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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-24 13:47:46 +00:00
Fixed missing seek, added battle packet 0x13C.
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parent
0d880b6b75
commit
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4 changed files with 47 additions and 4 deletions
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@ -125,7 +125,8 @@
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<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\actor\BattleAction1Packet.cs" />
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<Compile Include="packets\send\actor\BattleAction1Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleAction.cs" />
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<Compile Include="packets\send\actor\battle\BattleAction.cs" />
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<Compile Include="packets\send\actor\battle\DoBattleActionX10Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX18Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX10Packet.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\events\SetEventStatus.cs" />
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<Compile Include="packets\send\actor\events\SetEventStatus.cs" />
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<Compile Include="packets\send\actor\events\SetNoticeEventCondition.cs" />
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<Compile Include="packets\send\actor\events\SetNoticeEventCondition.cs" />
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@ -136,7 +137,7 @@
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<Compile Include="packets\send\actor\events\SetPushEventConditionWithCircle.cs" />
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<Compile Include="packets\send\actor\events\SetPushEventConditionWithCircle.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\battle\DoBattleActionSinglePacket.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
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@ -0,0 +1,40 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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class BattleActionX00Packet
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{
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public const ushort OPCODE = 0x013C;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, ushort commandId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)0); //Num actions (always 0 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)810); //?
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}
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}
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return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
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}
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}
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}
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@ -27,6 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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//Missing... last value is float, string in here as well?
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
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binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)810); //?
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binWriter.Write((UInt16)810); //?
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@ -27,6 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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//Missing... last value is float, string in here as well?
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
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binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)810); //?
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binWriter.Write((UInt16)810); //?
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