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Merge branch 'Jorge/quest_system' into ioncannon/quest_system

This commit is contained in:
Filip Maj 2022-04-13 20:12:38 -04:00
commit 9a2f8ef89a
31 changed files with 1730 additions and 381 deletions

View file

@ -82,13 +82,6 @@ city = {
[1500394] = 3, -- Ul'dah : Edine
}
ENTRANCE_LIMSA_DT = 1090238; -- Main Limsa Entrance
ENTRANCE_LIMSA_ALT = 1500392; -- M'septha Alternate
ENTRANCE_GRIDANIA_DT = 1090264; -- Main Grid Entrance
ENTRANCE_GRIDANIA_ALT = 1500393; -- Torsefers Alternate
ENTRANCE_ULDAH_DT = 1090265; -- Main Uldah Entrance
ENTRANCE_ULDAH_ALT = 1500394; -- Edine Alternate
function onEventStarted(player, npc, eventType, eventName)
local npcCity = city[npc:GetActorClassId()] or 1;
local marketPlaceName = CITY_INFO[npcCity][1]; -- Market Wards category name. Identical in all languages except Japanese

View file

@ -4,7 +4,7 @@ function init(npc)
return false, false, 0, 0;
end
function onEventStarted(player, npc, triggerName)
function onEventStarted(player, npc, eventType, eventName)
defaultFst = GetStaticActor("DftFst");
choice = callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil);

View file

@ -41,7 +41,8 @@ local startAppearances = {
local cityExits = {
[1500006] = {133, -6.032, 46.356, 132.572, 3.034},
[1500061] = {150, 333.271, 5.889, -943.275, 0.794},
[1000840] = {170, -26.088, 181.846, -79.438, 2.579}
[1000840] = {170, -26.088, 181.846, -79.438, 2.579},
[1500059] = {172, -2133.028, 15.476, -421.471, 1.5}
};
function init(npc)
@ -110,7 +111,7 @@ function onEventStarted(player, npc, triggerName)
elseif(menuChoice == 3) then -- Change Barding
callClientFunction(player, "eventTalkStepBreak", player);
elseif(menuChoice == 5) then -- Rent Bird
mountChocobo(player, true, 1);
mountChocobo(player, true, 10);
GetWorldManager():DoZoneChange(player, cityExits[classId][1], nil, 0, SPAWN_CHOCOBO_RENTAL, cityExits[classId][2], cityExits[classId][3], cityExits[classId][4], cityExits[classId][5]);
else
callClientFunction(player, "eventTalkStepBreak", player);

View file

@ -3,15 +3,54 @@
InstanceRaidGuide Script
Functions;
askEnterInstanceRaid(arg1) -- Opens a widget asking to enter the given Raid id.
--]]
require ("global")
function init(npc)
if ((npc == 1002090) or (npc == 1002091)) then
-- This won't work due to how init() works, but old scripts had it, keeping it here for now
return false, false, 0, 0, 491, 2;
else
return false, false, 0, 0;
end
end
function onEventStarted(player, npc, eventType, eventName)
npcId = npc:GetActorClassId()
if (npcId == 1002090) then -- Serpent Private Hodder (Stewart) : Gcl107
callClientFunction(player, "delegateEvent", player, GetStaticActor("DftFst"), "defaultTalkWithStewart_001"); -- "defaultTalkWithStewart_002" -- Post-Raid dialog?
--[[
choice = callClientFunction(player, "delegateEvent", player, GetStaticActor("Gcl107"), "processEventStewart", 15);
if (choice == 1) then
callClientFunction(player, "askEnterInstanceRaid", 15); -- Rivenroad
end
--]]
elseif (npcId == 1002091) then -- Serpent Private Dauremant (Trisselle) : Sum6w0
callClientFunction(player, "delegateEvent", player, GetStaticActor("DftFst"), "defaultTalkWithTrisselle_001"); -- "defaultTalkWithTrisselle_002" -- No idea for context.
--[[
choice = callClientFunction(player, "delegateEvent", player, GetStaticActor("Sum6w0"), "processEventTrisselle", 16)
if (choice == 1) then
callClientFunction(player, "askEnterInstanceRaid", 16); -- Rivenroad (Hard)
end
--]]
elseif (npcId == 1060022) then -- Louisoix
callClientFunction(player, "delegateEvent", player, GetStaticActor("DftFst"), "defaultTalkLouisoix_001");
end
player:EndEvent();
end

View file

@ -1,6 +1,90 @@
function onEventStarted(player, caller, eventType, eventName, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
require("global");
--[[
player:SetCurrentJob(17);
ChangeJobCommand Script
Called when the player equips/unequips a job stone or uses the /job command.
--]]
local classToJob = { -- [classId] = {jobId, jobAnim, jobKeyItem}
[2] = {15, 0x4000028, 2000202}, -- PGL -> MNK
[3] = {16, 0x4000029, 2000201}, -- GLD -> PLD
[4] = {17, 0x4000027, 2000203}, -- MRD -> WAR
[7] = {18, 0x400002D, 2000205}, -- ARC -> BRD
[8] = {19, 0x400002C, 2000204}, -- LNC -> DRG
[22] = {26, 0x400002B, 2000207}, -- THM -> BLM
[23] = {27, 0x400002A, 2000206}, -- CNJ -> WHM
}
local jobToClass = { -- [jobId] = classId
[15] = 2, -- MNK -> PGL
[16] = 3, -- PLD -> GLD
[17] = 4, -- WAR -> MRD
[18] = 7, -- BRD -> ARC
[19] = 8, -- DRG -> LNC
[26] = 22, -- BLM -> THM
[27] = 23 -- WHM -> CNJ
}
function onEventStarted(player, command, eventType, eventName, jobState)
local currentClass = player:GetCurrentClassOrJob();
local jobCheck = isJob(currentClass);
local hasKeyItem = false;
if (jobCheck == false) then
hasKeyItem = player:GetItemPackage(INVENTORY_KEYITEMS):HasItem(classToJob[currentClass][3]);
end
if (jobCheck ~= nil) then -- Valid Class/Job ids only
if (jobState == 0) then -- Toggle current class/job state
if ((jobCheck == false) and (hasKeyItem == true)) then
setPlayerJob(player, classToJob[currentClass][1], classToJob[currentClass][2]);
elseif (jobCheck == true) then
setPlayerClass(player, jobToClass[currentClass])
end
elseif (jobState == 1 and (jobCheck == false) and (hasKeyItem == true)) then -- Equipping Job stone
setPlayerJob(player, classToJob[currentClass][1], classToJob[currentClass][2]);
elseif (jobState == 2 and (jobCheck == true)) then -- Removing Job stone
setPlayerClass(player, jobToClass[currentClass]);
end
end
player:EndEvent();
end
function setPlayerClass(player, id)
player:SetCurrentJob(0);
player:PrepareClassChange(id);
player:DoClassChange(id);
player:PlayAnimation(0x4001030);
player:SendGameMessage(player, GetWorldMaster(), 30103, 0x20, 0, 0, player, id);
end
function setPlayerJob(player, id, anim)
player:SetCurrentJob(id);
player:PrepareClassChange(id);
player:DoClassChange(jobToClass[id]);
player:PlayAnimation(anim);
player:SendGameMessage(player, GetWorldMaster(), 30103, 0x20, 0, 0, player, id);
end
function isJob(id)
local validId = {
[2] = 0, [3] = 0, [4] = 0, [7] = 0, [8] = 0, [22] = 0, [23] = 0,
[15] = 1, [16] = 1, [17] = 1, [18] = 1, [19] = 1, [26] = 1, [27] = 1
}
if (validId[id] == 0) then
return false;
elseif (validId[id] == 1) then
return true;
else
return nil;
end
end

View file

@ -26,7 +26,7 @@ function onEventStarted(player, actor, eventType, eventName, isGoobbue)
player:ChangeSpeed(0.0, 3.6, 9.0, 9.0);
player:ChangeState(15);
else
player:ChangeMusic(player:GetZone().bgmDay, MUSIC_FADEIN);
player:ChangeMusic(player.currentArea.bgmDay, MUSIC_FADEIN);
worldMaster = GetWorldMaster();

View file

@ -2,29 +2,94 @@ require("global");
properties = {
permissions = 0,
parameters = "ddd",
parameters = "dddd",
description =
[[
Sets anim id for current target
!anim <animID> |
!anim <category> <effect> <motion>
]],
}
function onTrigger(player, argc, aType, a1, a2)
npc = player;--GetWorldManager():GetActorInWorldByUniqueId("test");
aType = tonumber(aType);
a1 = tonumber(a1);
a2 = tonumber(a2);
local actor = player.CurrentArea.FindActorInArea(player.currentTarget) or nil;
if (player and actor) then
a1 = bit32.band(a1, 0xFFF);
a2 = bit32.band(a2, 0xFFF);
aType = bit32.band(aType, 0xFF);
animId = bit32.bor(bit32.lshift(a2, 12), a1);
animId = bit32.bor(bit32.lshift(aType, 24), animId);
-- player:SendMessage(0x20, "[anim] ", tostring(animId));
actor:PlayAnimation(animId);
local output = string.format("%x", animId)
player:SendMessage(0x20, "[anim] ", "0x"..tostring(output).. " Target:"..tostring(actor));
end
end
--[[ Categories:
1 MGK: 01 - Magic
2 SYS: 02 - System noises
3 ETC: 03 - ?? - Item sound?
4 LIB: 04 - Posing animations
5-9 ITM: 05-09 - Items
10 KAO: 0A - KAO = Face emotes?
11-12 GLI1/2/3: 0B/0C - Leve card things
13 CBI: 0D - Two small effects
14 ABL: 0E - Cooldown buffs
15 POP: 0F - Warp effects
16 CFT: 10 - Crafting?
17 BTL: 11 - More Crafting?
18 WSC: 12 - Weapon Skills Arg1 - Weapon Skill Arg2 - Player Animation
19 WSS: 13 - Mob animations
20 PIC: 14 - Gathering weapons?
21 LIU: 15 - Player Hand Emotes
22 LIN: 16 - Doesn't exist?
23 LIF: 17 - Doesn't exist?
24 LIL: 18 - Mouth
25 ATK: 19 - Autoattacks
33 = ?
34 = Crash
120 = ???
Notes:
------
CATEGORY
Shift 18 bits right
CMP 0xB
ANIMATION??????
Shift 0xC bits right
AND 0x0FFF
PARTICLE EFFECT
AND 0x0FFF
This number is in the subfolder (wsc, abi, etc)
That 12 is:
CMP 7C
CMP 6f
CMP 70
CMP 71
7C000062
ec000000
00FFFFFF
19: Auto Attack?
6F: Casting
71: Seems to deal with signaling monster parts
7C: Sheath/Unsheath
7F: Cast failed
--]]
print("AHHH");
player:PlayAnimation(0x10005000);
end;

View file

@ -3,15 +3,15 @@ properties = {
parameters = "ss",
description =
[[
Plays music <id> to player.
Plays music <id> to player, otherwise resets to the zone's music.
!music
!music <id>
!music <id> <transition_type>
]],
}
function onTrigger(player, argc, music, transition)
music = tonumber(music) or 0;
music = tonumber(music) or player.currentArea.bgmDay or 0;
transition = tonumber(transition) or nil;
player:SendMessage(0x20, "", tostring(argc).." "..tostring(music).." "..tostring(transition));
player:ChangeMusic(music, transition);
end;

View file

@ -38,7 +38,8 @@ horizontal = {
rotation = {
["ROTATE"] = 3,
["ORIENTATION"] = 3,
["O"] = 3
["O"] = 3,
["ROT"] = 3
}
function onTrigger(player, argc, arg1, arg2)

View file

@ -5,66 +5,186 @@ properties = {
parameters = "ssss",
description =
[[
Add/Remove Quests, modify <phase> and <flag 0-32>.
!quest add/remove <quest> |
!quest phase <quest> <phase> |
!quest flag <quest> <flag> true/false |
Add/Remove/Complete Quests, modify <sequence> and <flag 0-32>.
!quest <quest> <add/remove> <#> |
!quest <quest> <sequence> <#> |
!quest <quest> <flag> <#> true/false |
]],
}
function onTrigger(player, argc, command, var1, var2, var3)
function onTrigger(player, argc, quest, command, var1, var2)
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "[quest] ";
local message = "Error";
local questId = tonumber(quest);
print(tostring(argc));
if player then
if argc == 2 then
if command == "add" or command == "give" or command == "+" then
if tonumber(var1) then
if player:HasQuest(tonumber(var1)) == false then
player:AddQuest(tonumber(var1));
message = ("adding quest "..var1);
if (type(questId) == "number") then
if (questId < 110001 or questId > 110001 + 2048) and player then
player:SendMessage(messageID, sender, "Invalid questId entered");
player:SendMessage(messageID, sender, argc);
return;
else
message = ("already have quest "..var1);
if (command == "add" or command == "give" or command == "+") then
message = addQuest(player, questId);
elseif (command == "remove" or command == "delete" or command == "-") then
message = removeQuest(player, questId);
elseif (command == "complete" or command == "completed" or command == "finish") then
message = setQuestCompletion(player, argc, questId, var1);
elseif (command == "info") then
message = getQuestInfo(player, questId);
elseif (command == "seq" or command == "sequence") then
message = setQuestSequence(player, questId, tonumber(var1));
elseif (command == "flag") then
message = setQuestFlag(player, questId, var1, var2);
elseif (command == "counter" or command == "count") then
message = setQuestCounter(player, questId, var1, var2);
else
message = ("Error: Command "..command.." not recognized");
end
end
else
if player:HasQuest(var1) == false then
player:AddQuest(var1);
message = ("adding quest "..var1);
message = ("Error: Quest id must be a valid number.")
end
player:SendMessage(messageID, sender, message);
end
function addQuest(player, questId)
if (not (player:HasQuest(questId))) then
player:AddQuest(questId);
return string.format("Adding quest "..player:GetQuest(questId).name.." ["..questId.."]");
else
message = ("already have quest "..var1);
return string.format("Already have quest "..player:GetQuest(questId).name.." ["..questId.."]");
end
end
elseif command == "remove" or command == "delete" or command == "-" then
if tonumber(var1) and player:HasQuest(tonumber(var1)) == true then
player:RemoveQuest(tonumber(var1));
message = ("removing quest "..var1);
function removeQuest(player, questId)
if (player:HasQuest(questId)) then
local questName = player:GetQuest(questId).name;
player:RemoveQuest(questId);
return string.format("Removing quest "..questName.." ["..questId.."]");
else
if player:HasQuest(var1) == true then
q2 = GetStaticActor(var1);
return string.format("Error: Either incorrect ID or quest "..questId.." isn't active on character.");
end
end
if q2 ~= nil then
q3 = q2.Id;
message = ("removing quest "..var1);
printf(q3);
q4 = bit32.band(q3, 0xA0F00000);
printf(q4);
function setQuestCompletion(player, argc, questId, flag)
player:RemoveQuest(quest.Name);
if (argc == 2) then -- No flag entered -> Return state of the quest's completion.
return string.format("Quest %d completion is set to: %s", questId, tostring(player:IsQuestCompleted(questId)));
else
local boolFlag = false;
if (flag == "true" or flag == "1" or flag == "on" or flag == "O") then
boolFlag = true;
elseif (flag == "false" or flag == "0" or flag == "off" or flag == "X") then
boolFlag = false;
elseif flag == "flip" or flag == "toggle" then
boolFlag = not player:IsQuestCompleted(questId);
else -- A catch for bad inputs
return string.format("Error: Invalid flag entered");
end
player:SetQuestComplete(questId, boolFlag);
return string.format("Quest %d completion set to: %s", questId, tostring(player:IsQuestCompleted(questId)));
end
end
function setQuestSequence(player, questId, sequence)
if (type(sequence) == "number") then
if (player:HasQuest(questId)) then
local seq = math.floor(tonumber(sequence));
if (seq >= 0 and seq <= 65535) then
player:GetQuest(questId):StartSequence(seq);
return string.format("Changing sequence of quest "..player:GetQuest(questId).name.." ["..questId.."] to "..seq);
else
return string.format("Error: Sequence value must be within 0-65535.");
end
else
message = ("remove error: either incorrect ID or quest "..var1.." isn't active on character");
return string.format("Sequence error: either incorrect ID or quest "..questId.." isn't active on character");
end
else
return string.format("Error: Sequence value must be a valid number.");
end
end
elseif command == "info" then
if tonumber(var1) then
if player:HasQuest(tonumber(var1)) then
quest = player:GetQuest(tonumber(var1));
function setQuestFlag(player, questId, flagNum, flagCmd)
local questvar = questId;
local flagvar = tonumber(flagNum);
local boolvar = 0;
if (player:HasQuest(questvar)) then
if (flagvar >= 0 and flagvar <= 31) then
if flagCmd == "true" or flagCmd == "1" or flagCmd == "on" or flagCmd == "O" then
boolvar = true;
elseif flagCmd == "false" or flagCmd == "0" or flagCmd == "off" or flagCmd == "X" then
boolvar = false;
elseif flagCmd == "flip" or flagCmd == "toggle" then
boolvar = not player:GetQuest(questvar):GetData():GetFlag(flagvar);
else
return "Error: Flag: Boolean not recognized."
end
currentFlagState = player:GetQuest(questvar):GetData():GetFlag(flagvar);
if (currentFlagState ~= boolvar) then
if (boolvar == true) then
player:GetQuest(questvar):GetData():SetFlag(flagvar);
else
player:GetQuest(questvar):GetData():ClearFlag(flagvar);
end
player:GetQuest(questvar):UpdateENPCs();
player:GetQuest(questvar):GetData():Save();
if boolvar == true then
return string.format("Changing flag "..tonumber(flagNum).." to true on quest "..questvar);
else
return string.format("Changing flag "..tonumber(flagNum).." to false on quest "..questvar);
end
else
return string.format("Error: Flag "..flagvar.." is already set to that state on quest "..questvar);
end
else
return string.format("Error: Flag "..flagNum.." is not within the valid range of 0-31.");
end
else
return string.format("Error: Either incorrect ID or quest "..tostring(questId).." isn't active on character.");
end
end
function setQuestCounter(player, questId, counterSlot, counterValue)
local cSlot = tonumber(counterSlot) or nil;
local cVal = tonumber(counterValue) or nil;
if (cSlot ~= nil and cSlot >= 0 and cSlot <= 3) then
if (cVal ~= nil and cVal >= 0 and cVal <= 255) then
player:GetQuest(questId):GetData():SetCounter(cSlot, cVal);
player:GetQuest(questId):UpdateENPCs();
player:GetQuest(questId):GetData():Save();
return string.format("Changing counter "..cSlot.." to "..cVal);
else
return string.format("Error: Invalid counter value. Must be between 0-255.");
end
else
return string.format("Error: Invalid counter index. Must be between 0-3.");
end
end
function getQuestInfo(player, questId)
if player:HasQuest(questId) then
quest = player:GetQuest(questId);
local msg = "";
local flagStr = "";
for i=0,31,1 do
if (quest:GetData():GetFlag(i)) then
flagStr = flagStr .. "O";
@ -78,93 +198,14 @@ function onTrigger(player, argc, command, var1, var2, var3)
local data = quest:GetData();
message = string.format("\nInfo for quest %s [%d]\n", quest.Name, quest:GetQuestId());
message = message .. string.format("Current Sequence: %d\n", quest:getSequence());
message = message .. string.format("Flags: \n%s\n", flagStr)
message = message .. string.format("Counters: %d,%d,%d,%d", data:getCounter(0), data:getCounter(1), data:getCounter(2), data:getCounter(3));
msg = string.format("Info for quest %s [%d]\n", quest.Name, quest:GetQuestId());
msg = msg .. string.format("Flags \\\\ Current Sequence: %d\n", quest:getSequence());
msg = msg .. string.format("%s\n", flagStr)
msg = msg .. string.format("Counters: %d,%d,%d,%d", data:getCounter(0), data:getCounter(1), data:getCounter(2), data:getCounter(3));
return msg;
else
message = ("Quest not active: "..var1);
end
else
message = ("error: invalid parameters used");
end
else
message = ("error: command "..command.." not recognized");
end
elseif argc == 3 then
if command == "seq" or command == "sequence" then
if (tonumber(var1) and tonumber(var2)) ~= nil then
if player:HasQuest(tonumber(var1)) == true then
player:GetQuest(tonumber(var1)):StartSequence(tonumber(var2));
message = ("changing sequence of quest "..var1.." to "..var2);
else
message = ("sequence error: either incorrect ID or quest "..var1.." isn't active on character");
end
else
message = ("error: invalid parameters used");
end
else
message = ("error: command "..command.." not recognized");
end;
elseif argc == 4 then
if command == "flag" then
if tonumber(var1) and (tonumber(var2) >= 0 and tonumber(var2) <= 32) then
questvar = tonumber(var1);
flagvar = (tonumber(var2));
boolvar = 0;
if var3 == "true" or var3 == "1" or var3 == "on" or var3 == "O" then
boolvar = true;
elseif var3 == "false" or var3 == "0" or var3 == "off" or var3 == "X" then
boolvar = false;
elseif var3 == "flip" or var3 == "toggle" then
if player:HasQuest(questvar) == true then
boolvar = not player:GetQuest(questvar):GetData():GetFlag(flagvar);
end
else
message = ("error: flag: boolean not recognized");
print(sender..message);
return;
end
var4 = player:GetQuest(questvar):GetData():GetFlag(flagvar);
if var4 ~= boolvar then
if (boolvar == true) then
player:GetQuest(questvar):GetData():SetFlag(flagvar);
else
player:GetQuest(questvar):GetData():ClearFlag(flagvar);
end
player:GetQuest(questvar):UpdateENPCs();
player:GetQuest(questvar):GetData():Save();
if boolvar == true then
message = ("changing flag "..tonumber(var2).." to true on quest "..questvar);
else
message = ("changing flag "..tonumber(var2).." to false on quest "..questvar);
end
else
message = ("error: flag "..flagvar.." is already set to that state on quest "..questvar);
end
else
message = ("error: command "..command.." not recognized");
end
elseif command == "counter" then
if tonumber(var1) and (tonumber(var2) >= 0 and tonumber(var2) <= 4) then
questvar = tonumber(var1);
index = (tonumber(var2));
player:GetQuest(questvar):GetData():SetCounter(index, tonumber(var3));
player:GetQuest(questvar):UpdateENPCs();
player:GetQuest(questvar):GetData():Save();
message = ("changing counter "..tonumber(var2).." to "..var3);
else
message = ("error: command "..command.." not recognized");
end
end
return string.format("Quest not active: "..questId);
end
end
player:SendMessage(messageID, sender, message);
print(sender..message);
end

View file

@ -15,10 +15,12 @@ function onTrigger(player, argc, state)
local sender = "[setstate] ";
local s = tonumber(state);
local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
local actor = player.CurrentArea:FindActorInArea(player.currentTarget) or nil;
if player and actor then
actor:ChangeState(s);
wait(0.8);
player:SendMessage(0x20, "", "state: "..s);
else
player:SendMessage(0x20, "", "Error: No target selected.");
end;
end;

View file

@ -3,7 +3,12 @@ require("global");
properties = {
permissions = 0,
parameters = "sssss",
description = ""
description =
[[
Tests a layout/region id w/ an animation string
!testmapobj <anim> <region> <layout> <maxlayout>
]],
}
function onTrigger(player, argc, animation, layoutId, instanceId, maxInstanceId)

View file

@ -62,6 +62,27 @@ function onTrigger(player, argc, p1, p2, p3, p4, privateArea, privateAreaType, n
worldManager:DoZoneChange(player, zone, privateArea, tonumber(privateAreaType), 0x02, x, y, z, 0.00);
end
elseif (argc == 1) then -- Switch city zone
local commands = { ["SWITCH"] = 1, ["S"] = 1, ["FLIP"] = 1, ["F"] = 1, ["TOWN"] = 1};
if (commands[string.upper(p1)]) then
local zones = {
[133] = {133, 230},
[155] = {155, 206},
[175] = {175, 209},
[206] = {206, 155},
[209] = {209, 175},
[230] = {230, 133}
}
if (player_zone == zones[player_zone][1]) then
worldManager:DoZoneChange(player, zones[player_zone][2], "", 0, 0x16, player_x, player_y, player_z, player_rot);
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", player_x, player_y, player_z, zones[player_zone][2], privateArea or "unspecified"));
end
else
player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description);
end
else
player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description);
end;

View file

@ -38,7 +38,7 @@ function onTrigger(player, argc, name, lastName, name2, lastName2)
return;
else
local pos = p1:GetPos();
worldManager:DoZoneChange(player, pos[4], nil, 0, 0x02, pos[0], pos[1], pos[2], pos[3]);
worldManager:DoZoneChange(player, pos[5], nil, 0, 0x02, pos[1], pos[2], pos[3], pos[4]);
player:SendMessage(messageID, sender, string.format("Moving to %s %s 's coordinates.", name, lastName));
end;
elseif argc == 4 then;
@ -50,7 +50,7 @@ function onTrigger(player, argc, name, lastName, name2, lastName2)
local pos = p1:GetPos();
local pos2 = p2:GetPos();
worldManager:DoZoneChange(p1, pos2[4], nil, 0, 0x02, pos2[0], pos2[1], pos2[2], pos2[3]);
worldManager:DoZoneChange(p1, pos2[5], nil, 0, 0x02, pos2[1], pos2[2], pos2[3], pos2[4]);
player:SendMessage(messageID, sender, string.format("Moving %s %s to %s %s 's coordinates.", name, lastName, name2, lastName2));
p1:SendMessage(messageID, sender, string.format("You are being moved to %s %s 's coordinates.", name2, lastName2));
end;

View file

@ -21,6 +21,12 @@ function onTrigger(player, argc, weather, updateTime, zonewide)
weather = tonumber(weather) or 0;
updateTime = tonumber(updateTime) or 0;
zonewide = tonumber(zonewide) or 0;
if (weather > 0 and weather < 82) then
weather = weather + 8000;
end
message = string.format("changed weather to %u ", weather);
if zonewide ~= 0 then

View file

@ -144,11 +144,11 @@ function onTrigger(player, argc, width, height, blockCount)
end;
local pos = player:GetPos();
local x = tonumber(pos[0]);
local y = tonumber(pos[1]);
local z = tonumber(pos[2]);
local rot = tonumber(pos[3]);
local zone = pos[4];
local x = tonumber(pos[1]);
local y = tonumber(pos[2]);
local z = tonumber(pos[3]);
local rot = tonumber(pos[4]);
local zone = pos[5];
local w = tonumber(width) or 0;
local h = tonumber(height) or 0;
@ -160,7 +160,7 @@ function onTrigger(player, argc, width, height, blockCount)
for i = 0, w do
for j = 0, h do
local actor = player.CurrentArea.SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true);
--actor.ChangeNpcAppearance(2200905);
actor.ChangeNpcAppearance(2200905);
actor.SetMaxHP(500);
actor.SetHP(500);
actor.SetMod(modifiersGlobal.CanBlock, 1);

View file

@ -1,79 +1,34 @@
require ("global")
require ("modifiers")
function onCreate(starterPlayer, contentArea, director)
--papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718);
--yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659);
--mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942);
--mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992);
--mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54);
yda = GetWorldManager().SpawnBattleNpcById(6, contentArea);
papalymo = GetWorldManager().SpawnBattleNpcById(7, contentArea);
--yda:ChangeState(2);
mob1 = GetWorldManager().SpawnBattleNpcById(3, contentArea);
mob2 = GetWorldManager().SpawnBattleNpcById(4, contentArea);
mob3 = GetWorldManager().SpawnBattleNpcById(5, contentArea);
starterPlayer.currentParty:AddMember(papalymo.Id);
starterPlayer.currentParty:AddMember(yda.Id);
starterPlayer:SetMod(modifiersGlobal.MinimumHpLock, 1);
papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718);
yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659);
mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942);
mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992);
mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54);
openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41);
yda:ChangeState(2);
mob1:ChangeState(2);
mob2:ChangeState(2);
mob3:ChangeState(2);
director:AddMember(starterPlayer);
director:AddMember(director);
director:AddMember(papalymo);
director:AddMember(yda);
director:AddMember(papalymo);
director:AddMember(mob1);
director:AddMember(mob2);
director:AddMember(mob3);
--director:StartContentGroup();
director:StartContentGroup();
end
function onDestroy()
end
function onUpdate(tick, area)
if area then
local players = area:GetPlayers()
local mobs = area:GetMonsters()
local allies = area:GetAllies()
local resumeChecks = true
for player in players do
if player then
local exitLoop = false
if allies then
for i = 0, #allies - 1 do
if allies[i] then
if not allies[i]:IsEngaged() then
if player:IsEngaged() and player.target then
allies[i].neutral = false
allies[i].isAutoAttackEnabled = true
allies[i]:SetMod(modifiersGlobal.Speed, 8)
allyGlobal.EngageTarget(allies[i], player.target)
exitLoop = true
break
-- todo: support scripted paths
elseif allies[i]:GetSpeed() > 0 then
end
end
end
end
end
if exitLoop then
resumeChecks = false
break
end
end
end
if not resumeChecks then
return
end
end
end

View file

@ -8,6 +8,9 @@ function onEventStarted(player, director, eventType, eventName)
if (player:HasQuest(110002) == true) then
quest = player:GetQuest("Man0l1");
quest:OnNotice(player);
elseif (player:HasQuest(110006) == true) then
quest = player:GetQuest("Man0g1");
quest:OnNotice(player);
end
end

View file

@ -1,9 +1,8 @@
require ("global")
require ("tutorial")
require ("modifiers")
require ("quests/man/man0g0")
--processTtrBtl001: Active Mode Tutorial
--processTtrBtl001: Active Mode Tutorial - DoW only
--processTtrBtl002: Targetting Tutorial (After active mode done)
function init()
@ -11,89 +10,105 @@ function init()
end
function onCreateContentArea(players, director, contentArea, contentGroup)
director:StartContentGroup();
papalymo = contentArea:SpawnActor(2290005, "papalymo", 365.89, 4.0943, -706.72, -0.718);
yda = contentArea:SpawnActor(2290006, "yda", 365.266, 4.122, -700.73, 1.5659);
mob1 = contentArea:SpawnActor(2201407, "mob1", 374.427, 4.4, -698.711, -1.942);
mob2 = contentArea:SpawnActor(2201407, "mob2", 375.377, 4.4, -700.247, -1.992);
mob3 = contentArea:SpawnActor(2201407, "mob3", 375.125, 4.4, -703.591, -1.54);
openingStoper = contentArea:SpawnActor(1090384, "openingstoper", 356.09, 3.74, -701.62, -1.41);
for _, player in pairs(players) do
contentGroup:AddMember(player);
end;
contentGroup:AddMember(director);
contentGroup:AddMember(yda);
contentGroup:AddMember(papalymo);
contentGroup:AddMember(mob1);
contentGroup:AddMember(mob2);
contentGroup:AddMember(mob3);
end
function onEventStarted(player, actor, triggerName)
man0g0Quest = player:GetQuest("Man0g0");
player:SetMod(modifiersGlobal.MinimumHpLock, 1);
player:SendMessage(0x20, "", "Starting");
startTutorialMode(player);
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl001", nil, nil, nil);
player:EndEvent();
player:SendMessage(0x20, "", "Waiting for player active");
waitForSignal("playerActive");
player:SendMessage(0x20, "", "player active");
wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative.
kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl002", nil, nil, nil);
player:SendMessage(0x20, "", "processTtrBtl002 called");
player:EndEvent();
--Combat portion of tutorial
if player:IsDiscipleOfWar() then
player:SendMessage(0x20, "", "Is DoW");
waitForSignal("playerAttack");
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl001");
player:EndEvent();
waitForSignal("playerActive");
wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative.
kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl002", nil, nil, nil);
player:EndEvent();
--waitForSignal("playerAttack");
closeTutorialWidget(player);
showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy
openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP);
waitForSignal("tpOver1000");
player:SetMod(modifiersGlobal.MinimumTpLock, 1000);
wait(3);
closeTutorialWidget(player);
openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS);
waitForSignal("weaponskillUsed");
player:SetMod(modifiersGlobal.MinimumTpLock, 0);
--waitForSignal("weaponskillUsed");
wait(3);
--player:SetMod(modifiersGlobal.MinimumTpLock, 0);
closeTutorialWidget(player);
showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill
elseif player:IsDiscipleOfMagic() then
player:SendMessage(0x20, "", "Is DoM");
openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_CASTING);
waitForSignal("spellUsed");
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtlMagic001");
player:EndEvent();
wait(1);
kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
closeTutorialWidget(player);
player:SendMessage(0x20, "", "Sending success");
showTutorialSuccessWidget(player, 9050); --Open TutorialSuccessWidget for magic skill
wait(1)
openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_DEFEATENEMY);
wait(3);
closeTutorialWidget(player);
--waitForSignal("spellUsed"); 9050
elseif player:IsDiscipleOfHand() then
waitForSignal("abilityUsed");
--waitForSignal("abilityUsed");
elseif player:IsDiscipleOfLand() then
waitForSignal("abilityUsed");
--waitForSignal("abilityUsed");
end
player:SendMessage(0x20, "", "Waiting for mobkill1");
waitForSignal("mobkill"); --Should be wait for mobkill
player:SendMessage(0x20, "", "Waiting for mobkill2");
waitForSignal("mobkill");
player:SendMessage(0x20, "", "Waiting for mobkill3");
waitForSignal("mobkill");
wait(3);
worldMaster = GetWorldMaster();
player:SetMod(modifiersGlobal.MinimumHpLock, 0);
player:SendMessage(0x20, "", "Sending data packet 'attention'");
player:SendDataPacket("attention", worldMaster, "", 51073, 2);
wait(5);
player:SendMessage(0x20, "", "Disengaging");
player:Disengage(0x0000);
wait(5);
player:SendMessage(0x20, "", "NextPhase(10)");
man0g0Quest:NextPhase(10);
wait(5);
player:SendMessage(0x20, "", "ProcessEvent020_1");
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent020_1", nil, nil, nil);
wait(5);
player:SendMessage(0x20, "", "Changing music");
wait(7);
player:ChangeMusic(7);
wait(5);
player:ChangeState(0);
player:SendMessage(0x20, "", "Kick notice event");
kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
wait(5);
--kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent020_1");
player:SendMessage(0x20, "", "ContentFinished");
man0g0Quest:StartSequence(10);
player:EndEvent();
player.CurrentArea:ContentFinished();
wait(5);
player:SendMessage(0x20, "", "Remove from party");
player:RemoveFromCurrentPartyAndCleanup();
--player:EndEvent();
--GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1);
GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1);
player:EndEvent();
end
--[[
IF DoW:
OpenWidget (TP)
@ -105,36 +120,4 @@ function onEventStarted(player, actor, triggerName)
CloseWidget
ELSE MAGIC:
OpenWidget (DEFEAT ENEMY)
]]
player:EndEvent();
wait(5);
player:SendMessage(0x20, "", "Zone change");
GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1);
end
function onUpdate(deltaTime, area)
end
function onTalkEvent(player, npc)
end
function onPushEvent(player, npc)
end
function onCommandEvent(player, command)
end
function onEventUpdate(player, npc)
end
function onCommand(player, command)
end
function main(director, contentGroup)
onCreateContentArea(director:GetPlayerMembers(), director, director.CurrentArea, contentGroup);
end;
--]]

View file

@ -59,7 +59,7 @@ local defaultTalkSea = {
[1000164] = "defaultTalkWithFaucillien_001", -- Faucillien (Limsa Upper Decks: FSH Guild) - Will not fire, not PplStd
[1000165] = "defaultTalkWithLouviaune_001", -- Louviaune (Limsa Upper Decks: FSH Guild) - Will not fire, not PplStd
[1000166] = "defaultTalkWithUrsulie_001", -- Ursulie (Limsa Upper Decks: Adv. Guild) - Will not fire, not PplStd. Retainer NPC
[1000167] = "defaultTalkWithInn_Desk", -- Mytesyn (Limsa Upper Decks: Adv. Guild) defaultTalkWithMytesyn_001 (Pre-Inn dialog.)
[1000167] = "defaultTalkWithMytesyn_001", -- Mytesyn (Limsa Upper Decks: Adv. Guild) defaultTalkWithInn_Desk - used when Inn unlocked
[1000168] = "defaultTalkWithPrudentia_001", -- Prudentia (Limsa Upper Decks: CUL Guild)
[1000169] = "defaultTalkWithPulmia_001", -- Pulmia (Limsa Upper Decks: CUL Guild)
[1000170] = "defaultTalkWithRsushmo_001", -- R'sushmo (Limsa Upper Decks: CUL Guild)
@ -260,7 +260,11 @@ function onTalk(player, quest, npc, eventName)
local clientFunc = defaultTalkSea[npcId];
if (npcId == 1000167) then -- Mytesyn - Inn NPC
defaultTalkWithInn(player, quest, clientFunc);
if (player:IsQuestCompleted(110838)) then -- "The Ink Thief" completed.
defaultTalkWithInn(player, quest, "defaultTalkWithInn_Desk");
else
callClientFunction(player, "delegateEvent", player, quest, clientFunc);
end
else
callClientFunction(player, "delegateEvent", player, quest, clientFunc);
end

View file

@ -14,7 +14,6 @@ Contains all default lines for talkable npcs in the Wilderness Region (aka Thana
-- [ActorClassId] = "client_function_name"
local defaultTalkWil = {
[1000046] = "defaultTalkWithGogofu_001", -- Gogofu
[1000047] = "defaultTalkWithHahayo_001", -- Hahayo
[1000070] = "defaultTalkWithKukumuko_001", -- Kukumuko
@ -66,7 +65,7 @@ local defaultTalkWil = {
[1000861] = "defaultTalkWithLinette_001", -- Linette
[1000862] = "defaultTalkWithGagaruna_001", -- Gagaruna
[1000863] = "defaultTalkWithLulutsu_001", -- Lulutsu
[1000864] = "defaultTalkWithInn_Desk", -- Otopa Pottopa - defaultTalkWithOtopapottopa_001 (pre-Inn unlock?)
[1000864] = "defaultTalkWithOtopapottopa_001", -- Otopa Pottopa - defaultTalkWithInn_Desk - used when Inn unlocked
[1000865] = "defaultTalkWithThaisie_001", -- Thaisie - Mentions retainers, but will not fire since she's not PplStd.
[1000887] = "defaultTalkWithZssapa_001", -- <<<NOT IMPLEMENTED>>> - Z'ssapa (Central Thanalan: Black Brush: 92.779999 183.837 -1030.310059) alt actor ID: 1001217 (used in a quest presumably, different outfit from wiki image)
[1000915] = "defaultTalkWithCahernaut_001", -- Cahernaut
@ -98,8 +97,8 @@ local defaultTalkWil = {
[1001143] = "defaultTalkWithTotono_001", -- Totono
[1001144] = "defaultTalkWithFyrilsunn_001", -- Fyrilsunn
[1001145] = "defaultTalkWithSinette_001", -- Sinette
[1001146] = "defaultTalkWithZirnbyrt_001", -- <<<NOT IMPLEMENTED>>> - Zirnbyrt - Entry Denier Guard (East Thanalan: X:1831.565 Y:248.576 Z:448.872 Educated guess from wiki picture. Guards unused dun01)
[1001147] = "defaultTalkWithVhasotayuun_001", -- <<<NOT IMPLEMENTED>>> - Vhaso Tayuun - (Entry Denier? No wiki info)
[1001146] = "defaultTalkWithZirnbyrt_001", -- <<<NOT IMPLEMENTED>>> - Zirnbyrt - Entry Denier (East Thanalan: X:1831.565 Y:248.576 Z:448.872 Educated guess from wiki picture. Guards unused dun01)
[1001147] = "defaultTalkWithVhasotayuun_001", -- <<<NOT IMPLEMENTED>>> - Vhaso Tayuun - Entry Denier (East Thanalan: X:1818.940 Y:244.810 Z:-76.766 rough guess from vid. Guards unused dun03)
[1001148] = "defaultTalkWithPulbeiyalbei_001", -- <<<NOT IMPLEMENTED>>> - Pulbei Yalbei - (Entry Denier? No wiki info)
[1001149] = "defaultTalkWithGembert_001", -- <<<NOT IMPLEMENTED>>> - Gembert - Entry Denier Guard (South Thanalan: X:1707.143 Y:238.150 Z:1617.570 Rough estimate. Guards unused dun06)
[1001165] = "defaultTalkWithMumukiya_001", -- Mumukiya
@ -200,9 +199,9 @@ local defaultTalkWil = {
[1001600] = "defaultTalkWithBertouaint_001", -- <<<NOT IMPLEMENTED>>> - Bertouaint (Eastern Thanalan: Mythril Pit T-8)
[1001601] = "defaultTalkWithAldebrand_001", -- <<<NOT IMPLEMENTED>>> - Aldebrand (Eastern Thanalan: Mythril Pit T-8)
[1001602] = "defaultTalkWithPyhajawantal_001", -- <<<NOT IMPLEMENTED>>> - Pyha Jawantal (Eastern Thanalan: Mythril Pit T-8)
[1001624] = "talkIdayCap", -- <<<NOT IMPLEMENTED>>> - Flame Lieutenant Somber Meadow (Foundation Day 2011 Dialog) - OLD EVENT NPC: Replaced by 2012 version
[1001625] = "talkIday1", -- <<<NOT IMPLEMENTED>>> - Flame Sergeant Mimio Mio (Foundation Day 2011 Dialog) - OLD EVENT NPC: Replaced by 2012 version
[1001626] = "talkIday2", -- <<<NOT IMPLEMENTED>>> - Flame Private Sisimuza Tetemuza (Foundation Day 2011 Dialog) - OLD EVENT NPC: Replaced by 2012 version
--[1001624] = "talkIdayCap", -- <<<NOT IMPLEMENTED>>> - Flame Lieutenant Somber Meadow (Foundation Day 2011 Dialog) - OLD EVENT NPC: Replaced by 2012 version
--[1001625] = "talkIday1", -- <<<NOT IMPLEMENTED>>> - Flame Sergeant Mimio Mio (Foundation Day 2011 Dialog) - OLD EVENT NPC: Replaced by 2012 version
--[1001626] = "talkIday2", -- <<<NOT IMPLEMENTED>>> - Flame Private Sisimuza Tetemuza (Foundation Day 2011 Dialog) - OLD EVENT NPC: Replaced by 2012 version
[1001630] = "defaultTalkWithChocobo_001", -- <<<NOT IMPLEMENTED>>> - Chocobo (Western Thanalan: The Coffer & Coffin) - Stands beside Haipo Eipo
[1001685] = "defaultTalkWithAdalbert_001", -- <<<NOT IMPLEMENTED>>> - Flame Sergeant Cotter (Ul'dah: Merchant Strip: -0.92 196.100 126.32) - Double check caps.
[1001699] = "defaultTalkWithJandonaut_001", -- <<<NOT IMPLEMENTED>>> - Flame Sergeant Fouillel (Southern Thanalan: Camp Broken Water: 1704 296.001 999)
@ -228,8 +227,11 @@ local defaultTalkWil = {
[1001925] = "defaultTalkWithHortwann_001", -- <<<NOT IMPLEMENTED>>> - Flame Private Hanskalsyn - (North Thanalan: Camp Bluefog)
[1001932] = "defaultTalkWithSIBOLD_001", -- Sibold
[1001953] = "defaultTalkWithBerndan_001", -- Berndan
[1002047] = "defaultTalkWithInn_Desk_2", -- Kopuru Fupuru - Inn NPC. - defaultTalkWithKopuruFupuru_001 (pre-Inn unlock?)
[1002047] = "defaultTalkWithKopuruFupuru_001", -- Kopuru Fupuru - Inn NPC - defaultTalkWithInn_Desk_2 used when Inn unlocked
[1002101] = "defaultTalkWithDuraltharal_001", -- Dural Tharal
[1002110] = "processEventSOMBER", -- Flame Lieutenant Somber Meadow (Foundation Day 2012 Dialog) Spl000 staticactor
[1002111] = "processEventMIMIO", -- Flame Sergeant Mimio Mio (Foundation Day 2012 Dialog) Spl000 staticactor
[1002112] = "processEventSISIMUZA", -- Flame Private Sisimuza Tetemuza (Foundation Day 2012 Dialog) Spl000 staticactor
[1002116] = "defaultTalkWithHAVAK_ALVAK_001", -- <<<NOT IMPLEMENTED>>> - Havak Alvak (Ul'dah: Milvaneth Sacrarium)
[1060028] = "defaultTalkWithCURIOUS_001", -- <<<NOT IMPLEMENTED>>> - Curious Gorge (Western Thanalan: -1116.040039, 53.2, 285.48999)? - defaultTalkWithCURIOUS_002
[1060029] = "defaultTalkWithSarra_001", -- <<<NOT IMPLEMENTED>>> - Sarra (Location unknown) defaultTalkWithSarra_002 / 003
@ -240,16 +242,15 @@ local defaultTalkWil = {
[1060037] = "defaultTalkWithHateli_001", -- <<<NOT IMPLEMENTED>>> - Dozol Meloc (Western Thanalan: -1513.660034, 10.617, -235.220001) defaultTalkWithHateli_002 / 003 / 004 / 005 / 006 / 007
[1060038] = "defaultTalkWithDaza_001", -- <<<NOT IMPLEMENTED>>> - 269th Order Mendicant Da Za (Western Thanalan: Somewhere in the cave around -1567, 25, -170) - defaultTalkWithDaza_002 / 003 / 004 / 005 / 006 / 007
[1060042] = "defaultTalkWithJenlyns_001", -- Jenlyns - defaultTalkWithJenlyns_002 (PLD-unlocked specific dialog?)
[1200120] = "bookTalk", -- Dusty Tomes - - Will not fire since it isn't PplStd. Identical dialog regardless.
[1200120] = "bookTalk", -- Dusty Tomes - Will not fire since it isn't PplStd. Identical dialog regardless.
[1500059] = "defaultTalkWithLdhakya_001", -- <<<NOT IMPLEMENTED>>> - L'dhakya (Western Thanalan Ferry Docks)
[1500109] = "defaultTalkWithSylviel_001", -- <<<NOT IMPLEMENTED>>> - Sylviel (Western Thanalan Ferry Docks)
[1500110] = "defaultTalkWithSamigamduhla_001", -- <<<NOT IMPLEMENTED>>> - Sami Gamduhla (Western Thanalan Ferry Docks)
[1500126] = "tribeTalk", -- Vavaki
[1500129] = "defaultTalkWithYayatoki_001", -- Yayatoki
[1500230] = "defaultTalkCaravanChocoboUld_001", -- Pack Chocobo (needs verifying)
[1700039] = "defaultTalkWithBATERICH_100", -- Baterich
[1000001] = "defaultTalkWithHamletGuardUld_001" -- TEST TEST TEST
--[1090549] = "defaultTalkWithInn_ExitDoor" -- Ul'dah Inn Exit Door pushEvent - "Leave your room?"
--[1200336] = "defaultTalkWithInn_ExitDoor" -- Ul'dah Inn Exit Door talkEvent - "Leave your room?"
@ -260,23 +261,30 @@ local defaultTalkWil = {
[???] = "defaultTalkWithHamletGuardUld_001" --
--]]
-- [1002110] = "processEventSOMBER", arg1, -- Flame Lieutenant Somber Meadow (Foundation Day 2012 Dialog) Spl000 staticactor
-- [1002111] = "processEventMIMIO" -- Flame Sergeant Mimio Mio (Foundation Day 2012 Dialog) Spl000 staticactor
-- [1002112] = "processEventSISIMUZA" -- Flame Private Sisimuza Tetemuza (Foundation Day 2012 Dialog) Spl000 staticactor
}
function onTalk(player, quest, npc, eventName)
local npcId = npc:GetActorClassId();
local clientFunc = defaultTalkWil[npcId];
if (npcId == 1002047) then -- Kopuru Fupuru - Inn NPC
defaultTalkWithInn(player, quest, clientFunc);
if (npcId == 1000864) then -- Otopa Pottopa (Adv. Guild Inn NPC)
if (player:IsQuestCompleted(110848)) then -- "Ring of Deceit" completed.
callClientFunction(player, "delegateEvent", player, quest, "defaultTalkWithInn_Desk");
else
callClientFunction(player, "delegateEvent", player, quest, clientFunc);
end
elseif (npcId == 1002047) then -- Kopuru Fupuru (Rear-Entrance Inn NPC)
if (player:IsQuestCompleted(110848)) then -- "Ring of Deceit" completed.
defaultTalkWithInn(player, quest, "defaultTalkWithInn_Desk_2");
else
callClientFunction(player, "delegateEvent", player, quest, clientFunc);
end
elseif ((npcId >= 1002110) and (npcId <= 1002112)) then -- Foundation Day 2012 NPCs
talkWithSpecial(player, npcId, clientFunc)
else
callClientFunction(player, "delegateEvent", player, quest, clientFunc);
end
@ -284,13 +292,13 @@ function onTalk(player, quest, npc, eventName)
player:EndEvent();
end
function IsQuestENPC(player, quest, npc)
return defaultTalkWil[npc:GetActorClassId()] ~= nil;
end
function defaultTalkWithInn(player, quest, clientFunc)
local choice = callClientFunction(player, "delegateEvent", player, quest, clientFunc);
@ -305,3 +313,11 @@ function defaultTalkWithInn(player, quest, clientFunc)
end
end
end
function talkWithSpecial(player, npcId, clientFunc)
local splQuest = GetStaticActor("Spl000");
local magickedPrism = 0;
callClientFunction(player, "delegateEvent", player, splQuest, clientFunc, magickedPrism);
end

View file

@ -168,6 +168,7 @@ function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
local data = quest:GetData();
local possibleMarkers = {};
local data = quest:GetData();
if (sequence == SEQ_000) then
if (not data:GetFlag(FLAG_TALKED_SYBELL)) then table.insert(possibleMarkers, MRKR_SYBELL); end

View file

@ -28,8 +28,6 @@ MRKR_PFARAHR = 11082001;
MRKR_VKOROLON = 11082002;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
player:SendGameMessage(GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM, ITEM_WELL_WORN_BAG, 1);
end
function onFinish(player, quest)
@ -57,6 +55,10 @@ function onTalk(player, quest, npc)
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventVKOROLONStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
quest:StartSequence(SEQ_000);
wait(2);
attentionMessage(player, 25246, ITEM_WELL_WORN_BAG, 1);
end
player:EndEvent();
return;

View file

@ -0,0 +1,192 @@
require("global");
--[[
Quest Script
Name: In Plain Sight
Code: Etc5g1
Id: 110829
Prereq: Level 15. Etc5u1 (The Usual Suspect) completed.
Notes:
]]
-- Sequence Numbers
SEQ_000 = 0;
SEQ_010 = 10;
-- Actor Class Ids
OTOPA_POTTOPA = 1000864;
VKOROLON = 1000458;
THE_ROOST_BED = 1200379;
NICOLIAUX = 1002071; -- 1000409: Can't use his public area id, otherwise a ! shows on him there also
POWLE = 1000238;
AUNILLIE = 1000410;
GAUWYN_THE_GANNET = 1002065;
HILDIBRAND = 1002067;
NASHU_MHAKARACCA = 1001996;
PRIVATE_AREA_ENTRANCE = 1090086; -- Check that this ID is free to use before merge
PRIVATE_AREA_EXIT = 1290002;
-- DefaultTalk NPCs?
SANSA = 1000239;
ELYN = 1000411;
RYD = 1000412;
-- Quest Items
ITEM_WANTED_GAUWYN = 10011243;
-- Quest Markers
MRKR_ACORN_ORCHARD = 11082101;
MRKR_NICOLIAUX = 11082102;
MRKR_VKOROLON = 11082103;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
if (hasQuestItem == false) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM);
end
quest:SetENpc(THE_ROOST_BED, 5);
quest:SetENpc(VKOROLON, QFLAG_NORM); -- Always shows despite interaction
elseif (sequence == SEQ_000) then
quest:SetENpc(VKOROLON);
quest:SetENpc(NICOLIAUX, QFLAG_NORM);
quest:SetENpc(POWLE);
quest:SetENpc(AUNILLIE);
quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true, false, true);
elseif (sequence == SEQ_010) then
quest:SetENpc(VKOROLON, QFLAG_REWARD);
quest:SetENpc(NICOLIAUX);
quest:SetENpc(POWLE);
quest:SetENpc(AUNILLIE);
quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
if (classId == OTOPA_POTTOPA) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
if (not hasQuestItem) then
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
giveWantedItem(player);
npc:SetQuestGraphic(player, QFLAG_NONE);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart_2");
end
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075); -- Log out in The Roost w/ item.
elseif (classId == VKOROLON) then
-- This is retail accurate. No dialog functions called.
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075);
end
elseif (sequence >= SEQ_000) then
if (classId == VKOROLON) then
if (sequence == SEQ_010) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 500, 1, 1);
player:CompleteQuest(quest);
-- Log out in Mizzenmast Inn w/ item.
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 1070);
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1"); -- Educated guess
end
elseif (classId == NICOLIAUX) then
if (sequence == SEQ_010) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1"); -- Educated guess
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
attentionMessage(player, 25225, quest.GetQuestId()); -- objectives complete!
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:StartSequence(SEQ_010);
end
elseif (classId == POWLE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_5");
elseif (classId == AUNILLIE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_6");
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
elseif (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_3");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_4");
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local npcClassId = npc.GetActorClassId();
player:EndEvent();
if (npcClassId == PRIVATE_AREA_ENTRANCE) then
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 5, -33.709, 7.810, -1272.337, -0.810);
end
end
function getJournalInformation(player, quest)
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_ACORN_ORCHARD; -- TO-DO: Check for private area and use MRKR_NICOLIAUX in place of this
elseif (sequence == SEQ_010) then
return MRKR_VKOROLON;
end
end
function giveWantedItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_WANTED_GAUWYN, 1, 1);
if (invCheck == INV_ERROR_FULL) then
-- Your inventory is full.
player:SendGameMessage(player, GetWorldMaster(), 60022, MESSAGE_TYPE_SYSTEM_ERROR);
elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
-- You cannot have more than one <itemId> <quality> in your possession at any given time.
player:SendGameMessage(player, GetWorldMaster(), 40279, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
elseif (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
end
end

View file

@ -0,0 +1,104 @@
require("global");
--[[
Quest Script
Name: The Ink Thief
Code: Etc5l0
Id: 110838
Prereq: Level 1 on any class. Second MSQ completed. (110002 Man0l1 / 110006 Man0g1 / 110010 Man0u1)
Notes:
]]
-- Sequence Numbers
SEQ_000 = 0; -- Talk to Sweetnix.
SEQ_001 = 1; -- Return to Mytesyn.
-- Actor Class Ids
MYTESYN = 1000167;
SWEETNIX = 1001573;
-- Quest Item
ITEM_INKWELL = 11000223;
-- Quest Markers
MRKR_SWEETNIX = 11072001;
MRKR_MYTESYN = 11072002;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(MYTESYN, QFLAG_NORM);
end
if (sequence == SEQ_000) then
quest:SetENpc(MYTESYN);
quest:SetENpc(SWEETNIX, QFLAG_NORM);
elseif (sequence == SEQ_001) then
quest:SetENpc(MYTESYN, QFLAG_REWARD);
quest:SetENpc(SWEETNIX);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local npcClassId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventMYTESYNStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
elseif (sequence == SEQ_000) then
if (npcClassId == MYTESYN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1");
elseif (npcClassId == SWEETNIX) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
attentionMessage(player, 25246, ITEM_INKWELL, 1);
attentionMessage(player, 25225, quest:GetQuestId());
quest:StartSequence(SEQ_001);
end
elseif (sequence == SEQ_001) then
if (npcClassId == MYTESYN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200,1 ,1)
player:CompleteQuest(quest);
elseif (npcClassId == SWEETNIX) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function getJournalInformation(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_001) then
return ITEM_INKWELL;
end
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_SWEETNIX;
elseif (sequence == SEQ_001) then
return MRKR_MYTESYN;
end
end

View file

@ -0,0 +1,166 @@
require("global");
--[[
Quest Script
Name: Private Eyes
Code: Etc5l1
Id: 110839
Prereq: Level 15. Man5g1 (In Plain Sight) complete. [110829]
Notes:
]]
-- Sequence Numbers
SEQ_000 = 0; -- Talk to Bertrand
SEQ_010 = 10; -- Head to the meeting point.
-- Actor Class Ids
OTOPA_POTTOPA = 1000864;
MYTESYN = 1000167;
MIZZENMAST_BED = 1200378;
BERTRAND = 1001903; -- 1060004 also a valid ID, but doesn't look like the NPC appeared anywhere else?
ABRAHAM = 1002066;
PRIVATE_AREA_ENTRANCE = 1090087; -- Check that this ID is free to use before merge
PRIVATE_AREA_EXIT = 1290002;
CUTSCENE_PUSH_TRIGGER = 1090088; -- Check that this ID is free to use before merge
-- Prop Actor Ids (for documentation sake)
BRONZE_CHEST = 1080056; -- bgObj 20923 w/ body 1024
GLASS_DRINK = 1080057; -- bgObj 20901 w/ body 26624
RECTANGULAR_BOX = 1080058; -- bgObj 20951 w/ body 1024
-- Quest Items
ITEM_WANTED_GAUWYN = 10011243;
-- Quest Markers
MRKR_CAVE = 11072101;
MRKR_BERTRAND = 11072102;
MRKR_CUTSCENE = 11072103;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
local otopaFlag = 0;
if (hasQuestItem == false) then
otopaFlag = 2;
end
quest:SetENpc(OTOPA_POTTOPA, otopaFlag);
quest:SetENpc(MYTESYN, QFLAG_NORM); -- Assuming this functions the same as it did in Etc5g1
quest:SetENpc(MIZZENMAST_BED, 5);
elseif (sequence == SEQ_000) then
quest:SetENpc(MYTESYN);
quest:SetENpc(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true, false, true);
quest:SetENpc(BERTRAND, QFLAG_NORM);
quest:SetENpc(ABRAHAM);
elseif (sequence == SEQ_010) then
quest:SetENpc(CUTSCENE_PUSH_TRIGGER, QFLAG_MAP,false, true, false, true);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
-- Am assuming this all functions the same as it did in Etc5g1
if (classId == OTOPA_POTTOPA) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
if (not hasQuestItem) then
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
giveWantedItem(player);
npc:SetQuestGraphic(player, QFLAG_NONE);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart_2");
end
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 1070); -- Log out in Mizzenmast Inn w/ item.
elseif (classId == MYTESYN) then
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 1070);
end
elseif (sequence == SEQ_000) then
if (classId == MYTESYN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1");
elseif (classId == BERTRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:StartSequence(SEQ_010);
GetWorldManager():WarpToPublicArea(player);
elseif (classId == ABRAHAM) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local classId = npc.GetActorClassId();
if (classId == PRIVATE_AREA_ENTRANCE) then
choice = callClientFunction(player, "delegateEvent", player, quest, "instanceAreaJoinAskInBasaClass");
if (choice == 1) then
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 5, -220.948, 16.603, -92.863, -2.090);
end
elseif (classId == CUTSCENE_PUSH_TRIGGER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 500, 1, 1);
player:CompleteQuest(quest);
end
player:EndEvent();
end
function getJournalInformation(player, quest)
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_CAVE;
-- TO-DO: Check for private area and use MRKR_BERTRAND in place of this
elseif (sequence == SEQ_010) then
return MRKR_CUTSCENE;
end
end
function giveWantedItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_WANTED_GAUWYN, 1, 1);
if (invCheck == INV_ERROR_FULL) then
-- Your inventory is full.
player:SendGameMessage(player, GetWorldMaster(), 60022, MESSAGE_TYPE_SYSTEM_ERROR);
elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
-- You cannot have more than one <itemId> <quality> in your possession at any given time.
player:SendGameMessage(player, GetWorldMaster(), 40279, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
elseif (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
end
end

View file

@ -0,0 +1,140 @@
require("global");
--[[
Quest Script
Name: Mysteries of the Red Moon
Code: Etc5l2
Id: 110840
Prereq: Level 20. Man5l1 (Private Eyes) complete. [110839]
Notes:
]]
-- Sequence Numbers
SEQ_000 = 0; -- Investigate the room.
SEQ_005 = 5; -- Head to the Arrzaneth Ossuary
-- Actor Class Ids
KOPURU_FUPURU = 1002047;
BOOK = 1200412;
INN_EXIT = 1090089;
CUTSCENE_PUSH_TRIGGER = 1090253; -- Already had from capture
-- Quest Markers
MRKR_KOPURU_FUPURU = 11072201;
MRKR_BOOK = 11072202;
MRKR_CUTSCENE = 11072203;
-- Quest Item
ITEM_HIDLIBRAND_DOSSIER = 10011252;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(KOPURU_FUPURU, QFLAG_NORM);
elseif (sequence == SEQ_000) then
quest:SetENpc(KOPURU_FUPURU, QFLAG_NORM);
quest:SetENpc(BOOK, QFLAG_NORM);
quest:SetENpc(INN_EXIT, QFLAG_MAP, false, true, false, true);
elseif (sequence == SEQ_005) then
quest:SetENpc(BOOK);
quest:SetENpc(KOPURU_FUPURU);
quest:SetENpc(INN_EXIT, QFLAG_MAP, false, true, false, true);
quest:SetENpc(CUTSCENE_PUSH_TRIGGER, QFLAG_MAP,false, true, false, true);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
-- Offer the quest
if (classId == KOPURU_FUPURU and sequence == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (sequence == SEQ_000) then
if (classId == KOPURU_FUPURU) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_KOPURU");
GetWorldManager():DoZoneChange(player, 181, "PrivateAreaMasterPast", 5, 15, 0,0,0, player.rotation);
elseif (classId == BOOK) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000");
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:StartSequence(SEQ_005);
end
elseif (sequence == SEQ_005) then
if (classId == KOPURU_FUPURU) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_KOPURU");
GetWorldManager():DoZoneChange(player, 181, "PrivateAreaMasterPast", 5, 15, 0,0,0, player.rotation);
elseif (classId == BOOK) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_BOOK");
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local classId = npc.GetActorClassId();
if (classId == INN_EXIT) then
choice = callClientFunction(player, "delegateEvent", player, quest, "processEventExit");
if (choice == 1) then
player:EndEvent();
GetWorldManager():DoZoneChange(player, 209, "", 0, 15, -104.296, 203, 162.257, -0.4);
end
-- Quest Complete
elseif (classId == CUTSCENE_PUSH_TRIGGER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent005_NQ");
--TO-DO: Get the scaled EXP for this sqrwa figured out
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 1000, 1, 1, 9);
player:SendGameMessage(player, GetWorldMaster(), 51149, MESSAGE_TYPE_SYSTEM, ITEM_HIDLIBRAND_DOSSIER);
local itemCheck = giveWantedItem(player);
if (itemCheck == true) then
player:CompleteQuest(quest);
end
end
player:EndEvent();
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_KOPURU_FUPURU;
-- TO-DO: Check for private area and use MRKR_BOOK in place of this
elseif (sequence == SEQ_005) then
return MRKR_CUTSCENE;
end
end
function giveWantedItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_HIDLIBRAND_DOSSIER, 1, 1);
if (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_HIDLIBRAND_DOSSIER, 1);
return true;
end
end

View file

@ -0,0 +1,253 @@
require("global");
--[[
Quest Script
Name: Prophecy Inspection
Code: Etc5l3
Id: 110841
Prereq: Level 20. Man5l2 (Mysteries of the Red Moon) complete. [110840]
Notes:
]]
-- Sequence Numbers
SEQ_000 = 0; -- Head to the Coffer & Coffin
SEQ_005 = 5; -- Help out Alret
SEQ_010 = 10; -- Talk to Alret
-- Actor Class Ids
KOPURU_FUPURU = 1002047;
VKOROLON = 1000458;
MYTESYN = 1000167;
COFFER_AND_COFFIN_PUSH = 1090090;
BED_LIMSA = 1200378;
BED_GRIDANIA = 1200379;
BED_ULDAH = 1200380;
HILDIBRAND = 1001995;
NASHU_MHAKARACCA = 1001996;
ALRET = 1002114;
BOMB_BANE_1 = 1080090;
BOMB_BANE_2 = 1080091;
BOMB_BANE_3 = 1080092;
BOMB_BANE_4 = 1080093;
BOMB_BANE_5 = 1080094;
-- Quest Markers
MRKR_COFFIN = 11072204;
MRKR_BANE_1 = 11072205;
MRKR_BANE_2 = 11072206;
MRKR_BANE_3 = 11072207;
MRKR_BANE_4 = 11072208;
MRKR_BANE_5 = 11072209;
MRKR_ALRET = 11072210;
-- Quest Flags
FLAG_SEQ005_BANE_1 = 0;
FLAG_SEQ005_BANE_2 = 1;
FLAG_SEQ005_BANE_3 = 2;
FLAG_SEQ005_BANE_4 = 3;
FLAG_SEQ005_BANE_5 = 4;
-- Quest Counter
COUNTER_BANE = 0;
-- Quest Item
ITEM_HIDLIBRAND_DOSSIER = 10011252;
ITEM_BOMB_BANE = 11000230;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
local data = quest:GetData();
-- Quest not accepted: Set up actors to let you retrieve the item & initiate the log-in check at the Inn
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(KOPURU_FUPURU, QFLAG_NORM);
quest:SetENpc(VKOROLON, QFLAG_NORM);
quest:SetENpc(MYTESYN, QFLAG_NORM);
quest:SetENpc(BED_ULDAH, 5);
quest:SetENpc(BED_GRIDANIA, 5);
quest:SetENpc(BED_LIMSA, 5);
-- Quest started
elseif (sequence == SEQ_000) then
quest:SetENpc(COFFER_AND_COFFIN_PUSH, QFLAG_MAP, false, true, false, true);
elseif (sequence == SEQ_005) then
local bane1Flag = data:GetFlag(FLAG_SEQ005_BANE_1) and QFLAG_NONE or QFLAG_PLATE;
local bane2Flag = data:GetFlag(FLAG_SEQ005_BANE_2) and QFLAG_NONE or QFLAG_PLATE;
local bane3Flag = data:GetFlag(FLAG_SEQ005_BANE_3) and QFLAG_NONE or QFLAG_PLATE;
local bane4Flag = data:GetFlag(FLAG_SEQ005_BANE_4) and QFLAG_NONE or QFLAG_PLATE;
local bane5Flag = data:GetFlag(FLAG_SEQ005_BANE_5) and QFLAG_NONE or QFLAG_PLATE;
quest:SetENpc(COFFER_AND_COFFIN_PUSH, QFLAG_MAP, false, true, false, true);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(ALRET);
quest:SetENpc(BOMB_BANE_1, bane1Flag);
quest:SetENpc(BOMB_BANE_2, bane2Flag);
quest:SetENpc(BOMB_BANE_3, bane3Flag);
quest:SetENpc(BOMB_BANE_4, bane4Flag);
quest:SetENpc(BOMB_BANE_5, bane5Flag);
-- Quest finished
elseif (sequence == SEQ_010) then
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(ALRET, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
if (classId == KOPURU_FUPURU) then
callClientFunction(player, "delegateEvent", player, quest, "processEventKOPURUStart");
elseif (classId == VKOROLON) then
callClientFunction(player, "delegateEvent", player, quest, "processEventKOROLONStart");
elseif (classId == MYTESYN) then
callClientFunction(player, "delegateEvent", player, quest, "processEventMYTESYNStart");
end
giveDossierItem(player);
player:SendGameMessage(player, GetWorldMaster(), 51149, MESSAGE_TYPE_SYSTEM, ITEM_HIDLIBRAND_DOSSIER);
elseif (sequence == SEQ_005) then
local data = quest:GetData();
local incCounter = false;
if (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_1");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_2");
elseif (classId == ALRET) then
if (sequence == SEQ_005) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_3");
end
elseif (classId == BOMB_BANE_1) then
if not (data:GetFlag(FLAG_SEQ005_BANE_1)) then
incCounter = true;
data:SetFlag(FLAG_SEQ005_BANE_1);
end
elseif (classId == BOMB_BANE_2) then
if not (data:GetFlag(FLAG_SEQ005_BANE_2)) then
incCounter = true;
data:SetFlag(FLAG_SEQ005_BANE_2);
end
elseif (classId == BOMB_BANE_3) then
if not (data:GetFlag(FLAG_SEQ005_BANE_3)) then
incCounter = true;
data:SetFlag(FLAG_SEQ005_BANE_3);
end
elseif (classId == BOMB_BANE_4) then
if not (data:GetFlag(FLAG_SEQ005_BANE_4)) then
incCounter = true;
data:SetFlag(FLAG_SEQ005_BANE_4);
end
elseif (classId == BOMB_BANE_5) then
if not (data:GetFlag(FLAG_SEQ005_BANE_5)) then
incCounter = true;
data:SetFlag(FLAG_SEQ005_BANE_5);
end
end
if (incCounter == true) then
counterAmount = data:IncCounter(COUNTER_BANE);
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_4", counterAmount, 5);
wait(1);
if (counterAmount >= 5) then
attentionMessage(player, 25225, quest:GetQuestId()); -- "Seeing the Seers" objectives complete!
quest:GetData():ClearData();
quest:UpdateENPCs(); -- Band-aid for a QFLAG_PLATE issue
quest:StartSequence(SEQ_010);
end
end
elseif (sequence == SEQ_010) then
if (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_1");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_2");
elseif (classId == ALRET) then -- Finish the quest
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
--TO-DO: Get the scaled EXP for this sqrwa figured out
--TO-DO: Also confirm reward was issued before flagging quest as complete
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 1000, 1, 1, 9);
GetWorldManager():WarpToPublicArea(player);
player:CompleteQuest(quest);
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc.GetActorClassId();
if (classId == COFFER_AND_COFFIN_PUSH) then
if (sequence == SEQ_000) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005");
player:EndEvent();
attentionMessage(player, 25246, ITEM_BOMB_BANE, 1);
quest:StartSequence(SEQ_005);
end
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 5, -1732.891, 56.119, -307.285, -2.785);
actor = player.CurrentArea:FindActorInZoneByUniqueID("etc5l3_nashu");
actor:ChangeState(ACTORSTATE_SITTING_ONFLOOR); -- Band-aid to get her sitting.
end
player:EndEvent();
end
function getJournalInformation(player, quest)
-- Bugged on the client's end and never shows?
return 0, ITEM_BOMB_BANE;
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
local data = quest:GetData();
local possibleMarkers = {};
if (sequence == SEQ_000) then
return MRKR_COFFIN;
elseif (sequence == SEQ_005) then
local data = quest:GetData();
if (not data:GetFlag(FLAG_SEQ005_BANE_1)) then table.insert(possibleMarkers, MRKR_BANE_1); end
if (not data:GetFlag(FLAG_SEQ005_BANE_2)) then table.insert(possibleMarkers, MRKR_BANE_2); end
if (not data:GetFlag(FLAG_SEQ005_BANE_3)) then table.insert(possibleMarkers, MRKR_BANE_3); end
if (not data:GetFlag(FLAG_SEQ005_BANE_4)) then table.insert(possibleMarkers, MRKR_BANE_4); end
if (not data:GetFlag(FLAG_SEQ005_BANE_5)) then table.insert(possibleMarkers, MRKR_BANE_5); end
return unpack(possibleMarkers)
elseif (sequence == SEQ_010) then
return MRKR_ALRET;
end
end
function giveDossierItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_HIDLIBRAND_DOSSIER, 1, 1);
if (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_HIDLIBRAND_DOSSIER, 1);
return true;
end
end

View file

@ -0,0 +1,98 @@
require("global");
--[[
Quest Script
Name: Ring of Deceit
Code: Etc5u0
Id: 110848
Prereq: Level 1 on any class. Second MSQ completed. (110002 Man0l1 / 110006 Man0g1 / 110010 Man0u1)
Notes: Unlocks Ul'dah Inn exit from the rear entrance. Rewards 200 EXP
]]
-- Sequence Numbers
SEQ_000 = 0; -- Talk to Judithe
SEQ_001 = 1; -- Return to Otopa Pottopa
-- Actor Class Ids
OTOPA_POTTOPA = 1000864;
JUDITHE = 1001443;
-- Quest Markers
MRKR_JUDITHE = 11092001;
MRKR_OTOPA_POTTOPA = 11092002;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM);
elseif (sequence == SEQ_000) then
quest:SetENpc(OTOPA_POTTOPA);
quest:SetENpc(JUDITHE, QFLAG_NORM);
elseif (sequence == SEQ_001) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_REWARD);
quest:SetENpc(JUDITHE);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
if (classId == OTOPA_POTTOPA) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
end
elseif (sequence == SEQ_000) then
if (classId == OTOPA_POTTOPA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1");
elseif (classId == JUDITHE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
attentionMessage(player, 25225, 110848); -- <Quest name> objectives complete!
quest:StartSequence(SEQ_001);
end
elseif (sequence == SEQ_001) then
if (classId == JUDITHE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
elseif (classId == OTOPA_POTTOPA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1); -- 200 exp rewarded
player:CompleteQuest(quest);
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function getJournalInformation(player, quest)
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
local possibleMarkers = {};
if (sequence == SEQ_000) then
table.insert(possibleMarkers, MRKR_JUDITHE);
elseif (sequence == SEQ_001) then
table.insert(possibleMarkers, MRKR_OTOPA_POTTOPA);
end
return unpack(possibleMarkers)
end

View file

@ -0,0 +1,174 @@
require("global");
--[[
Quest Script
Name: The Usual Suspect
Code: Etc5u1
Id: 110849
Prereq: Level 15. [110828 Etc5g0 / 110838 Etc5l0 / 110848 Etc5u0]
Notes: Rewards 500 exp
]]
-- Sequence Numbers
SEQ_000 = 0;
SEQ_010 = 10;
-- Actor Class Ids
OTOPA_POTTOPA = 1000864;
HOURGLASS_BED = 1200380;
GAUWYN_THE_GANNET = 1002065;
HILDIBRAND = 1001995;
NASHU_MHAKARACCA = 1001996;
PRIVATE_AREA_ENTRANCE = 1090085;
PRIVATE_AREA_EXIT = 1290002;
-- DefaultTalk NPCs?
UBOKHN = 1000668;
VANNES = 1001464;
XDHILOGO = 1001466;
DARIUSTEL = 1001467;
GUENCEN = 1001468;
-- Quest Items
ITEM_WANTED_GAUWYN = 10011243;
-- Quest Markers
MRKR_COLISEUM = 11092101;
MRKR_GAUWYN = 11092102;
MRKR_OTOPA_POTTOPA = 11092103;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
if (hasQuestItem == false) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM);
end
quest:SetENpc(HOURGLASS_BED, 5);
end
if (sequence == SEQ_000) then
quest:SetENpc(OTOPA_POTTOPA);
quest:SetENpc(GAUWYN_THE_GANNET, QFLAG_NORM);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
--flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned
quest:SetENpc(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true, false, true);
elseif (sequence == SEQ_010) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_REWARD);
quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
if (classId == OTOPA_POTTOPA) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
if (not hasQuestItem) then
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
giveWantedItem(player);
npc:SetQuestGraphic(player, QFLAG_NONE);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart_2");
end
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 3071);
end
elseif (sequence == SEQ_000) then
if (classId == OTOPA_POTTOPA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1");
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
attentionMessage(player, 25225, quest.GetQuestId()); -- objectives complete!
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:StartSequence(SEQ_010);
elseif (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
end
elseif (sequence == SEQ_010) then
if (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_3");
elseif (classId == OTOPA_POTTOPA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 500, 1, 1);
player:CompleteQuest(quest);
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075); -- Log out in The Roost w/ item.
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local npcClassId = npc.GetActorClassId();
player:EndEvent();
if (npcClassId == PRIVATE_AREA_ENTRANCE) then
--TO-DO: Fill in the # below for the privateArea when it's made
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 5, -206.712, 195.148, 151.064, 1.821);
end
end
function getJournalInformation(player, quest)
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_COLISEUM -- TO-DO: Add a check for that specific private area and have it return MRKR_GAUWYN?
elseif (sequence == SEQ_010) then
return MRKR_OTOPA_POTTOPA
end
end
function giveWantedItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_WANTED_GAUWYN, 1, 1);
if (invCheck == INV_ERROR_FULL) then
-- Your inventory is full.
player:SendGameMessage(player, GetWorldMaster(), 60022, MESSAGE_TYPE_SYSTEM_ERROR);
elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
-- You cannot have more than one <itemId> <quality> in your possession at any given time.
player:SendGameMessage(player, GetWorldMaster(), 40279, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
elseif (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
end
end

View file

@ -603,7 +603,7 @@ namespace Meteor.Map.Actors
public void SendZoneInPackets(WorldManager world, ushort spawnType)
{
QueuePacket(SetActorIsZoningPacket.BuildPacket(Id, false));
QueuePacket(SetDalamudPacket.BuildPacket(Id, 0));
QueuePacket(SetDalamudPacket.BuildPacket(Id, 7));
//Music Packets
if (currentMainState == SetActorStatePacket.MAIN_STATE_MOUNTED)