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Quest fixes

Etc5u1 & Etc5g1 - Added handling for the Ul'dah Inn NPC to re-issue an item as needed, otherwise play his other dialog.
Music - Made it play current zone's music if no id present.
This commit is contained in:
CuriousJorge 2022-03-16 18:52:02 -04:00
parent 74713f3dd6
commit 4494b30285
3 changed files with 54 additions and 77 deletions

View file

@ -3,15 +3,15 @@ properties = {
parameters = "ss", parameters = "ss",
description = description =
[[ [[
Plays music <id> to player. Plays music <id> to player, otherwise resets to the zone's music.
!music
!music <id> !music <id>
!music <id> <transition_type> !music <id> <transition_type>
]], ]],
} }
function onTrigger(player, argc, music, transition) function onTrigger(player, argc, music, transition)
music = tonumber(music) or 0; music = tonumber(music) or player.currentArea.bgmDay or 0;
transition = tonumber(transition) or nil; transition = tonumber(transition) or nil;
player:SendMessage(0x20, "", tostring(argc).." "..tostring(music).." "..tostring(transition));
player:ChangeMusic(music, transition); player:ChangeMusic(music, transition);
end; end;

View file

@ -33,6 +33,9 @@ SANSA = 1000239;
ELYN = 1000411; ELYN = 1000411;
RYD = 1000412; RYD = 1000412;
-- Quest Items
ITEM_WANTED_GAUWYN = 10011243;
-- Quest Markers -- Quest Markers
MRKR_ACORN_ORCHARD = 11082101; MRKR_ACORN_ORCHARD = 11082101;
MRKR_NICOLIAUX = 11082102; MRKR_NICOLIAUX = 11082102;
@ -49,30 +52,21 @@ end
function onStateChange(player, quest, sequence) function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then if (sequence == SEQ_ACCEPT) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM); -- TO-DO: Check player inventory for quest-specific item before flagging? local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
local otopaFlag = 0;
if (hasQuestItem == false) then
otopaFlag = 2;
end
quest:SetENpc(OTOPA_POTTOPA, otopaFlag);
quest:SetENpc(VKOROLON, QFLAG_NORM); -- Always shows despite interaction quest:SetENpc(VKOROLON, QFLAG_NORM); -- Always shows despite interaction
end end
if (sequence == SEQ_000) then if (sequence == SEQ_000) then
quest:SetENpc(VKOROLON);
quest:SetENpc(NICOLIAUX, QFLAG_NORM);
quest:SetENpc(POWLE);
quest:SetENpc(AUNILLIE);
quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENPC(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true)
quest:SetENpc(PRIVATE_AREA_EXIT, QFLAG_NONE, false, true);
elseif (sequence == SEQ_010) then elseif (sequence == SEQ_010) then
quest:SetENpc(VKOROLON, QFLAG_REWARD);
quest:SetENpc(NICOLIAUX);
quest:SetENpc(POWLE);
quest:SetENpc(AUNILLIE);
quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(PRIVATE_AREA_EXIT, QFLAG_NONE, false, true);
end end
end end
@ -82,52 +76,26 @@ function onTalk(player, quest, npc)
if (sequence == SEQ_ACCEPT) then if (sequence == SEQ_ACCEPT) then
if (classId == OTOPA_POTTOPA) then if (classId == OTOPA_POTTOPA) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
if (not hasQuestItem) then
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart"); callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
giveWantedItem(player); giveWantedItem(player);
npc:SetQuestGraphic(player, QFLAG_NONE);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart_2");
end
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075); -- Log out in The Roost w/ item.
elseif (classId == VKOROLON) then elseif (classId == VKOROLON) then
-- This retail accurate. No dialog functions called. -- This retail accurate. No dialog functions called.
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075); player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075);
end end
elseif (sequence == SEQ_000) then elseif (sequence == SEQ_000) then
if (classId == VKOROLON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1"); -- This is a guess.
elseif (classId == NICOLIAUX) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010")
attentionMessage(player, 25225, quest.GetQuestId()); -- objectives complete!
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:StartSequence(SEQ_010);
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
elseif (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_3");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_4");
elseif (classId == AUNILLIE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_5"); -- This is a guess.
elseif (classId == POWLE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_6"); -- This is a guess.
end
elseif (sequence == SEQ_010) then elseif (sequence == SEQ_010) then
if (classId == VKOROLON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 500, 1, 1);
player:CompleteQuest(quest);
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 1070); -- Log out in The Mizzenmast Inn w/ item.
elseif (classId == NICOLIAUX) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1") -- This is a guess.
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
elseif (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_3");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_4");
elseif (classId == AUNILLIE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_5"); -- This is a guess.
elseif (classId == POWLE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_6"); -- This is a guess.
end
end end
player:EndEvent() player:EndEvent()
@ -140,7 +108,7 @@ function onPush(player, quest, npc)
player:EndEvent(); player:EndEvent();
if (npcClassId == PRIVATE_AREA_ENTRANCE) then if (npcClassId == PRIVATE_AREA_ENTRANCE) then
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 9999); GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 9999); -- Temp
elseif (npcClassId == PRIVATE_AREA_EXIT) then elseif (npcClassId == PRIVATE_AREA_EXIT) then
GetWorldManager():WarpToPublicArea(player); GetWorldManager():WarpToPublicArea(player);
end end
@ -177,6 +145,5 @@ function giveWantedItem(player)
player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item."); player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
elseif (invCheck == INV_ERROR_SUCCESS) then elseif (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1); player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 3071); -- Log out in The Hourglass w/ item.
end end
end end

View file

@ -21,8 +21,8 @@ OTOPA_POTTOPA = 1000864;
GAUWYN_THE_GANNET = 1002065; GAUWYN_THE_GANNET = 1002065;
HILDIBRAND = 1001995; HILDIBRAND = 1001995;
NASHU_MHAKARACCA = 1001996; NASHU_MHAKARACCA = 1001996;
PRIVATE_AREA_ENTRANCE = 0; PRIVATE_AREA_ENTRANCE = 1090085;
PRIVATE_AREA_EXIT = 0; PRIVATE_AREA_EXIT = 1290002;
-- DefaultTalk NPCs? -- DefaultTalk NPCs?
UBOKHN = 1000668; UBOKHN = 1000668;
@ -51,7 +51,13 @@ end
function onStateChange(player, quest, sequence) function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then if (sequence == SEQ_ACCEPT) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM); -- TO-DO: Check player inventory for quest-specific item before flagging? local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
local otopaFlag = 0;
if (hasQuestItem == false) then
otopaFlag = 2;
end
quest:SetENpc(OTOPA_POTTOPA, otopaFlag);
end end
if (sequence == SEQ_000) then if (sequence == SEQ_000) then
@ -59,14 +65,14 @@ function onStateChange(player, quest, sequence)
quest:SetENpc(GAUWYN_THE_GANNET, QFLAG_NORM); quest:SetENpc(GAUWYN_THE_GANNET, QFLAG_NORM);
quest:SetENpc(HILDIBRAND); quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA); quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENPC(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true)
quest:SetENpc(PRIVATE_AREA_EXIT, QFLAG_NONE, false, true); --flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned
quest:SetENpc(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true, false, true);
elseif (sequence == SEQ_010) then elseif (sequence == SEQ_010) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_REWARD); quest:SetENpc(OTOPA_POTTOPA, QFLAG_REWARD);
quest:SetENpc(GAUWYN_THE_GANNET); quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND); quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA); quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(PRIVATE_AREA_EXIT, QFLAG_NONE, false, true);
end end
end end
@ -76,10 +82,17 @@ function onTalk(player, quest, npc)
if (sequence == SEQ_ACCEPT) then if (sequence == SEQ_ACCEPT) then
if (classId == OTOPA_POTTOPA) then if (classId == OTOPA_POTTOPA) then
-- TO-DO: Add inventory check here? local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
if (not hasQuestItem) then
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart"); callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
giveWantedItem(player); giveWantedItem(player);
--processEventOTOPAPOTTOPAStart_2 npc:SetQuestGraphic(player, QFLAG_NONE);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart_2");
end
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 3071);
end end
elseif (sequence == SEQ_000) then elseif (sequence == SEQ_000) then
@ -121,10 +134,8 @@ function onPush(player, quest, npc)
player:EndEvent(); player:EndEvent();
if (npcClassId == PRIVATE_AREA_ENTRANCE) then if (npcClassId == PRIVATE_AREA_ENTRANCE) then
-- TO-DO: Needs spawn coordinates + Private Area arranged --TO-DO: Fill in the # below for the privateArea when it's made
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 9999); --GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", #, -206.712, 195.148, 151.064, 1.821);
elseif (npcClassId == PRIVATE_AREA_EXIT) then
GetWorldManager():WarpToPublicArea(player);
end end
end end
@ -159,6 +170,5 @@ function giveWantedItem(player)
player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item."); player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
elseif (invCheck == INV_ERROR_SUCCESS) then elseif (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1); player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 3071); -- Log out in The Hourglass w/ item.
end end
end end