, byte quality)
|
||||
{
|
||||
if (!IsSpaceForAdd(itemId, quantity))
|
||||
return;
|
||||
return false;
|
||||
|
||||
Item gItem = Server.GetItemGamedata(itemId);
|
||||
List<ushort> slotsToUpdate = new List<ushort>();
|
||||
List<SubPacket> addItemPackets = new List<SubPacket>();
|
||||
|
||||
if (gItem == null)
|
||||
{
|
||||
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId);
|
||||
return false;
|
||||
}
|
||||
|
||||
//Check if item id exists
|
||||
int quantityCount = quantity;
|
||||
for (int i = 0; i < list.Count; i++)
|
||||
|
@ -152,6 +158,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
|||
|
||||
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
|
||||
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
|
||||
return true;
|
||||
}
|
||||
|
||||
public void AddItem(uint[] itemId)
|
||||
|
|
|
@ -600,6 +600,21 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
playerSession.QueuePacket(subpacket, true, false);
|
||||
}
|
||||
|
||||
public void SendPacket(string path)
|
||||
{
|
||||
try
|
||||
{
|
||||
BasePacket packet = new BasePacket(path);
|
||||
|
||||
packet.ReplaceActorID(actorId);
|
||||
QueuePacket(packet);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
this.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "[SendPacket]", "Unable to send packet.");
|
||||
}
|
||||
}
|
||||
|
||||
public void BroadcastPacket(SubPacket packet, bool sendToSelf)
|
||||
{
|
||||
if (sendToSelf)
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.packets;
|
||||
using FFXIVClassic_Map_Server.packets;
|
||||
using FFXIVClassic_Map_Server.actors.director;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
|
@ -12,6 +11,8 @@ using MoonSharp.Interpreter.Loaders;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.lua
|
||||
{
|
||||
|
@ -37,7 +38,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.GetName());
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return null;
|
||||
|
@ -73,7 +74,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return null;
|
||||
|
@ -97,7 +98,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
@ -132,7 +133,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
@ -160,7 +161,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
@ -175,7 +176,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
{
|
||||
if (File.Exists(FILEPATH_PLAYER))
|
||||
{
|
||||
Script script = LoadScript(FILEPATH_PLAYER);
|
||||
LuaScript script = LoadScript(FILEPATH_PLAYER);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
@ -190,7 +191,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
{
|
||||
if (File.Exists(FILEPATH_PLAYER))
|
||||
{
|
||||
Script script = LoadScript(FILEPATH_PLAYER);
|
||||
LuaScript script = LoadScript(FILEPATH_PLAYER);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
@ -201,24 +202,170 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
}
|
||||
}
|
||||
|
||||
public static Script LoadScript(string filename)
|
||||
#region RunGMCommand
|
||||
public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
|
||||
{
|
||||
Script script = new Script();
|
||||
// load from scripts/commands/gm/ directory
|
||||
var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToString().ToLower());
|
||||
|
||||
// check if the file exists
|
||||
if (File.Exists(path))
|
||||
{
|
||||
// load global functions
|
||||
LuaScript script = LoadGlobals();
|
||||
|
||||
// see if this script has any syntax errors
|
||||
try
|
||||
{
|
||||
script.DoFile(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
// can we run this script
|
||||
if (!script.Globals.Get("onTrigger").IsNil())
|
||||
{
|
||||
// can i run this command
|
||||
var permissions = 0;
|
||||
|
||||
// parameter types (string, integer, double, float)
|
||||
var parameters = "";
|
||||
var description = "!" + cmd + ": ";
|
||||
|
||||
// get the properties table
|
||||
var res = script.Globals.Get("properties");
|
||||
|
||||
// make sure properties table exists
|
||||
if (!res.IsNil())
|
||||
{
|
||||
try
|
||||
{
|
||||
// returns table if one is found
|
||||
var table = res.Table;
|
||||
|
||||
// find each key/value pair
|
||||
foreach (var pair in table.Pairs)
|
||||
{
|
||||
if (pair.Key.String == "permissions")
|
||||
{
|
||||
permissions = (int)pair.Value.Number;
|
||||
}
|
||||
else if (pair.Key.String == "parameters")
|
||||
{
|
||||
parameters = pair.Value.String;
|
||||
}
|
||||
else if (pair.Key.String == "description")
|
||||
{
|
||||
description = pair.Value.String;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e) { LuaScript.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; }
|
||||
}
|
||||
|
||||
// if this isnt a console command, make sure player exists
|
||||
if (player != null)
|
||||
{
|
||||
if (permissions > 0 && !player.isGM)
|
||||
{
|
||||
Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd);
|
||||
return;
|
||||
}
|
||||
// i hate to do this, but cant think of a better way to keep !help
|
||||
else if (help)
|
||||
{
|
||||
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (help)
|
||||
{
|
||||
LuaScript.Log.Info("[Commands] [{0}]: {1}", cmd, description);
|
||||
return;
|
||||
}
|
||||
|
||||
// we'll push our lua params here
|
||||
List<object> LuaParam = new List<object>();
|
||||
|
||||
var i = 0;
|
||||
for (; i < parameters.Length; ++i)
|
||||
{
|
||||
try
|
||||
{
|
||||
// convert chat parameters to command parameters
|
||||
switch (parameters[i])
|
||||
{
|
||||
case 'i':
|
||||
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int)));
|
||||
continue;
|
||||
case 'd':
|
||||
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double)));
|
||||
continue;
|
||||
case 'f':
|
||||
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float)));
|
||||
continue;
|
||||
case 's':
|
||||
LuaParam.Add(param[i + 1]);
|
||||
continue;
|
||||
default:
|
||||
LuaScript.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]);
|
||||
LuaParam.Add(param[i + 1]);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is IndexOutOfRangeException) break;
|
||||
LuaParam.Add(param[i + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
// the script can double check the player exists, we'll push them anyways
|
||||
LuaParam.Insert(0, player);
|
||||
// push the arg count too
|
||||
LuaParam.Insert(1, i);
|
||||
|
||||
// run the script
|
||||
script.Call(script.Globals["onTrigger"], LuaParam.ToArray());
|
||||
return;
|
||||
}
|
||||
}
|
||||
LuaScript.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path);
|
||||
return;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public static LuaScript LoadScript(string filename)
|
||||
{
|
||||
LuaScript script = LoadGlobals();
|
||||
|
||||
try
|
||||
{
|
||||
script.DoFile(filename);
|
||||
}
|
||||
catch (SyntaxErrorException e)
|
||||
{
|
||||
Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage);
|
||||
return null;
|
||||
}
|
||||
return script;
|
||||
}
|
||||
|
||||
public static LuaScript LoadGlobals(LuaScript script = null)
|
||||
{
|
||||
script = script ?? new LuaScript();
|
||||
|
||||
// register and load all global functions here
|
||||
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
|
||||
script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
|
||||
script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
|
||||
script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
||||
script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
|
||||
|
||||
try
|
||||
{
|
||||
script.DoFile(filename);
|
||||
}
|
||||
catch(SyntaxErrorException e)
|
||||
{
|
||||
Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage);
|
||||
return null;
|
||||
}
|
||||
script.Options.DebugPrint = s => { Program.Log.Debug(s); };
|
||||
return script;
|
||||
}
|
||||
|
||||
|
@ -237,7 +384,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
@ -258,7 +405,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
|
||||
if (File.Exists(luaPath))
|
||||
{
|
||||
Script script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
|
||||
if (script == null)
|
||||
return;
|
||||
|
|
240
FFXIVClassic Map Server/lua/LuaScript.cs
Normal file
240
FFXIVClassic Map Server/lua/LuaScript.cs
Normal file
|
@ -0,0 +1,240 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MoonSharp;
|
||||
using MoonSharp.Interpreter;
|
||||
using NLog;
|
||||
using MoonSharp.Interpreter.Debugging;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.lua
|
||||
{
|
||||
class LuaScript : Script
|
||||
{
|
||||
public static Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public LuaScript()
|
||||
{
|
||||
this.Options.DebugPrint = s => { Log.Debug(s); };
|
||||
}
|
||||
public new static DynValue RunFile(string filename)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Script.RunFile(filename);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new void AttachDebugger(IDebugger debugger)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Script)this).AttachDebugger(debugger);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Debug(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(DynValue function)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(object function)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(object function, params object[] args)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function, args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(DynValue function, params DynValue[] args)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function, args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue Call(DynValue function, params object[] args)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).Call(function, args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue CreateCoroutine(DynValue function)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).CreateCoroutine(function);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue CreateCoroutine(object function)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).CreateCoroutine(function);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue DoString(string code, Table globalContext = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).DoString(code, globalContext);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue DoFile(string filename, Table globalContext = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).DoFile(filename, globalContext);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new void Dump(DynValue function, Stream stream)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Script)this).Dump(function, stream);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public new DynValue RequireModule(string modname, Table globalContext = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
return ((Script)this).RequireModule(modname, globalContext);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public new void SetTypeMetatable(DataType type, Table metatable)
|
||||
{
|
||||
try
|
||||
{
|
||||
((Script)this).SetTypeMetatable(type, metatable);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (e is InterpreterException)
|
||||
Log.Debug(((InterpreterException)e).DecoratedMessage);
|
||||
else
|
||||
Log.Debug(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@
|
|||
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
|
||||
<package id="Dapper" version="1.42" targetFramework="net45" />
|
||||
<package id="MoonSharp" version="1.2.1.0" targetFramework="net45" />
|
||||
<package id="MySql.Data" version="6.9.7" targetFramework="net45" />
|
||||
<package id="MySql.Data" version="6.9.8" targetFramework="net45" />
|
||||
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
|
||||
<package id="NLog" version="4.3.5" targetFramework="net45" />
|
||||
<package id="NLog.Config" version="4.3.5" targetFramework="net45" />
|
||||
|
|
|
@ -1,44 +1,46 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using FFXIVClassic.Common;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets
|
||||
{
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct BasePacketHeader
|
||||
{
|
||||
public byte isAuthenticated;
|
||||
public byte isCompressed;
|
||||
public ushort connectionType;
|
||||
public ushort packetSize;
|
||||
public ushort numSubpackets;
|
||||
public ulong timestamp; //Miliseconds
|
||||
public byte isAuthenticated;
|
||||
public byte isCompressed;
|
||||
public ushort connectionType;
|
||||
public ushort packetSize;
|
||||
public ushort numSubpackets;
|
||||
public ulong timestamp; //Miliseconds
|
||||
}
|
||||
|
||||
public class BasePacket{
|
||||
|
||||
public class BasePacket
|
||||
{
|
||||
public const int TYPE_ZONE = 1;
|
||||
public const int TYPE_CHAT = 2;
|
||||
public const int BASEPACKET_SIZE = 0x10;
|
||||
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
public byte[] data;
|
||||
|
||||
public BasePacketHeader header;
|
||||
public byte[] data;
|
||||
|
||||
//Loads a sniffed packet from a file
|
||||
public unsafe BasePacket(String path)
|
||||
public unsafe BasePacket(string path)
|
||||
{
|
||||
byte[] bytes = File.ReadAllBytes(path);
|
||||
var bytes = File.ReadAllBytes(path);
|
||||
|
||||
if (bytes.Length < BASEPACKET_SIZE)
|
||||
throw new OverflowException("Packet Error: Packet was too small");
|
||||
|
||||
fixed (byte* pdata = &bytes[0])
|
||||
{
|
||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
}
|
||||
|
||||
if (bytes.Length < header.packetSize)
|
||||
|
@ -63,7 +65,7 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
fixed (byte* pdata = &bytes[0])
|
||||
{
|
||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
}
|
||||
|
||||
if (bytes.Length < header.packetSize)
|
||||
|
@ -82,7 +84,7 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
fixed (byte* pdata = &bytes[offset])
|
||||
{
|
||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
}
|
||||
|
||||
int packetSize = header.packetSize;
|
||||
|
@ -104,9 +106,9 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
public List<SubPacket> GetSubpackets()
|
||||
{
|
||||
List<SubPacket> subpackets = new List<SubPacket>(header.numSubpackets);
|
||||
var subpackets = new List<SubPacket>(header.numSubpackets);
|
||||
|
||||
int offset = 0;
|
||||
var offset = 0;
|
||||
|
||||
while (offset < data.Length)
|
||||
subpackets.Add(new SubPacket(data, ref offset));
|
||||
|
@ -114,7 +116,7 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
return subpackets;
|
||||
}
|
||||
|
||||
public unsafe static BasePacketHeader GetHeader(byte[] bytes)
|
||||
public static unsafe BasePacketHeader GetHeader(byte[] bytes)
|
||||
{
|
||||
BasePacketHeader header;
|
||||
if (bytes.Length < BASEPACKET_SIZE)
|
||||
|
@ -122,7 +124,7 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
fixed (byte* pdata = &bytes[0])
|
||||
{
|
||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
}
|
||||
|
||||
return header;
|
||||
|
@ -130,10 +132,10 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
public byte[] GetHeaderBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(header);
|
||||
byte[] arr = new byte[size];
|
||||
var size = Marshal.SizeOf(header);
|
||||
var arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
var ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(header, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
|
@ -142,7 +144,7 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
public byte[] GetPacketBytes()
|
||||
{
|
||||
byte[] outBytes = new byte[header.packetSize];
|
||||
var outBytes = new byte[header.packetSize];
|
||||
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, BASEPACKET_SIZE);
|
||||
Array.Copy(data, 0, outBytes, BASEPACKET_SIZE, data.Length);
|
||||
return outBytes;
|
||||
|
@ -151,16 +153,18 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
//Replaces all instances of the sniffed actorID with the given one
|
||||
public void ReplaceActorID(uint actorID)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
using (var mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
using (var binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
using (BinaryReader binreader = new BinaryReader(mem))
|
||||
using (var binreader = new BinaryReader(mem))
|
||||
{
|
||||
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||
{
|
||||
uint read = binreader.ReadUInt32();
|
||||
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb || read == 0x6c) //Original ID
|
||||
var read = binreader.ReadUInt32();
|
||||
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 ||
|
||||
read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb || read == 0x6c)
|
||||
//Original ID
|
||||
{
|
||||
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||
binWriter.Write(actorID);
|
||||
|
@ -174,15 +178,15 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
//Replaces all instances of the sniffed actorID with the given one
|
||||
public void ReplaceActorID(uint fromActorID, uint actorID)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
using (var mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
using (var binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
using (BinaryReader binreader = new BinaryReader(mem))
|
||||
using (var binreader = new BinaryReader(mem))
|
||||
{
|
||||
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||
{
|
||||
uint read = binreader.ReadUInt32();
|
||||
var read = binreader.ReadUInt32();
|
||||
if (read == fromActorID) //Original ID
|
||||
{
|
||||
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||
|
@ -194,49 +198,65 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
}
|
||||
}
|
||||
|
||||
public void DebugPrintPacket()
|
||||
{
|
||||
#if DEBUG
|
||||
logger.ColorDebug(
|
||||
string.Format("IsAuth:{0} IsEncrypted:{1}, Size:0x{2:X}, NumSubpackets:{3}{4}{5}",
|
||||
header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets,
|
||||
Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkYellow);
|
||||
|
||||
foreach (var sub in GetSubpackets())
|
||||
{
|
||||
sub.DebugPrintSubPacket();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#region Utility Functions
|
||||
|
||||
public static BasePacket CreatePacket(List<SubPacket> subpackets, bool isAuthed, bool isCompressed)
|
||||
{
|
||||
//Create Header
|
||||
BasePacketHeader header = new BasePacketHeader();
|
||||
var header = new BasePacketHeader();
|
||||
byte[] data = null;
|
||||
|
||||
header.isAuthenticated = isAuthed?(byte)1:(byte)0;
|
||||
header.isCompressed = isCompressed?(byte)1:(byte)0;
|
||||
header.numSubpackets = (ushort)subpackets.Count;
|
||||
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||
header.isCompressed = isCompressed ? (byte) 1 : (byte) 0;
|
||||
header.numSubpackets = (ushort) subpackets.Count;
|
||||
header.packetSize = BASEPACKET_SIZE;
|
||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||
|
||||
//Get packet size
|
||||
foreach (SubPacket subpacket in subpackets)
|
||||
foreach (var subpacket in subpackets)
|
||||
header.packetSize += subpacket.header.subpacketSize;
|
||||
|
||||
data = new byte[header.packetSize-0x10];
|
||||
data = new byte[header.packetSize - 0x10];
|
||||
|
||||
//Add Subpackets
|
||||
int offset = 0;
|
||||
foreach (SubPacket subpacket in subpackets)
|
||||
var offset = 0;
|
||||
foreach (var subpacket in subpackets)
|
||||
{
|
||||
byte[] subpacketData = subpacket.GetBytes();
|
||||
var subpacketData = subpacket.GetBytes();
|
||||
Array.Copy(subpacketData, 0, data, offset, subpacketData.Length);
|
||||
offset += (ushort)subpacketData.Length;
|
||||
offset += (ushort) subpacketData.Length;
|
||||
}
|
||||
|
||||
Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset);
|
||||
|
||||
BasePacket packet = new BasePacket(header, data);
|
||||
var packet = new BasePacket(header, data);
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static BasePacket CreatePacket(SubPacket subpacket, bool isAuthed, bool isCompressed)
|
||||
{
|
||||
//Create Header
|
||||
BasePacketHeader header = new BasePacketHeader();
|
||||
var header = new BasePacketHeader();
|
||||
byte[] data = null;
|
||||
|
||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
||||
header.isCompressed = isCompressed ? (byte)1 : (byte)0;
|
||||
header.numSubpackets = (ushort)1;
|
||||
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||
header.isCompressed = isCompressed ? (byte) 1 : (byte) 0;
|
||||
header.numSubpackets = 1;
|
||||
header.packetSize = BASEPACKET_SIZE;
|
||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||
|
||||
|
@ -246,68 +266,41 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
data = new byte[header.packetSize - 0x10];
|
||||
|
||||
//Add Subpackets
|
||||
byte[] subpacketData = subpacket.GetBytes();
|
||||
var subpacketData = subpacket.GetBytes();
|
||||
Array.Copy(subpacketData, 0, data, 0, subpacketData.Length);
|
||||
|
||||
Debug.Assert(data != null);
|
||||
|
||||
BasePacket packet = new BasePacket(header, data);
|
||||
var packet = new BasePacket(header, data);
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static BasePacket CreatePacket(byte[] data, bool isAuthed, bool isCompressed)
|
||||
{
|
||||
|
||||
Debug.Assert(data != null);
|
||||
|
||||
//Create Header
|
||||
BasePacketHeader header = new BasePacketHeader();
|
||||
var header = new BasePacketHeader();
|
||||
|
||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
||||
header.isCompressed = isCompressed ? (byte)1 : (byte)0;
|
||||
header.numSubpackets = (ushort)1;
|
||||
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||
header.isCompressed = isCompressed ? (byte) 1 : (byte) 0;
|
||||
header.numSubpackets = 1;
|
||||
header.packetSize = BASEPACKET_SIZE;
|
||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||
|
||||
//Get packet size
|
||||
header.packetSize += (ushort)data.Length;
|
||||
header.packetSize += (ushort) data.Length;
|
||||
|
||||
BasePacket packet = new BasePacket(header, data);
|
||||
var packet = new BasePacket(header, data);
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static unsafe void EncryptPacket(Blowfish blowfish, BasePacket packet)
|
||||
{
|
||||
byte[] data = packet.data;
|
||||
var data = packet.data;
|
||||
int size = packet.header.packetSize;
|
||||
|
||||
int offset = 0;
|
||||
while (offset < data.Length) {
|
||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||
throw new OverflowException("Packet Error: Subpacket was too small");
|
||||
|
||||
SubPacketHeader header;
|
||||
fixed (byte* pdata = &data[offset])
|
||||
{
|
||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (data.Length < offset + header.subpacketSize)
|
||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||
|
||||
blowfish.Encipher(data, offset + 0x10, header.subpacketSize-0x10);
|
||||
|
||||
offset += header.subpacketSize;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static unsafe void DecryptPacket(Blowfish blowfish, ref BasePacket packet)
|
||||
{
|
||||
byte[] data = packet.data;
|
||||
int size = packet.header.packetSize;
|
||||
|
||||
int offset = 0;
|
||||
var offset = 0;
|
||||
while (offset < data.Length)
|
||||
{
|
||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||
|
@ -316,35 +309,54 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
SubPacketHeader header;
|
||||
fixed (byte* pdata = &data[offset])
|
||||
{
|
||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (data.Length < offset + header.subpacketSize)
|
||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||
|
||||
blowfish.Decipher(data, offset + 0x10, header.subpacketSize-0x10);
|
||||
blowfish.Encipher(data, offset + 0x10, header.subpacketSize - 0x10);
|
||||
|
||||
offset += header.subpacketSize;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void DebugPrintPacket()
|
||||
public static unsafe void DecryptPacket(Blowfish blowfish, ref BasePacket packet)
|
||||
{
|
||||
#if DEBUG
|
||||
// todo: create new target for colourful packet logging
|
||||
//Console.BackgroundColor = ConsoleColor.DarkYellow;
|
||||
var data = packet.data;
|
||||
int size = packet.header.packetSize;
|
||||
|
||||
Program.Log.Debug("IsAuth: {0} IsEncrypted: {1}, Size: 0x{2:X}, NumSubpackets: {3}{4}{5}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
||||
|
||||
foreach (SubPacket sub in GetSubpackets())
|
||||
var offset = 0;
|
||||
while (offset < data.Length)
|
||||
{
|
||||
sub.DebugPrintSubPacket();
|
||||
}
|
||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||
throw new OverflowException("Packet Error: Subpacket was too small");
|
||||
|
||||
//Console.BackgroundColor = ConsoleColor.Black;
|
||||
#endif
|
||||
SubPacketHeader header;
|
||||
fixed (byte* pdata = &data[offset])
|
||||
{
|
||||
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (data.Length < offset + header.subpacketSize)
|
||||
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
|
||||
|
||||
blowfish.Decipher(data, offset + 0x10, header.subpacketSize - 0x10);
|
||||
|
||||
offset += header.subpacketSize;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public static class LoggerExtensions
|
||||
{
|
||||
public static void ColorDebug(this Logger logger, string message, ConsoleOutputColor color)
|
||||
{
|
||||
var logEvent = new LogEventInfo(LogLevel.Debug, logger.Name, message);
|
||||
logEvent.Properties["color"] = (int) color;
|
||||
logger.Log(logEvent);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,37 +1,40 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using FFXIVClassic.Common;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct SubPacketHeader
|
||||
{
|
||||
public ushort subpacketSize;
|
||||
public ushort type;
|
||||
public uint sourceId;
|
||||
public uint targetId;
|
||||
public uint unknown1;
|
||||
public ushort subpacketSize;
|
||||
public ushort type;
|
||||
public uint sourceId;
|
||||
public uint targetId;
|
||||
public uint unknown1;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct GameMessageHeader
|
||||
{
|
||||
public ushort unknown4; //Always 0x14
|
||||
public ushort opcode;
|
||||
public uint unknown5;
|
||||
public uint timestamp;
|
||||
public uint unknown6;
|
||||
public ushort unknown4; //Always 0x14
|
||||
public ushort opcode;
|
||||
public uint unknown5;
|
||||
public uint timestamp;
|
||||
public uint unknown6;
|
||||
}
|
||||
|
||||
public class SubPacket
|
||||
{
|
||||
public const int SUBPACKET_SIZE = 0x10;
|
||||
public const int GAMEMESSAGE_SIZE = 0x10;
|
||||
|
||||
public SubPacketHeader header;
|
||||
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
public byte[] data;
|
||||
public GameMessageHeader gameMessage;
|
||||
public byte[] data;
|
||||
|
||||
public SubPacketHeader header;
|
||||
|
||||
public unsafe SubPacket(byte[] bytes, ref int offset)
|
||||
{
|
||||
|
@ -40,14 +43,15 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
fixed (byte* pdata = &bytes[offset])
|
||||
{
|
||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (header.type == 0x3)
|
||||
{
|
||||
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
|
||||
{
|
||||
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
||||
gameMessage =
|
||||
(GameMessageHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -70,8 +74,8 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
|
||||
{
|
||||
this.header = new SubPacketHeader();
|
||||
this.gameMessage = new GameMessageHeader();
|
||||
header = new SubPacketHeader();
|
||||
gameMessage = new GameMessageHeader();
|
||||
|
||||
gameMessage.opcode = opcode;
|
||||
header.sourceId = sourceId;
|
||||
|
@ -87,13 +91,13 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
this.data = data;
|
||||
|
||||
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
||||
header.subpacketSize = (ushort) (SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
||||
}
|
||||
|
||||
public SubPacket(SubPacket original, uint newTargetId)
|
||||
{
|
||||
this.header = new SubPacketHeader();
|
||||
this.gameMessage = original.gameMessage;
|
||||
header = new SubPacketHeader();
|
||||
gameMessage = original.gameMessage;
|
||||
header.subpacketSize = original.header.subpacketSize;
|
||||
header.type = original.header.type;
|
||||
header.sourceId = original.header.sourceId;
|
||||
|
@ -103,10 +107,10 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
public byte[] GetHeaderBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(header);
|
||||
byte[] arr = new byte[size];
|
||||
var size = Marshal.SizeOf(header);
|
||||
var arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
var ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(header, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
|
@ -115,10 +119,10 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
public byte[] GetGameMessageBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(gameMessage);
|
||||
byte[] arr = new byte[size];
|
||||
var size = Marshal.SizeOf(gameMessage);
|
||||
var arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
var ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(gameMessage, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
|
@ -127,7 +131,7 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
|
||||
public byte[] GetBytes()
|
||||
{
|
||||
byte[] outBytes = new byte[header.subpacketSize];
|
||||
var outBytes = new byte[header.subpacketSize];
|
||||
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
|
||||
|
||||
if (header.type == 0x3)
|
||||
|
@ -140,23 +144,20 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
public void DebugPrintSubPacket()
|
||||
{
|
||||
#if DEBUG
|
||||
// todo: create new target for colourful packet logging
|
||||
//Console.BackgroundColor = ConsoleColor.DarkRed;
|
||||
|
||||
Program.Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
||||
logger.ColorDebug(
|
||||
string.Format("Size:0x{0:X} Opcode:0x{1:X}{2}{3}", header.subpacketSize, gameMessage.opcode,
|
||||
Environment.NewLine,
|
||||
Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkRed);
|
||||
|
||||
if (header.type == 0x03)
|
||||
{
|
||||
Program.Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE));
|
||||
logger.ColorDebug(Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE),
|
||||
ConsoleOutputColor.DarkRed);
|
||||
|
||||
//Console.BackgroundColor = ConsoleColor.DarkMagenta;
|
||||
|
||||
Program.Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
|
||||
logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE),
|
||||
ConsoleOutputColor.DarkMagenta);
|
||||
}
|
||||
|
||||
//Console.BackgroundColor = ConsoleColor.Black;
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -5,7 +5,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
|
|||
{
|
||||
class Login0x7ResponsePacket
|
||||
{
|
||||
public static BasePacket BuildPacket(uint actorID, uint time)
|
||||
public static BasePacket BuildPacket(uint actorID, uint time, uint type)
|
||||
{
|
||||
byte[] data = new byte[0x18];
|
||||
|
||||
|
@ -16,7 +16,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
|
|||
try
|
||||
{
|
||||
binWriter.Write((short)0x18);
|
||||
binWriter.Write((short)0x8);
|
||||
binWriter.Write((short)type);
|
||||
binWriter.Write((uint)0);
|
||||
binWriter.Write((uint)0);
|
||||
binWriter.Write((uint)0xFFFFFD7F);
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[General]
|
||||
server_ip=127.0.0.1
|
||||
server_ip=192.168.0.2
|
||||
showtimestamp = true
|
||||
|
||||
[Database]
|
||||
|
@ -8,4 +8,4 @@ host=127.0.0.1
|
|||
port=3306
|
||||
database=ffxiv_server
|
||||
username=root
|
||||
password=
|
||||
password=root
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[General]
|
||||
server_ip=127.0.0.1
|
||||
server_ip=192.168.0.2
|
||||
showtimestamp = true
|
||||
|
||||
[Database]
|
||||
|
@ -8,4 +8,4 @@ host=127.0.0.1
|
|||
port=3306
|
||||
database=ffxiv_server
|
||||
username=root
|
||||
password=
|
||||
password=root
|
||||
|
|
37
data/scripts/commands/gm/delcurrency.lua
Normal file
37
data/scripts/commands/gm/delcurrency.lua
Normal file
|
@ -0,0 +1,37 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sssss",
|
||||
description = "removes <currency> <qty> from <target>, currency is removed from user if <target> is nil",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, currency, qty, location, name, lastName)
|
||||
local sender = "[delcurrency] ";
|
||||
|
||||
if name then
|
||||
if lastName then
|
||||
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||
else
|
||||
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
if player then
|
||||
currency = tonumber(currency) or nil;
|
||||
qty = 1;
|
||||
location = INVENTORY_CURRENCY;
|
||||
|
||||
local removed = player:GetInventory(location):removecurrency(currency, qty);
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local message = "unable to remove currency";
|
||||
|
||||
if currency and removed then
|
||||
message = string.format("removed currency %u from %s", currency, player:GetName());
|
||||
end
|
||||
player:SendMessage(messageID, sender, message);
|
||||
print(message);
|
||||
else
|
||||
print(sender.."unable to remove currency, ensure player name is valid.");
|
||||
end;
|
||||
end;
|
37
data/scripts/commands/gm/delitem.lua
Normal file
37
data/scripts/commands/gm/delitem.lua
Normal file
|
@ -0,0 +1,37 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sssss",
|
||||
description = "removes <item> <qty> from <location> for <target>. <qty> and <location> are optional, item is removed from user if <target> is nil",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, item, qty, location, name, lastName)
|
||||
local sender = "[delitem] ";
|
||||
|
||||
if name then
|
||||
if lastName then
|
||||
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||
else
|
||||
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
if player then
|
||||
item = tonumber(item) or nil;
|
||||
qty = tonumber(qty) or 1;
|
||||
location = tonumber(itemtype) or INVENTORY_NORMAL;
|
||||
|
||||
local removed = player:GetInventory(location):removeItem(item, qty);
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local message = "unable to remove item";
|
||||
|
||||
if item and removed then
|
||||
message = string.format("removed item %u from %s", item, player:GetName());
|
||||
end
|
||||
player:SendMessage(messageID, sender, message);
|
||||
print(message);
|
||||
else
|
||||
print(sender.."unable to remove item, ensure player name is valid.");
|
||||
end;
|
||||
end;
|
37
data/scripts/commands/gm/delkeyitem.lua
Normal file
37
data/scripts/commands/gm/delkeyitem.lua
Normal file
|
@ -0,0 +1,37 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "ssss",
|
||||
description = "removes <keyitem> <qty> from <target>, keyitem is removed from user if <target> is nil",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, keyitem, qty, name, lastName)
|
||||
local sender = "[delkeyitem] ";
|
||||
|
||||
if name then
|
||||
if lastName then
|
||||
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||
else
|
||||
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
if player then
|
||||
keyitem = tonumber(keyitem) or nil;
|
||||
qty = 1;
|
||||
location = INVENTORY_KEYITEMS;
|
||||
|
||||
local removed = player:GetInventory(location):removeItem(item, qty);
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local message = "unable to remove keyitem";
|
||||
|
||||
if keyitem and removed then
|
||||
message = string.format("removed keyitem %u from %s", keyitem, player:GetName());
|
||||
end
|
||||
player:SendMessage(messageID, sender, message);
|
||||
print(message);
|
||||
else
|
||||
print(sender.."unable to remove keyitem, ensure player name is valid.");
|
||||
end;
|
||||
end;
|
37
data/scripts/commands/gm/givecurrency.lua
Normal file
37
data/scripts/commands/gm/givecurrency.lua
Normal file
|
@ -0,0 +1,37 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sss",
|
||||
description = "adds <currency> to self or <target>.",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, currency, name, lastName)
|
||||
local sender = "[givecurrency] ";
|
||||
|
||||
if name then
|
||||
if lastName then
|
||||
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||
else
|
||||
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
if player then
|
||||
currency = tonumber(currency) or nil;
|
||||
qty = 1;
|
||||
location = INVENTORY_CURRENCY;
|
||||
|
||||
local added = player:GetInventory(location):AddItem(currency, qty);
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local message = "unable to add currency";
|
||||
|
||||
if currency and added then
|
||||
message = string.format("added currency %u to %s", currency, player:GetName());
|
||||
end
|
||||
player:SendMessage(messageID, sender, message);
|
||||
print(message);
|
||||
else
|
||||
print(sender.."unable to add currency, ensure player name is valid.");
|
||||
end;
|
||||
end;
|
36
data/scripts/commands/gm/giveitem.lua
Normal file
36
data/scripts/commands/gm/giveitem.lua
Normal file
|
@ -0,0 +1,36 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sssss",
|
||||
description = "adds <item> <qty> to <location> for <target>. <qty> and <location> are optional, item is added to user if <target> is nil",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, item, qty, location, name, lastName)
|
||||
local sender = "[giveitem] ";
|
||||
|
||||
if name then
|
||||
if lastName then
|
||||
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||
else
|
||||
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
if player then
|
||||
item = tonumber(item) or nil;
|
||||
qty = tonumber(qty) or 1;
|
||||
location = tonumber(itemtype) or INVENTORY_NORMAL;
|
||||
local added = player:GetInventory(location):AddItem(item, qty);
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local message = "unable to add item";
|
||||
|
||||
if item and added then
|
||||
message = string.format("added item %u to %s", item, player:GetName());
|
||||
end
|
||||
player:SendMessage(messageID, sender, message);
|
||||
print(message);
|
||||
else
|
||||
print(sender.."unable to add item, ensure player name is valid.");
|
||||
end;
|
||||
end;
|
37
data/scripts/commands/gm/givekeyitem.lua
Normal file
37
data/scripts/commands/gm/givekeyitem.lua
Normal file
|
@ -0,0 +1,37 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sss",
|
||||
description = "adds <keyitem> to self or <target>.",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, keyitem, name, lastName)
|
||||
local sender = "[givekeyitem] ";
|
||||
|
||||
if name then
|
||||
if lastName then
|
||||
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||
else
|
||||
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
if player then
|
||||
keyitem = tonumber(keyitem) or nil;
|
||||
qty = 1;
|
||||
location = INVENTORY_KEYITEMS;
|
||||
|
||||
local added = player:GetInventory(location):AddItem(keyitem, qty);
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local message = "unable to add keyitem";
|
||||
|
||||
if keyitem and added then
|
||||
message = string.format("added keyitem %u to %s", keyitem, player:GetName());
|
||||
end
|
||||
player:SendMessage(messageID, sender, message);
|
||||
print(message);
|
||||
else
|
||||
print(sender.."unable to add keyitem, ensure player name is valid.");
|
||||
end;
|
||||
end;
|
18
data/scripts/commands/gm/graphic.lua
Normal file
18
data/scripts/commands/gm/graphic.lua
Normal file
|
@ -0,0 +1,18 @@
|
|||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sssss",
|
||||
description = "changes appearance for equipment in <slot>. Parameters: <slot> <wId> <eId> <vId> <cId>, (idk what any of those mean either)",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, slot, wId, eId, vId, cId)
|
||||
slot = tonumber(slot) or 0;
|
||||
wId = tonumber(wId) or 0;
|
||||
eId = tonumber(eId) or 0;
|
||||
vId = tonumber(vId) or 0;
|
||||
cId = tonumber(cId) or 0;
|
||||
|
||||
if player then
|
||||
player:GraphicChange(slot, wId, eId, vId, cId);
|
||||
player:SendAppearance();
|
||||
end;
|
||||
end;
|
10
data/scripts/commands/gm/music.lua
Normal file
10
data/scripts/commands/gm/music.lua
Normal file
|
@ -0,0 +1,10 @@
|
|||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "s",
|
||||
description = "plays music <id> to player",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, music)
|
||||
music = tonumber(music) or 0;
|
||||
player:ChangeMusic(music);
|
||||
end;
|
22
data/scripts/commands/gm/mypos.lua
Normal file
22
data/scripts/commands/gm/mypos.lua
Normal file
|
@ -0,0 +1,22 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "",
|
||||
description = "prints your current in-game position (different to map coords)",
|
||||
}
|
||||
|
||||
function onTrigger(player)
|
||||
local pos = player:GetPos();
|
||||
local x = pos[0];
|
||||
local y = pos[1];
|
||||
local z = pos[2];
|
||||
local rot = pos[3];
|
||||
local zone = pos[4];
|
||||
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "[mypos] ";
|
||||
local message = string.format("current position X:%d Y:%d Z:%d (Rotation: %d) Zone:%d", x, y, z, rot, zone);
|
||||
|
||||
player:SendMessage(messageID, sender, message);
|
||||
end;
|
32
data/scripts/commands/gm/reloadzone.lua
Normal file
32
data/scripts/commands/gm/reloadzone.lua
Normal file
|
@ -0,0 +1,32 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "s",
|
||||
description = "reloads <zone>",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, zone)
|
||||
if not player and not zone or tonumber(zone) == 0 then
|
||||
printf("No valid zone specified!");
|
||||
return;
|
||||
end;
|
||||
|
||||
local sender = "[reloadzones] ";
|
||||
|
||||
zone = tonumber(zone);
|
||||
|
||||
if player then
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
zone = zone or player:GetZoneID();
|
||||
player:SendMessage(messageID, "[reloadzones] ", string.format("Reloading zone: %u", zone));
|
||||
--[[ todo: get this working legit
|
||||
player:GetZone():Clear();
|
||||
player:GetZone():AddActorToZone(player);
|
||||
player:SendInstanceUpdate();
|
||||
]]
|
||||
end;
|
||||
|
||||
GetWorldManager():ReloadZone(zone);
|
||||
printf("%s reloaded zone %u", sender, zone);
|
||||
end;
|
24
data/scripts/commands/gm/sendpacket.lua
Normal file
24
data/scripts/commands/gm/sendpacket.lua
Normal file
|
@ -0,0 +1,24 @@
|
|||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "ssss",
|
||||
description = "<name> <target name>",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, path, name, lastName)
|
||||
local sender = "[sendpacket ]";
|
||||
lastName = lastName or "";
|
||||
path = "./packets/"..path;
|
||||
|
||||
if name then
|
||||
if lastName then
|
||||
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||
else
|
||||
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
value = tonumber(value) or 0;
|
||||
if player and argc > 0 then
|
||||
player:SendPacket(path)
|
||||
end;
|
||||
end;
|
13
data/scripts/commands/gm/speed.lua
Normal file
13
data/scripts/commands/gm/speed.lua
Normal file
|
@ -0,0 +1,13 @@
|
|||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sss",
|
||||
description = "<stop> <walk> <run> speed",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, stop, walk, run)
|
||||
stop = tonumber(stop) or 0;
|
||||
walk = tonumber(walk) or 2;
|
||||
run = tonumber(run) or 5;
|
||||
|
||||
player:ChangeSpeed(stop, walk, run);
|
||||
end;
|
79
data/scripts/commands/gm/warp.lua
Normal file
79
data/scripts/commands/gm/warp.lua
Normal file
|
@ -0,0 +1,79 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "sssssss",
|
||||
description =
|
||||
[[
|
||||
<zone> |
|
||||
<zone> <x> <y> <z> |
|
||||
<x> <y> <z> <zone> <privateArea> <target name>.
|
||||
]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, p1, p2, p3, p4, privateArea, name, lastName)
|
||||
|
||||
if name then
|
||||
if lastName then
|
||||
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
|
||||
else
|
||||
player = GetWorldManager():GetPCInWorld(name) or nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
if not player then
|
||||
printf("[Command] [warp] error! No target or player specified!");
|
||||
return;
|
||||
end;
|
||||
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "[warp] ";
|
||||
|
||||
-- we're getting a list/array from c# so 0 index
|
||||
local pos = player:GetPos();
|
||||
local player_x = pos[0];
|
||||
local player_y = pos[1];
|
||||
local player_z = pos[2];
|
||||
local player_rot = pos[3];
|
||||
local player_zone = pos[4];
|
||||
|
||||
local worldManager = GetWorldManager();
|
||||
|
||||
-- treat this as a predefined warp list
|
||||
if argc == 1 then
|
||||
zone = tonumber(p1) or player_zone;
|
||||
player:SendMessage(messageID, sender, string.format("warping to zone:%u", zone));
|
||||
worldManager:DoZoneChange(player, zone);
|
||||
|
||||
elseif argc >= 3 then
|
||||
|
||||
if argc == 3 then
|
||||
local x = tonumber(applyPositionOffset(p1, player_x)) or player_x;
|
||||
local y = tonumber(applyPositionOffset(p2, player_y)) or player_y;
|
||||
local z = tonumber(applyPositionOffset(p3, player_z)) or player_z;
|
||||
|
||||
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d within current zone (%d)", x, y, z, player_zone));
|
||||
worldManager:DoPlayerMoveInZone(player, x, y, z, 0x0F);
|
||||
else
|
||||
local zone = tonumber(applyPositionOffset(p1, player_zone)) or player_zone;
|
||||
local x = tonumber(applyPositionOffset(p2, player_x)) or player_x;
|
||||
local y = tonumber(applyPositionOffset(p3, player_y)) or player_y;
|
||||
local z = tonumber(applyPositionOffset(p4, player_z)) or player_z;
|
||||
if privateArea == "" then privateArea = nil end;
|
||||
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", x, y, z, zone, privateArea or "unspecified"));
|
||||
worldManager:DoZoneChange(player, zone, privateArea, 0x02, x, y, z, 0.00);
|
||||
end
|
||||
|
||||
else
|
||||
player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description);
|
||||
end;
|
||||
end;
|
||||
|
||||
function applyPositionOffset(str, offset)
|
||||
local s = str;
|
||||
print(s);
|
||||
if s:find("@") then
|
||||
s = tonumber(s:sub(s:find("@") + 1, s:len())) + offset;
|
||||
end
|
||||
return s;
|
||||
end;
|
30
data/scripts/commands/gm/weather.lua
Normal file
30
data/scripts/commands/gm/weather.lua
Normal file
|
@ -0,0 +1,30 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "ssss",
|
||||
description = "usage: <id> <updateTime> <zonewide>.",
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, weather, updateTime, zonewide)
|
||||
-- todo: change weather
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "[weather] ";
|
||||
local message = "unable to change weather";
|
||||
|
||||
if player then
|
||||
weather = tonumber(weather) or 0;
|
||||
updateTime = tonumber(updateTime) or 0;
|
||||
zonewide = tonumber(zonewide) or 0;
|
||||
message = "changed weather to %u ";
|
||||
if zonewide ~= 0 then
|
||||
message = string.format(message.."for zone %u", player:GetZoneID());
|
||||
else
|
||||
message = string.format(message.."%s", player:GetName());
|
||||
end;
|
||||
-- weatherid, updateTime
|
||||
player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0);
|
||||
player:SendMessage(messageID, sender, message);
|
||||
end;
|
||||
print(sender..message);
|
||||
end;
|
|
@ -4,7 +4,7 @@ Globals referenced in all of the lua scripts
|
|||
|
||||
--]]
|
||||
|
||||
--ACTOR STATES
|
||||
-- ACTOR STATES
|
||||
|
||||
ACTORSTATE_PASSIVE = 0;
|
||||
ACTORSTATE_DEAD1 = 1;
|
||||
|
@ -14,6 +14,43 @@ ACTORSTATE_SITTING_ONOBJ = 11;
|
|||
ACTORSTATE_SITTING_ONFLOOR = 13;
|
||||
ACTORSTATE_MOUNTED = 15;
|
||||
|
||||
|
||||
-- MESSAGE
|
||||
MESSAGE_TYPE_NONE = 0;
|
||||
MESSAGE_TYPE_SAY = 1;
|
||||
MESSAGE_TYPE_SHOUT = 2;
|
||||
MESSAGE_TYPE_TELL = 3;
|
||||
MESSAGE_TYPE_PARTY = 4;
|
||||
MESSAGE_TYPE_LINKSHELL1 = 5;
|
||||
MESSAGE_TYPE_LINKSHELL2 = 6;
|
||||
MESSAGE_TYPE_LINKSHELL3 = 7;
|
||||
MESSAGE_TYPE_LINKSHELL4 = 8;
|
||||
MESSAGE_TYPE_LINKSHELL5 = 9;
|
||||
MESSAGE_TYPE_LINKSHELL6 = 10;
|
||||
MESSAGE_TYPE_LINKSHELL7 = 11;
|
||||
MESSAGE_TYPE_LINKSHELL8 = 12;
|
||||
|
||||
MESSAGE_TYPE_SAY_SPAM = 22;
|
||||
MESSAGE_TYPE_SHOUT_SPAM = 23;
|
||||
MESSAGE_TYPE_TELL_SPAM = 24;
|
||||
MESSAGE_TYPE_CUSTOM_EMOTE = 25;
|
||||
MESSAGE_TYPE_EMOTE_SPAM = 26;
|
||||
MESSAGE_TYPE_STANDARD_EMOTE = 27;
|
||||
MESSAGE_TYPE_URGENT_MESSAGE = 28;
|
||||
MESSAGE_TYPE_GENERAL_INFO = 29;
|
||||
MESSAGE_TYPE_SYSTEM = 32;
|
||||
MESSAGE_TYPE_SYSTEM_ERROR = 33;
|
||||
|
||||
-- INVENTORY
|
||||
INVENTORY_NORMAL = 0x0000; --Max 0xC8
|
||||
INVENTORY_LOOT = 0x0004; --Max 0xA
|
||||
INVENTORY_MELDREQUEST = 0x0005; --Max 0x04
|
||||
INVENTORY_BAZAAR = 0x0007; --Max 0x0A
|
||||
INVENTORY_CURRENCY = 0x0063; --Max 0x140
|
||||
INVENTORY_KEYITEMS = 0x0064; --Max 0x500
|
||||
INVENTORY_EQUIPMENT = 0x00FE; --Max 0x23
|
||||
INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23
|
||||
|
||||
--UTILS
|
||||
|
||||
function callClientFunction(player, functionName, ...)
|
||||
|
@ -21,3 +58,11 @@ function callClientFunction(player, functionName, ...)
|
|||
result = coroutine.yield();
|
||||
return result;
|
||||
end
|
||||
|
||||
function printf(s, ...)
|
||||
if ... then
|
||||
print(s:format(...));
|
||||
else
|
||||
print(s);
|
||||
end;
|
||||
end;
|
Loading…
Add table
Reference in a new issue