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Some extra documentation for the Parley script.
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@ -7,11 +7,11 @@ Functions:
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openListWidget(player, originId, 10 bools to show/hide) - Shows a list of things to Parley for based on a sequential list from xtx_negotiationTable.
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openAskWidget(player, title, difficulty, desiredItemId, requiredItemId) - Opens the widget asking if the player will Parley.
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openNegotiationWidget(player, title, itemId, maxTurns, time, ability1, ability2, ability3, ability4, ability5) - Inits the widget system (call first).
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inputNegotiationWidget(player, ?, abort, resumeTimer) -
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inputNegotiationWidget(player, ?, abort, resumeTimer) - Begins player input.
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closeNegotiationWidget(player) - Closes the Parley widget.
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negotiationEmote(player, animId) - Plays an animation
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updateNegotiationWidget(player, gridIndex, key, itemIconId, pointValue, ?, ?) - Updates the Parley UI.
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updateNegotiationWidget(player, gridIndex, key, itemIconId, pointValue, ?, ?) - Updates the Parley UI depending on the first argument:
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< 12: Places Item
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13: Plays SFX + ???
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